CoRRuPt-OnE
06-10-2004, 21:52
Just an idea that i came up with a few seconds ago since there has been alot of mathematical questions lately. Instead of always asking about all the equations that you need for dmg, blocking, etc... I thought it would be alot more convienant to have them all in one thread. So if you know an equation for something it would be great if you could post it that way no one has to keep re-typing it and explaining all the time. Much appreciated.
Here are some i have been seeing lately:
Formula for blocking:
Chance to Block = [base blocking (Dex - 15)]/(Clvl * 2)
From Lunatic: The strafe question with 3/4s damage and +ed from Strafe
(example numbers)
"200 * (300 + 100 + 100) / 100 = 1000 dmg.
200 = base dmg
300 = dex
100 = %ed from strafe
other 100 = base dmg multiplier
After this 1000 dmg the 75% kicks in. Which makes this 750 dmg.
Your normal attack just does 200 * (300 + 100) / 100 = 800 dmg."
Freeze Length from The Arreat Summit:
(chance - roll) * 2 + 25 frames
with a minimum length of 25 frames (1 second) and a maximum length of 250 frames (10 seconds)
The chance of freezing from the Arreat Summit is
50 + (AL + (B*4) - DL) * 5
AL = attacker level
DL = defender level
B = freeze bonus from item (default is 1)
Blind Target Formula
Chance = 50 + (Attacker Level + (Bonus * 4) - Defender Level) * 5
These equations are just a start and i hope many will contribute.
Here are some i have been seeing lately:
Formula for blocking:
Chance to Block = [base blocking (Dex - 15)]/(Clvl * 2)
From Lunatic: The strafe question with 3/4s damage and +ed from Strafe
(example numbers)
"200 * (300 + 100 + 100) / 100 = 1000 dmg.
200 = base dmg
300 = dex
100 = %ed from strafe
other 100 = base dmg multiplier
After this 1000 dmg the 75% kicks in. Which makes this 750 dmg.
Your normal attack just does 200 * (300 + 100) / 100 = 800 dmg."
Freeze Length from The Arreat Summit:
(chance - roll) * 2 + 25 frames
with a minimum length of 25 frames (1 second) and a maximum length of 250 frames (10 seconds)
The chance of freezing from the Arreat Summit is
50 + (AL + (B*4) - DL) * 5
AL = attacker level
DL = defender level
B = freeze bonus from item (default is 1)
Blind Target Formula
Chance = 50 + (Attacker Level + (Bonus * 4) - Defender Level) * 5
These equations are just a start and i hope many will contribute.