View Full Version : Bladesin skills question
FrozenSolid
10-09-2004, 16:46
Is there any skill that would be good for a Bladesin if i wouldnt wanna max Venom? Im currently lvl 76 in hell and Im doing fine with static, cb and ce so I dont really need Venom. Any other skills suggestions?
[D]Rui[D]
10-09-2004, 17:40
Max Fade
Max BladeFury
Max Shadow Master
Max Death Sentry
you cqn try Max lightling sentry as its synergy for death sentry. but then you'll become a lightning trapper who use bladefury......
St_HotPants
10-09-2004, 17:42
Well...
If you don't want to use Venom with your Blade Fury because your more invested on traps which meet your needs you might want to consider:
Claw Mastery (assuming you use a claw) for the added physical damage and AR bonus.
or
Shadow Master/Warrior - while not killing machines they do have their advantages. If your heavy into Traps i'd recommend Shadow Warrior over Master since you atleast have a marginal ability to control them where a SM would consistantly be overwriting your traps with her less efficient ones.
Other than that I don't really see a singular skill that would add alot of dps/benefit (except venom) without an additional investment in a necessary synergy. This comes with a caveat in that I am not well versed with the potentials and requirements for the Dragon skill line or Kickasin type builds. I have 2 assassins, one BF and one Pheonix + synergies.
Pants~
[D]Rui[D]
10-09-2004, 17:51
most bladefury doesn't use a claw as a weapon, mainly because of the low damage.
bladefury relies heavily on the damage of the weapon use, so people tend to get the highest damage 1 hand weapon they can get hold of. ( the weapon's mods also make a real diff )
St_HotPants
10-09-2004, 19:22
Rui[D]']most bladefury doesn't use a claw as a weapon, mainly because of the low damage.
bladefury relies heavily on the damage of the weapon use, so people tend to get the highest damage 1 hand weapon they can get hold of. ( the weapon's mods also make a real diff )
You are correct that many/most do not use claws with BF. I do think there is a fairly significant trade off tho that some may not consider, but it is situational.. especially in Hell.
Example:
My BF assassin uses 2 different weapons in Hell
Weapon 1: Gimmershred - decent/ok physical damage but it really shines on Physical Immunes as I dish out all 4 elemental damage types (I have max Venom) so I can satisfactorily deal with PI's and bosses with PI + 1 element immunity
Weapon 2: Shadow Killer - combined with max claw mastery & venom this weapon does great physical & poison damage.. AND my AR is through the roof(from CM bonus) so I hit significantly more than I do with the Gimmershred.
Off the top of my head my AR with gimmer + venom is about 2050. My AR with Shadow Killer + Venom is over 4100.
I use SK whenever I am not dealing with PI's. Without quantitative detailed tests & evidence to back me up it just appears to me that I kill faster with SK + CM + Venom than with Gimmer + Venom and 2k less AR
royalesse
10-09-2004, 20:07
Assuming that Shadow Master & Death sentry are maxed... I'd consider Charged Bolt Sentry over Lightning Sentry.
The idea wouldn't be to synergize with Death Sentry but to use the Death Sentry to Synergize with CBS. CBS is a great boss killer with DS & Static you probably tear up crowds pretty quickly. CBS will work great vs. Bosses which probably give you a harder time since you may not have the minions needed to blow up around them.
Other than that another functional skill would be Mind Blast. More points = longer stun. Again it gets annoying vs. groups but it keeps the heat off your shadow. Vs. bosses you're just going for a longer stun.
lextalionis
12-09-2004, 22:24
Assuming that Shadow Master & Death sentry are maxed... I'd consider Charged Bolt Sentry over Lightning Sentry.
The idea wouldn't be to synergize with Death Sentry but to use the Death Sentry to Synergize with CBS. CBS is a great boss killer with DS & Static you probably tear up crowds pretty quickly. CBS will work great vs. Bosses which probably give you a harder time since you may not have the minions needed to blow up around them.
This is a good idea for originality and it will probably work well.
But as another option: Max Blade Sentinel. You should have good mods for BSentinel and with more points they stay active longer. --BSentinel isn't a terribly strong attack especially because of its next hit delay, but it might be fun.
...Claw Mastery (assuming you use a claw) for the added physical damage and AR bonus....
He mentioned he did fine with Static.. that mean he's not using a claw.. Claw Mastery is useless.
...I do think there is a fairly significant trade off tho that some may not consider, but it is situational.. especially in Hell.
Hell.. 8 player games.
Static
present on 3 Weapons :
-Cresent Moon Runeword
-Stormlash Scrouge
-Schaeffers Legendary Mallet
Out of those only 1 has Crushing Blow : Stormlash.
You can show me any weapon. Any at all, and hands down with a Furysin the Lash is the best weapon out there, why do I say this?
Cause I've spend over 4 months testing and testing and retesting gear for a Furysin. It all complied into a guide. You state also .. that AR is solved with CM, and that it gives good damage.
Yeah 4 k is good. That is 19 skill points used. Funny how Demon Limb with level 23 Enchant solves that in exactly the same manner. Saved is 19 Skill points, though You'll be 10k short per charge... which is solved with the Ral+Chipped Gem Formula... Seriously.
Claws just don't cut it.
Simply put.
