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View Full Version : lvl 29 werebear druid dueller.


ADSL
09-10-2004, 20:44
Okie this is how it is, in the series of duellers i have never tried before i made a lvl 29 werebear.
I basicly went by the guidelines of the build posted in the buildguide. made by barry and people.

Weapon: sup. 9ed 6 shaels dimentional blade.
Armor: 60 max gothic.
Helm: +3maul, +3 oak sage. adds 4-41 dmg and 60 AR.
Rings/amu: Angelics.
Belt: bladebuckle.
Gloves: bloodfist.
Boots: sanders.
Shield: rhyme grim shield.

Skills:
Max maul.
1 pt in oak.
13 pts in lycan.
8 pts in werebear.

charms:
15* sustenance sc's.
rest is sharps. almost all dual modded. mostly life/str, and a few with elemental dmg.



I just finished this build this morning. I was really looking forward to go duelling with it.
I used alot of time/resources getting the hell PA with all quests and the gear. (only quest missing is the bird in hell)
First game a lvl 34 druid asked for a duel. i said no at first, since a upped ethereal steeldriver will hurt no matter the build :-P
Later on i said what the heck, we all gotta die at some point, so i tried a few rounds with the wolfdruid. i got him pretty well stunned but his life barely moved :scratch: . when he hit me, it hurted a lot, took me to ½ life a few times in one hit.
And i pulled out of the duel.

Next duel chance was vs a lvl 31 pala.
duelled him a few rounds, i couldnt really land a series of hits on him, couldnt get him stunned, i am guessing he was not a charger with eth ribbie as i first guessed. i really dont know if he was a zealot or charger, or maybe a hybrid. while he didnt do much dmg i couldnt hurt him either.


Now my question is, did i do something wrong?
i didnt go for the faster fhr breakpoint, where i need charms, (i was saving up 5% sc's to put in my stash in case ran into a fast hitting char.
I considered using a string instead of the bladebuckle and then scrap the fhr totally, should i have done that?

My goal with the life was 1,5k at first, without oak. i hit 1432, and still needs the 20 from hell bird.
i didnt have a clue about the dmg. so my goal was to get as much as i could when having my 1,5k life.
base dmg is 68-628, when maul fully charged its: 128-1198
are my figures normal?

any comments are appreciated.

Sip
09-10-2004, 21:36
my only suggestion:

Switch boots to goblin toes.

Phantom_Man
09-10-2004, 22:00
Problem with that switch and switching out Bladebuckle is, you're going to need to use stat charms.

Some people are better than most, have to expect he might've had a shield or something.

Your damage is pretty good. That should be about the standard for what your gear is.

I almost forgot, always walk. You have no reason to ever run with this build, except vs. sorcs(who don't use mercs).

Zavior
10-10-2004, 00:49
I'd say you lack damage. If ppl are going to get shaftstop / strings / rockstopper you cant even scratch them.

Phantom_Man
10-10-2004, 01:22
Well, you don't usually duel 38+ with it unless you know you have the advantage.

HelzCaretaker
10-10-2004, 06:55
I had a lvl 34 werebear druid and a lvl 29 don't recall their exact stats seeing as I scrapped the 34 for a fury druid. Anyways if I recall my 29 had around 1.2k life around the same dmg but with no pa and I would have remade him differently. 1st off I hate oak for lower lvl druids and generally pump HoW. For maul the dmg build up doesn't happen that much since most of the time you'll land very few blows at once. Heart of wolverine generally adds way more dmg then maul can so just a few points of maul and rest of HoW is better. Unless they changed hit recovery for druids in .09 you'd need 48% fhr for 2nd breakpt 3rd is 125% fhr and not really worth it. I'd say for your fast hitter it would be advisable to go with goblin toes (I did), and string, I also used whitsans over rhyme since not many characters will either have enough freeze length or be multiple hitters. Its all up to you though just my 2 cents.

Phantom_Man
10-10-2004, 17:15
Depends who you're fighting. Vs. Chargers (most of what you'll fight), you can land almost every blow. So if they don't chicken and actually use potions, you're going to be glad you pumped Maul.

The Oak isn't for use, it's a decoy. Morons go after it because they think they'll actually dent your life a bit by doing it, when in reality it just gives you a perfect setup to kill them. People don't go after HoW as often, and then damage increase wouldn't be a notable, since it will die.

For your 34, it might've been better to go with more Werebear than Maul, simply because you're going to be hitting for 1/10th anyway, so they won't have time to be able to use pots if you hit right. But since you scrapped him anyway, who cares?

As for Rhyme Vs. Whitstan: On most other builds, you can forego Rhyme since Whitstan gives 50% Freeze Time, but in this case, you can't. Your whole killing power is based upon your 5 attack a second, even to have a 3 second freeze could ruin you. You do need a substantial amount more dex, but since you're using a Dim Blade, it's not THAT big of a deal.

Goblin Toes probably would've been better, but it's not worth scrapping the build over. Bladebuckle is a good belt, why can't you people see this? He won't need nearly as many FHR charms with it on. True, String gives DR%, but if he can't move, what's the point?

ADSL
10-10-2004, 18:53
Thx for your thoughts.
I guess i should have used goblin toe. If i ever decide to remake, ill use those for sure.

HelzCaretaker
10-10-2004, 19:09
if the chargers you fight are complete morons then yes you will hit them a lot, but most charge in and either immediately run away or charge out, with the knockback from charge they are quite hard to hit more then a few times in a row. As for cold dmg only sorc's have had enough to significantly slow me. I used 2 fhr sc's 1 sharp of fhr and bfists to get to the fhr breakpt so the extra stats/fhr of bladebuckle wasn't worth using that over string. My 34 werebear had HoW pumped quite nicely and his dmg from maul was much greater from the start which helped a lot, but he lacked landing repeated blows on chargers and stood no chance vs ww barbs which is why I went with the multi hitter fury wolf (who managed to go toe to toe with the typical average yari/eth steel barbs). The life of my 34 wolf is 2250 iirc and his damage is around 1.2k fury with 50% deadly strike and 5 fps fury. He uses whitsans and I notice little cold damage having any effect since majority of people use a single charm if any and the half freeze dura really nullify's a single cold dmg sc.