View Full Version : some advice needed "what next"
Positive
05-10-2004, 13:07
Hi guys,
started playing Diabloii agin after a 6 months break , and made a HC Necromancer for mf . Since i didnt have any gear , i decided to make a Summoner .
Anyways , he reached lvl 60 now and is doing Baal runstill i'm about 70.
Now my question is , i have at the moment 20 skill points left and 100 stat points , where to allocate them .
My current set up as follows:
Helm : magic circlet (gambled) with +3 to summoning skills and 75 % mf
Armor:Faithfull Platemail of the whale .. wich gives me +88 to life
Belt:Nightsmoke
Weapon: +3 to summonen Golems wand
Shield : Rhyme Grimshield
Amulet: 22% mf
Rings : Nagelring 25% and Manald heal ring
Boots: Rare boots (gambled ) with 30% faster run/walk 10 faster hit recovery 33% fire resist and 25% mf
Gloves : Rare ones with some resist and 22 mf
Skills used: 20 SM
20 RS
1 Clay Golem
1 Golem Mastery
1 Summon resist
1 Amplify
1 Weaken
1 Terror
1 Decrepify
So far Strengt around 50
Dex base
Vitality 170 wich gives me around 650 hp
mana base
My resistent in NM is around 50 for poison, fire , lightning and cold
at the moment i didnt had any problems till here , but i'm worried when i get to hell . Yes i did read the other guides , but i need to know if my Vitality is high enough and if i should try to get max block . Or is it to late or i dont have enough points spend to get maxblock? Btw i'm planning to make a crafted safty amulet for additionol 10% Block.
Also would it be advisable to use my socket quest to socket my armor and put maybe some runes for resistence ?
Since i dont have any gear and i dont trade (habbit from me) , i right now cant plan if i get this fancy runewords or things like homunculos, or Morowwalk boots.
Thx for reading and any good advice is appreciated.
---------------Positive------------------------
Helm : magic circlet (gambled) with +3 to summoning skills and 75 % mf
Seeing as I am the first to reply, I have just gotta ask, are you sure about the stats of your helm? 75% mf on a magic circlet??
Sorry, I don't know anyhting about summoners, never played one.
If you can get a Humunculous or TO Necro Head, you can always invest in dex to get max Block. Otherwise, I'd probably go for more life.
I absolutely love CE..a great killer after your skellies got the first monster down. 10 points or even max...it is great.
1 point for revives is also not a bad investment..and then of course DV. THE curse in hell to help you survive Gloams. This needs a few points because the duration is really cut in hell
Frostburns
05-10-2004, 14:16
Seeing as I am the first to reply, I have just gotta ask, are you sure about the stats of your helm? 75% mf on a magic circlet??
Sorry, I don't know anyhting about summoners, never played one.
2x ptopaz (socket quest) = 48 mf. 75 - 48 = 27 base. 27 is possible I believe.
Positive
05-10-2004, 14:26
2x ptopaz (socket quest) = 48 mf. 75 - 48 = 27 base. 27 is possible I believe.
Yes it was 27% and i used my socket quest from normal actV to put 2 perfect topazes.
I think i will see , what i can find in hell pits and then decide what else to put points in . If i dont find any decent armor till lvl 70 -75 , i will socket the current armor i got and put runes in for resitence
thx for your help guys so far
--------------Positive-----------------
2x ptopaz (socket quest) = 48 mf. 75 - 48 = 27 base. 27 is possible I believe.
D'oh silly me. What a doofus.
Well i ve always been more of a "party" necro. 1 Point into each curse , usually your + skills will make them adequate. Bone armor 1 pt , max bone wall for synergy. I also max skeleton mastery and summon resist. Definitely get corpse explosion , i find 1 pt again is enough letting + skills do the rest.
As for gear id go for either LIONHEART or SMOKE runeword armor and if your really lucky a 2 socket necro head with good + to skills for RHYME. Jewelry definitely go for a FCR or safety amulet and a rare ring with mana / res / life instead off nagels.