Without static you'll be killing one monster at a time... needing more bodies for Death Sentry.
With static yo'ull be killing one monster and doing heavy damage on those around, leaving you needing less Death Sentries, meaning you kill a LOT faster.
I do though have a few request.
1 - List damage with Shadow Killer and with Gimmershred.
2 - Look at the Cresent Moon Runeword.. and then think : hmm Ignore Target Defence... meaning I'll only need AR vs bosses and uniques. Then look at Stormlash and drool. :)
Seriously .. to those interested in the Blade Fury Assasin you should read the guide about it. A lot of good info there, helping you out of a lot of the pits which most fall into.
This is a good idea for originality and it will probably work well.
But as another option: Max Blade Sentinel. You should have good mods for BSentinel and with more points they stay active longer. --BSentinel isn't a terribly strong attack especially because of its next hit delay, but it might be fun.
I resently wanted to test the Sentinels usage.. I pumped it to 20. Put on the elite gear and was disappointed..
Not at the Sentinel.. but at the casting time.
The delay timer takes so long that the group of monsters is dead before you get your chance to pump out the 5th sentinel. The damage isn't good enough and neither is what is usable with the Sentinel.
I also noticed something else... like blade shield, it has a 1 hit per sec .. I cna't verify this nor prove it.
I just found that placing 5 sentinels in a star formation, and having a friend without any gear at all on standing in the middle. Even if he was hit by all 5, only 1 of them would damage.. meaning that 4 hits were ignored cause they were made within the 1 second delay.
Needless to say the Sin was deleted ... for now.
The idea wouldn't be to synergize with Death Sentry but to use the Death Sentry to Synergize with CBS. ...
Other than that another functional skill would be Mind Blast. More points = longer stun. ...
CB is good, but it would also mean you'll be spending more time pumping out traps, effectively stealing time for your Chain Gun Fury.
Instead I suggest : Fire Blast.
More shots added to Death Sentry.
Mind Blast.. yeah, that is also a definate possibility.
That's my 2 Cents. If you absolutely wanner ignore the 300+ damage which Venom will provide after the 3/4 penalty. Remember that if you strike at 5 framerate you'll be hitting at : 4-5 per sec.
Meaning that the Venom damage is : close to 750+ per second. (No it's not 5 * 300 .. cause Venom has a .4 seconds length making the effective venom : *2.2... )
It is though 19 skill points that can be used on other skills.. happy hunting :) and good luck.
http://www.rpgforums.net/showthread.php?t=220873
St_HotPants
13-09-2004, 01:08
Hell.. 8 player games.
Static
present on 3 Weapons :
-Cresent Moon Runeword
-Stormlash Scrouge
-Schaeffers Legendary Mallet
Out of those only 1 has Crushing Blow : Stormlash.
You can show me any weapon. Any at all, and hands down with a Furysin the Lash is the best weapon out there, why do I say this?
Cause I've spend over 4 months testing and testing and retesting gear for a Furysin. It all complied into a guide. You state also .. that AR is solved with CM, and that it gives good damage.
Yeah 4 k is good. That is 19 skill points used. Funny how Demon Limb with level 23 Enchant solves that in exactly the same manner. Saved is 19 Skill points, though You'll be 10k short per charge... which is solved with the Ral+Chipped Gem Formula... Seriously.
Claws just don't cut it.
Simply put.
Without static you'll be killing one monster at a time... needing more bodies for Death Sentry.
With static yo'ull be killing one monster and doing heavy damage on those around, leaving you needing less Death Sentries, meaning you kill a LOT faster.
I do though have a few request.
1 - List damage with Shadow Killer and with Gimmershred.
2 - Look at the Cresent Moon Runeword.. and then think : hmm Ignore Target Defence... meaning I'll only need AR vs bosses and uniques. Then look at Stormlash and drool. :)
Seriously .. to those interested in the Blade Fury Assasin you should read the guide about it. A lot of good info there, helping you out of a lot of the pits which most fall into.
Very interesting indeed. I openly admit to being fairly new to D2 (less than 2 months) and the only BF guide i read was RogueMage's over at AB where I didn't see an emphasis on the Stormlash, just a mention along with a number of other hell calibur weapons.
As for my setup with Gimmershred and Shadow Killer
Shadow Killer BF damage: 944-1260, 1104avg, 3737AR
Gimmershred BF damage: 878-2157, 1517avg, 1088AR
* both taken with slvl 20 Venom active
** Neither weapon had Enchant active from my Lavagouts
In hell obviously Gimmers damage is mitigated by the fact that virtually every mob is immune to one form of elemental damage so it does not completely and accurately depict the damage but it's close enough. My personal experiences found that I killed mobs faster with the SK because I hit more consistantly than with the Gimmer due to the AR boost (I do have slvl 20 CM).
I guess next step for me is obtaining a Stormlash to use, and a Demon Limb to pump up my AR to acceptable levels.
Any idea on how rare or sought after a Stormlash is?
Thank you for the information... I learn something new every day
royalesse
13-09-2004, 18:13
http://www.rpgforums.net/showthread.php?t=220873
:worship:
At anyrate for the value of stormlash you might want to check the trade forums. It's useful in so many builds because of the speed, crushing blow, and static.
Frostdins and DClone hunters drool over it :drool:
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