View Full Version : question about Enhanced Damage jewels
Cherokee
09-11-2004, 15:11
If I socket these in a shield, helm, or armor, will I still add the appropriate percentage to my damage? Does this apply only to weapon damage, or also elemental attacks like say, a fireball?
If I socket these in a shield, helm, or armor, will I still add the appropriate percentage to my damage? Does this apply only to weapon damage, or also elemental attacks like say, a fireball?
Well, fancy meeting you here...
My understanding is that ED jewels will add to the base physical damage of your weapon no matter where they are socketed. However, there is a bug that I don't fully understand, with ED/min and ED/max jewels when placed off weapon. Something like the ED% is only added to the opposite of where the hard points from the jewel are added, making it a +40%min/+10max. Search ED/min and bug to be sure (most just say don't put'em off weapon).
ED jewels will only up the physical damage from weapons.
DudSpud
They don't work the same in non-weapon sockets, but they do still work.
Weapon damage is more or less organised like this.
Base weapon damage
Add on-weapon %ed bonus
Add on-weapon +min/max (this is what is shown on your weapon in the game)
Add off-weapon +min/max
Add off-weapon %ed bonus, which is the sum of all of these:
* off-weapon %ed
* skill %ed
* aura %ed
* str/dex %ed
* %ed vs demons/undead
The char screen lists the final damage, although it doesn't count %ed vs undead/demons because that only counts when you are hitting one of those types.
%ed usually has a much bigger effect when put in a weapon as it is applied as a factor by itself and not just as a small part of a much bigger factor.
It only affects physical damage.
The bug that Spud mentions does exist, although it doesn't directly impact your question. Indeed you should be careful with ed/min and ed/max jewels off-weapon.
...Weapon damage is more or less organised like this.
Base weapon damage
Add on-weapon %ed bonus
Add on-weapon +min/max (this is what is shown on your weapon in the game)
Add off-weapon +min/max
Add off-weapon %ed bonus, which is the sum of all of these:
* off-weapon %ed
* skill %ed
* aura %ed
* str/dex %ed
* %ed vs demons/undead...Thanks, Thrugg, for the clarification. I stand corrected.
DudSpud
Cherokee
09-11-2004, 20:20
Thanks. I'll probably just stick with weapon sockets for ED jewels then.
Followup question - if a weapon already has ED% built in (just for example, let's say it's a base 100 damage with +200% = 300 damage), does the jewel just increase this (to +240% = 340 damage), or does it multiply the weapon's inherent damage by the socketed +40% (300 damage +40% = 420) ?
Followup question - if a weapon already has ED% built in (just for example, let's say it's a base 100 damage with +200% = 300 damage), does the jewel just increase this (to +240% = 340 damage), or does it multiply the weapon's inherent damage by the socketed +40% (300 damage +40% = 420) ?
At the risk of being corrected yet again by Thrugg...
The different on weapon ED% are all added together and then the base is modified. Then on weapon +min/max are added, etc., as (s)he posted above. So your answer is that a 200%ED weapon with a 40% ED jewel will do 240% ED.
DudSpud
;) Yep, that's correct.
Oh, and no (s)...
krischan
10-11-2004, 11:28
Base weapon damage
Add on-weapon %ed bonus
Add on-weapon +min/max (this is what is shown on your weapon in the game)
Add off-weapon +min/max
Add off-weapon %ed bonus, which is the sum of all of these:
* off-weapon %ed
* skill %ed
* aura %ed
* str/dex %ed
* %ed vs demons/undead
I'm pretty sure that not all of that gets multiplied with each other. I remember guite well that in my newbie times I put a 40%ed jewel into my barb's shaftstop (being the only off-weapon %ed IIRC) and the damage didn't went up be 40% as it should have been if your equation is correct. In fact, it added very little to the damage.
IIRC, the sum of %ed from str/dex, skills, off-weapon bonuses and any %ed to demons+undead gets multiplied. I'm not sure about aura bonuses - they might get multiplied seperately.
The damage equation:
Physical Damage = (BD * ( 1 + EDW) + min/max) * ( 1 + stat/100 + EDA + EDS)
BD: Your weapon's base damage
EDW: Enhanced Damage on your weapon
min/max: +min/max damage from all sources - if you want your average damage, divide by 2
stat: The relevant stat. Dex for bows, str for most melee, (str+dex) * 0.75 for daggers and thrown, 1.1 * str for hammer.
EDA: Enhanced Damage elsewhere (NOT on your weapon)
EDA: Enhanced Damage from skill
Extra damage against undead/demons is exactly like normal ED, except it only works against the appropriate type of monster.
krischan
10-11-2004, 14:04
That's what I meant, but %ed to demons/undead is not like normal %ed. No matter if it's on a weapon or not, it's always added to EDA.
Sorry kris, I see your confusion, I shouldn't have used * as my list marker :)
They are not supposed to be multiplication signs (yikes!) - was just separating out all the things to be added together in one factor into a list.
You understand it correctly.
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