View Full Version : How to beat ww assasin with high poison damage ?
X-Lucifer
29-09-2004, 11:24
My V/T always beaten by those ww assasin, their damage seems too godly,
hmmm.. maybe better than ww barb ?
(I can dodge ww barb but ww asn seems harder .. weird :scratch: )
and my FoH cant do much damage because of their fade. so ..
Replace enigma with hi-def (stone ?) armor can solve this ?
(currently I have around 16k defence, 3400 life, 41%DR, 2800 smite damage)
Yes! most of them can kill me within 3 ww. :scared:
Any tips or suggestions ?
My V/T always beaten by those ww assasin, their damage seems too godly,
hmmm.. maybe better than ww barb ?
(I can dodge ww barb but ww asn seems harder .. weird :scratch: )
and my FoH cant do much damage because of their fade. so ..
Replace enigma with hi-def (stone ?) armor can solve this ?
(currently I have around 16k defence, 3400 life, 41%DR, 2800 smite damage)
Yes! most of them can kill me within 3 ww. :scared:
Any tips or suggestions ?
Get iratha ammy and death glove, both have 75% poison length reduction. You can't do anything about their open wounds but if they use it, you can use it too by charging them whenever they stand still. You need more def too, maybe a hi-def enigma and make sure your weapon is at least a range 2 since all claws are now range 2 as well. (pssst, don't believe the range 1 on blizz website) :wave:
Don't try tank their ww unless you have a lot more life. You'll get ripped apart. Use foh and try to charge in, smite, and retreat when they cast traps and mb or after a ww is completed. Use ow yourself. Fury zerker is best weapon for this duel imo. Shift-charge a lot too. Otherwise it's easy to be put in stun lock and ww'd. When you're stun locked, shift-charge away until it's gone.
sk8brdnick
29-09-2004, 19:31
OW and smite combined with high defense and poison length reduction. The weakness of ww sins is AR. Optimize your defense and that should help.
how much poison time reduced can you get, like is it even worth wearing both irathas and deaths gloves or will one work
darius_paul
29-09-2004, 19:59
And dont forget, ALWAYS use walk against WW. If you havent noticed, when you stand still you rarely get hit. When your running, even an act 1 normal zombie can hit you pretty often. So always use walk when dueling against ww or any melee for that matter.
Also, high defense is a must. OW is good to have but if your relying on the ow's then youll lose the duel simply because the assassins ow's and poison damage will drain your life much faster than you will drain hers.
Deadly strike, high attack rating, high defense, and make sure you walk and shift-zeal when shes wwing you. This is where alot of pallies lose...they dont shift-zeal.
And dont forget, ALWAYS use walk against WW. If you havent noticed, when you stand still you rarely get hit. When your running, even an act 1 normal zombie can hit you pretty often. So always use walk when dueling against ww or any melee for that matter.
Also, high defense is a must. OW is good to have but if your relying on the ow's then youll lose the duel simply because the assassins ow's and poison damage will drain your life much faster than you will drain hers.
Deadly strike, high attack rating, high defense, and make sure you walk and shift-zeal when shes wwing you. This is where alot of pallies lose...they dont shift-zeal.
no wonder my tesladin always dies against them. i always run back and forth trying to hit them lol.
Weltkriegpally
29-09-2004, 23:34
armor of the day vs. a wwsin:: Gladiators Bane, preferably eth. High defense, low str, 50 plr, cannot be frozen, fhr, and and mdr make it THE armor vs. guys like this. It won't give you much vs. ow, but it will pretty much make poison worthless. Its also a great way to show that the armor actually has a use, lol. I might go into calcs later about why its so good, but it makes venom a nearly useless skill.
--welt
armor of the day vs. a wwsin:: Gladiators Bane, preferably eth. High defense, low str, 50 plr, cannot be frozen, fhr, and and mdr make it THE armor vs. guys like this. It won't give you much vs. ow, but it will pretty much make poison worthless. Its also a great way to show that the armor actually has a use, lol. I might go into calcs later about why its so good, but it makes venom a nearly useless skill.
