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LovelyGods
28-09-2004, 05:30
Zeal. We all love it or hate it.

But Did we base all info on zeal just from 09 or something? Cuz i think its all wrong.

ISSUE #1 ::I don't think u loose any BLocking or Defense if u run instead of walk.

if player A has 80 % fr/w wearing light gear, and Player B has 20 Fr/w wearing heavy gear, Wont play A get to player B Quicker? Thus hitting him first? Thus winning the duel???? So why is Running so bad?

ISSUE #2 :: Does 20k ar really mean 20k ar? or is it like the people with the serving sizes on food. " HEY JOE, look at this, I put 2 cookies on teh serving size, it was a joke, but they printed it that way"

I noticed that if i have 12k ar and 20k ar , They both hit exactly the same. NEVER. or sometimes 3/5 swings at best. IS there some hidden cap on AR for zeal??

ISSUE #3: Deadly strike. Ah yes, all love this. But Why is it that 50%ds hits less then 15% ds? is it just me?? And doesn't Eth DC and Eth Razor hit entirely Too much ? sure its got - target defense, but when it hits 5/5 swings on you, against your 30k defense, That seems sorta flawed dont u think?

ISSUE #4 That (-) target defense, seems like its doing that "eth" thing like 09 did. Or is it just me? Have u ever been in a duel against a person with E.Razor or EDC. They hit tons more then u do(assuming u dont have -traget defense). Even if u have way more ar. Sometimes i think to my self "why do i bother wearing a shield even"

ISSUE #5. Defense, Is there some cap on this? Cuz i have 20 k defense, and lets say. 20k ar.. how is it that i cannot hit the person once (opponent has 14k def and 7k ar ) but they hit me several times winning the duel??


ISSUE #6 RANGE; it seems as thou a person with range 2,1 has a discinct DISadvanatage. When both players say go, u start walking , The range 3 ALWAYS hits first , usually you die on 2-3 hits. And before u even swing once, you are alerady hit or being hit or dead. Whats up with Range now? I never ever remember range being this big a factor.

ISSUE #7: Elemental Damage; Does it really not work with Ds, or is that just what everyone says so u just assume they are right? did anyone acutally see if it Does work?


FINAL THOUGHT:
I think we have outdated info in the Faq and other places, we need people to do severe tests on this stuff. Zeal is so random its not even funny. Its frustrating to spend alot of time and gear invesements on a "godly" zealer and then loose every battle u get into. I know that its not just me, who have concerns about this stuff. I need a crediable person to come up with answers. As of right now zeal is a "luck" match. not even of skill or Best items or gear setup.

The_Professor

(k im done with the mini rant you can relax now) :rant:

HandofElysium
28-09-2004, 05:34
Zeal. We all love it or hate it.

But Did we base all info on zeal just from 09 or something? Cuz i think its all wrong.

ISSUE #1 ::I don't think u loose any BLocking or Defense if u run instead of walk.

if player A has 80 % fr/w wearing light gear, and Player B has 20 Fr/w wearing heavy gear, Wont play A get to player B Quicker? Thus hitting him first? Thus winning the duel???? So why is Running so bad?

ISSUE #2 :: Does 20k ar really mean 20k ar? or is it like the people with the serving sizes on food. " HEY JOE, look at this, I put 2 cookies on teh serving size, it was a joke, but they printed it that way"

I noticed that if i have 12k ar and 20k ar , They both hit exactly the same. NEVER. or sometimes 3/5 swings at best. IS there some hidden cap on AR for zeal??

ISSUE #3: Deadly strike. Ah yes, all love this. But Why is it that 50%ds hits less then 15% ds? is it just me?? And doesn't Eth DC and Eth Razor hit entirely Too much ? sure its got - target defense, but when it hits 5/5 swings on you, against your 30k defense, That seems sorta flawed dont u think?

ISSUE #4 That (-) target defense, seems like its doing that "eth" thing like 09 did. Or is it just me? Have u ever been in a duel against a person with E.Razor or EDC. They hit tons more then u do(assuming u dont have -traget defense). Even if u have way more ar. Sometimes i think to my self "why do i bother wearing a shield even"

ISSUE #5. Defense, Is there some cap on this? Cuz i have 20 k defense, and lets say. 20k ar.. how is it that i cannot hit the person once (opponent has 14k def and 7k ar ) but they hit me several times winning the duel??


