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View Full Version : What to do with my spare Skelliemancer skill points?


Jbor
21-08-2004, 22:56
I have maxed RS, SM and CE, and don't see the need to raise any curses. I plan to wear Trang Oul. Lvl 77, and I don't really fancy any more mages or revives than my +skills give me.

1. Should I add some poison to negate regeneration? And if so should I go poison dagger or nova? The short duration on Nova is a let down, but I won't have to get close to the monsters.

2. Or should I add a little to Gumpy. I have 1 point in him right now, but he seems to be doing fine (Act2 Hell).

Or has anyone got better ideas?

Thanks :-)

EuroJamie
21-08-2004, 23:19
I find that by the time you get to A3 and A5 in Hell, at least 5 hard points in Dim Vision can be invaluable against gloams etc. Just a thought...

I presume you already have at least 1 hard point in Summon Resist for your minions. Another idea might be to get some Bone Armour. If you go for this though, 1 point is plenty, as the synergy bonus given by Bone Wall is gives more benefit than Bone Armour itself.

You could put something into PNova, but given that it wont do much damage unsynergised and the duration doesn't increase at higher levels, more than 1 point is probably not worth it.

PDagger is what I plan on. With this maxed out I can exploit the bug to get an AR boost, meaning that I can go melee (or possibly bow) when I get bored.

Jbor
21-08-2004, 23:38
If I understand the bug right I will get massive amounts of synergy to the bone armour if I get an item with + to bone wall (and don't have any points in it)? That might be a good idea :)

I assume poison damage does not matter, that they will nor regenerate at all as long as they a poisoned, right? Since I won't be able to max anything else the damage itself from a poison skill probably won't cut it, in which case I'll be better off with more points in golem, resists, auras etc.

Kyo
21-08-2004, 23:58
If your rich enough and your really stuck putting your points somewhere, there always beefing up GM and going for IG and making him out good metal items.

Mad Mantis
22-08-2004, 00:26
I assume poison damage does not matter, that they will nor regenerate at all as long as they a poisoned, right?

That is not really clear ATM. PMages seem to stop regen but not much is known on Nova. I have heard tales of monsters just regenerating even when poisoned with a low level PNova.

Kyo
22-08-2004, 00:41
It could be with the duration of the poison taking affect that stops regen from taking place, Therefore making pnova a lot less affective due to shorter duration despite the damage difference.

Mad Mantis
22-08-2004, 00:59
It could be with the duration of the poison taking affect that stops regen from taking place, Therefore making pnova a lot less affective due to shorter duration despite the damage difference.

Didn't even think about the short duration. But that is another point against it.
I just don't know how poison works in 1.10. Is it still a form of negative regeneration, or is it something different entirely?

INyCxT
22-08-2004, 01:05
my summoner is PvP, so i decided to add max Bone spirit and synergize it as much as possible.

sure this does not too much dmg, but utlizing marrowbug, i get roughly 1600 dmg. good enough for when my summons are stunlocking the opponent and im blasting them into hit recovery animation.

Kyo
22-08-2004, 01:08
I am purley guessing here as i am no means a guru when it comes to the games mechanics (the exact opposite irl) but i think the mob can only regen or take damage and not account for both at the same time. Therefore it not so much the damage poison but the duratioin poison keeps it from regen. I think :scratch:

Mad Mantis
22-08-2004, 01:44
I am purley guessing here as i am no means a guru when it comes to the games mechanics (the exact opposite irl) but i think the mob can only regen or take damage and not account for both at the same time. Therefore it not so much the damage poison but the duratioin poison keeps it from regen. I think :scratch:

Well after looking at the Statistics Forum, it turns out that OW and poison damage do not stack. The higher one will cancel out the lower one. Now I know that OW is negative regen rate, that would mean that poison damage is also negative regeneration rate.

EuroJamie
22-08-2004, 01:50
If I understand the bug right I will get massive amounts of synergy to the bone armour if I get an item with + to bone wall (and don't have any points in it)? That might be a good idea :)

I think you may be confusing 2 known bugs:

Poison Dagger Bug (the one I was talking about):
If you equip a dagger and then assign the Poison Dagger skill to a mouse button, then swap the dagger for a different weapon, you will still receive the AR bonus that your Poison Dagger skill grants you, and it won't cost you any mana (you do not receive the Poison bonus). This bug has been confirmed to work with melee weapons, and may also work with ranged weapons (I'm currently supposed to be testing this).

Marrowalk Bug:
If you equip your necro with Marrowalk boots, the level 33 charges of Bone Prison that are on these boots act as a synergy to Teeth, Bone Spear, Bone Spirit, Bone Armour and Bone Wall. This will only work if you have not placed any hard points in Bone Prison.

The Marrowalk bug is an example of a general bug, whereby all items that carry charges act as a synergy to all other skills that the charged skill would normally synergise (assuming there are no hard points in the charged skill). Marrowalks are particularly (in)famous for this bug due to the high level of the charges, and therefore the strength of the synergy bonus.

In the case of items that carry +skills, the +skills on these items do not synergise the syngergy skills, ie if you got a totem with +3 to Bone Wall, it would not benefit your Bone Armour in any way.

However, you could certainly put a point in Bone Armour and equip Marrowalks to gain the synergy bonus of the lvl 33 Bone Prison charges. I have done this on previous Necros and it worked very nicely :)

Kyo
22-08-2004, 03:59
Well after looking at the Statistics Forum, it turns out that OW and poison damage do not stack. The higher one will cancel out the lower one. Now I know that OW is negative regen rate, that would mean that poison damage is also negative regeneration rate.

ah nice one for clarifying that :thumbsup:

JoJeck
22-08-2004, 04:49
Well after looking at the Statistics Forum, it turns out that OW and poison damage do not stack. The higher one will cancel out the lower one. Now I know that OW is negative regen rate, that would mean that poison damage is also negative regeneration rate.
:scratch: Hmmm, where is the thread in the statistics forum that says that plz? I get the impression that that way poison, open wounds and regeneration work together in 1.10 is not well understood by anyone, and I have never seen a clear explanation anywhere, including places like Lurcher Lounge where the gurus hang out.

Mad Mantis
22-08-2004, 13:19
This is one post (http://www.rpgforums.net/showpost.php?p=1917561&postcount=4). The others were made by RTB, but I saw that you already asked him about it. He doesn’t seem to sure about it.



EDIT: This is infuriating. I can’t seem to find any data anywhere that conclusively proves that poison damage negates monster regen. All the info is just stated without any backup from either a test or game files.