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el güero
11-11-2004, 23:55
im currently using steel scimitar with lvl 1 bos, for 9 frame traps, but i would like to replace it with good trap claw. when do skills start to show up on claws? im in act 5 norm on trapper and i havent seen any claws with skills. any info is appreciated.

edit: forgot to mention im sp untwinked

diskoren
12-11-2004, 01:07
The first claw with +skills is Scissors Katar. I believe they start dropping in act5 nomral or something like that?

http://www.battle.net/diablo2exp/items/normal/katars.shtml

diskoren

ilkori
12-11-2004, 02:44
Scissors Katar don't spawn with automods, ever. I know what it says, but it's wrong. The first one that spawns with +specific traps is the Hand Scyth (http://www.battle.net/diablo2exp/items/exceptional/katars.shtml). Don't expect to see any of these until you hit Nightmare.

You can still shop for +traps claws at Anya (in and out of the red portal). I don't know how likely it is to find +1 or +2 to traps as a mod (which can happen to any claw), but Anya is definitely your source.

el güero
12-11-2004, 03:10
cool thanks for info. looks like steel will be with me for a while

toolthegod
12-11-2004, 06:21
If you are on west ladder, I have some lvl 15 +1trap claws I dunn need. :thumbsup:

el güero
12-11-2004, 06:24
well i appreciate the offer, but unfortunately i dont bnet anymore.
although ive had the urge to go back, the lag and lack of friends kills it for me

BIGeyedBUG
12-11-2004, 08:17
im currently using steel scimitar with lvl 1 bos, for 9 frame traps, but i would like to replace it with good trap claw. when do skills start to show up on claws? im in act 5 norm on trapper and i havent seen any claws with skills. any info is appreciated.

edit: forgot to mention im sp untwinked

If you mean individual skills, like +1 LS, then like Ilkori said Hand Scythes are the earliest claws that can get these. You can't shop any until NM, and are unlikely to gamble or see any drop before then either.

If you mean +traps, the earliest these can be shopped in Act 5 is level 26 from Anya on Blade Talons, or 27 from Anya or Larzuk on Talons or Scissors Katar. (You can actually get these as early as level 21 in Act 3 on Hatchet Hands from Hratli.)

If you want +1 Assassin, 35 is the absolute minimum for Talons, but 37 will allow it to spawn on any shoppable claw in Act 5. The alvl cap prevents them from being shopped before then.

It's probably too late to make much difference, but next time you make an untwinked Assassin in need of skills, gambling on Katars is a good way to go. Theoretically, +1 skill tab would be available at level 17 gambling. The odds aren't good, but katars are cheap.

Uzziah
12-11-2004, 15:54
If you mean individual skills, like +1 LS, then like Ilkori said Hand Scythes are the earliest claws that can get these. You can't shop any until NM, and are unlikely to gamble or see any drop before then either.

You can not gamble exceptional items before nightmare, and you can not gamble elite items before Hell.

The rest of what you said is correct.

If your looking for a specific staff mod its best to hunt for an item in the staff mods ilvl for the said tier there is a 60% chance that the base tier will be choosen. For tier 1 and 2 there is a greater chance of their base tier being choosen. An ilvl 1 item has a 90% chance of getting a tier 1 staffmod. :uhhuh:

controling ilvl is the key to getting the desired staffmod.

BIGeyedBUG
12-11-2004, 19:30
You can not gamble exceptional items before nightmare, and you can not gamble elite items before Hell.

You're thinking of shopping. Gambling quality is entirely dependant on clvl, and it's entirely possible to gamble exceptionals and elites in normal with a character of sufficient level.

The rest of what you said is correct.

I'm so glad to hear that.

Uzziah
12-11-2004, 20:31
The items you receive will be from most common, to most rare: Magic Items, Rare, Sets, Uniques. Set and Unique Items are extremely rare. The chance for Uniques is 1 in 5,000 and 1 in 2,000 for Sets. The chance for Rares is 1 in 10. The level of quality of the items will be from most common to, most rare: Normal, Exceptional, Elite. The chance for Exceptional items is 1 in 11 (or 9 in 100) and the chance for Elite items is 1 in 30 (or 33 in 1,000). You will mostly get Magic items which may or may not be worth anything to you (hence Gambling).

ok so where is the change over?? at what clvl?? If this is above statement was true you could gamble an elite item at clvl 1, however we all know that you should not be able to do that so when is the clvl high enough?? If this was the case I would be hitting the leather armor really hard in act 1 hoping for the elite one as a rare.