ISSUE #6 RANGE; it seems as thou a person with range 2,1 has a discinct DISadvanatage. When both players say go, u start walking , The range 3 ALWAYS hits first , usually you die on 2-3 hits. And before u even swing once, you are alerady hit or being hit or dead. Whats up with Range now? I never ever remember range being this big a factor.

ISSUE #7: Elemental Damage; Does it really not work with Ds, or is that just what everyone says so u just assume they are right? did anyone acutally see if it Does work?


FINAL THOUGHT:
I think we have outdated info in the Faq and other places, we need people to do severe tests on this stuff. Zeal is so random its not even funny. Its frustrating to spend alot of time and gear invesements on a "godly" zealer and then loose every battle u get into. I know that its not just me, who have concerns about this stuff. I need a crediable person to come up with answers. As of right now zeal is a "luck" match. not even of skill or Best items or gear setup.

The_Professor

(k im done with the mini rant you can relax now) :rant:


Zeal has been dead since 1.09 ... go make a caster :D

wvx_leader_returns
28-09-2004, 05:34
[begin counter rants]

-wvx

[/reply]

LovelyGods
28-09-2004, 05:40
How does that help anyone? :scratch:

pesot
28-09-2004, 05:55
i failed to see why this is so important since smite is not melee to you. :innocent:

on several issue:
issue #6: that is what range is for. why do you think there's the "shift+zeal" method. it is so that a longer range weapon could utilize the first frame used fot the attack.

issue #1: you'll loose blocking when running since blizzard said so. same with def. i've tested both of these.

HandofElysium
28-09-2004, 06:44
i failed to see why this is so important since smite is not melee to you. :innocent:

on several issue:
issue #6: that is what range is for. why do you think there's the "shift+zeal" method. it is so that a longer range weapon could utilize the first frame used fot the attack.

issue #1: you'll loose blocking when running since blizzard said so. same with def. i've tested both of these.

You got a point there. It seem it's important to him cause his build that he created is getting owned and he can't figure out why.

Instead of wasting your time on closed b.net create something on open and test there. Your results will be much faster than actualy closed realm testing.

Sal8050
28-09-2004, 06:45
Yup Professor I have to agree with you on the stupid Ar crap. Ive experimented with 30k ar to 20k ar to 10k ar. They ALL hit the same(even at high lvls 90+). To me I believe the more ar you have the more you miss. Ever since I cut down my ar my char has been doing a lot better.

Question for you. Does your internet connection really matter towards zeal duels? I don't think it plays a big role at all. Zeal duels are just click and hold, I cant seem to understand how a 56k connection cant take on a dsl / cable connection unless they lagg spike. This annoying 56k dueler always complains about lagg spikes during a zeal duel, but I never see him stop attacking. When you lagg spike, you dont attack at all since theres no signal going to the bnet servers. Even though a persons connection maybe slower than their apponents I dont think its a big deal towards the duel. What do you guys think?

mortic
28-09-2004, 07:44
Except for the first hit bug of 1.10 zeal, zeal codings are still the same. 1.09 or 1.10, you get first hit if you step (or run) in a shift-zealer. But no one really cared about this in 1.09 because it was all about damage and life leech. As a shift-zealer, you can get first hit on the zealot stepping or running at you only if you have very good or lucky timing with shift zeal. You can also use charge to deal with people running fast at you.

Astral__PvP
28-09-2004, 12:09
ISSUE#4:
Is (-)target def still doing the eth bug?
I dont think so. I`m thinking just the opposite.
(-)target def Is somehow nerfed or capped in pvp.
I have done tests and you can miss with -100%def.

Pichi
28-09-2004, 13:40
Range is big factor. Like everyone else has said longer range = first hit. I used a fireclaw bear for a while to fight zealers and always had trouble with ppl who i ran up to with a range 3. But one thing i do agree on is AR. My bear had 30 K AR. And it was a lucky day when i could hit someone with 17k def. I mean cmon my ar was twice their DEF. And its not like i wasnt swinging for every zeal i musta swung 6-8 times. The funny thing is i usually hit ppl with 20 -30 k def more then ppl with 15-19 and 30-50. So i am a bit confused on ar as well...

LovelyGods
28-09-2004, 13:47
ok so its not just me then.. thank goodness.

it seems like everyone is confused with AR. and Defense.

can anyone do tests on if there is ar breakpoints.

like try at 10k, 12k, 15k, 18k, 20k, 24k, etc..... see which hits a certain amount of defense the best. Maybe its different for each defense?

ex, a 10k ar can hit a 20k def the most.

but a 20k ar hits a 15k def the most...

