View Full Version : Need serious help with Meteorb...
Ok, so I want to make a meteorb sorc so I can PA/solo hell anywhere and baal alone. I checked out this guide from the sorc forum: http://www.rpgforums.net/showthread.php?t=254070
Unfortunately it seems to be more geared for a softie sorc, which won't suffice!
Basically, I could use help with skill/stat point allocation and gear. I think the ES is necessary, but a cold armor is negotiable depending on how many skill points I need to get a powerful orb/meteor/fb.
Aside from stat/skill points, I need some advice and feedback on the items I plan to use on her. See anything weird or have a better item in mind please mention it. I'm stuck between a full tal's sorc and using other gears.
Helm: shako or Tal's helm
Ammy: Mara's/tal's ammy/ rare +2 sorc with 21str/9%CR/33%FR. (maybe I could trade for a better one too)
Shield: Luna/Vicuerante/KoKoMal shield
Armor: Valor/GA/tal's
Weapon: Tal's Orb/HotO/Death's Fathom
Gloves: Frosts/Magefists
Belt: arach/tgods/tal's/verds
Boots: travs/waters/rare 30%F R/W with FR/LR and MF
Rings: raven/dwarf/wisp/10%FCR with mods
Ok so here's what I had in mind...although it may be confusing:
If I used full tal's I'd probably need a wisp for the gloams, it's the cheaper build probably...plus it'd give a nice MF boost.
If I went with HotO/GA/KoKoMal shield then my res would be ridiculous, allowing me to go with arach to complete at least 63%FCR...maybe add some MF for better drops. But what shield would I make it in? A troll nest or scutum or what? Which shield (with capable 3 sockets) has the best base block?
I don't think I want to go with a SS this time because of the str req and the fact that there are much better shields for this build if I'm correct. I listed Luna because if I used GA then it'd be pretty easy to reach full block, and Luna has some sexy stats like +life/dex/cold absorb per level.
I'm sure this is a complete mess of a thread, but please if you have any comments or advice on points and gear hit me with it, I'm completely lost!
Also, if you have a meteorb that you think has been successful please tell me what you're using so maybe I could emulate it or consider that gear!
Personally I'd go:
Shako
Valor
Hoto
Stormshield (you got 4, right??)
arachnid
Maras
magefists
Waterwalks
Ravenfrost and wisp
Might Merc using: ethereal ariots needle Amnd, Kiras and Shaftstop.
Lidless+wizard spike on switch for quickly teleporting in normal/nm
I have had meteorb sorcs last season and found that they really need lots of +skills to be as effective as 1 skill killers.
This setup provides you with 45% damage reduce, max resists with 80 fire resistance, Cold/lit absorb (all elements covered basically). You should also have a solid amount of life and mana with all the items.
I think that you'll find that fireball is a more effective killer than meteor. Once it breaks 6,000 you can kill pretty much any monster in 2-3 casts.
I'd go max frost orb, 6 in cold mastery (would be 17 with all the +skills counting annihilus) and the rest of the points for fireball/fire mastery and synergies.
If you do choose to go the Tals route (with wisp) then I would just like to confirm that it is a viable build and can do the things that you want from it. I had one is Season 1 and was more than impressed by it. I ran baal solo, and the pits in multiplayer games and basically had a blast.
Coupled with the inbuilt MF you get from Tals + Wisp then it is a serious alrounder. Plus purple is Secsi right? :lol:
Upgrade Visc to Heater gives more block :)
..and merc kills all FI...right?
..and merc kills all FI...right?
Yeah, him or the lvl 30ish frozen orb....
Mcsaladshaker
06-10-2004, 13:15
I'll pm u about something later matt, when i get home from school
My meteorb sorc is currently level 93 and she seems to be virtually impossible to kill. However, I do have a BO barb to use with her at all times. She uses the following equipment:
Full Tals
Upgraded Visc shield with P-dia
CK boots
Magefist
Dwarf
Natures Peace (I'm lazy, don't like revived minions and crap at throne)
She has just enough strength for Tal's (84 I think it was)
Enough Dex for 75% block
Rest in Vitality
With a BO she has ~3200 life and ~1200 mana and her resistances are 75% in all but poison I think.
I think ES and the shiver, frozen, whatever armors are a waste of time and skill points. I'd rather be able to throw my extra points in cold/fire mastery or increase my static range.
This is a pure PvM build and can she can do any part of the game, no exceptions. Gloams are not a problem. I don't believe I have ever had any close calls yet with her but what are rejuvs for anyways? They are there to drink if you need. The only time I ever use potions is sometimes doing ancients depending on what type of auras etc they pop out with when released.
I use a holy freeze merc and usually the only minion boss that pops up both cold and fire immune is Lister. I just static him halfway and let my merc finish him off. One trick I use on Lister to speed up my merc's efforts is I use Telekenisis on Lister to sort of stun him so he gets knocked off on his attacks and he doesn't stun my merc so much. The merc uses a Bonehew, Tal mask, and eth Courpsemourn (I like the IM on it, helps sometimes). IM is the only way that my merc can get killed pretty much and I haven't even bothered to socket his Bonehew yet.