--welt
Welt, which mod in the armor renders venom useless?
Weltkriegpally
30-09-2004, 02:00
Welt, which mod in the armor renders venom useless?
mdr, plr are the two mods that kill it most. remember that it applies its damage over 0.4 seconds. plr makes that 0.2 seconds, or 5 frames (d2 runs at 25 fps). add in 75 poison resist, and things get interesting. level 40 venom adds 1075 damage over 0.4 seconds. 1075/10 (damage/frames)=107.5 damage each frame, assuming no poison resists. lets factor in 75 poison resists, and 20 mdr. mdr applies first, so its now 87.5 damage each frame. Add in the fact that 3/4 of that is gone to resists, and you get 21.875 damage per frame, or a total (over 5 frames, remember that) of 109.375 damage, or roughly 110. Add in any more plr (deaths gloves/irathras,etc) and you get nastier still. Add in the soe belt (more mdr/dr), and you pretty much neuter venom. Open wounds and magic damage are the real killers, not venom. I think that this should explain why it is such a cool armor to face off against wwsins with.
--welt
My V/T always beaten by those ww assasin, their damage seems too godly,
hmmm.. maybe better than ww barb ?
(I can dodge ww barb but ww asn seems harder .. weird :scratch: )
and my FoH cant do much damage because of their fade. so ..
Replace enigma with hi-def (stone ?) armor can solve this ?
(currently I have around 16k defence, 3400 life, 41%DR, 2800 smite damage)
Yes! most of them can kill me within 3 ww. :scared:
Any tips or suggestions ?
I beat most ww characters inclugin WW barbs, ofcourse i duel pub but dont flame me! Currently i have 42k defence with exile and ww assasins simply dont hit me much, plus i switch my aestrons to Silence phase blade and therefore achieving 75 psn res, i turn off runwalk and assasins type gee gee. Same goes for barbs, the only difference is i use long range weapons and lots and lots of crushing blow, again 42k defence helps a lot.
mdr, plr are the two mods that kill it most. remember that it applies its damage over 0.4 seconds. plr makes that 0.2 seconds, or 5 frames (d2 runs at 25 fps). add in 75 poison resist, and things get interesting. level 40 venom adds 1075 damage over 0.4 seconds. 1075/10 (damage/frames)=107.5 damage each frame, assuming no poison resists. lets factor in 75 poison resists, and 20 mdr. mdr applies first, so its now 87.5 damage each frame. Add in the fact that 3/4 of that is gone to resists, and you get 21.875 damage per frame, or a total (over 5 frames, remember that) of 109.375 damage, or roughly 110. Add in any more plr (deaths gloves/irathras,etc) and you get nastier still. Add in the soe belt (more mdr/dr), and you pretty much neuter venom. Open wounds and magic damage are the real killers, not venom. I think that this should explain why it is such a cool armor to face off against wwsins with.
--welt
Sounds good bro, thanks. I got an eth gbane somewhere and a regular one, hmmm... which to use. Choices choices... :evil:
X-Lucifer
30-09-2004, 09:26
After study for more information on ww-asn,
most of them use Chaos + Bramble
=== Chaos Claw ===
+(290-340)% Enhanced Damage
+10 to Strength
35% Increased Attack Speed
25% Chance of Open Wounds
+15 Life After Each Demon Kill
9% Chance To Cast Level 11 Frozen Orb On Striking
11% Chance To Cast Level 9 Charged Bolt On Striking
Adds (216-471) Magic Damage
+1 To Whirlwind
=== Bramble Armor ===
+300 Defense
Increase Maximum Mana 5%
Fire Resist +30%
5% To Maximum Cold Resist
Poison Resist +100%
Regenerate Mana 15%
50% Faster Hit Recovery
Level13 Spirit of Barbs (33 Charges)
+(25-50%) To Poison Skill Damage
+13 Life After Each Kill
Level (15-21) Thorns Aura When Equipped
So with those gear, ww-asn gain alot of poison damage.
At begining of duel, they always cast "cloak of shadow" ?
that can reduce my defense by 72% at slvl 20 ..
