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kung food
07-11-2004, 03:38
Well today I was bored and made it my goal to try and calculate the highest possible damage that can be obtained in the game through a single character that doesn't rely on others for buffs and uses legit items. We won't be worrying about other stats like resists and life, just going to see how damage can go.

The first step was to pick which skill to use. The paladin's charge with huge enhanced damage and the ability to use auras increase damage even further was the obvious choice. A level 20 charge with maxed synergies in vigor and might gives 1375% enhanced damage. A level 20 fanaticism gives an additional 373% enhanced damage.

Next is stat placement. Since we are only worrying about getting damage as high as possible, we will be pumping all of our points into strength except for the 35 dex needed to hold the weapon we are using (Not 45 because being eth reduces requirements by 10). Paladins start out with 25 str and with a total of 510 possible points at level 99 with all quests that brings up strength to 500.

Now that we have that out of the way, we must pick equipment. Since this we are trying to figure out the highest damage possible, we can use dream rare weapons that most likely don't actually exsist... yet. The highest possible damage that can spawn would be on an etheral rare thunder maul with the following mods: Cruel (300% ED), Grandmasters (200% ED, +300 AR), Grinding (.75 based on character level for 74.25 max damage), Evisceration (63 max damage), Atlas (30 strength), and fast repair. Socket with a 40/15 max damage jewel. This would give us a thunder maul with a damage range of 316-1880.

Helm: Jewelers circlet of the atlas. Give 3 sockets and 30 to strength. Fill with 40/15 max damage jewels for 120 enhanced damage and and 45 max damage.

Armor: Jewelers armor of the Titan. Gives 4 sockets and 20 to strength. Fill with 40/15 max jewels. Gives 160 enhanced damage and 60 to max damage.

Gloves: Perfect Steelrends. Gives 60% enhanced damage and 20 to strength.

Belt: Razor tail. +10 to max damage.

Amulet: Highlord's revenge. Gives 37% deadly strike at level 99, +1 to skills and 1-30 lightning damage.

Rings: Bul Kathos wedding band and a wisp projector for level 5 heart of the wolverine charges that give 48% enhanced damage.

Boots: War Traveler 15-25 damage and +10 strength.

Inventory: Use 10 sharp (10 max) grand charms of maining (4 max) for a total of +140 to max damage. 9 fine (+3 max) small charms of chraftsmanship (1 max) for a total of 36 to max damage. One perfect anni.

Prebuffs: Use a CTA for +1 to skills.

Totals:
*Skill levels for fanaticism and charge: 23 (20+1ring+1amulet+1BO)
*Weapon damage: 316-1880
*Strength: 630 (500+30weapon+30helm+20gloves+20armor+10boots+20an ni)
*Enhanced Damage off weapon: 340(60gloves+120helm+160armor)
*Enhanced Damage from skills: 1922 (1450charge+424fanaticism+48HoW)
*max damage: 316 (176charms+25boots+60armor+10belt+45helm)
*min damage: 15 (boots)
*elemental damage:1-30

Using these equations to calculate damage:
Minimum Damage = (Weapon Minimum Damage + (+x To Minimum Damage)) * (1 + StatBonus + (+x% Enhanced Damage) / 100)) * Modifier
Maximum Damage = (Weapon Maximum Damage + (+x To Maximum Damage)) * (1 + StatBonus + (+x % Enhanced Damage) / 100)) * Modifier

Max damage=(1880+316)*[1+(693+340+1922)/100]+30=65,910
Min damage=(316+10)*[1+(693+340+1922)/100]+1=9,781

So our listed damage range for the super charger is 9,781-65,910 without deadly strike. If deadly strike does kick in, the damage jumps to 19,561-131,790!

Average damage would be 37,845 without deadly strike, and 75,675 with. For pvp this would be an average damage of 6,433 non DS and 12,864 with DS.

Of course our super charge would be rather fragile and would rely killing the enemy fast before being hit.

Uriah_Heep
07-11-2004, 04:10
Just to point one flaw-if you put all the points into strength,you won't be able to equip the weapon.I don't know if ed/-req is possible for a jewel.If it is it may be used.

DistortedRiff
07-11-2004, 04:18
That maul can't spawn, and 40/15 maxes outside of weapons are bugged.

kung food
07-11-2004, 05:12
Thanks for the heads up guys. Change the maul to:
Cruel (300 ED), Masters (150 ED, 250 AR), Grinding (74 max) thunder maul of Slaughter (20 max), Atlas (30 str), Fast Repair with a 40/15 max jewel. This changes the damage to 289-1702.

Remove the 15 max from the armor jewels.
So now we have:
Max damage=(1702+211)*[1+(693+340+1922)/100]+30=58,472
Min damage=(289+10)*[1+(693+340+1922)/100]+1=9,135

Damage range of 9,135-58,472 with 33,803 as average.

With deadly strike the range is 18,269-116,914 with 67,591 as the average.

