rikstaker
07-08-2004, 20:42
All right-here goes……
1.BASIC GAMEPLAY CHANGES
2.COMBAT TECHNIQUES
3.SUPPORT SKILLS
Expect:
1.BASIC GAMEPLAY CHANGES:
3D graphics will allow for intense real time combat, a slightly isometric & zoomed in view would mean a closer look at the action, plus the third installment will really require some gameplay skill (at least on consoles)eheheh. Slightly fewer but stronger monsters.
WRATH BULB: In addition to the life and mana bulbs, players get the wrath bulb, which fills up as characters take damage (No it aint a ripoff from final fantasy, though it was inspired from it)
Characters can switch to spending Wrath instead of mana for skills, which will allow them to deal double damage and attack/cast at twice the speed.
Wrath bulbs fill rate under different conditions.
Defend attack: X (base), Block attack, 1.25 X, Take damage: 2X
CHARACTER:
Barbarian,Viking, Warrior, Deserter-(Hence referred to as warrior.)
SKIL TREES-COMBAT, SUPPORT SKILLS, LEADERSHIP
Weapon masteries done away with instead replaced by weapon disciplines which will allow the character to specialize as a 2h weapon wielder, dual wielder or a weapon/shield user.
Support techniques added which will allow the character to customize his weapon & shield. He would be able to adjust damage & speed of the weapon and block rate & chance to block, defense & resists of the shield.
Combat skills branch out into three disciplines.
2. COMBAT TECHNIQUES:
2handed weapon fighting, dualwield, weapon shield. 3 exclusive skills for each build one common skill in WEAPON BOOMERANG.
DUAL WIELD BRANCH:
CRUELTY: (Low level skill)
There are no rules in war & the warrior understands this better, with a burst of rage he lunges forward & plants one of his weapon deep into his enemy's heart immobilizing him, and allowing his other weapon to finish off what is left. The target remains immobilized as long as the weapon is planted & looses life slowly based on the weapons damage & attacker's level.
The warrior sort of automatically lunges forward & plants his weapon in the enemies chest & starts beating on it with his other.
Note: The right weapon can be anything but the left weapon must be a sword, since only it can penetrate deep, axes/maces wont work when held in the left hand)
Normal monsters will be immobilized, special monsters slowed by 50 %, bosses by 25% & players by 15%.
Upon switching to other combat skill the warrior automatically removes the sword. Sword can only be planted against one enemy at a time. After planting the warrior automatically attacks it with his right weapon, if however other enemies in the area start attacking him, the warrior will switch to counter attacking them instead.
Note: Some monsters (uniques) can remove the sword from their punctured comrade.
Gets damage/ar bonus per skill point.
MENACE: (Mid level skill)
A mass killer, with a rapid burst, the warrior lets his madness take control and anything/anyone unfortunate enough to be caught up never lives to tell the tale.
Somewhat frenzyish, the warrior starts of a slice & dice maneuver however not just limited to enemies nearby, he repositions himself with quick feet movement and sort of unleashes quick combos on all enemies within a fixed radius.
Gets number of hits/damage/ar bonus per skill point, the amount of hits on a single character is capped. At 3-5.
PUNISHMENT: (High level skill)
The warrior picks off a weak target & waits, waits for the right moment...to inflict severe damage with rapid lashes with his weapons. Once caught in the fury there is little chance of escape.
Its like rapid combo attacks on a single locked on target, the target is attacked with alternate weapons and gets knocked back every time it is hit, the warrior however manages to maintain distance to continue landing hits.
The number of hits & damage increase with skill point, faster weapons & run/walk speed make it easier for the warrior to maintain distance.
PVP nerf: Other Player's recovery time to the attack is far, far less compared to the monsters.
2 HANDED WEAPON BRANCH:
POWER BLOW: (Low level skill)-Anyone got a better name?
The warrior summons strength and lands a powerful overhead blow which destroys the target's shield and severely damages its armor, thus rendering its defenseless against more powerful blows.
Its like bash almost though no knockback, monster's shield is destroyed with the hit and defense reduced to by x% for the duration of x seconds (based on skill level)
PVP NERF: other player's shield is damaged and blocking reduced by 30-35%.
(Insert name): Mid level skill
The warrior takes advantage of the range of his weapon and trusting his life to it, he lets loose a ferocious swing which floors everyone within range. Very few can actually get back on their feet.
Gets huge damage bonus per skill point, works as a means of escape. Doesn't work in pvp.
BLOOD BATH:
A fierce spinning attack, that cuts a path through the legions of your enemies ( :flip: )
I don't know…I luv ww so much that I cant imagine D3 without it, so if anyone got something similar but better,please post it.