The Real Siggik
06-10-2004, 15:02
dont forget Gerkes, i use that shield alot, i like it, and why a might merc ?, isint holy freeze or defensive aura merc, i havent tried that build in the patch, so cant help more ..
What cant a cold sorc kill in a Rush?
The only things that I can think of that a cold sorc has issues with are these things:
Oblivs
1-2 Council Memeber in Trav might be CI usually only one
Big ugly bug in Maggot, static/Merc, hell you really dont ahve to kill it unless rushing very low lvl ppl
De Seis in Hell CS and sometimes in NM but can be owned by Merc/Static/Telek
Other than those the only thing that comes to mind is the Skelleis in Second pack
Frozestein
Most of that least doesnt even have to be killed, or can easily be smoked by a Merc with static and telek, I just dont see why people feel they need Met/Orb to rush.
In CS you only must kill (4) things and pop (5) Seals and if you are rushing a very low lvl guy then you need to clear the "leech corner" which means killing a few oblivs possibly.
What cant a cold sorc kill in a Rush?
The only things that I can think of that a cold sorc has issues with are these things:
Oblivs
1-2 Council Memeber in Trav might be CI usually only one
Big ugly bug in Maggot, static/Merc, hell you really dont ahve to kill it unless rushing very low lvl ppl
De Seis in Hell CS and sometimes in NM but can be owned by Merc/Static/Telek
Other than those the only thing that comes to mind is the Skelleis in Second pack
Frozestein
Most of that least doesnt even have to be killed, or can easily be smoked by a Merc with static and telek, I just dont see why people feel they need Met/Orb to rush.
In CS you only must kill (4) things and pop (5) Seals and if you are rushing a very low lvl guy then you need to clear the "leech corner" which means killing a few oblivs possibly.
Where did he say that it was for a rush sorc? I thought he was planning a sorcie for "PA/solo hell anywhere and baal alone" which to me indiactes that it won't just be used for rushing.
Yes, I read that, but you need to go pretty far out of your way to find many places a cold sorc cant go. There really are very few places tha "always" spawn CIs that cant be handled.
Yes, I read that, but you need to go pretty far out of your way to find many places a cold sorc cant go. There really are very few places tha "always" spawn CIs that cant be handled.
Ah, I see. I guess to alot of people (myself included) having to rely on a merc to kill stuff, or ignoring CI's completely just doesn't sit right.
Knowing that a Meteorb is able to kill quickly and not have so many Immunity issues (FI/CI only) the question is more like, why just stick to the cold tree? :scratch:
LuckyDwarf
06-10-2004, 16:09
Knowing that a Meteorb is able to kill quickly and not have so many Immunity issues (FI/CI only) the question is more like, why just stick to the cold tree? :scratch:
Some of us just don't really like fire. I've had my share of fire and fire/cold sorcs and none of them can hold a candle to a well built pure cold sorc of mine. I guess it's just the way I play.
Lucky
Some of us just don't really like fire. I've had my share of fire and fire/cold sorcs and none of them can hold a candle to a well built pure cold sorc of mine. I guess it's just the way I play.
Lucky
Thats as maybe, but my point was that no matter how well your cold sorc is built she will always have to rely on her merc to kill CI's. Even taking into consideration static field it is still a pain in the backside (imo).
What cant a cold sorc kill in a Rush?
The only things that I can think of that a cold sorc has issues with are these things:
Oblivs
1-2 Council Memeber in Trav might be CI usually only one
Big ugly bug in Maggot, static/Merc, hell you really dont ahve to kill it unless rushing very low lvl ppl
De Seis in Hell CS and sometimes in NM but can be owned by Merc/Static/Telek
Other than those the only thing that comes to mind is the Skelleis in Second pack
Frozestein
Most of that least doesnt even have to be killed, or can easily be smoked by a Merc with static and telek, I just dont see why people feel they need Met/Orb to rush.
In CS you only must kill (4) things and pop (5) Seals and if you are rushing a very low lvl guy then you need to clear the "leech corner" which means killing a few oblivs possibly.
It's not only to rush, but I'd like a sorc that can handle anything, and with two trees she can handle anything but a FI/CI... Also, I've got much better gear to choose from than I did for my current sorc, so I can twink her stats since I'd have the gear all laid out and ready rather than trying to find it.
Static is still half the life of anything in hell and is till the most devistating skill a Sorc has. I think it is halarious and aggrevating at the same time when sorcs type "CIs kil them please" Well, I jump in there, static, telek and my merc beats the piss out of them!
Kudos on the Met/Orber build, but I just personally dont see the need when you can build a hell of a tank cold sorc and put a big stick on the merc and do basically the same thing.
Hell, i even soloed CS in Hell and NM wiht my Met/Fireballer and that damn place is like 70-80% FI! Kill Oblivs, static the Death knights and let merc smoke them wiht his trusty Keplie Snare.
My whole "point" is a good cold sorc can do damn near all of it. Only thing I dont mess with is Eld and Shenk. Just sint worht the time to do it, but it is still very doable.
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