View Full Version : SP - Players X question ... (a little different this time) der=0><
bill_n_opus
05-08-2004, 23:00
Got a small question here:
Am playing SP on home comp LoD 1.10 non-internet.
I'm noticing that lately when I load a character it seems to revert back to "players set to 1" setting - even when previously I had set it to Players 3 or 5 or 8 or whatever. I can tell from the difficulty or how quickly I kill monsters.
I thought that your setting carried over when you reloaded your char?
Is there a in-game command where you can find out the particular stats of your game?
I know there's the \PlayersX command and the \fps command. But I tried looking though the forums and through the 'net to find some more commands but wasn't successful even though i'm pretty sure it's out there somewhere.
On a totally different topic I wanted to say that I was trying out the Witchwild String I found last night. Socketed it with a damage/ias jewel and a nef. I also upped it and compared it to a WF and found that it was weak and a noticeably slower than the WF but somewhat effective against PIs ... but once that Amp Damage kicked in - whoa - the life meter of them monsters went down real fast. Interesting. Note that I had a fair bit of crushing blow gear on my zon too so that may certainly make a big diff once the Amp goes off.
I don't think there's any way of finding out what players setting you're at. In most cases, the players setting persists from game to game until you either change it (using the /playersX command - it's a forward slash but that might just have been a typo on your part), or exit the game completely. In your case I'm not sure whether the game is actually resetting the players setting or it just seems that way. The only other ingame slash command I know about is /nopickup, which will stop you picking up items unless the "Reveal items" key is being held down.
In terms of raw damage, the WWS is never going to match a Windforce, although the deadly strike and amp damage will cause it do more damage than its stats would suggest. I've heard that Freezing Arrow (and lots of pierce) is the most effective way of triggering the amp.
Crushing blow will never take away more than 25% of a (normal) monster's current life, but physical resistance can reduce that percentage. The amp damage can counter that resistance so you're back up to your 25% again.
Chris
Dodgydave
05-08-2004, 23:21
Just a note Bill that WWS fires magic arrows so that would be why it is quite effective against PI's even before the amp goes off.
Sint Nikolaas
06-08-2004, 00:02
I'm noticing that lately when I load a character it seems to revert back to "players set to 1" setting - even when previously I had set it to Players 3 or 5 or 8 or whatever. I can tell from the difficulty or how quickly I kill monsters.
It will never shift (back) to another setting. Even: If I run baal with my sorc, I type /players 8 in my first game and when I leave and make another game it's still players 8.
About the killing of monsters faster one time then another here's an idea: run around with a lvl 1 sorc, set the game to players 8 and whack fallen, some time the demon will drop with 1 blow, other times it'll take 10 blows. (which is odd because of the damage you do.. and you're not going to tell me you hit the fallen with 1 dmg every blow in a row) ~rhyme points +2.
:drink: Sint
whomhead
06-08-2004, 00:48
~rhyme points +2.
:drink: Sint
he's a poet... but does he know it? :scratch: :buddies:
Are you sure this isn't a setting somewhere? I'm pretty sure my /players setting reverts to 1 between every run. I've tried doing Nightmare Baal runs, which I do on /players8. When I type it in at the beginning of the run, I have to actually work my way through. When I forget, I can run through and everything just dies. I'm positive there is an actual (and not just perceived) difference.
Are you sure this isn't a setting somewhere? I'm pretty sure my /players setting reverts to 1 between every run. I've tried doing Nightmare Baal runs, which I do on /players8. When I type it in at the beginning of the run, I have to actually work my way through. When I forget, I can run through and everything just dies. I'm positive there is an actual (and not just perceived) difference.
Like Sint said it will never revert for me. Causes me problems sometimes when I need to get skeletons with my necro and the guys have like 123573573 hps and all I have is my merc, my golem, and my uber-leet Trangs Fireball.
bill_n_opus
06-08-2004, 06:32
Thanks for the responses.
Yeah, i'm pretty sure that something is going on because i'll go in with a extremely high level char just to experiment (like a level 99 Bowazon with all the trimmings) and go do WSK at players 1 ... kill everything in sight with one hit ... and then switch to players 8 and then watch things slow right down.
Save and exit the game properly ... and it seems that it reverts back to players 1.
I'm starting to notice this more and more. The reason why I noticed this apart from the killing speed is that i'm experimenting with different merc/char combos to see what the optimum pairing is ... and then I find out that my merc isn't getting the XP that s/he needs ... switch it back to players 8 and then the XP gets back to where I think it should be.
Anyways, it's very strange. I think that i'll just make it a habit of typing it out I guess.
... and yes, I stand corrected. I meant to say / and not \.
Howitzer Al
06-08-2004, 15:43
Are you sure this isn't a setting somewhere? I'm pretty sure my /players setting reverts to 1 between every run. I've tried doing Nightmare Baal runs, which I do on /players8. When I type it in at the beginning of the run, I have to actually work my way through. When I forget, I can run through and everything just dies. I'm positive there is an actual (and not just perceived) difference.
Same here. The players setting resets for me whenever I quit the game and possibly when I Save & Exit (I'm not 100% sure on that one). I'd always understood that you needed to redo players x whenever you start another game.
Same here. The players setting resets for me whenever I quit the game and possibly when I Save & Exit (I'm not 100% sure on that one). I'd always understood that you needed to redo players x whenever you start another game.
Mine also resets every time I start a new game. Could it have something to do with completely shutting down D2? Those of you who have indicated the players x setting remains at p8, are you doing Magic find runs, so you just quit and then start again?