16k DEF -> ~4500 DEF (ah.. now they can always hit me with less AR)
40k DEF -> 11k DEF
50k DEF -> 14K DEF
IMO, add more defense wont help much here,
and they can enchant for more AR.
so G-bane armor is a good to try now
(BIG thanks to --welt for your good tips here) :clap:
=== Gladiator Bane Wire Fleech ===
Defense=(1254-1495) -- almost same DEF as my 1374 enigma.
Durability=135
Required Strength=111
Required Level=85
+50 Defense
Damage Reduce By (15-20)
(150-200)% Enhanced Defense
Magic Damage Reduce By (15-20)
+103 To Durability
Attackers Takes Damage of 20
30% Faster Hit Recovery
Poison Length Reduced By 50%
Cannot Be Frozen
VERY COOL MOD from G-Bane .. Its time to try
=== Death glove === from Death Set
Defense=(2-3)
Durability=12
Required Level=6
Poison Resist +50%
Poison Length Reduced By 75%
30% Increased Attack Speed(2 items)
and something crappy but good for counter poison
=== Venom Ward breast plate ===
Defense=(110-137)
Durability=50
Required Strength=30
Required Level=20
(60-100)% Enhanced Defense
Poison Resist +90%
15% To Maximum Poison Resist
+2 to Light Radius
Poison Length Reduced By 50%
I will report how good of those cheapo items soon .. :thumbsup:
Some months ago, i posted a thread on how to kill a ow + poison ww baba. Pretty nice response in there. but in my opinion, after pk-ing one ow-poison ww baba and two ww-venom-ow asn, this is what i found.
Legend: ww asn/baba refers to poison and ow ww asn and baba.
1) like mention from the above posts, defence is important. but do take note what items ww asn/baba will use to counter high def chars.
2) do not run. stay still is normally the best. but there's a catch here. baba will know how to counter a shift-smite/zeal pala. therefore, a pala will need to know how to counter the baba, by moving around yet maintaining not to run. note that when you run, chance to block drops to a 1/3.
3) death glove or dracul. there's a thing to choose. if you can activate life tap with the dracul, and manages to hit the ww asn/baba, you gain life. but if you failed to activate life tap, you die miserably. death glove, like mentioned in the calculation above, works too.
4) dont be surprise when ur life drops very fast when you get first hit by ww asn/baba. ow works when you have huge life, so the initial visual impact is great. dont get frightened when your life drops tremendously when activated by ow.
As such, people are now turning towards building poison builds as they are rarely stacked and not many people knows how to counter.
have fun, good luck.
jumbo_SHRIMP
30-09-2004, 14:42
cleansing, with even a moderate prayer synergy makes ww assys completely useless
phelix
Mehatesmaphack
30-09-2004, 17:55
cleansing, with even a moderate prayer synergy makes ww assys completely useless
phelix
venom takes effect almost instantly so cleansing won't do a thing unless you use it during battle but that's not a good idea either. unless you mean run away and heal and pretend that you are still poisoned and just want it to go away.
mdr, plr are the two mods that kill it most. remember that it applies its damage over 0.4 seconds. plr makes that 0.2 seconds, or 5 frames (d2 runs at 25 fps). add in 75 poison resist, and things get interesting. level 40 venom adds 1075 damage over 0.4 seconds. 1075/10 (damage/frames)=107.5 damage each frame, assuming no poison resists. lets factor in 75 poison resists, and 20 mdr. mdr applies first, so its now 87.5 damage each frame. Add in the fact that 3/4 of that is gone to resists, and you get 21.875 damage per frame, or a total (over 5 frames, remember that) of 109.375 damage, or roughly 110. Add in any more plr (deaths gloves/irathras,etc) and you get nastier still. Add in the soe belt (more mdr/dr), and you pretty much neuter venom. Open wounds and magic damage are the real killers, not venom. I think that this should explain why it is such a cool armor to face off against wwsins with.
MDR reducing poison dmg? That is new for me. Unfortunately for you, MDR only reduces fire, cold, lightning and magical dmg.
