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BFD
18-11-2004, 08:45
I don't think I've ever read anything about this before, but I was wondering if the npc ilvl cutoffs applied to gambled items too?

Hakai_no_Tenshi
18-11-2004, 19:14
No, they do not.

--T

gmcbroom
21-11-2004, 20:47
Sorry to butt in but does that mean if I gamble in Normal with my lvl 50 Barb he has a chance of getting an exceptional or elite item? I realize I can't gamble for Uniques but how about exceptional or elite quality rares in Normal?

BFD
21-11-2004, 22:47
No, they do not.

--T
thx.


Sorry to butt in but does that mean if I gamble in Normal with my lvl 50 Barb he has a chance of getting an exceptional or elite item? I realize I can't gamble for Uniques but how about exceptional or elite quality rares in Normal?
http://www.battle.net/diablo2exp/basics/gambling.shtml
By gambling the chance for:

Uniques is 1 in 5,000
Sets is 1 in 2,000
Rares is 1 in 10

Exceptional items is 1 in 11
Elite items is 1 in 30

Gta-maloy]
22-11-2004, 08:30
the above are for 1.09, here are the 1.10 chances:

how clvl is involved

Character level determins two things while gambling, the first is what items may be purchased and the second is what item lvl the purchased item will attain.


ilvls are determined by an equation:
ilvl = clvl + rnd[10] - 5
or more simply clvl-5 and clvl+4


odds via uniques, sets, rares


The odds to receive a specific quality are much higher than I had originally expected. The following are the odds for a purchased item to become unique/set/rare.

unique: 1/2000
set: 1/1000
rare: 1/10
magical: 1/~1.1

or percentages:

Uniques: 0.05%
Sets: 0.10%
Rares: 10.00%
Magic: 89.85%


Odds at attainning exceptional/elite versions of the item


here are the equations used to determine whether or not the item will become eceptional or elite:

exceptional = 1 + (ilvl - excep qlvl) * GambleUber / 100

elite = 1 + (ilvl - elite qlvl) * GambleUltra / 100

gambleuber = 90
gambleultra = 33

One last thing I would like to add about gambling is simply this. MagicFind in no way affects gambling.

krischan
22-11-2004, 09:45
']
exceptional = 1 + (ilvl - excep qlvl) * GambleUber / 100

elite = 1 + (ilvl - elite qlvl) * GambleUltra / 100

gambleuber = 90
gambleultra = 33


I don't quite understand these formulas.

What is meant with "excep qlvl" respectively "elite qlvl" ?

The probabilities seem to be greater than 1 (but it depends on the meaning of "xx qlvl"). Are you perhaps talking about percentages or are the brackets at the wrong positions ?

Jerkazoid
22-11-2004, 22:53
']the above are for 1.09, here are the 1.10 chances:

how clvl is involved

Character level determins two things while gambling, the first is what items may be purchased and the second is what item lvl the purchased item will attain.


ilvls are determined by an equation:
ilvl = clvl + rnd[10] - 5
or more simply clvl-5 and clvl+4


odds via uniques, sets, rares


The odds to receive a specific quality are much higher than I had originally expected. The following are the odds for a purchased item to become unique/set/rare.

unique: 1/2000
set: 1/1000
rare: 1/10
magical: 1/~1.1

or percentages:

Uniques: 0.05%
Sets: 0.10%
Rares: 10.00%
Magic: 89.85%


Odds at attainning exceptional/elite versions of the item


here are the equations used to determine whether or not the item will become eceptional or elite:

exceptional = 1 + (ilvl - excep qlvl) * GambleUber / 100

elite = 1 + (ilvl - elite qlvl) * GambleUltra / 100

gambleuber = 90
gambleultra = 33

One last thing I would like to add about gambling is simply this. MagicFind in no way affects gambling.


i assume qlvl is checked on both items, is exceptional checked first?
is

so its exceptional %? = 1 + (ilvl - excep qlvl) * .9