View Full Version : Strafe Bug
SilentBob420BMFJ
18-08-2004, 02:02
I dont know if any of you have experienced this possible bug but heres what happens. I will be using strafe dropping enemys with 1-2 hits and i use buriza so they turn blue thus i know i hit them. Sometimes out of nowhere i am still doing strafe but i stop hitting enemies, i mean i can shoot over 100 arrows and not hit even 1 guy with 86% chance to hit, im positive of this. Its not like this happened just once or something i have experimented and several times i have strafed for 30-40 seconds at a time and not hit 1 person.. the way to fix it is to stop strafing, move around and try strafing again (sometimes u just have to wait) but this can get annoying because in a pack of monsters leech is critical in hell and ill be strafing and killing/leeching and doing fine then all of a sudden the enemys stop turning blue (aka i stop hitting them).. thats when i know the "bug" kicked in and then i die.. tell me what u think.. (btw i am aware of the previous strafe bug that was fixed, this is a different 1)
You shure this isn't just lag?
You shure this isn't just lag?
think its more a bug then lagg cause me and 2 other friends are having the some thing but most of the time i move a bit and i can hit them again so doesnt really bug me that much :)
Myrakh-2
18-08-2004, 13:23
On the last ladder I tried a Strafer, but didn't get to play her for long (because of the ladder crush, and I wasn't too impressed by her anyway --- M'avina doesn't seem to be a very good choice for that). I did, however, notice effects that remind me of your description, although at the time I thought it was more a general problem of hitting things while standing on stairs or other narrow places --- when I moved into a more open area things worked fine.
This may, of course, be just because I moved, rather than being related to where I was standing before/after :-) As I said, I didn't play her very long or very intense, so I don't really have enough data to assume anything.
SilentBob420BMFJ
18-08-2004, 21:49
its not lag dude i have dsl and a new computer, i never experience more than like 1 minute of lag a WEEK.. like i said i tested this many times, and its bs because im positive blizzard will do nothing about it because 1. its not high priority and 2. strafe still works just not all the time 3. blizzard is done with diablo 2 as of like 1 yr ago.. no more patches i mean...
SilentBob420BMFJ
18-08-2004, 21:53
what do u mean it doesnt bother u? have u ever played in hell where if u miss more than like 20 arrows in a row your dead?.. yes your right in normal and nm just move/wait until it works again but in hell that doesnt work.. also i forgot to mention something about this bug.. its directly related to your chance to hit.. meaning the bug will not kick in as much if u have 90% chance to hit but if u have like 70% chance to hit the bug activates more so because of this bug ar is like 5x more important
I too have experienced the same thing. What I suspect...
When 1 monster is within meele range & you strafe, it seems that suddenly none of the arrows will hit him or anything else for that matter. If I move back a little & try again, they start to hit again. I have had a similar experience not only when within meele range though this is most common. Could this be due to some type of dodge/avoid/evade frame recovery delay? I think this may be the case though I am truely not sure. The only thing I am sure about is that it happens when I am standing still for too long. Here is how I changed my tactics & no longer experience this "bug".
I used to just stand still & repeatedly right click when a large group was on screen. Between Knockback & leech, I almost never died although my life bulb would bounce like a yoyo. Ranged fireballs, arrows & stuff would hit me but unless there were like 10 ranged attackers all hitting me at the same time, I could handle it. I would even try to tank listers minions solo & most times I came out on top even in 4 person baal runs with 3 leechers.
The rappid clicking was obviously not necessary as even a WF with 9/2 takes just over 1 second to complete a 10 arrow strafe cycle (1.5 to 2 seconds for a buriza to do the same). What I realized is that I could fire a strafe, move the cursor about 1 inch sideways and left click to walk. This is done before the strafe cycle is complete. Then while walking, I am name-locking my next target for the next cycle. This method of fire / move / fire / move works incredibly well. Ranged attackers never really get a good bead on you & even if they do, you are moving out of the way after only a few missles have hit & the rest are still on the way to your old location. Now they need to re-target you & you've already started your next volley from your new position. Usually I am moving just as the ranged fire is about to hit me & only 1 or 2 will hit me at all. In addition, you never get into that unbreakable miss routine that you are describing.
I tend to move diagonally between cycles, but never directly away from or towards enemies (except lister & co, directly backwards). Keep 'em at a distance & change directions. I think this will solve your problem.
By the way, 30 to 40 seconds is far beyond any amount of time that I have experienced in this situation (usually a few seconds before I would realize that I had to move). Not to say that has not happened but, when it did, my mana bulb was not moving nor were the monsters, a sure sign of lag.