(thats not true i made it up just as an example)

Also when u do the tests, dont round numbers, if it says 7988 damage, then its 7988 damage, not 8k.

_________________
Def of First hit bug: When both players swing, One player gets hit first, the other player CANNOT "hit"(conflict damage on opponent) but proceedes to swing and swing and thus resulting in getting killed because the other guy got hit first.

this happend to me so many times, and its sad, i can tell if i got in this too before i die.
_________________
anyone else have that happen to em?

Astral__PvP
28-09-2004, 14:06
Chance to Hit

100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
AR = Attack Rating; alvl = Level of Attacker; dlvl = Level of Defender; DR = Defense Rating

Note: Attacks will never have less than 5% chance to hit nor more than 95% chance to hit.

Because of that AR/(AR+DR) we get something like diminishing returns in AR:
Lets assume we have two chars 90lvl, lets assume one has 20kDR, lets change the other one`s AR and see the chances to hit:

with 5kAR - 20% chance to hit
with 10kAR - 33%
with 20kAR -50%
with 30kAR - 60%
with 40kAR - 66%

Notice that godly amounts of AR dont do much difference.
Of course this is only if this formula really works.

LovelyGods
28-09-2004, 14:15
how do we know if thats right or not?
And isn't that from .09?

i didn't notice any difference with the way zeal hits even with 30k ar compared to 15k.

Pichi
28-09-2004, 14:28
So if this formula is the one currently being used, if i have like 30k ar and lvl 90 i will have much btter chance to hit then someone with 35 k ar and lvl 70? if this is so this might explain a thing or two....

Astral__PvP
28-09-2004, 15:17
I have run some tests:
Both chars 99lvl.
using Death Cleaver (also tested the so called "eth bug back" thing)

First test:
31222 AR vs 16638 DR
Attack: Charge
The first number is the # of attempts the second is the # of hits:
10:2
10:10
10:7
10:8
10:6
10:7

66% successful(low # of tests though)

Second test:
18502 AR vs 16638 DR
Attack: Normal
10:4
10:4
10:6
10:7
10:3
10:6
10:6
10:6
10:7
10:6

55% successful

Third test:
7950 AR VS 16638 DR
Attack: Normal
10:3
10:2
10:2
10:6
10:6
10:5
10:3
10:4
10:1
10:4

36% successful

Well I only managed to test this..
I know you probably wanted to see zeal tests and vs different DR`s.
But I hope this helps someone and I hope others will do some tests also.

And about my earlier post:
The -%target def is reduced to 1/2 in pvp(info from the pvp 4um).

HandofElysium
28-09-2004, 15:21
I have run some tests:
Both chars 99lvl.
using Death Cleaver (also tested the so called "eth bug back" thing)

First test:
31222 AR vs 16638 DR
Attack: Charge
The first number is the # of attempts the second is the # of hits:
10:2
10:10
10:7
10:8
10:6
10:7

66% successful(low # of tests though)

Second test:
18502 AR vs 16638 DR
Attack: Normal
10:4
10:4
10:6
10:7
10:3
10:6
10:6
10:6
10:7
10:6

55% successful

Third test:
7950 AR VS 16638 DR
Attack: Normal
10:3
10:2
10:2
10:6
10:6
10:5
10:3
10:4
10:1
10:4

36% successful

Well I only managed to test this..
I know you probably wanted to see zeal tests and vs different DR`s.
But I hope this helps someone and I hope others will do some tests also.

Thanks for the tests and interesting stats there

ToThePoint
28-09-2004, 17:43
Why keep posting about zeal? You keep getting told the same things then just reasking because you dont like what you are told.

Kefir-Tribe
28-09-2004, 20:30
To start with, I think this is a good thread. Perhaps something is wrong with zeal.

I’ve not played PvP for ages but when I read this thread I couldn’t keep my fingers of my calculator. Regarding Attack Rating and Defense Rating I don’t think that there’re any caps, bugs or such issues. The formula is as Astral says as far as I know. I see no reasons why they would’ve changed it. A skilled mathematician should probably know how that formula changes with different values just by looking at it. However, I don’t, so I let my ol’ friend Excel help me:

http://img4.exs.cx/my.php?loc=img4&image=graf2.jpg
As you can see, all curves look pretty much the same. The higher amounts of AR you reach, the lesser difference more AR makes. With the crazy AR PvP-people run around with, the difference in AR does not make too much difference in chance of hitting.

http://img4.exs.cx/my.php?loc=img4&image=graf1.jpg
With low defense this is even clearer, there’s not much difference between 10k and 50k AR. With extreme (unreachable) defense the curve looks pretty much linear, but should fall of at higher amounts of AR.

