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CoRRuPt-OnE
06-10-2004, 21:52
Just an idea that i came up with a few seconds ago since there has been alot of mathematical questions lately. Instead of always asking about all the equations that you need for dmg, blocking, etc... I thought it would be alot more convienant to have them all in one thread. So if you know an equation for something it would be great if you could post it that way no one has to keep re-typing it and explaining all the time. Much appreciated.

Here are some i have been seeing lately:

Formula for blocking:
Chance to Block = [base blocking (Dex - 15)]/(Clvl * 2)


From Lunatic: The strafe question with 3/4s damage and +ed from Strafe
(example numbers)

"200 * (300 + 100 + 100) / 100 = 1000 dmg.
200 = base dmg
300 = dex
100 = %ed from strafe
other 100 = base dmg multiplier

After this 1000 dmg the 75% kicks in. Which makes this 750 dmg.
Your normal attack just does 200 * (300 + 100) / 100 = 800 dmg."

Freeze Length from The Arreat Summit:

(chance - roll) * 2 + 25 frames
with a minimum length of 25 frames (1 second) and a maximum length of 250 frames (10 seconds)

The chance of freezing from the Arreat Summit is
50 + (AL + (B*4) - DL) * 5
AL = attacker level
DL = defender level
B = freeze bonus from item (default is 1)

Blind Target Formula

Chance = 50 + (Attacker Level + (Bonus * 4) - Defender Level) * 5

These equations are just a start and i hope many will contribute.

Lunatic
06-10-2004, 22:01
I would use "another" block formula , which is turned around alittle. That way Dex is on the left side of the equation , and the rest on the right one. Since people want to know how much dex they need , not their chance to block. :D And while I'm at it , here's the formula which calcs in AR and defense for your chance to hit.

Dex = [(Block * Clvl * 2) / TB] + 15

Dex = total points of dex required for desired %block.
Block = Desired block. 75% in most cases.
Clvl = Character lvl.
TB = Block coming from the shield + items like guardian angel + holy shield. This isn't limited to 75%. A shield like whistan's for example gives 85% block to ama's , sins and barbs.
[] = Round up.





Chance to Hit % = 100 x AR / (AR + DR) x 2 x Alvl / (Alvl + Dlvl)

AR = Attack Rating of the attacker
DR = Defense Rating of the defender
Alvl = Level of the attacker
Dlvl = Level of the defender

CoRRuPt-OnE
06-10-2004, 22:20
thx lunatic much appreciated. :thumbsup:

mstrnicegui
07-10-2004, 01:32
here's (http://strategy.diabloii.net/news.php?id=551) a list of equations already done by dracoy and a few others.

I'm currently looking for a gold find formula if it's not simply % extra gold * base gold dropped.

Lunatic
07-10-2004, 06:59
here's (http://strategy.diabloii.net/news.php?id=551) a list of equations already done by dracoy and a few others.

I'm currently looking for a gold find formula if it's not simply % extra gold * base gold dropped.
From what I can tell about the golddrops I got with my gold find java , it's just plain base gold drop * (%goldfind + 100) / 100.

CoRRuPt-OnE
07-10-2004, 20:41
here's (http://strategy.diabloii.net/news.php?id=551) a list of equations already done by dracoy and a few others.

I'm currently looking for a gold find formula if it's not simply % extra gold * base gold dropped.

Very nice link that solves everything. I cant belive i havent seen that before in the compendium :scratch:

fallen angel of satan
08-10-2004, 00:33
http://www.rpgforums.net/showthread.php?t=137779&page=1&pp=25

this is where I look when ime in need of formulas. although I think this is the origonal post made before the compendium version mstrnicegui gave