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View Full Version : how do throwbarbs do in pvm?


BlackMidnight
06-11-2004, 20:44
are they viable in hell? like not take forever to kill stuff?

the idea seems interesting but im really not sure how well they'd do in hell.

i know there's a guide in the guide thread but it concentrates mainly on pvp.

thanks

BlackMidnight
06-11-2004, 22:53
anybody? well, i guess not.

StrikexForce
07-11-2004, 10:43
i made one and they don't do well at all, and you have to constantly go back into town to repair the javs, they run out extremely quick.



hybrids did well in 09, but in .10 they are obsolete.

slipVaYnE
08-11-2004, 01:42
Actually..i have seen several throwbarbs be successful in hell...my friend has one..it absolutely tears through PvM, at one time, she had 2 Demon Archs on...now she has 1 lacerator, and 1 eth demon arch, and several other sets of demon archs incase the other ones get low, and her thrower is a GREAT asset to a party that is playing thru hell, if given the right gear, and its not like any of her gear is 'uber'
arreats
'duress'
Lacerator/Demon Arch
Ik Gloves/Belt/Boots
Raven Frost/Angelic ring+ammy

thats a fairly easy setup to acquire...but they are a very viable build..they do take some practice to be good with tho

Mr_Grimm
08-11-2004, 05:58
i made a test one in single player with an editor with all perfect stuff like CoA with 40/15ias jewels in it, arreats 40/15ias, perfect eth warshrikes, CoH, laying of hands for gloves, wartravs, nosferatus coil, highlords, raven, bk5, and a crapload of 3/20/20 scs and i have to say i was disappointed... was having trouble killing the zombies in act1 hell for example...

Mister-Hat
08-11-2004, 07:19
Personally I've had a lot of fun with my throw barb and he doesn't have trouble at all killing in hell. He is currently lvl 80 and is using:
Glimmershred and Eth Lacerator on weapon switch 1. When those run out he switches over to dual Demon's Arch and lets the first regenerate. Yeah there are still more trips to town for repairs than any other char, but it's great fun just whipping those axes and javs at the monsters. The lacerator also gives 33% change of amp dmg so that helps too.

pesot
08-11-2004, 08:40
i disagree with some of the opinions above! testing with an editor doesn't count, damn it! :rant: a throw barb plays differently. you have to adopt to a new lay style instead of the very boring ww. i've pat'd my thrower barb at 81. the only problem i have was with ancients, have to mp for them. i don't even use Uber gear for hell. my eq:
2 lacerators
non-upgraded duriel
lavagout & Ik boots
arreat's
cat's eye, manald, 7%ll rare from ormus (yes, it is usefull)
razortail

as you can see, i don't even need to tweak heavily to get through hell. CoA? 40/15? CoH? 3/20/20? and you can't even kill a zombie in act 1 Mr_Grimm? next time learn to play the game, intead of using an editor. (sorry if this is harsh, but i am totally anti-editor).

to original poster: try to use either axes or knives. use javelins for act bosses only. you don't want to go town every 2 mins.

QuickShifter
08-11-2004, 21:25
There is the well known bug where the damage displayed for double throw is too high. Some other bug's i have heard about some time ago but have not yet gotten confirmed is that:

1.) The bonus synergy damage from double swing does not work at all.

2.) When double throw becomes faster than 5.5 fps only one of the missiles from a double throw can hit.

Has anyone else heard of these troubles?

GlennDanzig220
09-11-2004, 01:53
If all you do is throw, then you'll be going to town a LOT. I use double swing with crushing blow a lot, lets the javs etc regenerate and kills pretty quickly.

FieryPlague
09-11-2004, 04:38
Whats also fun is to put a few points into frenzy and after u charge up, unleash the throwing fury, fun stuff xP

Caerbannog
09-11-2004, 13:39
I've made 3 throwbabas so far, only one of which was for LLD use :P
The 2 others just use some weird item combinations for damage...
something like

Warshrike (for the pierce)
Demon Arch (for the LL and damage, and speed bigger than that of gimmers)
Razortail (for more pierce and some dex/dmg boost)
15% IAS Crowcaw (Open wounds, dex, mad IAS)
20% IAS and KB Crafted gloves (KB is vital, as it is to a bowazon)
Gore Rider (Where all my crushing comes from)
Atma's Scarab ammy (helps like a biaaznatch =) )

He only has slight problems with resists, and running out of stuff to throw, I have used double swing to compensate that, but forgot to add 1 to Battle Cry so I could actually hit stuff. The best possible helm for a throwbaba would be a Giant Skull for the KB and CB and possibility of 30% ias or resists (or both if u're a rich bastard) which would allow using LoH or some other groovy gloves, Dracul's for example might work nice.

