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Deaths Jaws
28-08-2004, 07:06
ok first off i wuld like to appologise if this has already been covered..ive looked and not found an answer to this so here it is:

ok the raise skelly/skelly mastery both have (iirc) +**% damage on-top of the normal damage increase (at the lower levels) of only 2-5 damage points.

now i am wondering if i use this example (borrowed fromt he trangs vs unique items thread)


Damage: 421-424
Damage: +217 percent
Attack: 1040
Defense: 1040
Life: 626
Life: 775 (N)
Life: 973 (H)
13 skeletons total
Mana Cost: 39



now does the bold part (the damage that the damage percent) stack. what i mean is does the actual damage go up to 913-920 damage 421-424 multiplied by the +217 percent damage field) or is it already modified in the listed damage?

i am just wondering as ive been trying to figure it out for a little while and really cant figure it out.

thanks in advance and sorry if this has allready been done to death (pardont the pun :) )

thanks all

Jaws....

Mad Mantis
28-08-2004, 14:39
what i mean is does the actual damage go up to 913-920 damage 421-424 multiplied by the +217 percent damage field) or is it already modified in the listed damage?

It is already modified in the listed damage.

If you want to predict the effect of adding for instance a level 12 Might aura you will need to do some Math.
If we use the example provided by you the damage of the Skellies without the %ED is 421/3.17 to 424/3.17 is a damage of 132.8 to 133.8.
Next we add the 150% ED from Might with the 217%ED from the SM and we get an ED of 367%.
If we apply that to our recently calculated damage we will get a total damage of 620 to 625.

Deaths Jaws
28-08-2004, 20:13
ok thanks alot for that....and that will be further modified by up to 100% again if i hit the monster with amp damage and they have no dr. am i right there? and by 50% with decrep?

im just wondering because i want to make a skelly mancer and understand the main skills properly

thanks again

Jaws...

Mad Mantis
28-08-2004, 20:15
ok thanks alot for that....and that will be further modified by up to 100% again if i hit the monster with amp damage and they have no dr. am i right there? and by 50% with decrep?

That is correct. If we take another look at the example and we use Amp than the total %ED will not be 367% but 467%.

JoJeck
28-08-2004, 20:26
ok thanks alot for that....and that will be further modified by up to 100% again if i hit the monster with amp damage and they have no dr. am i right there? and by 50% with decrep?

im just wondering because i want to make a skelly mancer and understand the main skills properly

thanks again

Jaws...
Errr no. The 100% from AD is applied to the physical resistance of the target, so if that is zero (as it usually is in Normal) the skellies will be doing double damage.

So effectively it would double the %ED bonusses.



That is correct. If we take another look at the example and we use Amp than the total %ED will not be 367% but 467%.
:scratch: Don't think this is what you mean. %ED will effectively be doubled by AD and 367% becomes 734% :surprise:

Mad Mantis
28-08-2004, 20:30
:scratch: Don't think this is what you mean. %ED will effectively be doubled by AD and 367% becomes 734% :surprise:

Damn, you are right. I get so accustomed of saying that Amp doubles your damage that I viewed it as yet another source of %ED.
But you were correct. Both Amp and Decrep affect the enemy and as such amplify your own %ED.

qazxswcde
28-08-2004, 21:54
what about might always assumed that was only relivent in the amount of damage the skele mastery gives

parawizard
28-08-2004, 23:10
I Find the big thing about skellymancers in p8 is that Monster health regenoration is huge, and sometimes enough that it more then cancels skeleton damage. A way to cancel the health regenoration of p8 monsters especially with wsk minions is to use maxed poison nova. lvl 30 p nova is 800-900 damage ish depending on what items you use. I use full trangs set and my SM is 38 and my RS is 36 I only have one summon skiller charm. My skeletons do over 500 damage. If at this point you are thinking "this guy is crazy he knows nothing Pnova is no good unsynergized!" Then dont listen but I can tell you that Lister (baal minion) and his minions are next to impossible on p8 without Pnova because of their regen and stun. haha This might sound a little bit off topic but meh. just something else to think about before you start your necromancer.

My build is from a few revisions of my old necros. Im not sure if I copied a build or a guide. I dont think so I looked at quite a few guides and I took some good points from there and some good points from other ones

Mad Mantis
28-08-2004, 23:30
what about might always assumed that was only relivent in the amount of damage the skele mastery gives

As I said a few posts up, the %ED granted by Might is added to the %ED granted by SM and then that total %ED is applied to the base damage of the Skellies.