SilentBob420BMFJ
18-08-2004, 23:24
i was exagerating with the 30-40 seconds but what i was trying to say is that this isnt just some fluke, when i was TESTING the bug, what i did was, when i was holding down the right click button (strafing) and i stopped hitting the mosnters i continued to hold down the strafe button in order to prove that there is a bug and i have gotten up to 20-30 seconds before i start hitting stuff again. meaning that continuing to strafe and just wait for the bug to stop is not a good idea because it will last quite a long time, moving around works better than waiting.. but ya there definetly is somethign wrong with strafe.. i have been called a noob/idiot because ppl say there is no bug and im an idiot but i knew i wasnt wrong when i went 25 seconds doing strafe non stop at a group of monsters and not landing 1 hit.. in 25 seconds u can shoot far over 100 arrows if there are like 10 monsters and your using strafe
what do u mean it doesnt bother u? have u ever played in hell where if u miss more than like 20 arrows in a row your dead?.. yes your right in normal and nm just move/wait until it works again but in hell that doesnt work.. also i forgot to mention something about this bug.. its directly related to your chance to hit.. meaning the bug will not kick in as much if u have 90% chance to hit but if u have like 70% chance to hit the bug activates more so because of this bug ar is like 5x more important
it doesnt bother me cause i got a valk who keep them ate distant and afcourse decoy and yes i play on hell
Omikron8
19-08-2004, 01:00
I have two ideas which may be an answer to your bug dilemna
1) A monster may be triggering your dodge/avoid animation which take 8 frames to finish and interrupt strafe constantly if you are being frequently targetted by something like quill rat/archer packs. You will continue firing the rest of your strafe volley after the interruption but will guarantee to miss the rest, much like the 1.10 fend bug or the 1.10 beta zeal bug.
2) I am pretty sure this wasn't fixed because it happened with my javelin/spear hybrid in 1.10. If you are attacking with different weapons using the weapon swap (w button) often you can sometimes get a bug where you can fire/attack but you will NEVER hit anything and you cannot pick up potions/items from the ground either or use a town portal scroll. The only solution to this is to quit the current game.
SilentBob420BMFJ
20-08-2004, 22:57
I have two ideas which may be an answer to your bug dilemna
1) A monster may be triggering your dodge/avoid animation which take 8 frames to finish and interrupt strafe constantly if you are being frequently targetted by something like quill rat/archer packs. You will continue firing the rest of your strafe volley after the interruption but will guarantee to miss the rest, much like the 1.10 fend bug or the 1.10 beta zeal bug.
2) I am pretty sure this wasn't fixed because it happened with my javelin/spear hybrid in 1.10. If you are attacking with different weapons using the weapon swap (w button) often you can sometimes get a bug where you can fire/attack but you will NEVER hit anything and you cannot pick up potions/items from the ground either or use a town portal scroll. The only solution to this is to quit the current game.
can you xplain in more detail on how D/A/E affects strafe? if your attacking and a quill rat is shooting darts at you, you shud avoid the attack while still attacking and it shudnt have any affect on your strafe because it says d/a words while attacking.. so lets say you had 100% dodge and avoid, are you saying that if u were being attacked that you *** never hit anything? there is no animation for d/a if you are attacking.. plz explain in more detail.. any1 can respond to this not just this dude :spy:
YeaaaReaper
20-08-2004, 23:33
Still sounds like lag to me.
SilentBob420BMFJ
20-08-2004, 23:59
Still sounds like lag to me.
are you joking? dude its not lag, besides if i was strafing and it started lagging i *** still strafe and hit stuff but it *** just show up on the screen late.. when this bug kicks in i can strafe for like 10-20 seconds and no hit 1 thing.. but if i was strafing b4 it lagged and then it lagged and i still held the right click down even lagged i *** hit all those monsters still its NOT lag.. are you like 14?
YeaaaReaper
21-08-2004, 01:56
Take a look at your mana bulb, if it doesn't move it's prolly a desync.
1.) with my windy strafer, if a quill rat shot at me and I dodged, it would break my strafe and I would have to click again.
2.) Last ladder when I was encountered really close by characters, my strafe would shoot right through them without hitting anything. I would just walk backwards and strafe again. Get tons of Frw and you never have a problem moving and shooting. I had a little over 90% and i was a fast mutha.
Moral: Move backwards.
Next! *best manly german woman sounding voice*
Omikron8
21-08-2004, 08:16
The bottom line is that it is WAY more important to stay mobile and avoid ranged/melee contact with strafe than with multishot. Passives interrupt strafe way too often to fire consistently when taking heavy damage.
kookaroo113
29-08-2004, 00:59
thats kinda like wut happens to me all the time ill use whirlwind with my barb or assassin and ill finishe the ww and start walkin but theres still the ww goin i dont think its a bug just lagg :flip:
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