View Full Version : Melee greatly nerfed in 1.10: Why? Especially why Leech was nerfed?
lextalionis
03-08-2004, 00:03
Why was Life Leech nerfed?
I didn't think it was unbalanced. I never heard complaints about people leechign too much.
Meleers are so much tougher in 1.10? Corpse Explosion when creatures die is nasty, and unfair since it won't effect any casters.
Mana leach nerfed? Why, all I want is enough mana to cast my next melee attack, vengeance (just an example) isn't that strong to begin with, not that its weak, but its not close to the best.
I was just thinking this was one of many strange changes in 1.10 that really hurt melee characters. Especially since casters were already strong in 1.09 and they got even stronger in 1.10.
LordDrift
03-08-2004, 00:45
1.09 casters were reallie unbalanced and you know it. it was zon and barb domination. and most of patches 1.06-1.09 were mostly melee. this one patch isnt melee, melee had its fun now its casters turn.
before it was unbalanced for casters because they dont leech. thats unfair too
Remember white rings? Remember hexs? That + LordDrifts answer should solve the equation for you. Melee could walk over to you at 10 hp, kill you, and end up with 500 more. Casters were screwed, basically the last half of 1.09 gave casters hell, and let melee reign supreme.
lextalionis
03-08-2004, 01:37
1.09 casters were reallie unbalanced and you know it. it was zon and barb domination. and most of patches 1.06-1.09 were mostly melee. this one patch isnt melee, melee had its fun now its casters turn.
before it was unbalanced for casters because they dont leech. thats unfair too
I don't see how caster were in such a bad spot in 1.09. Sorceresses werenot underpowered, there were a good number of caster builds.
While I'll agree that synergies made casters better. Hammerdins, Fireball Sorceress, Blizz Sorceresses, Windy Druids. I'm ok with that. I would have liked to see even more casters get better. Firestorm Druids, Fist of Heavans, Chainlightning Sorceresses (not that they are bad, now), Immolation Arrow and Freezing Arrow, Warcry Barbs, Physic Hammer Assassins, Firetrappers, etc.
But we didn't need to nerf melee into non-existance. Things that made melee harder:
1. Upon Death Corpse Explosion: Tough battle with a baddie, you are weak, then you get hit by an insane damage CE? That's fair.
2. Nerfed Life Leach. Not only there a ton more Physical Immune creatures and they are scattered all over. This really was the check for leech, since a lot of the meleers have a hard time dealing with Physically Immune creatures.
3. Even more damage, especially physical damage
4. Even more life points, which means that meleers have to attack for even longer, meaning they have to take even more punishment.
5. Casters almost all have Area of Effect damage. Meaning they can hit more than one target at a time. This multiplies the damage they can do many times. Melee never or almost never had access to these types of attacks, which serverly limits them in the damage category.
6.+ I'm sure I've missed a ton more.
Other than GA zon, name one melee character that was overpowered in 1.09?
GA zon was nerfed in two ways, getting rid of the pierce GA which was a good idea and balanced things a lot. Also the higher hit points has hurt them, since now they have to use Strafe as opposed to Multishot. Strafe has strafelock, which while its not awful is a balancing disadvantage. Plus when you look at their damage, they do not rival casters anyway. Zons main counterbalance to casters was their ability to leech and it was nerfed to almost non-existance. *** But if you want to nerf missile users, there are better ways to nerf them, just change the reduction for damage/leech/CB etc that are there for that purpose.
Name another overpowered melee class in 1.09. I doubt you can. Name one over powered melee class in 1.10. I doubt you can. Just because casters, and certain casters in particular needed a boost does not mean that we had to mame the entire group of melee attackers. So yah, I'm a little mad that melee is in serious nerf, and I think I'm entitled to be.
lextalionis
03-08-2004, 01:43
Remember white rings? Remember hexs? That + LordDrifts answer should solve the equation for you. Melee could walk over to you at 10 hp, kill you, and end up with 500 more. Casters were screwed, basically the last half of 1.09 gave casters hell, and let melee reign supreme.