Lunatic
28-08-2004, 23:47
Well the life regen in hell is quite high yes , but it all depends on your equipment if you have problems with this. getting a merc with some prevent monster heal can help out already. Then there's ofcourse high dmg skeletons (lots of +skills) , getting more then 1 dmg aura on your skeletons (might , fanat , conc , thorns). And ofcourse using amp/decrep.

If you have an enigma it really helps aswell , because you can focus the dmg on a single monster , instead of spreading the dmg over more monsters , which in turn means monsters have an easier time to regenerate their life.

Frag-ile
29-08-2004, 13:40
Now this would be slightly off topic, but I got a question regarding skellies and damage myself. Thought I'd put it here intead of starting a whole new thread.
From what I can tell it seems your skeleton damage gets reduced with your levels. I was lvl 50 before I noticed it at all, but this is how it seems atleast:
lvl 51 RS lvl 20+6from skills
SM lvl 19+6 from skills gave me:

Damage 230-233
Damage: +161%
Attack 770
Defence 770
Life 575
Now I leveled up to 52, not setting the new skill point into SM yet and the skill looks like this:
Damage 216-219
Damage 161%
Everything but the damage is the same.
Putting the final point into SM at lvl52 gives me:
Damage 235-238
Damage +161
Attack/def 785
Life 583

So anyone knows anything about this, why is my skeleton damage lessening with clvl? Should it, never noticed this before.. what's up with this?

and I'm sorry if its been brought up before, couldn't find it anywhere.

Mad Mantis
29-08-2004, 13:53
So anyone knows anything about this, why is my skeleton damage lessening with clvl? Should it, never noticed this before.. what's up with this?

Welcome Newcomer to The Darkness. Grab a brew :drink: and feel free to raise some corpses.

The second damage you listed would be correct for level 20 RS + level 19 SM and +6 skills. I haven't found a skill distribution that lets you have 230-233 damage, so I guess that there was a glitch in the LCS which has sine been corrected.

Frag-ile
29-08-2004, 14:02
Thanks or your quick reply, but I noticed 'something' happening at my 49-50 lvlup already and didn't pay any attention to it untill the 50-52 sequence, I'll see what happens now when I go to 53 and 54 since I can't put any more points into either skill.
But right now the lvl26 SM and RS gives me 235-238 would this be a glitched number aswell? would it sink to some.. 221-224? (removing 14points as it did last time)
Anyway, am I the only one having had this happen? or is this glitch something well known?

Mad Mantis
29-08-2004, 14:08
But right now the lvl26 SM and RS gives me 235-238 would this be a glitched number aswell? would it sink to some.. 221-224? (removing 14points as it did last time)

The correct damage for level 20/20 with +6 skills would be 221-224.

But if we take a look at level 21 RS + level 20 SM and +6 skills, then we see that the damage should be 235-238. So what I suggest is that you inspect your gear to see if you have an extra +1 to RS on your equipment.

Frag-ile
29-08-2004, 14:40
hmn, no I have +6 to the summontree. +4 to all +2 to summons.
anyway, went out and got me 2 more lvls now, and this is still rather weird.
I leveled to 53, the reported skeleton damage went to 221-224 as it 'should' be for 20/20 +6 This time I put my skillpoint into CE and guess what, the Skellies damage went up to 235-238 again. Same thing happened at lvl 54, went down to 224 untill I put my skill point out, then back to 235

Though this doesn't seem to be continiously reducing the damage its not something I'll have to worry about.. it just looks weird.
No specific + skills to RS at all.
So, you think my skellies actually DO these 235 points or is it just a visual glitch?

Anyway thanks for all the help.

Mad Mantis
29-08-2004, 14:43
So, you think my skellies actually DO these 235 points or is it just a visual glitch?

It is probably just a visual glitch. A weird glitch, but still a glitch.

Lomar4976
29-08-2004, 15:23
Just to add a little something to this thread:

I noticed this quote from the skelemancer (fishymancer) guide in the stickys at the top:

"Note: If you have spare skill points, the damage your skellies deal is displayed as lower than it should be. I do no know if the bug is in the display only and your minions to the right damage in game or if they actually deal less damage. At any rate, the difference is not large but it deserves mentioning."

That may explain your damage difference.