Your life isnt bad for your level but you should get some life charms to help out. You can cube them using 3 pgems in cube recipe.
Try and get a wiz spike because your resists in hell are going to be in the -10 all range , and block really isnt necasary on a necro ( even though i usually do go block) because you are normally further away from the action and your bone armor will take a lot of the damage you sustain.
Boy this makes me almost want to install D2 again and make a necro, too bad id have to play solo :rant: , they are so much fun. First couple weeks of the ladder everyone needed a necro around not they hate them.
Hell Pits can chew your *** up if you arent ready for what is in there. Frankly one of the most devistating possibilities in the game can spawn in there and that is EF FantA Archers Curse and then a second boss nearby giving of Convic or might or whatever. Something like this can chew up low lvl skellys in a matter of seconds and with your listing of gear I am guessing you arein the maybe 23-25 skill area at best?
If it were me I would sink all your remaining point into Bonewall first and then into Spear, or go Dim Vision instead of spear, or Confuse if you liek that skill.
The points in Wall greatly increase your Bone Armors absorb and can be around 300ish maybe better wiht max Wall and 1 point Armor. 300 damage in Armor is the same as having 300 extra life! Use it and you wont regret it!
Max Block.......if you had a Homo, some other dex gear and things like that then going Max Block would be ok, but max block with 600 life isnt worth a hell of a lot IMO. Sure you get a 75% chance to block but you also have a 25% chance of getting hit with and attack that may 1 hit kill you. If you dont have gear to complement max block, and charms to bost life Max block can kill you faster than no block!
Sooooooooooo
My suggestions.....
Put the Rhyme away (on switch) and Make a (3) socket Rez Shield (3) Diamonds, or Ancients Pledge....Diamonds better IMO.
Dump the 22 MF ammy and gamble, or Cube a Priz ammy (1 PGem or each kind with magic ammy in cube makes a Priz ammy 15-20% IIRC and can get second mod) OR 3 rings in cube = 1 ammy, 3 ammys = 1 ring ....random mods
Rings can go, both of them......do your Ring quests, save Cain and Gidbin in Norm and NM, these rings can be godly or at least serviceable....Gamble also
Boots arent bad at all......stick with them until you improve the other slots then work on them later.
Glooves "sound" excellent
Not easy to beat Nightsmoke so worry abotu replacing it later, its pretty good
That Wand is doing you little to no favors. +3 Golem only means you Golem will take say 1-2 extra hits and maybe hurt something a little more and make him regen more. Shop wands, you can beat this thing in an hour of shoping.
Like the helm, it could possibly stay his entire life if you just take care of the other slots. Same with Armor.....now the armor could beat pretty easily. Maybe try and imbue a few Mage plates or somethignlike this and hope for life mod and (2) rez or better.
If you do well in all the other slots you may be able to use Rhyme, Helm, Boots, Glooves and still have some nice MF. The Shield will do a ton for you though, its is hard to beat 57 Priz in a shield when you need the rez.
Suggestions on resource gathering:
Kill Baal in NM and Cow!!!
SKellys can kill cows well and many thigns of value can drop for you. Gems, Charms, WANDS.....Good God check the wands yours sucks! Runes...etc
Do Council NM runs......they drop TONS of gold and good items also.
Flayer NM Runs, one of the best places to find skill charms and other goodies. Manny bodies to kill so drops are plentifull there. I suggest Flayer run and then hit Council, then hit cows.
Hell, you can even do Norm cows and get a lot of good stuff and Skelleis at your lvl will one hit cows in Norm!
Pick up every thing that sells wel, wands, staves, armors...etc, cash them in and gamble.
PGems.....collect......trade......check out the trade forum here, many people trade very damn good items for Gems. You could probably get an UMES for a few gems easy. Find a Skill charm and you can get a Homo, or Viper or if the right skill charm both itesm and more!