Since I'm leveling characters, I play straight through, so by the time I'm done, I'm really done and I shut D2 down for the night (or the morning). It is EXTREMELY obvious to me when after I restart if I forgot to change the players setting to 8 as I'm killing with one hit rather than 3 or 4.
Ok ok
-New game
-Type /players8
-Kill everything
-Save and Exit
-New game
-Kill everything
The game will not reset playersx command
-New game
-Type /players8
-Kill everything
-Save and Exit
-Exit game
-Reenter game
-New game
This will reset the game to players 1
Hope that helps :)
I'm talking about while doing magic find runs, when I do NOT exit the game completely, just save and exit, then create a new game. I'm about 95% positive I revert to /players1 each time.
I think everyone is in agreement that when you exit the game completely it reverts to /players1
whomhead
06-08-2004, 16:03
Save and exit the game properly ... and it seems that it reverts back to players 1.
i'm guessing that by this you mean that you actually quit D2 and go to the desktop? if this is the case, then you will have to re-set the players number. if, on the other hand, you click save and exit and start a new charcter without completely quitting D2 then it remembers the setting. if you are experiencing something different, then that is odd... perhaps it comes from using hacked chars? :creep:
i'm guessing that by this you mean that you actually quit D2 and go to the desktop? if this is the case, then you will have to re-set the players number. if, on the other hand, you click save and exit and start a new charcter without completely quitting D2 then it remembers the setting. if you are experiencing something different, then that is odd... perhaps it comes from using hacked chars? :creep:
haha...I couldn't hack a character if my life depended on it. I'm sticking with my idea that it must be a setting somewhere. I'm at work for the next 8 hours though, so I'll have to check it out tonight and see if I'm just totally hallucinating. Maybe changing difficulty settings resets it also? When I do nightmare Baal runs, I sometimes switch to hell occasionally to reset the map, maybe that is resetting the /players setting. Anyway, I'll have to experiment tonight.
I'm talking about while doing magic find runs, when I do NOT exit the game completely, just save and exit, then create a new game. I'm about 95% positive I revert to /players1 each time.
I'm sorry but you're 95% wrong :p
whomhead
06-08-2004, 16:19
haha...I couldn't hack a character if my life depended on it.
oh no, i wasn't talking to you. i was reffering to Bill's lvl 99 zon with "all the trappings." :scared:
In my experience, the setting only resets if you leave D2 completely. I have exited one character and come back with another and it was clear that the game was still using the same setting.
However, I have had MF runs where one run was stoopid easy and the next was stoopid hard. That's the nature of randmoness.
Unfortunately, I don't have an L99 zon with condiments to do further experimentation. :p
Disco-neck Ted
07-08-2004, 03:27
Are you using the -seed command? That would probably do it.
Are you using the -seed command? That would probably do it.
Not sure if you are talking to me, but I don't use any commands other than /playersx
However, I have to eat my words, since I tested this this morning and found I was incorrect. Killing a fallen on /players1, got 52 exp. Changed to /players8, ran for a little bit, killed another fallen, got 236 exp. Saved and exited, started new game and first fallen got me.....236 exp. So it did save the setting. Not sure why some games are so much incredibly harder than others with the same monster rolls.
I didn't test changing difficulties, but I would guess that resets it to players1.
whomhead
07-08-2004, 21:19
I didn't test changing difficulties, but I would guess that resets it to players1.
heh, nope! the only thing that changes it is quitting D2 completely. :D
Not sure why some games are so much incredibly harder than others with the same monster rolls.
Random numbers are not always friendly. I have cruised /players 8 clears then nearly died on the follow-up /players 3 MF run. It's just the way the dice roll sometimes.
Ive noticed it reverting.
I'm not 100R% sure, but I think it has something to do with switching chars. I'll do a session with my main guy, then exit out and do some ATMA muling. Then, if I have a lot of gems, when I load D2 back up, I will load up my gem mule and have him crunch gems to perfects. I think that seems to set it back to players 1, cause my mule is always set to players 1 (he never leaves town)
It's only sometimes, and I wasn't paying careful attention. I normally type the players command even when I dont supposedly need it, sort of a habit, so I haven't had enough examples really.
The other thing it could be, is if you finish a difficulty, I'm pretty sure it resets when you change difficulties.
HBeachBabe
07-08-2004, 22:19
/players x does NOT change when you change difficulties. ever
/players x does NOT change when you change characters. ever.
/players x does NOT change when you save and exit to the character select screen. ever.
/players x does reset when you exit out of D2 completely
/players x may reset when you join someone else's MP game
bill_n_opus
08-08-2004, 06:49
i'm guessing that by this you mean that you actually quit D2 and go to the desktop? if this is the case, then you will have to re-set the players number. if, on the other hand, you click save and exit and start a new charcter without completely quitting D2 then it remembers the setting. if you are experiencing something different, then that is odd... perhaps it comes from using hacked chars? :creep:
Well, they aren't really hacked .... :creep: ... they are level99 chars from that char/item database I downloaded off the diabloii.net frontpage sometime ago that I found out was removed after awhile. I guess because of particular concerns. All stat and skill points unused.
I don't play internet and I don't really have much time to devote to D2 anyways so i'm trying to get D2 out of my system as quick as possible. So, i'm using these chars and fooling around with them and twinking them here and there to find out their playstyle and so forth.
I'm not sure if these chars would have anything do so with particular dynamics of the game. I would imagine that these chars aren't part of any problem.
It would seem that many people are experiencing the same thing so I guess i'm not alone ... which certainly makes me feel better.
Oh, it's "trimmings" my man! Not "trappings". :yep:
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