WEAPON SHIELD BRANCH:
?
?
?
Anyone got some good ideas?
WEAPON BOOMERANG:common to all branches.
The warrior foreseeing danger,decides against getting closer instead allows his weapon to fight for him.
Throws weapon which damages x number of hits for x seconds and flies back to the warrior.
Number of hits and duration goes up by skill point. The character cannot switch to alternate weapon and use other combat skill while his weapon is at it, shield users can block attacks while dual wielders and 2 handers should find a nice little hole to hide.
3. SUPPORT SKILLS TREE:
2H WEAPON DISCIPLINE:
Increases damage and ar when using 2 h weps.
DUAL WIELD DISCIPLINE:[/I]
""
[I]WEAPON SHIELD DISCIPLINE:
""
WEAPON CUSTOMIZATION:
The warrior is well known for his skill with weapons, he always carries tools which allow him to sharpen, remold his weapon trying to achieve a balance between damage and speed.
Investing in this skill allows the warrior to alter the two most important characteristics of his weapon; its damage and speed. He can sharpen & shave of some steel of a heavy weapon two enable him to attack more quickly or he can add some layers of steel to land more powerful blows.
Weapons can only be customized once-every weapon cycle-(time between repairs) and customizing the weapon each time reduces the maximum durability of the weapon.
Only the warrior can use a customized weapon, once it has been customized no other class can wield that weapon.
The customizing is done through a slider of damage and speed, raising it increases damage but reduces speed & lowering it reduces damage but increases speed.
SHIELD CUSTOMIZATION:
Investing in this skill allows the warrior to alter the basic properties of his shield. Block rate/defense/resists & Chance to block/spikes.
He adds planks of wood/copper to the top & bottom ( :lol: ) of the shield to make it difficult for anything to get through or he has the choice to make it lighter by dismantling the excess protection-ermmm.
He can also add spikes to his shield which can cause severe damage to anyone foolish enough to take a shot. He can if he wishes remove those and cut sockets to allow for resistance to dangerous elements.
Done through a slider-raising it improves block rate, defense & resists but reduces chance to block & spike damage (a major force in D3) while lowering it does the opposite.
Well….
That’s all that I can think of now,Anyone got some more ideas on wep/shield build & warcry replacements & how to rope the wrath meter into this tree. :scratch: i've actually sent one copy to Blizzard.
rIK
1.BASIC GAMEPLAY CHANGES
2.COMBAT TECHNIQUES
3.SUPPORT SKILLS
Expect:
1.BASIC GAMEPLAY CHANGES:
3D graphics will allow for intense real time combat, a slightly isometric & zoomed in view would mean a closer look at the action, plus the third installment will really require some gameplay skill (at least on consoles)eheheh. Slightly fewer but stronger monsters.
WRATH BULB: In addition to the life and mana bulbs, players get the wrath bulb, which fills up as characters take damage (No it aint a ripoff from final fantasy, though it was inspired from it)
Characters can switch to spending Wrath instead of mana for skills, which will allow them to deal double damage and attack/cast at twice the speed.
Wrath bulbs fill rate under different conditions.
Defend attack: X (base), Block attack, 1.25 X, Take damage: 2X
CHARACTER:
Barbarian,Viking, Warrior, Deserter-(Hence referred to as warrior.)
SKIL TREES-COMBAT, SUPPORT SKILLS, LEADERSHIP
Weapon masteries done away with instead replaced by weapon disciplines which will allow the character to specialize as a 2h weapon wielder, dual wielder or a weapon/shield user.
Support techniques added which will allow the character to customize his weapon & shield. He would be able to adjust damage & speed of the weapon and block rate & chance to block, defense & resists of the shield.
Combat skills branch out into three disciplines.
2. COMBAT TECHNIQUES:
2handed weapon fighting, dualwield, weapon shield. 3 exclusive skills for each build one common skill in WEAPON BOOMERANG.
DUAL WIELD BRANCH:
CRUELTY: (Low level skill)
There are no rules in war & the warrior understands this better, with a burst of rage he lunges forward & plants one of his weapon deep into his enemy's heart immobilizing him, and allowing his other weapon to finish off what is left. The target remains immobilized as long as the weapon is planted & looses life slowly based on the weapons damage & attacker's level.
The warrior sort of automatically lunges forward & plants his weapon in the enemies chest & starts beating on it with his other.
Note: The right weapon can be anything but the left weapon must be a sword, since only it can penetrate deep, axes/maces wont work when held in the left hand)
Normal monsters will be immobilized, special monsters slowed by 50 %, bosses by 25% & players by 15%.