Work dilegently in NM for a few days. Try and do it in Public games solo, like Flayer and really boost your drops. BEWARE of TPPKers and learn what types are out there.
Thei damn games is very resorcefull. Use your head and your skelleis and go find some stuff.
OH ya......dont forget abotu crafting!
IO and DOL runes for a WHITE runeword Wand also.
Positive
05-10-2004, 19:35
Thx for all your input guys , did some runs in Travincal and Meph and found a Vipermagi (even so low %) and a Goldwrap belt .
Right now i'm just undecided what to do with my skill points . Found a Magic head with +1 to revives ... so when ever i need them i just switch weaponslot to sumon them.
I think i will hold on with my skill and stat points and see how my skellies will do in hell.
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Full_Circle
05-10-2004, 19:44
I would suggest...
click the + next to Vitality 100 times (maybe a few more if you lag)
I also like block on my necros, but building around items you don't have isn't a great plan. You need life. 650 is not even close to enough for hell, even for a summoner.
3 skills I would say are musts: Dim Vision, Teeth (pre-req), and Corpse Explosion.
After that it gets a bit fuzzy... if you're planning on running primarily The Pit, I think I'd go for something like this with your remaining skills:
Blood Golem - 1
Iron Golem - 1
Skel Mage - 1
Revive - 1
Bone Armor - 1
Bone Wall - 12
The mages don't do any real damage, but they provide you with more distractions... meaning things are less likely to go after you.
Other options would be to pump CE or go all out in Bone Wall... with your gear, though, I think extra minions would help you more.
Good Luck with your necro! :thumbsup:
I think i will hold on with my skill and stat points and see how my skellies will do in hell.
Skelleis will do fine with or without Might but you wont!
Max Wall
Pump Vita
Find gear
Remake into superduper blocker if you want to.......or, somewhere in Act 2 Hell, probably Maggot Lair or Viper or Arcane you will have a real good reason to rebuild because you will be dead!!!
Built (3) Skellmancers last season, (2) in Classic both alive but one got stolen wiht the password recovery bug. Both hit 88 and never died.
Last one was in XPac, no dex in the build at all.....no not 1 point and built it just as i suggested. He was soo damn safe I got bored at lvl 91 after soloing everywhere with ease and making the Ancients look like weak little children several times.
4th Necro I made was "somewhat" minionless as he only had 1 point in each summon except FG and was a bone mancer wiht 1 point CE and 1 point Confuse. He also had no block, had 1250 life or so and some insane Bone armor due to max Bonewall, and Marrowalks.
EVERY POINT OF DAMAGE ABSORB YOUR ARMOR IS, IS LIFE LIFE LIFE.
1 point Armor
20 Wall
Hope you find Marrows but you will still have a solid Armor even without them
If you max Spear you also get the use of the synergies in Wall and Marrows applied to your Spear!!!
With a VERY simple to get +4 skills (Viper which you have, Peasant Crown for a few gems and +2 Wand easily shopped in a half hour to hour or an UMEs for gems) you will have this:
Max Wall
1 Armor
Without Marrows
Armor = 360
Max Wall
1 Armor
With Marrows
Armor = 855
100 stats in Vita puts you to 850 life
850+360=1210 life
850+855=1705 life
Spear if you max it also with Marrows is 1186-1262 with ONLY +4 all
Without marrows is....600-643
If you go Spirit
With 1755-1895
Without 935-1010
CE is always the same damage regardless of lvl and will be 4 yards with only 1 point and +4 skills. 4 yards is approx 1/3 of your screen size, so 3 click instead of 1 but 1 point instead of 20 in CE.
1 point Dim Vision with +4 skills last 15 seconds......very good skill if the **** hits the fan, or if you want you cna use it even more.
Marrows just in case you didnt know are bugged. If you put NO POINTS in Prison the lvl 33 charges count as lvl 33 invested and synergize as that.
