View Full Version : What PvP Char?
I'm having a hard time deciding my new PvP char. I want a char that can hold his own in public games and be a good PvM aswell. My thoughts are:
WW Barb
Hammerdin
Boner
Zealot
Pure Blizz
WW Asn
Please reply with the pros and cons for each class. Dont make one of the cons "expensive" because I'm pretty sure I can get my hands on most runewords.
I think I'm getting bored of this game, thats why I cant decide what char to make. :cheesy:
Poison Necro
I take it that you havent read my thread. Pick one within my list and give me pros and cons. Thnx :thumbsup:
Diablokgb
05-08-2004, 04:50
I have dueled a lot and from my experiences good ww barbs will always kill zealots, ww sins, and the very good ones will take down the blizz sorcs ( need enigma for any chance vs casters).
Hammerdins will almost 100% kill ww barbs and ww sins, if they have max block and over 20% dr. Because the hammerdin can just spam hammers while the barb or sin is wwing through them, and the hammers will hit them. They will also do fairly well againsts javazons, and any melee combat player, vs casters, its whoever hits first. Also need enigma to be doing fairly well.
Boners are all around good, but a good 200 fcr with fhr blizz sorc will destroy the boner, also boners have trouble with high dmg and high life bowazons, due to their avoid and evade skills. Boners also require enigma to be sucessful.
Zealots are at the worst class you have there, imo, because they have to get close in order to hit, all of the classes have an advantage especially the caster, barbs and ww sins will be hard to beat due to the barbs high dmg, life, and defense. Ww sins are will be also hard to beat, because MOST zealots have little or no res, so once your psned, its pretty much over.
Pure Blizz sorc is very good, high dmg, and if you want, you can go for either max block, or 200 fcr ( need good expierence with those, because one hit from almost anything and your gone).
Last but not least, the ww sin, if played right, she will be doing great vs many classes, but will always have trouble with ww barbs, and fully synergized javazons (not counting abs). Bramble is required to do massive psn dmg.
"Its better to die on your feet, than to live on your knees"
all around, the bonenecro has the least amount of weakness. played rite you can pretty much beat any class.
a ww barb would be the 2nd best. and if you know what your doing, u will be able to kill hammerdins as well as some necros. however to beat these two classes you will prolly need 2 1handers which can cost some and will screw you if there r bowazons in the game (decent ones that is). its not that hard to beat a hammerdin, but you prolly go like 30-40% vs a good hammerdin. just keep ww's short and make them attack you. play defensive. vs necros if you can hit them, they are usually dead (using 2 weps). those are about the only classes that pose a threat to a well equiped/played ww barb.
hammerdins are good, but have too much weaknesses imo. ranged casters and good bowazons should be able to take out hammerdins with ease.
pure bliz sorcs can do quite well too, and are hard to absorb. but they are pretty much glass cannons. 1-2 hits and your mana is gone (using ES), and then your pretty much dead. it seems to me like they are too dependent on 1 hit kills.
ww sins are also decent, but have alot of weaknesses. vs their barbarian counterpart, they dont really stand a chance. they will take apart some casters, zons, melee pallys.
zeal pallys are horrible for dueling with. they r the "best" for "melee" duels but as far as you regular dueling game, they usually lack resist, they have no ranged attack (charge could be considered ranged "melee" but if you miss/dont kb, its pretty much gg). most classes will rip zeal pallys apart. they only advantage i c they have is vs maybe a kicker or an unexperienced/ill equipped dueler. However you can put on all absorb/stacked resist and charge/zeal everyone, but that will leave you with possibly less life/d/dmg/ar/speed. Even then, theres always physical and magical damage.
i would go with a bone necro or a ww barb.
i would go with a bone necro or a ww barb.
I had a feeling it would end up being the Boner and the Barb. I used to have the ww barb in the first seasion and he was great until I faced casters, it was quite hard for me to make those short WW's after teleing on top of the person (moving your mouse back to position fast enough) I end up making those long WW's and if I were to miss the guy, then he would just bomb me with his casts. I also had a boner, and well...I dont remember losing any battles...unless I was slow missiled :rant: Man I hate that. So its either keep practising my short WW's or bare the slow missile and wait till it dies down. Then again, Boners aren't as expensive as barbs...meh, maybe I'll go with boner.
Thnx alot guys :buddies:
boners can be more expensive if u get gcs with life/fhr and gcs with circlets. also if u add mana/life or fhr/life or resist/life scs it can cost as much as a barb.