As I said, I haven’t played PvP for ages, but I get the impression, form you guys, that zeal duels are quite short. In other terms the competitors will not swing at each other so many times. That should make one SINGLE duel depending pretty much on pure luck if there isn’t any other significant difference between the characters. But if you’re the one with superior defense and AR, in duels where the characters are equal in other ways (range, damage etc.), you should be the “lucky one” more often.


About DS; It can’t affect elemental damage, it just have to be that way. Otherwise, Fire Claws druids and not to mention sorceresses would be invincible.


About frw; I don’t exactly understand what you mean, but I assume you mean that they run towards each other. Then it doesn’t matter if one of them is Maurice Green and the other my great mother, they will reach each other at the same time, I promise. Of course Maurice should have more kinetic energy “stored” in his body that would make him strike harder if he “laid his weight” behind the swing. But that’s not how d2 works. The characters do gently stop in the front of each other before the swing, if they don’t use charge of course.


As always, feel free to prove me wrong.

liqu1d_g0at
28-09-2004, 21:37
Zeal duels are just click and hold, I cant seem to understand how a 56k connection cant take on a dsl / cable connection unless they lagg spike. This annoying 56k dueler always complains about lagg spikes during a zeal duel, but I never see him stop attacking. When you lagg spike, you dont attack at all since theres no signal going to the bnet servers. Even though a persons connection maybe slower than their apponents I dont think its a big deal towards the duel. What do you guys think?

lol i think we all know who that is... :scratch: "lag"
anyway yes it does matter because when i am lagging i see that i miss a lot like everytime and all the information sent is lost and i just hit sometimes. a person with a better connection has the upper hand since it wont get lost info like a 56ker and therefore is able to play normally. people like tom are always at a disadvantage with 56k

ToThePoint
28-09-2004, 23:40
kefir - indeed you are correct but then others have already explained that.
Didn't stop this new thread though :)
*awaits new zeal whine thread*

Stoutwood
29-09-2004, 00:02
kefir - indeed you are correct but then others have already explained that.
Didn't stop this new thread though :)
*awaits new zeal whine thread*

There's no reason to be posting flamebait twice in one thread.

Frisky
29-09-2004, 01:35
Hi Professor, here are my thoughts on this.

Issue #1, the loss of block while running:
I have to disagree, there is a loss of block while running.
When dueling Lib's or Chargers, walking practically negates the charge attack. They might hit me 1/10 times. But when I run, I get trounced to death, getting hit maybe 3/4 charges. This goes for any class that I've dueled with vs charge.

Issue #4:
Even botd has an eth rune in it, giving it that -25% target defense. I never noticed any difference between using an item with this mod and not. In fact I feel my last zealot who used Estar hit more, though my ar was only 24k vs my current 22k with botd zerk.

Issue #6, range:
This one semi-answers itself. Garb and I tested range in relationship to zeal, it was evident after running the numbers that there was little to no difference in hitting when toe to toe with range 1 vs range 3 weps, but I can see how the first hit will be landed by the higher ranged wep.

As far as the other issues, ar, defense, and ds, all I can say is you are "rolling the dice" when you zeal. 75% chance of hitting can still miss 20 times in a row. We all increase those %'s (def, ar, ds) as best we can, but IMO zeal duels are for the most part a matter of chance.

Sorry I'm not more help,
Frisky.

LovelyGods
29-09-2004, 01:35
ok so that proves that

The HIgher your Ar ::: The better chance you have to hit.

So Ar does matter.

But did that prove that

The Higher Defense you have ::: the more you wont get hit??? or is that sorta obvious?

Did anyone figure out if (-)Target Defense works like its supposed to? I think thats messed up, Eth Dc and Razor hit way to much, and with small ar too.

about the fr/w thing. im talking about if Paladin X(range 2 weapon) is a slower runner / walker then pally Q(range 3 weapon). If both pala walk towards each other; Paladin Q will hit first, while paladin X is still walking and just about to make the first swing. So by the time X gets to the target, Q already is hitting and swinging.