Hunt for a Wand wiht Revives on it and put White in it!!! Find one with Spear and Revives and that would be great.
Positive
05-10-2004, 21:40
Thx for the advice Stinger , i know about the morrowwalk bug and i was thinking about it. First i need to find this damn boots :).
I think i will pump vita and keep some points like 40 for anything if i get the boots. Also i will get Dim Vision or Nadir(runeword) helmet to take care of the glooms or burning archers. Also a point in CE and if i find the Morowalk boots i will consider to go with Bone spear.
Thx alot guys
--------------Positive-------------
LtLouisifier
05-10-2004, 21:52
I am in the process of building my Necro as well. I am currently lvl 60 and thanks to a fellow misfit I have a pair of marrows. My question is which is better Bone Spear or Bone Spirit??
Thanks....
Good Luck Positive
With high cast rate Spirit can put out the damage but is very mana costly thus almost forces you to have BO or a great amount of mana gear.
Spear however is naturally fast shooting, and most summon builds dont rely on fast cast they just add what they can and might hit 50 FCR wiht say and Umes type wand and Viper, or maybe (2) rings and Viper...etc.
If you look above you will see damage comparison of this:
Spear if you max it also with Marrows is 1186-1262
If you go Spirit With 1755-1895
There is a significant damage difference, but Spear pierces thus damaging more than one target, it cost half the mana or so compared to Spirit and it is approx 66% or so damage compared to Spirit per hit.
On a single target it will take you say 3-3.5 Spears to get what 2 Spirits can do, but from my exp you can shoot 4 or more spears in the same amoutn fo times as 2 or so Spirits. Only drawback to spear is it doesnt lock on to a target, but normally your Skelleis have enemies locked into combat, or at least have the enemy locked on them shooting at them so moving targets are very rare with many minions.
With my Bonemancer I used Spear probably 90-95% of the time and only used Spirit when it was a Boss or a nasty i wanted to pund quickly or a mover, and a Boney doesnt have many minions to control the heards.
So......also, my (2) Classic Skellymancer I went Spear with the first and Spirit with the second. Both did great, but I drank a ton of pots shooting Spirit.
Spear puts out more damage/sec than Spirt over all, but Spirit puts out the most damage "locked on a target".
My Xpac Necro went Spear and I will go Spear again if I make another. I refrained from one this season as I had frineds making them and didnt see the use to have me make one also so I went Sorc instead and of course my Trapper.
LtLouisifier
05-10-2004, 23:20
Thanks Stinger...
This is my second necro build cause first one got TPPKed. He is doing well and I love to play him. Never played one before the last.
I also have a trapper that is great fun to play...jsut need to figure out where to mf with him.
Take care....
Trapper MF areas
Pits use Claok alot, cast Shadow ahead some
Arcane is good
Eld/Pindle/Shenk Big Tree guys are LI and even if you cast LR on them they take an hour to kill so just make a new game. Cloak as soon as you enter and you can keep Range guys from getting too many quick shots on you. That WP is trapped MANY times!!!
River...check spawn, Knights and Finger Mages are only LIs in River and they dont always spawn.
CS run isnt bad either, Finger mages in there, but usually there are bodies to blow them up with, and a decent merc and shadow can do it also. Pobably have to revive merc alot though.
Baal runs are doable. Many times in solo games you can just run rihgt past Gloams and use Cloak. Not too many LIS
Flayer sint bad, can be a lot of LIs but normally mixed with FIs and Merc and Shadow can kill Flayer guys prety quickly. Mindblast a couple, get em converted and it helps take off the heat a bit.
Council is doable but usually half LI so kil what you can and move on, if you get a nice tight pack you can DS all the LIs. Mindblast again here rocks, if you use it on a unique u cant convert him but you stun him and knock him back. You can pin his butt to the wall while your Merc pumbles him!!!
Andy run isnt bad
Meph is a long run but she can kill everything in there IIRC
Lower Resisit Wand on swithc is very handy.