Orion241
05-08-2004, 07:45
My PvP barb has yet to lose to a necro this season PERIOD. And I've dueled alot. I'm using duel botd zerkers most of the time, switching off one for an SS when games get melee heavy. I sport duel angelic rings for high AR, 2 ravens in stash for cold sorci. I don't get how you "miss" the ww's, especially against boners. With a barbs insane life, ar, def, and damage, boners are no contest. I've personally had more trouble with godly trappers and windruids.
If given the choice of what char to bring to a duel with me. I would either pick ww barb or wind druid, boner wouldn't even be on my list. Wind druids are great all around duelers, and a level 43 cyclone armor will make even the godliest of elemental duelers worry =) Any godly boners feel free to make me shut up =)
Its very easy for a necro to tele away when u try to tele+ww them. Most necros use the marrow bug so they should take about 1k of a barbs life per hit. Some necros will die from 1 ww with 2 weps, but ive seen many who can take 2-3.
unblockable, unresistable, 6k magic dmg. Thats 1k life per hit.
If you havent lost to a necro yet, u prolly havent dueled any with skill.
I really dont see how your barb that owns necros has problems with trappers or even windys. There is the occasionally windy that can go toe-toe with a good barb, but a trapper? Tgods and it takes them like 70 hits to kill a 6k life barb. Even without tgods, most should go down fairly easy.
whats the marrow bug? what does wearing it give u? also..for a barb.. should i go for max block (how much dex would that take at say..lvl 85?) or should i just for mass life?
not a plain psn necro, but a hybrid, psn/bone. pnova cant be slowed missled. pnova owns all melee, INCLUDING 5-6k health barbs. and you get 3-4k bone spirits to use.
a[z]n FrIeND
05-08-2004, 18:24
I have dueled a lot and from my experiences good ww barbs will always kill zealots, ww sins, and the very good ones will take down the blizz sorcs ( need enigma for any chance vs casters).
Hammerdins will almost 100% kill ww barbs and ww sins, if they have max block and over 20% dr. Because the hammerdin can just spam hammers while the barb or sin is wwing through them, and the hammers will hit them. They will also do fairly well againsts javazons, and any melee combat player, vs casters, its whoever hits first. Also need enigma to be doing fairly well.
Boners are all around good, but a good 200 fcr with fhr blizz sorc will destroy the boner, also boners have trouble with high dmg and high life bowazons, due to their avoid and evade skills. Boners also require enigma to be sucessful.
Zealots are at the worst class you have there, imo, because they have to get close in order to hit, all of the classes have an advantage especially the caster, barbs and ww sins will be hard to beat due to the barbs high dmg, life, and defense. Ww sins are will be also hard to beat, because MOST zealots have little or no res, so once your psned, its pretty much over.
Pure Blizz sorc is very good, high dmg, and if you want, you can go for either max block, or 200 fcr ( need good expierence with those, because one hit from almost anything and your gone).
Last but not least, the ww sin, if played right, she will be doing great vs many classes, but will always have trouble with ww barbs, and fully synergized javazons (not counting abs). Bramble is required to do massive psn dmg.
"Its better to die on your feet, than to live on your knees"
Not really, WW sins can beat pretty much everybody on that list, except for really godly hammerdins, barbs, sometimes zealots (If they play smart) and godly bowazons. With my WW sin I am able to beat hammerdins easily by WW them, but if they dont come near you throw your blades at him. When he teles at you WW at him and rinse and repeat. When facing a WW barb with a shield you're pretty much dead. Now zealots are sometimes tricky. If they are smart and jsut stand there you should start throwing blades at him, and as soon as he charges / teleports at you, you should WW him. If he doesn't charge / teleport and jsut chases you, just keep WW away, till he's dead. Now bowazons are the hardest, in my opinion. If they use 08 wf and stuff liekt hat you cant get close enough to kill them. Blizz sorcs and all other sorcs are pretty much all the same, dragon flight WW and thy're pretty much dead already.
LordDrift
05-08-2004, 18:35
A good barb, will never lose to a good WWsin. Neither a good hammerdin
barb vs hammerdin: i usually go 50/50 with good ones. however most arent that great and die in 1-2 ww's.
compared to other classes, ww sin have more weaknesses azn friend.
the best wwsins ive seen were hybrids. they made you run from there traps then ww'ed you while you were running.
Azrael, i would get 200 dex after you gear. I think that gives you max block with ss at lvl 88 or 90.
max block for a barb is a must, and you will still have massive life with the right charms. Anywhere from 4-6k+
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