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againandagain
27-10-2004, 21:41
1)Does act 2 might aura work with my hammer/charger paladin if not wich do you recommond besides holyfreeze because thats optainble by doom rune word.

2)I heared charge can reach 40K damage is that true?

3)does a shield counts for charge damage what i have readed in some FAQ, if so what mod to look for on that shield?

4)Wich weapon do you recomend(and shield for charge?) for charge and hammer swings

5)Does a might aura effect damage of my hammers or CHARGE skill????


hhmmm that was the most importand questions i could think of right at the moment because iam making one :uhhuh:

Thanks.

againandagain
27-10-2004, 23:53
O Come on people REPLY please.

Astral__PvP
28-10-2004, 00:17
1. Might aura merc will only boost your charge dmg a little and not your hammer dmg.
2. I dont know if its exactlly 40k, but with a 2h weapon, maxed synergies charge can have some massive dmg for sure.
3. Mods such as ED on shields work with charge. HoZ or Alma is a nice charger shield.
4. For charge weapon Eth DC, shields as above. For hammers HOTO or Wiz`s.
5. Might is a synergy of charge. Putting points in might will increase you charge dmg .

againandagain
28-10-2004, 13:02
Thnx but i have another question about the concentration aura, is there realy no way to have the aura active on the left mouse button instead on the right mouse button because i found it extremely enoying :rant:

Thnx

Astral__PvP
28-10-2004, 19:34
Thnx but i have another question about the concentration aura, is there realy no way to have the aura active on the left mouse button instead on the right mouse button because i found it extremely enoying :rant:

Thnx
Heh anoying :grrr:
Thats the way Paladins work. :clap:
You should be happy to have some godly benefit from an aura instead of complaining its on the wrong button. :thumbsup:

againandagain
29-10-2004, 18:34
Heh anoying :grrr:
Thats the way Paladins work. :clap:
You should be happy to have some godly benefit from an aura instead of complaining its on the wrong button. :thumbsup:

Why not making me happyier if BLIZZARD switched the aura's on the left mouse button :grrr:

jryan
29-10-2004, 21:08
Quite crying!
Blizzard doesnt take request.
Accept the layout.
Part of the game is to learn the best way to use keyboard and mouse.

Max charge, might, hammars, and concentration. All extra should go into vigor and after that, if you make it that far, where ever you feel like.

Charge gets outrageous dmg if you use high end dmg. Mostly two hand weapons. I have considered BOTD in a Warpike. Like 1000 base dmg. Also consider using items with DS. That definetly puts you over 40k.

Good Luck,
JRyan :evil:

MarkDavis
29-10-2004, 21:11
40k is an exaggeration. I had a charger using a BOTD Thunder Maul and equipped with all the side dishes and he hit 32k. Now, if you factor in Deadly Strike you can double that.

jryan
30-10-2004, 22:28
With like 50% ds you should do fine.

Max all synergies and charge and use weapon with high top end dmg. like BOTD eth war pike

178*1.5*5*(1.5+7+8+4+1)=approximately 28700 dmg

Thats not figuring DS

28700*2= 57400 dmg

For DS use gore riders, hi lords ammy, and guillaume's face( orphan call set helm).

JRyan

ebyworx
30-10-2004, 22:51
if I was to want to make a max dam charger I would max charge, fan, might. what other skills should I splash in to make it more effective? is this a stable enuf build for a one hit wonder killer, maxing crushing blow and using a high end damage weapon? would this build be possible to do with points in only str and vit, dex only as req for weapon?

:drink: for help :drink:

edit: sorry for putting this in on your post againandagain, it just seemed like similar info was relevent to both of us

jryan
02-11-2004, 22:43
Vigor is also a synergy of charge. Max it before fant!!!

Use might until charge, vigor, and might itself are maxed. These all help charge. Fant aura is stupid in my opinion. Dont waist more points on another dmg increase aura. Put points into something like salvation or Redemption.

JRyan

k/t
02-11-2004, 23:08
But it increases damage and AR... With the huge damage you'll be doing, a little leech will go a long way, eliminating the need for Redemption, and your resists should be high enough without Salvation.

Hmmm...reading this thread makes me want to make a charger...

But if you also use Hammers, then you may want to put 1 point in Concentration and use that as your aura, it will increase physical damage and Hammer damage.

sk8brdnick
03-11-2004, 01:08
The way you want to be build a liberator is as follows:

Max charge, hammers, conc, vigor and a point in the prerequisites and utility skills. Vigor is a synnergy for both hammers and charge so max it.

Here is where you have some flexibility in your build because you will have about another 10 points to play with at reasonably high lvl. One option is to drop these points in blessed aim which will boost your hammer dmg and provide a passive boost to your charge AR due to the hidden bonus (or bigger active boost when you charge with blessed aim). This can be useful against barbs, vinditemplars and such.

Another route is to place these point into the individual resist auras. Points in the resist auras boost max resist which greatly enhances your survivability against elemental attackers. The resist auras are also exceptionally useful for stacking resist. Conviction is extremely easily countered without swapping shields. Even the mightiest cold mastery can be undone by using a 4 thul shield and resist cold aura. If you have sufficient +resist gear, a single point should suffice, but the nice part about skill based +resist is maphack users can't see it and complain about it.

There are many other options as well. I'm still debating which route I will take. The resist boost would be really nice and I may persue this route. Damage looks great on papers, but if you survival is key to victory. Damage is already great for this build, so I'll probably go for the resist auras.

I'm talking about PVP obviously...

LovelyGods
03-11-2004, 07:03
well put.

i re-geared my libby ...its very good. i like it lots.

ebyworx
03-11-2004, 16:41
Vigor is also a synergy of charge. Max it before fant!!!

Use might until charge, vigor, and might itself are maxed. These all help charge. Fant aura is stupid in my opinion. Dont waist more points on another dmg increase aura. Put points into something like salvation or Redemption.

JRyan
thnx for the info, building now and seems to be working really well

ExT
03-11-2004, 22:27
I think you should consider sharing points in blessed aim and vigor equally since blessed aim has a +10% AR passive per point.

LovelyGods
03-11-2004, 22:41
"""Buzzer Noise"""" WRONG.

it adds 5% passive to ar ONLY TO THE POINTS THAT YOU PUT INTO DEX. NOT ON TOTAL DEX.

so its not too helpful for people who use just enough for max block. :thanks:

Olio
04-11-2004, 18:08
Vigor first! It boosts charge much more than Blessed Aim. Also for a PvP character you can shave a point off of redemption. Basically follow the Max Hammerdin guide up to the last point in Vigor, then either max charge and then BA or alternate charge/BA until you're done at 97.

Olio

Stampy
10-11-2004, 04:56
Look... If u want an effective charger its simple.... max might,vigor,charge,fant and then zeal or what ever you please... its not a hard or complicated build... http://www.rpgforums.net/misc.php?do=getsmilies&wysiwyg=0&forumid=19# :rolleyes:

k/t
10-11-2004, 08:52
Oh, no! Some #%#$^@! with maphack are gonna complain! Oh, NO! Anything but THAT!