BTW, Mindblast and Telek can and will interrupt even Lidsters attacks and knock him back, so use it!
ZounceHC
06-10-2004, 02:21
For skills, my advice would be to max corpse explosion. I maxed it on my necro and was pleased with the results. I also put a few extra points into amp so I could get the whole screen lit up with one cast. The same applies for corpse explosion, when maxed you can drop a whole screen with a couple of casts.
Also try shopping a tele staff in Act3 ormus (normal). Put this on switch so that you can get your minions in front of you quickly. I went no block, mass vit on my necro so having no block when teleporting wasn't really an issue as I was accustomed to it. Also you can get away without assigning teleport to a hot key and have it ready as soon as you press W, this helpful in tight situations.
My necro could hold his own in almost all areas of hell except his resists were a bit of an issue at times. I could have got them higher without too much trouble but got by fine without it.
His favourite mf spots were the pits, pindle and trav. He could clear all the areas with ease. I leveled from mid 70s to lvl 85 just my solo mfing in the areas a mentioned, although I do reccomend running pits in a multiplayer games as the drops from normal monsters in solo games are terrible.
For skills, my advice would be to max corpse explosion. I maxed it on my necro and was pleased with the results. I also put a few extra points into amp so I could get the whole screen lit up with one cast. The same applies for corpse explosion, when maxed you can drop a whole screen with a couple of casts.
Dont take this personal but this is a tremendous waste in points. The screen is approx 15 yards accross and max CE, 20 invested with many +skills barely covers it.
With a small and simple +4 all skills
1 point in Amp is 4.6 yards and 20 seconds
5 invested is 7.3 and 32 seconds
1 point CE is 4 yards
20 invested is 10.3 yards
With +8 skills which isnt too hard to do
1 Amp is 7.3
5 is 10
1 CE is 5.3
20 CE is 11.6
So basically you spend 23 extra points in CE and Amp to make 1 less Amp cast and 1 less CE to cover the exact same amount of arrea.
From expierience I have never seen a Necro that only casted CE 1-3 times to blow things up, they usually blow the piss out of everything anyway thus casting it more like 4-6 times anyway.
Your invested amp still cant cover the screen in one cast so it will take 2-3 where the 1 point Amp can still cover the screen in 2-3 casts.
Now, in 1.09 wiht Necros is was a good choice to go max CE as really all the builds left the point to do it, and Bone Armor was frankly Godly with only 1 point in it, and cows were the main target for most people. in 1.10 Bonearmor with 1 point isnt worth using unless synergized and when that is done it is extremely good, and nobody hardly cows, but if you did the smaller CE and Amp will still do the job very well.
Max CE is a waste of 19 points and anything over 1 point amp is wasting points also.
19 points in Wall is 345 or so absorb which equates to 345 Vitality that is recastable.
4 Amp points placed in other things like maybe DimVision, Confuse, Attract can be simply irreplaceable in many areas with range attackers like Gloams, Oblivs, Archers, Vipers...etc.
No, your build isnt "wrong" I just beleive it isnt a diversified build, it could be a much more effective build if done differently.
Catwoman
06-10-2004, 17:10
As far as skill points are concerned, my skellimancer did quite well with:
20 raise skell
20 skell mastery
20 skell mage
10 clay golem
5 revive
1 summon resist
1 in every curse
1 corpse explosion
This isnt the same build we are discussing here, I consider this simply a pure summoner not a skellymancer.
As far as skill points are concerned, my skellimancer did quite well with:
20 raise skell
20 skell mastery
20 skell mage
10 clay golem
5 revive
1 summon resist
1 in every curse
1 corpse explosion
Positive
06-10-2004, 17:46
So i'm lvl 72 now and completed most of act 1 , spend 1 point in CE and the prerequisite Teeth . CE speeded up my killing speed alot and i have no troubles in the Maosoleum and the crypt .
