vilik
18-11-2004, 18:48
here it goes:
1) when char runs its def is set to 0 and block to 1/3 ?
2) fire enchanted monster death explosion is damage type pure fire and damage is equal to amount of hit points total (ie. max) (which scales with number of players in game) and is unblockable ?
is this damage further modified by something (besides the obvious stuff like conviction or lower resist), like the moster being extra strong for ex. ?
3) where can i get monster statistics, namely amount of their hit points?
4) stacking of superior and enhanced damage/defence: they are added together and applied to weapon/armour. only thing that modifies base is ethereal. (ie. 100 dam base weapon with superior 10% and ED 100% will result in weapon of 210 damage - same as if it was normal with 110 % ED) ?
5) defiance with holy shield work the same as above example ?
6) what is the damage type of "star" attack of the witch with wings type monster which spawns in WSK3 and throne room in hell (my guess is 50/50 physical/magic), is it blockable (guess not)?
7) ethereal weapons / armour get flat -10 stats requirements ?
8) is this weapon speed calculator
http://diablo2.ingame.de/tips/calcs/weaponspeed.php?lang=english
valid for 1.10 ? if not is there any calculator that is ?
i gotta admit that im a little confused by frames per attack, because this calculator shows them in 0,5 step. i would figgure that FPA need to be whole numbers?
example - A2 merc with Ghost Spear:
0 IAS - 8 FPA
9 IAS - 7,5 FPA (well isnt this rounded up - thus has no effect as a breakpoint ???)
20 IAS - 7 FPA
etc.
thanks very much for your answers
1) when char runs its def is set to 0 and block to 1/3 ?
2) fire enchanted monster death explosion is damage type pure fire and damage is equal to amount of hit points total (ie. max) (which scales with number of players in game) and is unblockable ?
is this damage further modified by something (besides the obvious stuff like conviction or lower resist), like the moster being extra strong for ex. ?
3) where can i get monster statistics, namely amount of their hit points?
4) stacking of superior and enhanced damage/defence: they are added together and applied to weapon/armour. only thing that modifies base is ethereal. (ie. 100 dam base weapon with superior 10% and ED 100% will result in weapon of 210 damage - same as if it was normal with 110 % ED) ?
5) defiance with holy shield work the same as above example ?
6) what is the damage type of "star" attack of the witch with wings type monster which spawns in WSK3 and throne room in hell (my guess is 50/50 physical/magic), is it blockable (guess not)?
7) ethereal weapons / armour get flat -10 stats requirements ?
8) is this weapon speed calculator
http://diablo2.ingame.de/tips/calcs/weaponspeed.php?lang=english
valid for 1.10 ? if not is there any calculator that is ?
i gotta admit that im a little confused by frames per attack, because this calculator shows them in 0,5 step. i would figgure that FPA need to be whole numbers?
example - A2 merc with Ghost Spear:
0 IAS - 8 FPA
9 IAS - 7,5 FPA (well isnt this rounded up - thus has no effect as a breakpoint ???)
20 IAS - 7 FPA
etc.
thanks very much for your answers