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View Full Version : Suggestion: Runewords for sub-classes


mrp935
14-08-2004, 13:03
Here are some fun ideas I had for runewords.
not sure what runes they'd use, but hey, this is just for fun anyway.
Maybe a bit overpowered, but I can dream, right?


"Ranger" or "Archer"
Works in: missile weapons

Possible mods:
hit causes monster to flee
freezes target
knockback
fires explosive arrows
fires magic arrows
Holy Freeze/Fire/Shock when equipped
Blessed Aim aura when equipped
pierce
attack rating, etc.

Possible +oSkills:
Enchant
Venom
Cloak of Shadows
Inner Sight
Dim Vision
Heart of the Wolverine



"Monk"
Works in: Staves

Possible mods:
crushing blow
deadly strike
open wounds
IAS
FHR
attack rating

Possible +oSkills:
Sacrifice
Zeal
Charge
Whirlwind
Concentrate
Critical Strike
Dodge
Evade
Avoid
any of the various Assassin Martial Arts (?)



"Cleric"
Works in: Paladin-only Shields

Possible Mods:
+Paladin skills
+defensive auras
+Prayer
+Meditation
+Holy Bolt
+conversion
Cleansing/Salvation/Redemption/Sanctuary Aura when equipped

Possible +oSkills:
Oak Sage
Valkyrie
Revive
Summon resist
Mind Blast



Anyone else had similar thoughts?
What do you think of these ideas?

blu3l1ghtn1ng
15-08-2004, 06:36
Why dont we just enter the game with everything dead, and run around and pick up random stuff?

In all seriousness though, those are some overpowered weapons ya got there. A little more balance is needed.

mrp935
15-08-2004, 08:50
I'm not saying they should have ALL of those mods
I'm just saying those would be some I'd like to see on themed runewords

mightymouse
15-08-2004, 13:42
Ever heard of botd, enigma, coh, cta, hoto? Those are seriously overpowered even though they are rare.

blu3l1ghtn1ng
15-08-2004, 18:30
I agree botd, coh, cta and hoto are overpowered, but we don't need more of them. As for mods for runewords, the sky is the limit.

SynthetiCyclone
17-08-2004, 11:14
You seen Hand of Blessed Light? thats like the ultimate cleric weapon. +6 holy bolt.

mrp935
18-08-2004, 17:35
Yes. In fact, I own two of them.

lextalionis
19-08-2004, 19:08
Clerics are pretty underpowered anyway, since Diablo is so fast paced(good thing) there isn't a lot of time for healing. Give them an even bigger boost.

I think what the author of the thread is saying is with some balance grant the proper mods to make possible/better the more weak esoteric builds.

Rangers: They have attack rating problems, maybe they need something to increase their damage, ie Lower Resist going off often so that the Holy Fire/Cold/Lightning work better, grants some pierce and AR. That would help Venom using Assassin Archers as well.

I'm sure we can think of plenty of other weaker builds that could be improved with the right equipment.

mrp935
19-08-2004, 20:15
I think what the author of the thread is saying is with some balance grant the proper mods to make possible/better the more weak esoteric builds.

Right on, lex!
You've got me figured out.

I agree with your thoughts on Rangers.
I think "Blessed aim aura when equipped" would help AR, or else some straight AR bonuses (maybe on character level?)
"%CtC Lower Resist" would be nice, although as an assassin (personally) I'd hate it overwriting my CoS. "+1 to Conviction" would be an alternative, except for the minor detail that it doesn't lower poison resistance... doh!

So. When it comes to archery, basically, you've got:
Fire Sorc
Cold pala
Lit pala
Psn Asn

So maybe added magic damage would be a good idea? This way, the runeword would basically help every class of bow-user (especially the lowly Barbarians, who have no way of adding damage to their bows).

The question then is, would it be so helpful that it would be overpowered?