But didn't all the white rings and hexes get destroyed in 1.10? I've not heard of them in 1.10. Focus on the problem, and fix it, not the mechanics that existed for a reason.
I personally never had any white rings or hexes.
Also I'm talking more about PvM than PvP. Maybe that's what I don't get. But I'm just saying, it seems to me the fun has been taken out of all the melee classes. That in PvM they have lost some good advantages and gained no real advantages.
1.09 casters were reallie unbalanced and you know it. it was zon and barb domination. and most of patches 1.06-1.09 were mostly melee. this one patch isnt melee, melee had its fun now its casters turn.
before it was unbalanced for casters because they dont leech. thats unfair too
Can I get some of what you're smokin ? It must be some wicked sh*t. The
original poster is quite correct, the game now sucks for melee players and
since around here we hate cheatin' mofo's why would any of you assume
the use of hacked items? Further, in 1.09 the caster was still more powerful
than the melee attacker in PvM. PvP may be important for some but it ain't
necessary. PvM is. Bad Answer. Try again. Still your turn.
FallenShinobi7
03-08-2004, 16:49
Leech may have been nerf'd a little but there are itemz to make up for it like dracs and for paladins exile. Probly a few crafted itemz and some rare itemz have the life leech as a charge. Dunno what to do about mana leech though...i've never had any probly with it.
I agree, ml shouldn't have been nerfed as much, unless your barb can use energy shield @_@.
lextalionis
04-08-2004, 00:28
Leech may have been nerf'd a little but there are itemz to make up for it like dracs and for paladins exile. Probly a few crafted itemz and some rare itemz have the life leech as a charge. Dunno what to do about mana leech though...i've never had any probly with it.
A barb with Mana shield would be ridiculous, but alas no item I know of allows that.
Mana leech is a problem for melee skills that are mana intensive like Vengeance and Whirlwind, maybe my gear isn't set up perfectly, but I still see the problem.
But your answer about LL being replaced by Life Tap is completely my point. First Lifetap is available on so few items. LL has almost become a useless mod.
LL used to be the balancing skill that allowed tanking. Its a mod easy to find that came on a lot of equipment. It allowed people to tank a lot of damage. It was the counterbalance to meleer's doing less damage.
Inuyasha
04-08-2004, 18:39
IMHO they shouldn't have downgraded melee, they should have just upped casters. Pretty much the easiest way to do this would be to give them a str-like bonus to their spells. Every 1pt in energy adds 1% damage to their spells. Sounds fair? Of course, the base damage of their spells will be brought down a little to compensate for the % added, but overall that would give the casters to boost they needed, and left melee effective and actually usable in the game.
sheepe2004
04-08-2004, 19:29
Mana leech is a problem for melee skills that are mana intensive like Vengeance and Whirlwind, maybe my gear isn't set up perfectly, but I still see the problem.
i agree - i have to down twice as many pots with my barb as any of my sorcs and i still have to stop to let my mana pool slowly fill up every now and then
lextalionis
04-08-2004, 22:28
IMHO they shouldn't have downgraded melee, they should have just upped casters. Pretty much the easiest way to do this would be to give them a str-like bonus to their spells. Every 1pt in energy adds 1% damage to their spells. Sounds fair? Of course, the base damage of their spells will be brought down a little to compensate for the % added, but overall that would give the casters to boost they needed, and left melee effective and actually usable in the game.
That's really not a bad idea.
i agree with your idea, inuyasha, an added damage bonus by putting points into energy would have been alot better for casters than nerfing melee chars. :idea: But i dont see the mana and life leech problems that people are talking about. My zeal pally and ww barb have no leeching problems but the CE that bosses do after they die is a real pain in the arse after a long battle with physical imunes :rant:
Inuyasha
05-08-2004, 03:22
In PvM, leech is still okay if you use enough of it. HOWEVER, PvP, leech has been nerfed beyond recovery. You get the PvP penalty to your damage, and then leech is halved or whatever for the difficulty lvl you're on, and THEN AGAIN, it is halved or something for it being in pvp.
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