View Full Version : WWsin verse Hammerdins and Wind Druids
-[$]tea|th-
09-08-2004, 15:04
Ouch... just dueled my brother. He was using our Tweaked hammerdin. I got owned 75% of the time. Hitting him wasnt a problem. Near Max CoS (only way to go, all or nothing) it was after I DFlighted him and began my WW I would hit a hammer. I tried to use WoF + MB, he just charged next to me. I go to WW OUCH HAMMER... those 12k hammers hurt =/
Then I dueld him on his Wind Druid, not as twinked. I won about 90% of these but I am not used to losing... anyways, same problem. DFlight... WW damn tornados. Like I said tho not as much of a problem beacuse I could take several tornado hits.
Anyways I was just thinking about how these have to be some of the hardest guys to kill as a WWsin, because they can jsut stand there casting and you run into their attacks. How do you Vet's out there deal w/ them? Speed? Dice?
I am also a little concerned w/ GOOD Bone necros, I am yet to play any.
FYI: Just finished my WWsin and I love her to death hehe.
Only other time I lost a duel was to a CS zon... when she lads those things can hurt. But that was a Fluke WB does its job well.
Vindictive
09-08-2004, 17:34
Its not just wwsin, hammerdins and bone necros, and wind druids to a lesser extent are hell for almost all melee chars...
Groovehawg
09-08-2004, 18:06
I'm curious...anyone ever try throwing on a giant skull while dueling for the knockback? I put one on my SP sin for s&g's and the effect was quite nice. On a proper line up it was pretty easy getting 5 or more hits on a single target. I can see a benefit in duels especially against casters, assuming they can't cast while in the knockback animation.
Barring that, it's damn near suicide to flight to a hammerdin. Make them come to you and then do quick WWs south to stay outta hammer paths. Use bladefury to annoy 'em as much as possible, too. It's a damn hard matchup, tho.
-[$]tea|th-
09-08-2004, 18:12
I'm curious...anyone ever try throwing on a giant skull while dueling for the knockback? I put one on my SP sin for s&g's and the effect was quite nice. On a proper line up it was pretty easy getting 5 or more hits on a single target. I can see a benefit in duels especially against casters, assuming they can't cast while in the knockback animation.
Barring that, it's damn near suicide to flight to a hammerdin. Make them come to you and then do quick WWs south to stay outta hammer paths. Use bladefury to annoy 'em as much as possible, too. It's a damn hard matchup, tho.
Knock back woudlnt be considered BM? Well maybe not on a melee char... especailyl a WWsin. I didnt know Knockback worked w/ WW. Anyways, back to using teh Giant Skull. I thought about using it because it offered nice +str and mroe CB!! However I decided the CoA because... well I dont want to discuss my build. Hehe, I am very proud of it and dont want it fabricated.
CoA/Giant SKull
-2 Sockets
-Good Defense
CoA
-30% FHR
-All Res
-PRD
GS
-CB
-+Str
Speederländer
09-08-2004, 18:29
tea|th-']Knock back woudlnt be considered BM?
Against one-hit-kill hammer pallys? No. With so many totally overpowered builds floating around these days, things like knockback, slow, and the like are small change.
Kodachi_ysaane
10-08-2004, 00:25
If I find myself fighting a defensive hammerdin, I just wof + MB them until they go offensive... nothing like 20 300 dmg MB's to make the pala change his mind.
300 dmg mindblasts actually don't hurt that much = P but Kodachi is right.
If you're going to play offensively you're going to get killed, on the spot.
I think you use the same build I do, as I also don't want my build reproduced, I won't talk about it, but what I try to do is rely on my traps and mindblast to get him into at least a semi lock and piss him off. I usually wait for him to tele, then I WW south a bit , run and then let him deal with open wounds.
Especially with builds of this nature, patience is key.
Kodachi_ysaane
10-08-2004, 01:23
Silver, you forget most hammerdins have 18 DR. MB is reduced by DR, so a 300 dmg MB via pvp is like 75 dmg, which would be about 60~ or so pvp damage after each MB. It's enough to make them go offensive.
Open wounds and Venom give you the damage, not actual damage, so although DR plays a role, IMO not too significant comparitively.
I have a lvl 23 MB, the skill tree screen says 120-130 dmg... perhaps I am missing something?
Kodachi_ysaane
10-08-2004, 03:06
level 33 mb is 210, maxed mb with average ww sin gear is level 39-45 depending on claws. 300 may have been an over-exageration, but the point remains the same.
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