I am sorry I sound a bit brash but your saying clvl matters about gambling exceptional and elite, I don't see where the "breakpoint" for that would be, there is no defining term.

Gambling and shopping are very similar, And I can say I have gambled alot in D2 but I have never gambled an elite in nightmare or an exceptional in normal, I should be getting 1 every 10 gambles or so of the same gamble type, according to the statistics given on arreat summit, I can atest that I have gambled over 50 clubs in the past 2 weeks trying for a +3 elemental club of fissure. But I still have not seen an elite in nightmare or a exceptional in normal.

Edit: Another thing if you gamble at low clvl's you should according to the quote be able to gamble an elite claw with low tier staffmods in normal.

ilkori
12-11-2004, 21:54
Short snippit from a thread on the AB (emphasis mine)The method for choosing avalible items for gabmle has changed. I don't know if the end result will be the same as it was, so I'm not going into details for that. Ilvl formula is still the same:

ilvl = clvl + rnd[10] - 5

The % chance for upgrading is:

exceptional = 1 + (ilvl - excep qlvl) * GambleUber / 100
elite = 1 + (ilvl - elite qlvl) * GambleUltra / 100

You can not upgrade to elite if there is no exceptional version of the item, or the result of '1 + (ilvl - excep qlvl) * GambleUber' is negative. This should only be a concern to modders, by the way. For quality, the % chances are:

magic = 100 - ((GambleRare + GambleSet + GambleUnique) / 1000)
unique = (GambleUnique) / 1000
set = (GambleSet + GambleUnique) / 1000
rare = (GambleRare - GambleSet - GambleUnique) / 1000

That should be very close to being accurate.. see below for more info. The 'GambleXXX' values come from difficultylevels.txt, and for all difficulties the values are:

GambleRare = 10000
GambleSet = 50
GambleUnique = 20
GambleUber = 90
GambleUltra = 33All the AS mentions about elite/exceptional is that it *can* happen, but does not mention how. The list of items with clvls attached is a mention of when the base item (read: normal) can even appear within the trade window.

BIGeyedBUG
12-11-2004, 22:27
ok so where is the change over?? at what clvl?? If this is above statement was true you could gamble an elite item at clvl 1, however we all know that you should not be able to do that so when is the clvl high enough??
The "change over" depends on clvl vs qlvl. This covers more than you asked, but the whole thing is very useful.

The method for choosing avalible items for gamble has changed. I don't know if the end result will be the same as it was, so I'm not going into details for that. Ilvl formula is still the same:

ilvl = clvl + rnd[10] - 5

The % chance for upgrading is:

exceptional = 1 + (ilvl - excep qlvl) * GambleUber / 100
elite = 1 + (ilvl - elite qlvl) * GambleUltra / 100

You can not upgrade to elite if there is no exceptional version of the item, or the result of '1 + (ilvl - excep qlvl) * GambleUber' is negative. This should only be a concern to modders, by the way. For quality, the % chances are:

magic = 100 - ((GambleRare + GambleSet + GambleUnique) / 1000)
unique = (GambleUnique) / 1000
set = (GambleSet + GambleUnique) / 1000
rare = (GambleRare - GambleSet - GambleUnique) / 1000

That should be very close to being accurate.. see below for more info. The 'GambleXXX' values come from difficultylevels.txt, and for all difficulties the values are:

GambleRare = 10000
GambleSet = 50
GambleUnique = 20
GambleUber = 90
GambleUltra = 33


With that, we can find the quality chances:

magic = 89.93%
unique = 0.02%
set = 0.07%
rare = 9.93%

That turns out to be 99.95%, but it seems to match completely what the game is doing. Well, it's a push in the right direction at least, hope this helped.

The key part for your questions is this:

exceptional = 1 + (ilvl - excep qlvl) * GambleUber / 100
elite = 1 + (ilvl - elite qlvl) * GambleUltra / 100

So, in order to have any chance to gamble exceptionals or elites, clvl has to be no more than 7 less than the qlvl of the exceptional or elite version. Otherwise the chance ends up negative. Because gamble ilvl = clvl +4/-5, you don't even have a guaranteed chance on each gamble until clvl is 2 more than the qlvl. That's if I'm doing this right--as I've mentioned before, math is not my strong point. :scratch:

In any case, no gambling staffmod claws at level one. Nice try though. :)

And right before I posted this I ran a little test with a level 85 character in Normal. In only 25 or so gambles I got one mithril coil (elite) and several exceptionals.

ilkori
12-11-2004, 22:44
Heh, beat ya. :jig:

BIGeyedBUG
12-11-2004, 22:52
F0RVM H4XX0R!!! :rant: :)