PLR can kill another 75% dmg when you have 75% (it is affected by the diff penalties, so you need -175% PLR to cap out), so PLR combined with Poison res should be able to nullify their poison dmg. Their poison dmg gets lowered to about 1/24 (75% res) to 1/120 (95% res), and the length (10 frames normally) to 2 frames. Onto the magical dmg. It does 32.72 - 80.07 dmg per hit (which is potentially every 4 frames), you'll need quite a bit of MDR to even halve it.
There is no way to counter the OW, and it will kill you.
Astral__PvP
01-10-2004, 21:48
4) dont be surprise when ur life drops very fast when you get first hit by ww asn/baba. ow works when you have huge life, so the initial visual impact is great. dont get frightened when your life drops tremendously when activated by ow.
How is it that the dmg from OW depends on your life?
As far as I know OW deals the same dmg(depending on your lvl) despite the amount of your life.
squigipapa
01-10-2004, 22:49
After study for more information on ww-asn,
most of them use Chaos + Bramble
Actually man to be honest, most of the better ww sins use a high bramble to huff venom, then switch it out for a 3 facet nats armor. This gives them the benifit of the +50% psd when they huff it. and the -15% enemy resistance on a 3 facet nats outweighs the extra +35% you'd get by wearing bramble. Plus with the armor the sin's damage is up'd by the +2 shadow skills, making claw damage higher, as well as critical strike & AR. The general idea is the most effective way to huff/fight is to huff venom with the highest skill level possible, while at the same time wearing as much +xx% to poison skill damage as possible, favoring the +xx% psd. Meaning that for huffing +10% is better than a single skill level. Then for fighting .. you should put on as much -xx% enemy psn resistance. This is probably the most effective way to use venom.
Some people don't think there's a benifit to huffing with bramble then switching to nats .. but there is .. I've done quite a few tests, in single player, using 2 computers over a lan game .. I do actually have pages (like 7 pages) of hand written results with different setups etc. .. I just haven't had time to type them up :(
But ya, it's really surprising how much damage a ww sin can dish out. I think the biggist problem I've found is with AR. When a barb or pally have HUGE AR, I can barely ever hit them, however, cloke helps with this .. but sometimes it's just not enough.
Actually man to be honest, most of the better ww sins use a high bramble to huff venom, then switch it out for a 3 facet nats armor. This gives them the benifit of the +50% psd when they huff it. and the -15% enemy resistance on a 3 facet nats outweighs the extra +35% you'd get by wearing bramble. Plus with the armor the sin's damage is up'd by the +2 shadow skills, making claw damage higher, as well as critical strike & AR. The general idea is the most effective way to huff/fight is to huff venom with the highest skill level possible, while at the same time wearing as much +xx% to poison skill damage as possible, favoring the +xx% psd. Meaning that for huffing +10% is better than a single skill level. Then for fighting .. you should put on as much -xx% enemy psn resistance. This is probably the most effective way to use venom.
Some people don't think there's a benifit to huffing with bramble then switching to nats .. but there is .. I've done quite a few tests, in single player, using 2 computers over a lan game .. I do actually have pages (like 7 pages) of hand written results with different setups etc. .. I just haven't had time to type them up :(
But ya, it's really surprising how much damage a ww sin can dish out. I think the biggist problem I've found is with AR. When a barb or pally have HUGE AR, I can barely ever hit them, however, cloke helps with this .. but sometimes it's just not enough.
How come you don't use cloak of shadows for your AR problems?
aznbboi16
02-10-2004, 07:19
Just to let you guys know, cloak of shadows, conviction and any other -%def only works on the base defense of the other character. Meaning the actual -def is fairly low for you 40k def pallys.
Say your base def is 4k and cloak/convic takes off 75% of that. That means you have 1k. 4k - 3k = 1k.
With Holy Shield on, you have 40k. After cloak/convic you have 37k. It really doesn't make a big difference. 40k - 3k = 37k.
jumbo_SHRIMP
03-10-2004, 12:44
im telling you, actually use cleansing while your fighting, their damage goes to zero...seriously
phelix
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