I did some baal runs and Travincal and found a Goldskin armor wich i'm right now using since it gives me 35 resist instead of my vipermagis 25 .
Anyways i still got 30 points to spend . I also found a poor 166%ed Hone sudan . My question is what to socket it now to make my Merc better.
I got some eth and amn runes aside and a few Jewels with some add on dmg or even some perfect gems . I have also a hel rune just in case i want to resocket it later .
What do u guys think i should socket this weapon now for the time beeing till i find something better ?
Thx --------------positive-----------------
Stick the AMN in and hope to find him some speed for it later, ot a better weapon. Hone is fine but there are better ones out there that will drop eventually so I wouldnt invest in it too highly.
CE speeded up my killing speed alot and i have no troubles in the Maosoleum and the crypt .
I also found a poor 166%ed Hone sudan . My question is what to socket it now to make my Merc better.
Hone sudan is absolutely one of the best boss killing weapons for a merc to use - especially a necromancer who can cast decrep, but who takes forever to kill baal for example. Kelpie Snare is also good, but isn't necessary for a necro (slows bosses). Best combo for runes in a hone sudan is Shael-Shael-Amn. The 40 IAS gets the merc past a breakpoint, but 60 wouldn't get you to the next.
Guilliams face and rattlecage are also great to throw on for boss killing. (Guilliams for normal monsters as well but not rattlecage).
Your build sounds good, I don't play necromancers a lot but I always build a summoner so I can do nm/hell ancients easily for my friend's and my characters.
What I've noticed about summoners:
Killing things in hell can be slow work. Things that help:
Enchant - if you can find a demon-limb (lvl 23 enchant club) this will help greatly except it costs 100K+ to repair.
Merc - might merc is the best merc for a summoner, imo. Blessed aim is 2nd best, but if you ever get demon-limb you won't need the blessed aim merc.
Put one point into mages and revives. With a few +skills it can't hurt to have 4 or 5 extra targets.
I think you want about 10 in corpse explosion after all of your +skills items. This probably means putting 5 or so points into it. It really will be the main way you kill monsters in hell. Typically I find my merc gets the first kill or two, then CE, then move to next pack. The skellies are mostly there for moral support although their damage is ok with a might merc.
Things to look for:
Rare/magic necro sheilds with +2 (or even +1) to all necro skills. Save your socket quests for these, and you can put a pdiamond in them.
Shop a +2 necro skill magic wand. They aren't too hard to shop (but have several hundred thousand gold so you can afford to buy one).
With a +2 wand and a +2 shield, you'll have +4 to skills, maybe 1 more from an ammy for +5 to all skills which is great. Your curses will last longer, and your minions will be more numerous and stronger.
Viper or Goldskin are good armors. Keep a lookout for good circlets or imbue circlets, hope for +necro skills but its a long shot.
Do NOT do the pit until you are fairly high level and feel VERY robust, and have VERY good resists. The pit can be deadly, I found it more dangerous for my necro than almost any other build in spite of what other people may say.
The mausoleum or crypt are great places. Not many monsters, they don't hit hard, but they give good exp. And their immunities won't bother you at all.
Hope you know about the andy first-kill bug too. She pops up a lot of good items but it will be slow getting to her with a necro.
what rhelm is it...i might be able to donate an item or two :)
hi.. im sorry to say it here but there is no need to make new topic.. im going to make mf summoner-nec too and im wondering why RS.. isnt revive better?
hi.. im sorry to say it here but there is no need to make new topic.. im going to make mf summoner-nec too and im wondering why RS.. isnt revive better?
In the old days skellies were too weak and would die quickly. So revives WERE better.
Skellies are beefed up a lot in 1.10 so they actually survive quite well, and even do sort-of decent damage (unless you're in a big game).
Revives are probably no worse than they were before, but skellies were so improved that the general consensus is that skellies are better than revives now. Usually a combination of BOTH (usually max skelly with 1-5 in revive with +skills) is best.
