dumbpig
01-10-2004, 10:49
As most people know playing barb basically depends your connection, your gear, and some bit of skill, importance in that order. However, many people seem to have excessive trouble doing short whirls and/or doing desync tricks, mainly because if they use cable or dial up instead of DSL the short whirls dont execute consistently at the same rate on your computer vs the server.
The solution:
OoOber Bababa~
Eliminates the need to short whirl, increases damage greatly....
The whole idea behind caster killing is to have them in your whirl as long as possible while whirling outside that range as short as possible... u can do that either by short whirls with good connection, which approximates nonstop hitting, or by making your whirlwind hit more and move slower, lessening the amount of work that you have to do.
General Gear:
Botd ax or eth death cleaver
beast axe, or 108 stormshield
full plate engima armor
2x raven frosts
draculs's glove
highlord amulet
arreat face 40 ed
spider sash
rare boots with NO run walk, resist, fhr.
all of those gear pieces can of course be changed to accomodate things like necros and sorcs, by putting on fcr rings and such. the heavy shield/armor is there purposely to get more hits.
On a side note, if you wear a high defense duress for melee vs melee, your whirlwind, with this gear, gets nine to ten hits per whirl. :thumbsup:
Skills:
20 ww, 20 mastery, 20 bo, 20 shout, 1 in all the things that are supposed to have 1 in them, and rest of the points in iron skin.
NO INCREASED SPEED
If you have a crappy cable connection or a dial up or if your dsl is not the best quality, this build might be for you. Barb builds like mine which use 75 un/walk from gear and 42 r/w from the skill hit on average 2 or 3 times per whirl, which means we have to change directions and re-whirl like twice per second. This build, however, hits four to five times per whirl because it moves significantly slower, lessening the need to short whirl very rapidly.
This has a huge impact on your damage potential... 3 hits from my whirl is basically goes 1 botd, 1 botd+1beast, 1botd+1beast for 5 "total hits" since both weapons hit at once after the first frame. the slow-barb gets 1 botd +1 botd+1beast,1 botd+1beast,1 botd+1beast,1 botd+1beast, which is triple the damage of a 3 hit whirl, since a larger percentage of them are double hits. In addition, after coming out of a slow whirl, since you hit more times, theres nearly a 90% chance of them being open wounded even if the only open wounds u have is the 25% from draculs, since there are so many hits
Have fun hopefully this makes barbs generally tougher...
The solution:
OoOber Bababa~
Eliminates the need to short whirl, increases damage greatly....
The whole idea behind caster killing is to have them in your whirl as long as possible while whirling outside that range as short as possible... u can do that either by short whirls with good connection, which approximates nonstop hitting, or by making your whirlwind hit more and move slower, lessening the amount of work that you have to do.
General Gear:
Botd ax or eth death cleaver
beast axe, or 108 stormshield
full plate engima armor
2x raven frosts
draculs's glove
highlord amulet
arreat face 40 ed
spider sash
rare boots with NO run walk, resist, fhr.
all of those gear pieces can of course be changed to accomodate things like necros and sorcs, by putting on fcr rings and such. the heavy shield/armor is there purposely to get more hits.
On a side note, if you wear a high defense duress for melee vs melee, your whirlwind, with this gear, gets nine to ten hits per whirl. :thumbsup:
Skills:
20 ww, 20 mastery, 20 bo, 20 shout, 1 in all the things that are supposed to have 1 in them, and rest of the points in iron skin.
NO INCREASED SPEED
If you have a crappy cable connection or a dial up or if your dsl is not the best quality, this build might be for you. Barb builds like mine which use 75 un/walk from gear and 42 r/w from the skill hit on average 2 or 3 times per whirl, which means we have to change directions and re-whirl like twice per second. This build, however, hits four to five times per whirl because it moves significantly slower, lessening the need to short whirl very rapidly.
This has a huge impact on your damage potential... 3 hits from my whirl is basically goes 1 botd, 1 botd+1beast, 1botd+1beast for 5 "total hits" since both weapons hit at once after the first frame. the slow-barb gets 1 botd +1 botd+1beast,1 botd+1beast,1 botd+1beast,1 botd+1beast, which is triple the damage of a 3 hit whirl, since a larger percentage of them are double hits. In addition, after coming out of a slow whirl, since you hit more times, theres nearly a 90% chance of them being open wounded even if the only open wounds u have is the 25% from draculs, since there are so many hits
Have fun hopefully this makes barbs generally tougher...