View Full Version : COmbat gcs or Acura gcs?
Nicholas
29-10-2004, 16:24
Hi Im makking a hammerdin and i wanted to know what gcs to use
P combat v.s. O Acura
Who is the winner?
blackplague1
29-10-2004, 17:09
combat gc's for hammer dmg is what u want
cracked sash
29-10-2004, 18:36
I agree on combat for a hammerdin, thats a no brainer.
And for a pure damage Zealot what would you use? Combat for Zeal damage, or offensive auras for the fanatisism?
Also if I have a Exile with a lvl 16 defiance aura, then would the defensive aura charms(or any plus skills or plus pally skills) increase that aura, or is it fiixed to lvl 16?
it leads me to ask--
could you make a pally with 10x offensive auras and...
exile defiance
fanaticism- from pally skill
Sanctuary from the pally Azurewrath
merc might aura
merc doom criptic axe holy freeze
merc bramble thorns aura
I don't even know if that is the max aura set-up, but its my best guess.
-Sash
gods_pawn
29-10-2004, 18:57
I'd pick combat skillers - not only does it increase your Hammer skill level, but your Holy Shield skill level.
SkellyCommander
29-10-2004, 19:57
offensive for the poorer people.
MarkDavis
29-10-2004, 21:20
Actually it depends on what you want to do. My Paladin (DieTEB on East) is 94 and I've experimented with this.
Combat charms - does 14k-14k
Offensive charms - does 13k-13k
However, merc's damage goes up about a grand.
If you want to be a help to the party, you will keep some Offensives in the stash. If dueling you want Combat. See, Offensives will increase the damage your merc and your melee party members will do. Whenever I am leveling with another Hammerdin I compare Conc levels and if he's higher I put on Combats and run with Redemption aura.
blackplague1
30-10-2004, 01:08
cracked sash no if u used exile it will only ever be lvl 16 defiance as is my understanding
do u guys think that using ofeensive aura's gcs are a waste of space on a zvz pally?
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