Upon switching to other combat skill the warrior automatically removes the sword. Sword can only be planted against one enemy at a time. After planting the warrior automatically attacks it with his right weapon, if however other enemies in the area start attacking him, the warrior will switch to counter attacking them instead.
Note: Some monsters (uniques) can remove the sword from their punctured comrade.
Gets damage/ar bonus per skill point.
MENACE: (Mid level skill)
A mass killer, with a rapid burst, the warrior lets his madness take control and anything/anyone unfortunate enough to be caught up never lives to tell the tale.
Somewhat frenzyish, the warrior starts of a slice & dice maneuver however not just limited to enemies nearby, he repositions himself with quick feet movement and sort of unleashes quick combos on all enemies within a fixed radius.
Gets number of hits/damage/ar bonus per skill point, the amount of hits on a single character is capped. At 3-5.
PUNISHMENT: (High level skill)
The warrior picks off a weak target & waits, waits for the right moment...to inflict severe damage with rapid lashes with his weapons. Once caught in the fury there is little chance of escape.
Its like rapid combo attacks on a single locked on target, the target is attacked with alternate weapons and gets knocked back every time it is hit, the warrior however manages to maintain distance to continue landing hits.
The number of hits & damage increase with skill point, faster weapons & run/walk speed make it easier for the warrior to maintain distance.
PVP nerf: Other Player's recovery time to the attack is far, far less compared to the monsters.
2 HANDED WEAPON BRANCH:
POWER BLOW: (Low level skill)-Anyone got a better name?
The warrior summons strength and lands a powerful overhead blow which destroys the target's shield and severely damages its armor, thus rendering its defenseless against more powerful blows.
Its like bash almost though no knockback, monster's shield is destroyed with the hit and defense reduced to by x% for the duration of x seconds (based on skill level)
PVP NERF: other player's shield is damaged and blocking reduced by 30-35%.
(Insert name): Mid level skill
The warrior takes advantage of the range of his weapon and trusting his life to it, he lets loose a ferocious swing which floors everyone within range. Very few can actually get back on their feet.
Gets huge damage bonus per skill point, works as a means of escape. Doesn't work in pvp.
BLOOD BATH:
A fierce spinning attack, that cuts a path through the legions of your enemies ( :flip: )
I don't know…I luv ww so much that I cant imagine D3 without it, so if anyone got something similar but better,please post it.
WEAPON SHIELD BRANCH:
?
?
?
Anyone got some good ideas?
WEAPON BOOMERANG:common to all branches.
The warrior foreseeing danger,decides against getting closer instead allows his weapon to fight for him.
Throws weapon which damages x number of hits for x seconds and flies back to the warrior.
Number of hits and duration goes up by skill point. The character cannot switch to alternate weapon and use other combat skill while his weapon is at it, shield users can block attacks while dual wielders and 2 handers should find a nice little hole to hide.
3. SUPPORT SKILLS TREE:
2H WEAPON DISCIPLINE:
Increases damage and ar when using 2 h weps.
DUAL WIELD DISCIPLINE:[/I]
""
[I]WEAPON SHIELD DISCIPLINE:
""
WEAPON CUSTOMIZATION:
The warrior is well known for his skill with weapons, he always carries tools which allow him to sharpen, remold his weapon trying to achieve a balance between damage and speed.
Investing in this skill allows the warrior to alter the two most important characteristics of his weapon; its damage and speed. He can sharpen & shave of some steel of a heavy weapon two enable him to attack more quickly or he can add some layers of steel to land more powerful blows.
Weapons can only be customized once-every weapon cycle-(time between repairs) and customizing the weapon each time reduces the maximum durability of the weapon.
Only the warrior can use a customized weapon, once it has been customized no other class can wield that weapon.
The customizing is done through a slider of damage and speed, raising it increases damage but reduces speed & lowering it reduces damage but increases speed.
SHIELD CUSTOMIZATION:
Investing in this skill allows the warrior to alter the basic properties of his shield. Block rate/defense/resists & Chance to block/spikes.
He adds planks of wood/copper to the top & bottom ( :lol: ) of the shield to make it difficult for anything to get through or he has the choice to make it lighter by dismantling the excess protection-ermmm.
He can also add spikes to his shield which can cause severe damage to anyone foolish enough to take a shot. He can if he wishes remove those and cut sockets to allow for resistance to dangerous elements.
Done through a slider-raising it improves block rate, defense & resists but reduces chance to block & spike damage (a major force in D3) while lowering it does the opposite.
Well….
That’s all that I can think of now,Anyone got some more ideas on wep/shield build & warcry replacements & how to rope the wrath meter into this tree. :scratch: i've actually sent one copy to Blizzard.
rIK