Conclusions So Far.
A)Ar Does matter, The higher the better chance u have to hit.
B)Deadly Strike does NOT work with Elemental Damage.

mortic
29-09-2004, 01:46
Zeal is a special attack. When you are swinging at equal or faster rate than your target's fhr, what will happen? Can you block while in fhr? One mystery of zeal is solved if these questions are answered.

k/t
29-09-2004, 01:50
Just to check, AR and DR actually matter in PvM, right? Sure, if you increase AR, the displayed chance to hit increases, and with higher DR, the Character panel tells you you're at lower risk of getting hit. But does that actually mean you'll hit more and get hit less? From what I've read and seen in the game (especially the DR part), it would seem it does, but after reading this thread, I don't trust anything in this stupid buggy game anymore ^^.
Haha, how many patches does it take to fix the damn Zeal problem? (It is my understanding that there have been problems with it since day one).

Edit:
Originally posted by LovelyGods:
B)Deadly Strike does NOT work with Elemental Damage.

No ****. I could have told you that.

thaMcJin
29-09-2004, 02:27
this guy just built a lvl 99 duel fury druid. he did a lot of testin 4 duelin, interestin staff not show off thou. i am thinkin fury is kind of like zeal. take a look if u wana.maybe u will find some answers. i learned a lot lol.
http://forums.rpgforums.net/showthread.php?t=249918

ToThePoint
29-09-2004, 02:39
Well ok i'll answer them although they have all been done before:

ISSUE #1 :: You definitely lose block and defense whilst running. Distance from A-B = distance from B-A

ISSUE #2/5 :: More ar means you hit more.more def means you get hit less.
Howver its all relative as has been said before.

ISSUE #3: dont see any DS problems - duels are over too quickly for you to get a feel from a single duel

ISSUE #4 eth is in botd as had been said so should more or less even out.

ISSUE #6 RANGE; Ofc a higher range weapon can hit you first as it has a higher range. It was always important

ISSUE #7: Elemental Damage; No it doesn't work.

FINAL THOUGHT:
Zeal is so random due to:
removal of ethbug and reliance on ar/def
vastly increased damages dealt so not allowing all factors to 'even out' in each duel.

ReallFugitive
29-09-2004, 03:47
FINAL THOUGHT:
Zeal is so random due to:
removal of ethbug and reliance on ar/def
vastly increased damages dealt so not allowing all factors to 'even out' in each duel.

Pretty much, this is what I would say exactally. Although I think defense rating drops sharply past a certian point, it isn't even noticable that their defense is that high at all to me no matter how high of a defense rating.

Duels last so shortly, that whoever gets first swing and criticals will more than likely stun the other person POSSIBLY leaving them open for another hit. I don't think it balances out over one duel, but over many.

Tindil
29-09-2004, 04:51
Can u clarify what this eth bug is for people who haven't been playing since .08 :howdy: Lol I hope I'm not the only one.
Someone said earlier in this post that an Eth rune's effect was cut by 50%. Does this mean you need -100% to cut a player to 50% defense, or that you only need 2 Eth runes to get someone to 50% and that their defense can drop no further. Nice thread. :clap:

TitaniumAngel
29-09-2004, 04:55
blizz HAS fixed zeal a lot. The first char I built (back in 1.00) was a zealot. Be glad that there is a 5 hit cap. Anyone else here remember zeal lock?

and issue #1 to re-state what has been said; when you run you loose all chance to block. This is how it has always worked.

If you have faster run walk than someone else, you don't get to them faster, it doesn't matter what your speed is, you arrive at each others location at exactly the same time. Judging from your greivances, it sounds like you might want to try a crusader. Just get a big 2 handed high damage weapon, max charge, zeal, and the synergies and do your thing. End of story.

KruxDeValor
29-09-2004, 05:20
i think poison was overlooked. many say psn cancels deadly strike t/f?. is deadly strike only based on weapons damage? and not the charms in inventory?

Richie Daggers Crime
29-09-2004, 05:36
and issue #1 to re-state what has been said; when you run you loose all chance to block. This is how it has always worked.

I thought Block was cut to 1/3 when running and Def was 0?

Kefir-Tribe
29-09-2004, 07:55
Can u clarify what this eth bug is for people who haven't been playing since .08 :howdy: Lol I hope I'm not the only one.
Someone said earlier in this post that an Eth rune's effect was cut by 50%. Does this mean you need -100% to cut a player to 50% defense, or that you only need 2 Eth runes to get someone to 50% and that their defense can drop no further. Nice thread. :clap:

Yes, you need -200% to get -100% against players and bosses.

Asheron
29-09-2004, 11:39
I've said it several times already and I'll say it again:

zeal is all about luck. :cheesy:

LovelyGods
29-09-2004, 21:38
The "EthRune" Bug was during the zealot days of 08-09. Mosly everyone used a Cruel Blank Blank of Blank (quickness , eviseration etc....) In these days there was no boTd or high powered runewords. So these were prime weapons. They socketed Them with LoLoEth usually. In those days Elemental Damage Was working with Ds,so everyone had mega elemental damage.

