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View Full Version : Is Rabies and Carrion Wind worth it for a PvM wolf?


QuickShifter
07-09-2004, 21:19
The question is if rabies with a carrion wind will be a noticeable damage addition in hell without going for a very specialised build. Is it worth it for a PvM Fury wolf to aquire this extra attack later in his career as a nice extra damage or would he be better of spending those 20 points somewhere else like into feral rage and direwolf?

skygoneblue
07-09-2004, 22:22
I think a Fury wolf would be much better off maxing Oak Sage or Heart of the Wolverine as opposed to Rabies. You die pretty easily in Hell if you don't have a ton of life (and Druids' 2 points per stat point doesn't help either).

mepersoner
07-09-2004, 22:40
Er? With carrion wind you can max out all of them easily.

Max Werewolf, lycanthropy, fury, oak, and rabies.

skygoneblue
07-09-2004, 23:00
Well, if you plan on leveling into the 90s, then yes. I try to be realistic. My bad! :)

mepersoner
07-09-2004, 23:04
You're not going to level your wolf into the 90's?

</3

skygoneblue
07-09-2004, 23:17
I don't have a wolf to level into the 90s...

Kefir-Tribe
08-09-2004, 00:13
I don't think it's worth it. I prefer to put spare points into Feral Rage.

2JZ-GTTE
08-09-2004, 02:37
You don't need too many points in feral for it to be effective. I just have one point in it and with skills from gear it's powered up enough.

Cantos
08-09-2004, 03:51
Er? With carrion wind you can max out all of them easily.

Max Werewolf, lycanthropy, fury, oak, and rabies.

Why would you max Werewolf on a PvM Wolf?

mepersoner
08-09-2004, 05:16
I tend to use them for p v p too.

Should be fine with base + skills to hit the BP's though.

proudfoot
08-09-2004, 06:44
Yeah I wouldn't max Werewolf. If you're going to use Carrion Wind max Rabies, Fury, Lycanthropy, and Oak Sage, and then put extra points into Feral Rage or Dire Wolves or whatever. Just my opinion, anyways.

Good luck!

MrPipes
08-09-2004, 06:59
Of course, my F/R is 84 and is mainly pvp, but I think he'd do -okay- in pvm. He can kill most creatues alone with just rabies (it's most fun when you find a HUGE pack of fallen and infect a shaman, just to watch all of them flounder a few seconds until they all drop dead). It's doable. But it's definetly a pvp based build.

Mine is Carrion Wind bugged, so max rabies, max lycan, max fury, max oak sage, and I'm working on maxing werewolf. He's working well, I think.

GenXCub
08-09-2004, 17:33
The one plus for PvM is actually having a poison creeper that is up around level 30ish after your +skills. High level PC is nice since you don't have a ranged attack, and PC is very aggressive. There have been tests to show how much damage PC really does, beyond what is listed.

QuickShifter
08-09-2004, 18:45
The one plus for PvM is actually having a poison creeper that is up around level 30ish after your +skills. High level PC is nice since you don't have a ranged attack, and PC is very aggressive. There have been tests to show how much damage PC really does, beyond what is listed.

Yea I'm also considering a PC. Does anyone know if a PC under the right condition (tight crowd of monsters) will do anything usefull at lvl 22-25?
For a meele oriented build it would be necessary to use a pre-buffing method with the PC, like using Sigons and a +3 summoning club. Is pre-buffing possible with PC?


As for maxing werewolf skill I would never do that unless i was into PvP.
Werewolf should only be taken high enough for the fastest attack.

MrPipes
09-09-2004, 02:58
A common misconception is that Werewolf actually increases your attack speed. It doesn't. In shapeshifting form, the order of importance for increasing speed is the following:

Weapon Increased Attack Speed (WIAS)
Other Increased Attack Speed (OIAS)
Skill Increased Attack Speed (SIAS)

In shapeshifted form, the best way to increase your attack for Feral/Rabies/Normal/Fury/Fire Claws/Hunger/Maul, is to add IAS to your weapon. Only in very seldom situations will you ever have the chance to up your speed by adding IAS jewels to your other gear, and it's about a 0.001% chance that you will ever be able to increase your speed by adding more points into Werewolf. It's done for the opposite, the attack rating, not the speed.

EDIT: So, uh, the synopsis is that don't waste points into werewolf thinking you're going to be increasing your speed, because it's not going to help.

mepersoner
09-09-2004, 03:13
Uh? Werewolf does increase your attack speed.

Compare level 1 werewolf using hellslayer to level 20 werewolf using hellslayer. That's why I said

Should be fine with base + skills to hit the BP's though.

You just have to look it up before you do it.

Oh, and OIAS is more important thant SIAS? I wouldn't say that at all....

MrPipes
09-09-2004, 05:26
*rolls eyes* :D

I didn't mean it that way. Of course, in very uncommon scenarios, a higher werewolf is going to increase your speed, but only with weapons such as Hellslayer, because it's so stinking slow. I didn't think it'd be worthwhile to mention, since in 1.10, it's rare that you can't get a decent amount of IAS on a weapon.

I was under the impression that OIAS benefitted your attack speed more than SIAS would.

conansidekick
09-09-2004, 14:57
i have a 62 werewolf and i suggest putting a couple of points on carrion vine if your health is low or if you dont have much life steal. also, i have a couple of points on a grizzly in case i get in a tight spot and need to have something to take the hits while i back out and recover.

Aerath
09-09-2004, 15:45
Can't use Carrion Vine if you want to use the Carrion Wind feature.

2JZ-GTTE
10-09-2004, 03:31
*rolls eyes* :D

I didn't mean it that way. Of course, in very uncommon scenarios, a higher werewolf is going to increase your speed, but only with weapons such as Hellslayer, because it's so stinking slow. I didn't think it'd be worthwhile to mention, since in 1.10, it's rare that you can't get a decent amount of IAS on a weapon.

I was under the impression that OIAS benefitted your attack speed more than SIAS would.

Actually werewolf skill helps quite a few weapons hit a breakpoint, not just extremely slow weapons. Take for example a BotD berserker axe. Base speed is 0 and 60IAS from BotD. This makes a 6fpa fury with 1 in werewolf and no OIAS. By having 3 points in werewolf skill the BotD zerker now hits 5fpa fury. So like mep said, have enough +skills to hit the BP.

MrPipes
10-09-2004, 05:00
If that's true, then wow, I stand corrected. :worship: