PDA

View Full Version : Weird Dual Mastery Idea


Ash Housewares
09-08-2004, 09:32
I'm wondering if anyone has ever done something like this, I've been thinking about it for awhile

a barb that has mastery in spears and throwing and uses a melee attack with a javelin that he can also throw

according to arreat all javelins are range 3 but cannot hit top whirlwind speed

there are several possibilities for this:
jav/shield conc/thrower
jav/shield whirl/thrower
jav/jav whirl/double throw
jav/jav frenzy/double throw

etc.

I'm thinking pvm and pvp, so has anyone ever tried a javelin using melee spear barb that can also throw?

skill wise I'm pondering

20 battle orders
20 spear mastery
20 throw mastery
20 attack skill of choice

which still leaves some points that can go to synergies etc.

any thoughts? will this work? is there something obvious I have overlooked?

snufft
09-08-2004, 10:57
read jebs guid in the strategy compendium, was designed for 1.09, but i'm sure some of still works. and javs can hit -35 with a speed suffix.

Ash Housewares
09-08-2004, 11:00
ah, thank you, and I wasn't sure about the speed, I wanted to think around a unique as there is a much better chance of getting one of those than hunting for a magic/rare, plus I didn't know which suffixes a jav can get, but this guide should be a good starting point

oh yea, this reminds me of the basic throw questions

throw damage takes dex into account right?
and what are throw bps? same as regular attack?

Serdash
09-08-2004, 11:03
IIRC the mastery only applies to certain times. Like throwing mastery will only come into play when you throw. And spear mastery only into play when you attack in melee. They don't work at the same time.

But if this isn't what you were talking about, and you were thinking just both masteries so he can do both whenever... it sounds odd. Maybe for PvM but I couldn't see it being a good PvP build.

Ash Housewares
09-08-2004, 11:05
yes, they aren't intended to stack, just be interchangable to allow for melee and throwing

Asheron
09-08-2004, 12:53
If I were you I'd just make a hybrid barb with sword/axe mastery and throw mastery.

For close range you whipe out your sword or axe and on switch you'd have 2 javs to throw. O.o


I don't think that whirling with your throwing javs would be a good idea,really, I tried that build in 09 with a cruel hyperion of quickness and he was uber weak against other barbs and other chars in general. -_-

If you want to use spear mastery however,you could go shieldless and use a pike/spear on one switch and javs on the others,which I wouldn't recommend though.

Grandar King of Trolls
09-08-2004, 17:55
Yeah, if they aren't going to stack when you throw, I don't see really what benefit you will get over a more common (axe, sword, mace) mastery and then throw mastery for a weapon swap.

Now, I have been thinking about the synergies between double swing, double throw, and frenzy....

NightGriffin
09-08-2004, 18:13
Well it would be boring enough to play the whole game using weapon switch instead of using it only for specific things like usually.

Are javellin really from the spear class?
But more importantly what javelin? A strong melee one? A strong ranged one? One of each for a frenzy/double throw?

Maybe it is covered on the guide...

But Ash, I like the idea...

TheKbob
09-08-2004, 20:22
I can't believe for one I would be saying this, but Ash has intrigued me with one of his (numerous) posts (not trying to be mean :scared: ).

Ok, here is my idea:

For one, no javas. Only javs I would have on this barb are War Cry javelins (style :drool: ), other then that, go with unique throwings items.

My thoughts are either Dual wield Lacerators or Lacerator + War Shrike, not quite sure on BPs though.

On switch, you either have:

a) Big Nasty 2H weapon
b) Big nasty 1H weap + SS

I'm more partial to b, because I got some Gfs laying around, and I dont feel like ganking a BotD off my druid.

But to play this barb, you gotta have a cool weapon, so my thoughts are maybe Tomb Reaver (shael(s) ? for bp) or gf or a botd whatever you can scrape up.

The skills, I feel, would look like:

Max Throw Mast
Max XXXXX Mast
Max WW
Max BO
1 pnt to Double throw

Thats 93 Skill points or lvl81. Rest skills to either shout, Double Swing or Double throw, depending on need for AR.

Finally, comes the gearing... which I feel is the hardest.

Now Dual Lacerators would be my choice for lots of amp action. With the ampage, you prob dont want to use Draculs, so other gloves would come in handy, mainly some blood gloves w/ 20% IAS. So here are my thoughts:

Arreats (15%ias jewel)
Duress
Nos Coil
Goreriders
20%ias Blood Gloves
GoreRiders
2x Ravens
Highlords

2x Lacerators // XXXX weap + SS (I think a shield would be good, dunno)

With this, you hit 65% ias or 5FPA Double Throw. You have 48% OW, 45% ~ DS, 35%~ CB. You would be running the axes fast so an entire crowd got amped, then run in and WW them off.

Only prob I can see is low AR. You could sacrifice one raven and highlords for Angelics, gain life, but lose Dex, 20% ias (5.5FPA, prob rounded to 6), light res, and DS.

I am intrigued with this build. I think I wanna make a barb like this. Anyone wanna make corrections and or ideas? Ash, what do you think?

~Kbob

memememe173
09-08-2004, 23:12
Lacerator no go for CH...though I do like the axe throw/axe WW idea (maybe use Gimmer's...)

TheKbob
09-08-2004, 23:49
I never intended this for pvp, but I guess u can pick up a set of gimmers for that case if its in CH.

PvP is stressful, killing monsters with fun and unique builds isn't (unless they are the ones in Ash's `tar :cheesy: )

All I need now is Duress, another Lacerator and Gore riders and away I go! I will prob load up on Steel grandcharms so I got plenty of AR. My plan is axes for amping the group and then storming in with GF unsheathed and mauling them. Wash, rinse, repeat. Should be different.

Barb, stop casting amp, its overriding my Tap!

Best of all... Won't fear oblivion knights. I forgot to mention one pnt in zerk for Phys immunes.

~Kbob

Grandar King of Trolls
09-08-2004, 23:54
This is kind of what I was trying to say in my post earlier, kbob. I think the ww idea is a good one, especially since it doesn't take any synergies to be good. I think you are on to something. Please let us know how it works out.

EDIT: GF is gonna have a hard time with ww bp's though. That could be troublesome for you.

squigipapa
10-08-2004, 00:28
All I need now is Duress, another Lacerator and Gore riders and away I go! I will prob load up on Steel grandcharms so I got plenty of AR. My plan is axes for amping the group and then storming in with GF unsheathed and mauling them. Wash, rinse, repeat. Should be different.
~Kbob

Hey man,

The build looks like a blast.. if you're east, non-ladder, I can hook you up with a duress, it's a balrog skin though so the str might be a little high. But at the very least I could hook you up with a nice armor to make it in.. if you do want it .. consider it a little donation towards an interesting build :)

/msg *tboulay2

Perfect_11.
10-08-2004, 01:03
there is only 1 problem i have encountered with this build (been using it for a while now), and that is that lacerators make monsters flee and it overrides the amp. But yes lacerators+gf works beatifully. I use it in Pvp and I beat a botd barb on ladder (he had no enigma and i ran faster)

Ash Housewares
10-08-2004, 09:20
Yeah, if they aren't going to stack when you throw, I don't see really what benefit you will get over a more common (axe, sword, mace) mastery and then throw mastery for a weapon swap.

Now, I have been thinking about the synergies between double swing, double throw, and frenzy....

it's not sposed to be the best, it's sposed to be fun

AdunaCCDanimoth
10-08-2004, 14:57
Of course, you can go Axe/Throwing and use a Zerker Axe in one hand and a throwing axe in the other. I had a nice Frenzy Doom Zerker Axe/Gimmershred combo going on in my SP game. The only annoyance I had was I kept trying to toss Doom and not the Gimmer.

TheKbob
10-08-2004, 19:07
It is from my understanding that GF, though slower (not necessarily SLOW), would work for pvm.

My only other choice would be Death Cleaver. Without Shael it hits the last bp, but it does have less dmg but comparativly so with deadly strike added.


So what would be better. GF or Death Cleaver?

~Kbob