The "Eth" in the weapon, acted as a Ignore Target Defense for pvp. THis means reguardless of your defense, you will get hit. So the common thingwas to get 20+ Life leetch (when it used to work, not any more) Also back then you could get someone in "block lock"which was when ur shield kept going PING PINGPING PINGPING, swingPINGPINGING Blocklock prevented the opponent from successfully hiting you. Cuz theywere toobusy blocking. So the ITD bug made it so defense was rendered useless and ar was too. So like nobody had over 3k defense, and everyone had small ar. Because the "eth" alawys hit the opponent reguardless of their defense.

I miss those days, it was so much easier to make a zealot.

hope that explains it.

ReallFugitive
29-09-2004, 22:12
Lovely: I don't believe DS was working with elemental damage at all. The reason elemental did so much was because everyone, even the best zealots (STR zealots with CCSE/CMSE and 45%+ Leech) were wearing SS, 08 Gaze, ED-IAS-Max-100 life armor, SOE, 2x 11% rings, War Travlers, 08 Hells, 08 Gores sig glove/boot and highlords. This was the standard gear back then for even the best duelers used some combination of these.

This leaves zealots with extremely crappy resistances and even a mild ammount of elemental damage would equate to alot. Especially fire damage, which inheriently stuns anyway.

I liked zeal duels in .09 better, truely the better build would win. There were many different types of zealots: concentration zealots, STR zealots, elemental zealots, vita zealots, and more. There was more variety in items, and stat setups. Nearly everyone uses the same three weapons now, BOTD/Cleaver/RuneMaster. There is no variety, every zealot and every other pvp character for that matter is built the same way: eneough str to wear items, eneough dext for block, rest vita.

LovelyGods
29-09-2004, 22:18
yea i miss 09.

and that thing with no resist isn't true. most of the zealots had max resist in hell. They wore things like 20/11'sc and Imps , Wraiths, Stormspur. Etc...

And i think Ds did work with elemental in 08-09. not sure but i think it did.

ToThePoint
29-09-2004, 22:24
correct - DS didn't work with elemental damage in 09 either and zealots generally didn't get resists which is why it was good vs thoughtless duellers.

eth was a bug and took all meaning from ar and def which is just laziness.
Now you need to decide whether or not you want extra damage or you want extra def/ar.
Its not just a case of adding leech and damage.

ReallFugitive
29-09-2004, 22:35
correct - DS didn't work with elemental damage in 09 either and zealots generally didn't get resists which is why it was good vs thoughtless duellers.

eth was a bug and took all meaning from ar and def which is just laziness.
Now you need to decide whether or not you want extra damage or you want extra def/ar.
Its not just a case of adding leech and damage.

If you could get alot of Flaming LC's of vita/Inceneration I'm sure you could build a conviction zealot that would beat most of those Exile/Aura stackers with a extremely tight damage range. Still searching for a fools phase of quickness with 3 sockets for IAS jewels. Rest of gear would be fire facets.

Sorry this was an offtopic thought.

Lordjim
29-09-2004, 22:40
I miss the 1.09 zealot duels too, my Fury Sereph Rod with +3 Zeal was my favorite weapon, the OW was even awsome back then once you got over lvl 90!! Boy was it a sweet lock weapon, Oh well on to 1.10.

:howdy:

HandofElysium
29-09-2004, 22:41
If you could get alot of Flaming LC's of vita/Inceneration I'm sure you could build a conviction zealot that would beat most of those Exile/Aura stackers with a extremely tight damage range. Still searching for a fools phase of quickness with 3 sockets for IAS jewels. Rest of gear would be fire facets.

Sorry this was an offtopic thought.

zealot need to just put on hotsuprs boots,sanctuary shield, and dwarf and it's bye bye to conviction zealot.

ReallFugitive
29-09-2004, 22:55
zealot need to just put on hotsuprs boots,sanctuary shield, and dwarf and it's bye bye to conviction zealot.

Good point, the thing is most zealots don't carry any of that gear and probally can't wear any equipment except what they spefically built for.

HandofElysium
29-09-2004, 23:16
Good point, the thing is most zealots don't carry any of that gear and probally can't wear any equipment except what they spefically built for.

Thats not a good zealot then.

Stoutwood
29-09-2004, 23:55
Thats not a good zealot then.

Amen to that.