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wathombe
31-08-2004, 03:26
For the nine months I've been playing Diablo, I've played almost entirely solo. Once every month or so, I will get together in one place with two RL friends and three comps to play our realm characters together in a party, which is great fun, but that only accounts for a small part of my playing time.

In the past two months, and especially in the past two weeks, I've met a number of other players in our mutual pursuit of the mythical new runewords on ladder season 2. Disconnected as I am from the D2 playing public at large, however, I'm a bit unfamiliar with public game standard operating procedure. Weekend before last, one of these players (the extremely helpful and friendly Zephyrus, if anyone cares to know) helped me out with a few nm Baal runs, as my Tesladin (intended for hell countess runs eventually) was having trouble with the beginning of Hell. The runs were fun, and I levelled once. He told me, though, that next time we got together we should do Baal runs in a public game, as I'd get way more experience.

Well, I'd certainly read reams of posts about players doing public Baal runs, 8-player private Baal runs, et cetera, and had always assumed these runs were the optimal method for experience (and drops, although that's not the issue here). After Zephyrus suggested this, however, I wanted to know just how much more xp a public game could net, so I checked Arreat Summit. After reading what I found there, I concluded that either AS is incredibly vague and poorly written, or the common assumption that an 8-player game yields more xp is wrong. I'm guessing that AS is just extremely vague, but I'd like somebody to explain this to me, so I'll walk through my understanding as explained by AS.

The total experience earned for killing a monster is increased by 35% when a party member of the killer is in the same named area, defined as the "level" on the Automap. Then the pool is divided as explained below:

The total experience earned for killing a monster is divided evenly among all party members. Each member's share of the experience is equal to the member's level divided by the sum of all members' levels.

(The site then goes on to explain that each player's Experience Share is modified depending upon the difference between the player's level and the monster's level, but that's not important here, either.)

Now, given this information, let's run through a few examples:

Let's assume one or more clvl 50 characters, in the Kurast Causeway, on nightmare difficulty, killing one Hierophant, which yields approx 10,000 experience (rounded for easy calculation).

If one character were to kill the Hierophant in a game alone, he would recieve 10,000 xp.

If two partied characters, both in the Kurast Causeway, were to kill the Hierophant, they would each receive 6,750 xp (each character's share equals 50/100, or 50%, of monster xp plus 35%, or 13,500, thus 50% of 13,500 equals 6,750).

If more than two partied characters, the xp only goes down:
if 3 chars, each would receive 4,500 (50/150 equals 33.3%, thus 33.3% of 13,500)
if 4 chars, each would receive 3,375 (50/200 equals 25%, thus 25% of 13,500)
if 8 chars, each would receive ~1,687 (50/400 equals 12.5%, thus 12.5% of 13,500).

Now surely, surely I am wrong. But if I'm wrong, Arreat Summit is, too.

I searched for threads on experience, but none of them addressed this question. Most offered one link back to the Arreat Summit page and one link to a page on the Strategy Compendium which, when followed, yielded only a white screen with the small words "You are banned." (wtf?).

Somebody please set me straight with some real numbers. Thanks in advance for any enlightenment.

Cloud_Walker
31-08-2004, 07:50
You know, I really don't know, but that first sentence in that quote from Arreat Summit may mean +35% per player. Try the math with +35% for 2 players, +70% for 3 players, +105% for 4 players, etc.

But once again, I really have no clue.

Rekk_Dalton
31-08-2004, 08:05
try going from 42 to 45 in one nm baal run in a solo game and you'll never believe as again

yhenon9
31-08-2004, 12:16
Another factor to take into account is that in most cases 8 player parties kill much faster than playing solo. For example, immunes can be a problem when playing solo but in a party someone will be able to kill them.

crusader
31-08-2004, 12:32
I guess you missed the following on arreat summit (just a few lines below the Experience in Partys):
Quote:
Monster Experience In Multiplayer Games
Monsters' experience value and Hit Points will change with the number of players in the game. When more people join a game, the monsters become harder, and as they leave the game, the monsters become easier. For the ultimate challenge, fight solo against monsters on Hell difficulty in an 8-player game. In multiplayer, when a monster is created, its Hit Points are multiplied by the number of players in the game: (Life = Hit Points * Number of Players). The monster's base experience value is determined by the following formula:

Experience = X * (n + 1) / 2

X = base experience
n = # of players in the game

So in an eigth player game the monster experience is x 4,5

And I also think the 35 % increase is per player.

The forula would be

Experience = X * (n+1)/2 * (1 + 0,35 * (n-1))/n

In an eigth player game you will get about twice the experience, if all other characters are in the same party, area and have the same level

ivasar
31-08-2004, 13:10
... and that's why best experience is get when killing alone (unpartied) in a 8 player game; this is what ladder rushers do, find some supporters to clear throne or chaos sanctuary (sorc staticing, baba stunning, necro cursing...), but the char intended to gain most experience making all the kills. This grants the player bonus and prevents sharing xp. And trust me, this works wonderful, as on ETFonTop group we tested all the posibilities and this was best way :) The only problem is that you need a char able to kill all type of monsters... ;)

Ghist
31-08-2004, 17:48
... and that's why best experience is get when killing alone (unpartied) in a 8 player game; this is what ladder rushers do, find some supporters to clear throne or chaos sanctuary (sorc staticing, baba stunning, necro cursing...), but the char intended to gain most experience making all the kills. This grants the player bonus and prevents sharing xp. And trust me, this works wonderful, as on ETFonTop group we tested all the posibilities and this was best way :) The only problem is that you need a char able to kill all type of monsters... ;)

...Which kinda leaves hammerdin as only option as one also needs to kill fast. Before the end of the first ladder there was even better way to get exp, which would have yielded about 3 times as much as the method you mentioned, but there was a serverside change in how experience was calculated when new ladder started. Effectively the change was about the order how those experience mods were applied. This change was never published by Blizzard.

wathombe
31-08-2004, 21:08
I guess you missed the following on arreat summit (just a few lines below the Experience in Partys

Yes, I did miss that, thank you (about a page below, actually). It would seem to me that this should have been included in the Experience in a Party section, but I suppose that information is distinct in that it treats Experience in Multiplayer Games as separate from Experience in a Party. Very annoying to me that they stick this formula below all the random stupid questions ("Will my merc steal experience from me?"). They could use a ****ing copy editor.