View Full Version : First Hammerdin, MF Hammer
Ive read the guide about hammerdins about 3-5 times
In not that rich so these would be my gear
wizspike (what should i socket it with?)
P topaz shako
Verdugos or T-god
SoJ/Raven
SS (Zak if I trade for one)
rare ammy (still needs to find one)
War Travs
Magefist
P topaz Skullder (Nigma if my friend will let me borrow it)
These are the skills I hope to max
BH, BA, CONC, VIGOR after maxing those HS
and Ill be using redemption
I have no gcs, What damage should I be getting with this setup?
Where is the best place to MF with a hammer (MF n00b here, can u list hte names of the areas)
Should I invest in a Merc?
Whats a good ammount of FCR
with the gear I should be getting around 70 (50 wpn 20 glove) Is that good enought or would I need to get more?
Thanks for the Info
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Iam in USEast Non-Ladder
EDIT: I actually have the runes for a HOTO except for VEX and I will be using a Enigma, my friend actually let me use his! :clap:
DefyGravity
26-10-2004, 01:14
That's actually some godo stuff for your MF Hammerdin. My Hammy is a rusher/MFer and I find it really good for Mfing in hell. Get 6-7% mf sc since those will help. Don't infest in a Merc since I don't find them that great. Max BH then Conc then Vigor then BA then HS. Conc will increase your Hammer damage more than BA or Vigor will (I think). I suggest maxing Vigor after Conc so you can run faster. If you use Skulders I suggest you get an uped eth Ptopaz one but since you're not it's fine (Enigma gives you some MF). With Wiz I think you have 1 frame faster FCR but FCR doesn't matter that much. No need to socket Wizspike since you're not melee and Hammers are magic damage. I suggest Tgods and if you can Arachnids. Frostburns are good if you need increased mana or Magefists if you need faster regeneration. Gcs aren't needed. You should do around 7-8k with your hammers and the gear you're wearing (depending on what rare ammy is, if you have arachnids and/or Cta). It has better items then when I made my MFHammy. Areas to MF are Hell Andy (Should do this until you get high/strong enough for the others), Hell Meph, Hell Pindle, Hell Shenk (Found like 4-5 Gcs there), Hell Baal (If you can solo it). I suggest using Wizspike for MF incase of conviction from enemy. It's 75 resist isn't to be overlooked. Hoto may add around 3k more hammer damage but after 6-8k hammer damage it is merely useless (Just you can kill slightly faster). Good luck on your build.
Thanks for the info my final gear setup is now this:
P topaz Shako (74)
Magefist
Soj/ Ravenfrost
Enigma (50-?)
Wizspike
P diamond ZAK
War Travs (47)
T-God
+2 Ammy
3 7%smfc
Ill have 222 MF at Lvl 80 with +9 to all skills and +11 to combat
Another set of questions here
Should I just put 9 hard skills at HS and get the 20 total with the +skills, or should I spend the 20 hard points on it?
Do I kill Nilathak or just PINDLESKIN in the beggining of the portal?
How much total resist do I need to acheive max at Hell?
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I will be MFin on some of the places iam use to are:
Pit, Countess, Andy, Meph, Shenk, and Pindle << HELL & NM (I know why NM? dont joke meh!)
I think it's sad that you don't call yourself rich. If you have enigma, get a defense merc. You won't ever die if you do, chance to get hit will ALWAYS be 5%.
Kill Pindle. Drop the magefists for chance guards or frostburns as the added fcr does not put u over the 75 mark to get u into the 10 frames. Unless you have another ammy with atleast 5 fcr on it, or ur ammy allready has it. If it does not drop em becuz its a waste of an inventory space. If u want more mana (doubtful) or more mf ( :thumbsup: ) switch em out.
After maxing ur main skills, BH, Conc, BA, Vigor, there is nothing else really to max, i stick em into holy shield, as ur utility skills (Redemption, Meditation, and Cleansing) do not need any added points. Adding them into holy shield can reduce the amount of dex u need for max blocking giving u a lil more life.
Also why would anyone not have a merc? Its an effective meatwall, I myself prefer the Holy Freeze, ofcourse im not using a nigma and I would follow
!fiend's advice.
BattleQueen
27-10-2004, 11:47
Max BH then Conc then Vigor then BA then HS. Conc will increase your Hammer damage more than BA or Vigor will (I think).
On the contrary, max your BA & Vigor before concentration as their bonus on BH dmg is passive - you don't need to have the aura on, unlike Concentration. iirc from the guide, Conc bonus is applied after the synergies from BA + Vigor.
Having a merc can only help. My preference is the Holy Freeze merc; having slowed monsters means you can get in a few extra cast. Next best wd be Defiance - but if u have ENigma + Holy Shield, it could be an overkill.
FCR-wise, it shdnt be too difficult finding that xtra 5 FCR. Try switching the SOJ with a caster ring see if the hitting the nxt fps bp helps.
I also am building a Hammerdin. For the Wizspike socket I used an Ist Rune which gave me 30% more MF. Also you could put a socket in your HOZ and put in an UM Rune which would further raise your resistances if you need it. Check out the Hammerdin Max Damage build guide at the top of the Pallidin Section. I got alot of great ideas from it. Cudos to the editor. :thumbsup:
The Enigma is not mine thats why I call myself not rich, I might have to trade for the UM ZAK that my friend has (i dont think I have anything worth the zak) the arach is now out of the gear since the owner (my cousin) just build himself a rich FoH, so I might have to craft myself some belts (once I know the formula) Around what LVL is the build finish (after maxing BH, BA, Conc, HS, Vigor?) I will be using the aura that eats your dead enemies (idk the name) all your suggestions are hepling me on the build (right now the pali is at lvl 9)
The build is more on surviving hell than outragous dmg and MF
Survive > More Dmg and MF
@exedus
This build can be finished at lvl 79 assuming you have recieved every quest skill point available. From then on its just putting the extra points where you want. (Holy Shield :thumbsup:)
I've got a hammerdin with over 400mf, 10K hammers, 75% resist all and 75+ fcr. A Um in zak only gets you 3 more resists than pdiamond. Save the Um for trading. See if you can get hold of a Gheeds Charm.
For me hitting 75% fcr is more important than hammer damage at my level. I am going to one hit kill most things anyway. Wizspike, arachnids, and a rare ring gets me there. I can then wear chancies instead of magefist or trangs.
Get an act2 hf merc. Give him decent gear. Maggots Lair and wailing beast are no longer a problem.
One thing I notice missing from your list is that extra 5% fcr to get to the 75% breakpoint. It's nice. I'd suggest getting Arachnid's Mesh instead of the TGods (keep it on hand for those gloams and such, though). If you can get an ammy with 5% on it, ditch the Magefists for some Chance Guards.
As for the Wizspike, you could throw an Ist in there for some extra MF.
Why not go with a merc? While I agree, they aren't always needed with a hammerdin, they do provide a nice bit of extra help in those cases where you're swarmed and need that extra bit of help. Holy Freeze mercs are my hammerdin's merc of choice. It never hurts to have a well-equipped merc.
BattleQueen
28-10-2004, 17:34
As for the Wizspike, you could throw an Ist in there for some extra MF.
Unless you have ISTs dropping outta your mouth everytime u open it, I'd save the IST for trades since n xtra 30 MF is gonna do jack to your MF runs... :lol:
I agree with battle queen, just because the highest rune i have now is a MAL i think......Im still in search of my own arachs, but for now t-gods are all i can use or verdugos, im still aquireing (sp) the items....I have have a couple left as in the arachs, zak, and a better ammy......rite now i have a choice from hlords or a +2 p combat ammy.......i wish i kept my rare ammy....it had +2, 15 resist and 2 other things.....
I think Ist is worth socketing if it is going to to your end game weapon. It works very well in the pits were changing to dual isted ali baba doesn't work that well, or at all for killing tons of monsters.
spartacvs
29-10-2004, 17:25
Hi,
My hammerdin have similar gears. It's a good balance between killing speed, survivability and mf.
wizspike
P topaz shako
rare belt (will change)
nagelring for mf and a...magic ring with 10% fcr and 70 mana lol
pdiamond HOZ
Mahim-Oak Curio amulet (untill I find something better but there's some interesting mods on it)
twichroes (will change but goods boots to runaway on vigor hehe)
Magefist
P topaz Skullder
wiz + pdiamond hoz = 74% resist all in hell
wiz+ magefist + magic ring = 80% fcr so I break the 75% breakpoint
ptopaz shako and skullder provides me over 200% mf
will probably make a few crafted items and see of I'm lucky
I use a defiance merc and my friend use a holy freeze one, good combo
I like to have a call to arms on switch and, eventually, a enigma to replace the skullder.
My skills are the typical ones except I have 0 in meditation and saved the point. Meditation is a excellent skill but redemption gives also health back. Anyway my fourth belt row is filled with mana pots, just in case.
I also have put points in holy shield along with blessed aim synergy (~ 2 ba vs 1 hs). I sacrifice a tiny bit of killing power in favor of defence and hs duration.
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