Ok I had to edit this part in so sorry for the wrong name.
To That-Guy-With-The-2-Bugs
1) Double swing at least boosts the CSD dmg, if it doesn't boost the actual damage then my faster killing speed was because of leveling and getting higher AR :)
2) 5.5 fpa... might be, if the Next Delay for doublethrow is set there, then again I dunno what fpa my barb is hitting, but with the piercing idea he usually targets enough monsters to make use of each throw weapon-thingee :)
BTW, I'm back, sort of :P

Mister-Hat
09-11-2004, 20:27
There is the well known bug where the damage displayed for double throw is too high. Some other bug's i have heard about some time ago but have not yet gotten confirmed is that:

1.) The bonus synergy damage from double swing does not work at all.

2.) When double throw becomes faster than 5.5 fps only one of the missiles from a double throw can hit.

Has anyone else heard of these troubles?

So what are the details on the dmg display bug? I think I max out around 5k. How much mx dmg am I really doing?

Uzziah
09-11-2004, 20:39
Throwers work well in PvM the only real hard part is the ancients they require a bit of thought before facing.

Keys to remember in PvM throwing characters, pierce works, ctc will cast on thrown items the animation is a bit off though, has something to do with location of strike. pace of attack is different than melee builds throwers are slow and percise attackers, poison is used in a hit and run techinic.

As for the barb thrower there are 2 types the double thrower and the single handed thrower. the single handed thrower uses either a shield thrown set up or a autoaura thrown set up.

This is a good use of the holy fire aura runeword, place it in a 1 handed weapon and use a thrown weapon and throw mastery to use the aura, pierce allow for multiple attacks per thrown item, high aura damage/high physical damage/multiple hits who could ask for anything more.

A shield user can get an iron barb type build as a thrower, its effective when using replenish quanity. Use your thrown item as a melee when your low on quanity.

Double throwers use quanity really quickly with 1 from each hand at a time. Above all be careful when you use up the last of the quanity the item goes poof.

Mr_Grimm
10-11-2004, 03:38
they are SLOW killers, and you burn through the ammo extremely fast, especially with the eth types where you need to wait for them to recharge.

i was using frenzy to charge up the speed and then started throwing and it really wasn't great. i admit though a 100% crushing blow build would probably work better than the one i tested. the build i tested was ALL about maximising damage, and tbh i don't think it did it very well. i didn't say that i couldn't kill the zombies, i just said i was VERY disappointed at the result after editing all that top notch gear onto it.

the main reason people make throw barbs is because they're a lot of fun to play, so if you want to make one, go right ahead, you'll probably have a lot of fun :) just don't be disappointed when you constantly have to go back to town to repair your weapons, because they run out FAST ;).

Swift
10-11-2004, 17:09
:scratch:

Throwbarbs have been my favorite build for several years....I don't understand the problems you guys are having.

Get 2 pairs of Lacerators on switch (forget echos...he won't get hit that much anyway) , a pair of Goreriders.....a Highlords ...Arreat's and COH....good gloves and rings....and a might merc w/ a Doom and you'll melt most things. They DO require that you actually hit the target....so maybe work a bit on aim!

Repairs on repl. items are 2 whole pieces of gold...... and 2 pairs of Lacerators will last for quite a while (180 X4 )

....AND AS FOR THOSE ZOMBIES...... :yawn: ....put the weapons down and backhand them. Damn.....!

Swift
10-11-2004, 17:12
....OH......RAZORTAIL....get it!

Mr_Grimm
11-11-2004, 03:33
you only need razortail for fighting groups of monsters really, i was thinking of it in a boss killing sense or maybe for doing council runs with, that kinda thing.

