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View Full Version : What's the cap on slow target/how does it compare to DR?


skwak
07-11-2004, 19:57
Hey, I was just curious:

What's the cap on slow target, and how does it compare to damage reduction in terms of taking less actual damage? The cap on DR is 50%, right?

I'm thinking that having a really high slow percentage would be good versus a monster like dclone, because not only would it slow the physical attacks significantly, but it would also reduce the number of times he cast his spells which do much more damage than his physical attacks. The same goes for baal.

Correct me if I'm wrong though.

What do you think?

Lestor
11-11-2004, 14:20
I use a Kelpie Snare unique Fuscina, which has slows target by 75%, on my merc, and it's uber. He can walk in, tag a big boss like Meph or Baal and it's a walk in the park becuase they move so close. He's also wearing a Blackthorn's Face, which has 20%.. I'm not sure if they stack or if there's a cap. But I can tell you it makes a huge difference.

Lestor

vdzele
11-11-2004, 15:00
Also 50% .... right RTB?

jTF2
11-11-2004, 15:15
Hmm can anyone verify this? I have 95% (blackhorn+kelpie snare) slow combined with my lvl 91 merc's holy freeze.. it can slow down anything to a crawl.. Killed Dclone easily using this method. However if there is a cap I would probably have to remove the black horns mask and put in a gaze or something.

BFD
11-11-2004, 21:29
Also 50% .... right RTB?
I know 50% is the pvp cap. don't know about pvm.

AuraAllan
11-11-2004, 21:41
Also 50% .... right RTB?

RTB told me what the cap was once but i cant remeber it. It wasnt 50% though. Something like 90% per source or something.

*Waiting for RTB to smack me silly with a sock because i cant remember what he said*

~Aura

Phaeax
11-11-2004, 22:00
This is no definitive answer, as I don't know myself, but I can't see a real reason why there would need to be a cap on slow for PvM.

If you had 200% slow, wouldn't an 8 frame attack just take 24 frames now?

sangfagel
12-11-2004, 13:46
Also 50% .... right RTB?
OK - I am not RTB but I remember a discussion that can be preatty educative in this matter. You can even learn what RTB thought this time. ;)
Look here (http://forums.rpgforums.net/showthread.php?t=193831)

As I understand it, slowing effect does not have any cap other than 100%. You just can not get a monster to travel back in time :lol:
Slowing down depends on number and power of slowing sources. Of course certain monsters are immune to certain slowing sources. For instance Cold immune can not be chiled and slown down in this way; Hell´s and even NM´s dolls can not be slown by HF. Nothing can resist Ceglaw´s Pincers though.

RTB
12-11-2004, 14:50
That's an old source, Invictus_Dominus even posted a new list somewhere, although he never stated his source AFAIK.

Caps are 90% per source vs normal monsters, and 50% vs bosses/players. IIRC the cap for maximum effective slow% is 85% for run/walk and 75% for attacks.