kung food
07-11-2004, 03:38
Well today I was bored and made it my goal to try and calculate the highest possible damage that can be obtained in the game through a single character that doesn't rely on others for buffs and uses legit items. We won't be worrying about other stats like resists and life, just going to see how damage can go.
The first step was to pick which skill to use. The paladin's charge with huge enhanced damage and the ability to use auras increase damage even further was the obvious choice. A level 20 charge with maxed synergies in vigor and might gives 1375% enhanced damage. A level 20 fanaticism gives an additional 373% enhanced damage.
Next is stat placement. Since we are only worrying about getting damage as high as possible, we will be pumping all of our points into strength except for the 35 dex needed to hold the weapon we are using (Not 45 because being eth reduces requirements by 10). Paladins start out with 25 str and with a total of 510 possible points at level 99 with all quests that brings up strength to 500.
Now that we have that out of the way, we must pick equipment. Since this we are trying to figure out the highest damage possible, we can use dream rare weapons that most likely don't actually exsist... yet. The highest possible damage that can spawn would be on an etheral rare thunder maul with the following mods: Cruel (300% ED), Grandmasters (200% ED, +300 AR), Grinding (.75 based on character level for 74.25 max damage), Evisceration (63 max damage), Atlas (30 strength), and fast repair. Socket with a 40/15 max damage jewel. This would give us a thunder maul with a damage range of 316-1880.
Helm: Jewelers circlet of the atlas. Give 3 sockets and 30 to strength. Fill with 40/15 max damage jewels for 120 enhanced damage and and 45 max damage.
Armor: Jewelers armor of the Titan. Gives 4 sockets and 20 to strength. Fill with 40/15 max jewels. Gives 160 enhanced damage and 60 to max damage.
Gloves: Perfect Steelrends. Gives 60% enhanced damage and 20 to strength.
Belt: Razor tail. +10 to max damage.
Amulet: Highlord's revenge. Gives 37% deadly strike at level 99, +1 to skills and 1-30 lightning damage.
Rings: Bul Kathos wedding band and a wisp projector for level 5 heart of the wolverine charges that give 48% enhanced damage.
Boots: War Traveler 15-25 damage and +10 strength.
Inventory: Use 10 sharp (10 max) grand charms of maining (4 max) for a total of +140 to max damage. 9 fine (+3 max) small charms of chraftsmanship (1 max) for a total of 36 to max damage. One perfect anni.
Prebuffs: Use a CTA for +1 to skills.
Totals:
*Skill levels for fanaticism and charge: 23 (20+1ring+1amulet+1BO)
*Weapon damage: 316-1880
*Strength: 630 (500+30weapon+30helm+20gloves+20armor+10boots+20an ni)
*Enhanced Damage off weapon: 340(60gloves+120helm+160armor)
*Enhanced Damage from skills: 1922 (1450charge+424fanaticism+48HoW)
*max damage: 316 (176charms+25boots+60armor+10belt+45helm)
*min damage: 15 (boots)
*elemental damage:1-30
Using these equations to calculate damage:
Minimum Damage = (Weapon Minimum Damage + (+x To Minimum Damage)) * (1 + StatBonus + (+x% Enhanced Damage) / 100)) * Modifier
Maximum Damage = (Weapon Maximum Damage + (+x To Maximum Damage)) * (1 + StatBonus + (+x % Enhanced Damage) / 100)) * Modifier
Max damage=(1880+316)*[1+(693+340+1922)/100]+30=65,910
Min damage=(316+10)*[1+(693+340+1922)/100]+1=9,781
So our listed damage range for the super charger is 9,781-65,910 without deadly strike. If deadly strike does kick in, the damage jumps to 19,561-131,790!
Average damage would be 37,845 without deadly strike, and 75,675 with. For pvp this would be an average damage of 6,433 non DS and 12,864 with DS.
Of course our super charge would be rather fragile and would rely killing the enemy fast before being hit.
The first step was to pick which skill to use. The paladin's charge with huge enhanced damage and the ability to use auras increase damage even further was the obvious choice. A level 20 charge with maxed synergies in vigor and might gives 1375% enhanced damage. A level 20 fanaticism gives an additional 373% enhanced damage.
Next is stat placement. Since we are only worrying about getting damage as high as possible, we will be pumping all of our points into strength except for the 35 dex needed to hold the weapon we are using (Not 45 because being eth reduces requirements by 10). Paladins start out with 25 str and with a total of 510 possible points at level 99 with all quests that brings up strength to 500.
Now that we have that out of the way, we must pick equipment. Since this we are trying to figure out the highest damage possible, we can use dream rare weapons that most likely don't actually exsist... yet. The highest possible damage that can spawn would be on an etheral rare thunder maul with the following mods: Cruel (300% ED), Grandmasters (200% ED, +300 AR), Grinding (.75 based on character level for 74.25 max damage), Evisceration (63 max damage), Atlas (30 strength), and fast repair. Socket with a 40/15 max damage jewel. This would give us a thunder maul with a damage range of 316-1880.
Helm: Jewelers circlet of the atlas. Give 3 sockets and 30 to strength. Fill with 40/15 max damage jewels for 120 enhanced damage and and 45 max damage.
Armor: Jewelers armor of the Titan. Gives 4 sockets and 20 to strength. Fill with 40/15 max jewels. Gives 160 enhanced damage and 60 to max damage.
Gloves: Perfect Steelrends. Gives 60% enhanced damage and 20 to strength.
Belt: Razor tail. +10 to max damage.
Amulet: Highlord's revenge. Gives 37% deadly strike at level 99, +1 to skills and 1-30 lightning damage.
Rings: Bul Kathos wedding band and a wisp projector for level 5 heart of the wolverine charges that give 48% enhanced damage.
Boots: War Traveler 15-25 damage and +10 strength.
Inventory: Use 10 sharp (10 max) grand charms of maining (4 max) for a total of +140 to max damage. 9 fine (+3 max) small charms of chraftsmanship (1 max) for a total of 36 to max damage. One perfect anni.
Prebuffs: Use a CTA for +1 to skills.
Totals:
*Skill levels for fanaticism and charge: 23 (20+1ring+1amulet+1BO)
*Weapon damage: 316-1880
*Strength: 630 (500+30weapon+30helm+20gloves+20armor+10boots+20an ni)
*Enhanced Damage off weapon: 340(60gloves+120helm+160armor)
*Enhanced Damage from skills: 1922 (1450charge+424fanaticism+48HoW)
*max damage: 316 (176charms+25boots+60armor+10belt+45helm)
*min damage: 15 (boots)
*elemental damage:1-30
Using these equations to calculate damage:
Minimum Damage = (Weapon Minimum Damage + (+x To Minimum Damage)) * (1 + StatBonus + (+x% Enhanced Damage) / 100)) * Modifier
Maximum Damage = (Weapon Maximum Damage + (+x To Maximum Damage)) * (1 + StatBonus + (+x % Enhanced Damage) / 100)) * Modifier
Max damage=(1880+316)*[1+(693+340+1922)/100]+30=65,910
Min damage=(316+10)*[1+(693+340+1922)/100]+1=9,781
So our listed damage range for the super charger is 9,781-65,910 without deadly strike. If deadly strike does kick in, the damage jumps to 19,561-131,790!
Average damage would be 37,845 without deadly strike, and 75,675 with. For pvp this would be an average damage of 6,433 non DS and 12,864 with DS.
Of course our super charge would be rather fragile and would rely killing the enemy fast before being hit.