Swift
11-11-2004, 18:25
Grimm,
I have a really tricked out 88 that I use eth Lacerators on for mf....I use the amp to help the merc when I switch to the Alis...(and the razortail spreads the amp out nicely).....but he can hold his own by himself....I have 1200 mf when the might merc kills and he's fun to run as well.....but there's a thread in here about a boss killer that uses synergized berzerk/shout ...I made one.......he's been a scream...it's all I've been playing for a month now.

I keep some Dwarf Stars and switch for Trav....I usually get 150-350 k depending on how many cough up the second time....

But both of these chars are fun...and they're the best mf'ers I've ever run.

A bit slower on the long runs...but they simply don't die and the second chance with FI is undisputably superb.

ronj
12-11-2004, 13:07
I am currently making a pvm throwing barb. I'm clvl 76 starting hell and so far so good. I don't have any problems with A1 monsters, they fall quickly. :lol:

Here's my gear
-Arreat's socketed with +38% enhance damage jewel
-Lacerator, amp dmg, open wounds, high dmg, large stack
-Warshrike, piercing attack, deadly strike, large stack
-War traveler, you NEED those, they add quite alot of damage
-4 socket archon plate filled with 35+% ed jewels. some with second mods
-Highlord's wrath, IAS, deadly strike etc..
-2x Raven frost, I'll eventually change one of those
-Laying of hands, I'll have to work on those, still good IAS and good bonus against demons
-Nosferatu's coil, IAS and life leech, I probably will change for Razortail

With a bunch of +max damage charms and an A2 might mercenary, my double throw does about 5K.

You shouldn't worry much about IAS. Put one point in berserk, hit a few monsters to increase your speed and throw like hell!

I haven't max Double throw as it only adds to attack rating. My attack rating is very good without maxing this skill.

I use a demon limb and an echoing weapon on switch. Demon limb's enchant 'really' increases your AR, it's also very good for your merc.

I have maxed throw mastery and BO. I'm not sure what to put my other points into yet.

The most painful moment is leveling that damn NM might merc :rant:
Other than that it owns.



are they viable in hell? like not take forever to kill stuff?

the idea seems interesting but im really not sure how well they'd do in hell.

i know there's a guide in the guide thread but it concentrates mainly on pvp.

thanks

Vajar
12-11-2004, 23:12
I prefer Glimmershreds. I'm at work right now, but I'll post more about this later. I double throw very fast (5 frames or so), have near max'd resists, can handle PIs quite easily and deal about 8k damage per axe. 240 axes per hand goes a long way. I use a might mercenary with reaper's toll for the decrepify.

ronj
13-11-2004, 00:55
8K damage? What's your gear?

I prefer Glimmershreds. I'm at work right now, but I'll post more about this later. I double throw very fast (5 frames or so), have near max'd resists, can handle PIs quite easily and deal about 8k damage per axe. 240 axes per hand goes a long way. I use a might mercenary with reaper's toll for the decrepify.

Vajar
13-11-2004, 05:32
8K damage? What's your gear?

I checked again today, it's actually 9k. Here's a screenshot:

http://upl.silentwhisper.net/uplfolders/upload4/Thrower.JPG
(my max life is 1415 actually, battle command had just worn off)

Gear:
Taranth

120 Str (+20 Arreats)
150 Vit
+Dex

Might

4x Gimmershred

Arreats Face - ED
Highlords
60IAS Armor (30ResAll/60IAS Armor)
KB/IAS Gloves
Raven Frost
AR/Res/ML
Razortail (Thundergods)
Up'd Goreriders

6 10 max charms
6 resist all charms

Lvl 99
20 Mastery
20 Double Swing
20 Shout
20 BO
14 Double Throw
1 Natural Resist
1 Axe Mastery
1 Grim Ward
1 Leap Attack

Thats my build (goal). I've never really had a problem with having low life, but then again, I'm not PvP. My might merc uses an ethereal reapers toll w/shael, Gloom armor, and Vampire Gaze with an IAS jewel. I've also considered giving my merc delerium for more safety and give him an ethereal crescent moon for static field - I haven't really decided yet. I throw at 5 frames. Note that if you like Atmas, you can IAS the helm and ditch Highlords and still throw at the same speed. I built him like an Amazon, which is why I pumped dex and have low life. The knockback and grim ward keeps monsters in check when things get nasty.