PvP that translates to an average of 5,746 damage without deadly strike and 11,490 with.

Ethereal.Grizzly
07-11-2004, 06:28
1 jab and your dead :D
if u need a jewlers of titans i ahve one for trade :)

Andy2702
07-11-2004, 06:45
hmmmm so skillers and +skills are not important?

Uriah_Heep
07-11-2004, 08:41
hmmmm so skillers and +skills are not important?

I think in this case max dmg charms will increase the final damage more.

Singollo
07-11-2004, 23:42
if you static baal in full game with his 50% lighting resist your hitting close to 500k dmg, if you remove the lightning resist using facets and items its a lot more. a full blizzard with top end items hits at about 400k more or less (this is all shards counted) necro CE can hit massive dmg and big area, CE a minion of destruction you are doing about 45k 30k witch is pure phy dmg done to multi targets. chain lightning if you were lucky to havee a high hit at a high roll each time you can do over 100k. hammerdins, if the hammers pass through multi targets can do say 100k if a 10k hammer hits 10 targets witch shouldnt be hard in big mobs

id say the most dmging skill would have to be static, max it and everthing in the screen thats not lighting immune takes a lot of dmg, if done to the biggest mobs like cows, we can be talking about dmg over 1000k

WebDragon
08-11-2004, 02:52
Perhaps you can drop one of the mods on the maul for a mechanics mod, or whatever the one with 2 sockets is. Adds another 40/15 there. Although you'd have the best damage on paper, it can actually be viable pvp if you manage to get enough ar somewhere to make that first hit count.

Ethereal.Grizzly
08-11-2004, 08:23
if you static baal in full game with his 50% lighting resist your hitting close to 500k dmg, if you remove the lightning resist using facets and items its a lot more. a full blizzard with top end items hits at about 400k more or less (this is all shards counted) necro CE can hit massive dmg and big area, CE a minion of destruction you are doing about 45k 30k witch is pure phy dmg done to multi targets. chain lightning if you were lucky to havee a high hit at a high roll each time you can do over 100k. hammerdins, if the hammers pass through multi targets can do say 100k if a 10k hammer hits 10 targets witch shouldnt be hard in big mobs

id say the most dmging skill would have to be static, max it and everthing in the screen thats not lighting immune takes a lot of dmg, if done to the biggest mobs like cows, we can be talking about dmg over 1000k
i think hes referring to pvp. if so volcano and armageddon can do massive damage. close to 100k (so ive read) when counting all the bballs that fall/rise. if the guy has negative resist, even more.

Los Sin Nombre
08-11-2004, 08:42
I posted this on PvP-forum some time ago (kinda nasty damage):

Just for the heck of it tested on SP. Managed to get 91-92k Rabies damage. Tho he wouldn't win anyone due crappy resists and no dr.

This is what he used:

Plague Bearer (facet)
4x facet Monarch
Bramble (50%)
+3 ss +3 Rabies Pelt with (2x facet)
Trangs Gloves
Arach
+3 SS amu
2x BK
10x ss skillers
anni
and +1 from CtA

All facets were 5/5.

I believe that is max, unless you take skill shrine. With Skill shrine damage you would break 100k mark (100-101k). That's one nasty poison damage.

Edit: Yes, I'm fully aware that zon can have more poison damage. 130k for zon is rather easy to hit.

YellowDyeNo5
08-11-2004, 09:10
Switch out the 2*bk for 2*carrion wind and use the synergy bug...damage should get higher that way yes?

RTB
08-11-2004, 10:10
Switch out the 2*bk for 2*carrion wind and use the synergy bug...damage should get higher that way yes?
Switching one Bul-Kathos ring to Carrion Wind is enough for the synergy feature. Using more than one item with charges has no influence on skill dmg. The +1 skill on the Bul-Kathos ring would help more.

You might be able to increase the shown dmg by using Pestilent Small charms of Anthrax, since the damage rate of any poison mod is significantly increased by the +% poison dmg when meleeing.

Suo
08-11-2004, 11:59
How about ditching the fast repair and instead use 'of simplicity' -30% req. I think this will get the dex requirement down to 25 or 24 so you can spend more stats to strength. Or you can replace it with 'of Storms' for 120 lit damage. And are Masters and Grinding in the same prefix group?

Pirsq
08-11-2004, 14:28
You can get a necro with +33 poison explosion and +105% poison skill damage, which gives slightly over 200k damage.

Venomous Circlet with 2 facets (+3, +10%)
Venomous Amulet (+3)
Venomous Wand with +3 automod, 2 facets (+6, +10%)
Venomous Shrunken Head with +3 automod, 2 facets (+6, +10%)
Bramble Runeword Armour (+50%)
Trang-Oul's Claws (+25%)
Standard +skills rings, belt, charms (+14)
Battle Command from Call to Arms on switch (+1)

This gives 198351-206531 damage over 22.8 seconds.

There's no real point counting -resist mods since poison explosion is entirely useless for killing stuff so only displayed damage matters.