The other thing about revives is they expire every 3 minutes, which if you're in a long drawn out battle or if you're in a zone with lousy types of monsters to revive (like fallen or zombies) then you're going to have trouble. Skellies are essentially 'forever' (esp with battle orders on them), unless they get killed in which case any old fallen or zombie can be made into a new skeleton.
Also, many monsters that you might revive are immune to their own type of damage (fire shooting monsters for example) so skellies are better against most immune types. There's very few physical immunes anymore, and even if there are, amp damage takes care of that.
ZounceHC
06-10-2004, 23:41
Dont take this personal but this is a tremendous waste in points. The screen is approx 15 yards accross and max CE, 20 invested with many +skills barely covers it.
With a small and simple +4 all skills
1 point in Amp is 4.6 yards and 20 seconds
5 invested is 7.3 and 32 seconds
1 point CE is 4 yards
20 invested is 10.3 yards
With +8 skills which isnt too hard to do
1 Amp is 7.3
5 is 10
1 CE is 5.3
20 CE is 11.6
So basically you spend 23 extra points in CE and Amp to make 1 less Amp cast and 1 less CE to cover the exact same amount of arrea.
From expierience I have never seen a Necro that only casted CE 1-3 times to blow things up, they usually blow the piss out of everything anyway thus casting it more like 4-6 times anyway.
Your invested amp still cant cover the screen in one cast so it will take 2-3 where the 1 point Amp can still cover the screen in 2-3 casts.
Now, in 1.09 wiht Necros is was a good choice to go max CE as really all the builds left the point to do it, and Bone Armor was frankly Godly with only 1 point in it, and cows were the main target for most people. in 1.10 Bonearmor with 1 point isnt worth using unless synergized and when that is done it is extremely good, and nobody hardly cows, but if you did the smaller CE and Amp will still do the job very well.
Max CE is a waste of 19 points and anything over 1 point amp is wasting points also.
19 points in Wall is 345 or so absorb which equates to 345 Vitality that is recastable.
4 Amp points placed in other things like maybe DimVision, Confuse, Attract can be simply irreplaceable in many areas with range attackers like Gloams, Oblivs, Archers, Vipers...etc.
No, your build isnt "wrong" I just beleive it isnt a diversified build, it could be a much more effective build if done differently.
I already have points in DimVision, confuse and attract.
I find summoners defensive enough and safe enough without having invest more into bone armor.
You probably haven't seen many necros take 1-3 casts to blow stuff up because, as you said necros become much less effective in multiplayer games and iirc ce doesn't scale up to compensate for the number of people in the game. So if you've seen necs in large pubby games they probably didn't seem so effective as what I described.
I don't even use marrows and hell is fairly easy, I may of invested in bone armor more if I knew there was no chance I would be using them. It's not that hard to make a strong necro without heavily investing in bone armor.
Positive
07-10-2004, 00:46
Thx for the tips again , it helped alot . I socketed the Hone sudan with one sheal and one amn rune , (waiting to find another sheal rune) .
But it improved my merc dramatically . Did the countess and found a Blackbocks sharp :) . Looks like that this is a sign to make a Poison Mancer .
I still got 33 skill points unspend and did the Pit . Was tough with the archers but Terror is just an amazing spell . I also switched to a Nadir helm there with cloak od shadows , wich is in my opinion better then Dim vision , since it reduces the defence rating of the monsters too.
I decided to go the all vitality route and i have around 980 life now. My rare gloves broke with the 22% mf , but i found Venom grip just outsided the pit entrance. My resistance is around 50 now , and hopefully i can find a better armor with higher defence .
Thx again guys for your input
Btw i'm wondering where all the guys here in the forum ... in wich channel on battle.net u guys are . I play wc3 and i know some channel there , only here in Diablo mostly i jsut go to the HC trade channel . Would be nice if i could join some other games then public games. Running from PK's isnt fun sometimes :)
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