View Full Version : Trapper not so great? pvp
allaanon
31-07-2004, 23:54
Hi folks, looking for a little advice if I am doing something wrong or if its just the build and I should move on.
This ladder season I decided to do alot of pvp and started a trapper after quite a few hours of mf'ing with my sorc. I have max LS and synergies, 1 in bos, fade, mb, wof and dt.
Equipment looks something like:
Bartucs
SS (um)
Shako (probably gonna um)
Tgods
SoJ
Raven/Wisp (whichever needed)
+2 skill, 18% res all, + other stats ammy
Shadow Dancers
Frostburns
I'm obviously still working on a few pieces like maras, hoto (not sure which gaunts to use), that that really isn't my question.
The problem is that most real duelers have 85% lr with atleast one absorb item. I dueled 2 friends today that let me stun lock them with 4 traps hitting them and they never died. These characters both had 85% lr and tgods.
My trap dmg is 1-4.3k
Can anyone help me? I'm ready to scrap for another build.
so much to say so much to say,
first off you should change your gear setup to look something like this
2x +3 to trap claws
Shako
COH (if you cant afford then Um vipermagi is also good)
Arachnids
soj/bk - raven
Maras
Treks
Magefist
Your trap dmg is very low for some reason, i would get 10 plain trap charms to start and an anni. They should be doing around 9k + dmg. Remeber most "pubby" duelers use absorb, most "real" duelers dont. I would also invest in a secondary attack such as Fireblast, so your not only reliant on lightning.
Speederländer
01-08-2004, 00:46
so much to say so much to say,
first off you should change your gear setup to look something like this
2x +3 to trap claws
Shako
COH (if you cant afford then Um vipermagi is also good)
Arachnids
soj/bk - raven
Maras
Treks
Magefist
Your trap dmg is very low for some reason, i would get 10 plain trap charms to start and an anni. They should be doing around 9k + dmg. Remeber most "pubby" duelers use absorb, most "real" duelers dont. I would also invest in a secondary attack such as Fireblast, so your not only reliant on lightning.
The extra 2 skills on a pair of +3 trap claws is offset by the 20/20 stat bonus and 30 fhr on each bartucs. Bartucs are superior to +3 trap claws. Until the claw EXCEEDS 3 to traps (i.e. +3 traps, +1 LS, etc.) bartucs are a better deal. This is especially true if you have an inventory full of 10 trap gcs w/o any life on them.
Additionally, all good duelers use SOME absorb.
The extra 2 skills on a pair of +3 trap claws is offset by the 20/20 stat bonus and 30 fhr on each bartucs. Bartucs are superior to +3 trap claws. Until the claw EXCEEDS 3 to traps (i.e. +3 traps, +1 LS, etc.) bartucs are a better deal. This is especially true if you have an inventory full of 10 trap gcs w/o any life on them.
Additionally, all good duelers use SOME absorb.
The stats on bartucs are pointless for a trapsin, Dex: pointless, claw block Str: pointless, if he's got ss equipped already he has enough str to use 3 trap claws or bartucs. The only way the stats are usefull is if you are a kicker/trapper. Yes, the 60% fhr is nice, but i'd rather the extra 2 skills, and the possiblity of 2 sockets. You can meet the FHR bp in other ways.
And actually, all the best sins/sorcs/necros you will find dont use sorb. I'm talking useast though I dunno what realm your on, so it may be different.
Get HoTO/Magefist.
You NEED a good amount of trap gcs to get past tgods.
Also, try a lower resist wand. Once you get trap gcs your fblast damage will be better, and someone lower resisted + fblasted often dies fast, or you remove their resist that's up to 85% and it's a lot easier to kill them.
(Dual claw trappers suck, you get +3 trap, lose massive DR, resistances, def, block, and don't gain a huge amount of dex, depending on how much dex your claws req. Also, claw block doesn't work when moving, and takes a big point investment to get decent.)
allaanon
01-08-2004, 01:04
Thanks for the replys
Dimoak - Its good to hear theres hope out there if I can pick up skill charms. I'm working on the Hoto.
Obviously I'm not going c/c because 0% chance to block is not a good thing. Unless you just stand there with your trapper, lol.
Treks > shadow dancers???
I'll also not be getting CoH on ladder, cause if I get a ber I'll be making enigma.
I'll probably still pick up an arachnids, but most games I join have multiple foh pally's, so tgods is pretty good :)
The question is, if I get a bunch of trap charms, hoto, maras... is it really going to make a difference. Can I go from not doing any dmg on a full resists and one absorb item guy, to killing the guy?
You wont have 0% chance to block it will be around 50% (weapon block) with +skills and you can block elemental attacks.
Treks are better boots, but in your case if you have the str and are using SS you may prefer dancers.
Yes, it will make the difference pending on how much absorb and how much life he has.
Speederländer
01-08-2004, 01:18
And actually, all the best sins/sorcs/necros you will find dont use sorb. I'm talking useast though I dunno what realm your on, so it may be different.
We can disagree about the tucs, whatever.
"sorb"? Do you mean absorb?
No, the best necros will pop on a t'gods or a wisp vs. a trapper all the time. As will sorcs and other trappers. You say the best assassins don't use any absorb? So kickers and WW assassins don't use any absorb at all against a 9K trap? Not likely. One absorb per element has been standard practice since early 1.09 and there is nothing wrong with that AT ALL.
We can disagree about the tucs, whatever.
"sorb"? Do you mean absorb?
No, the best necros will pop on a t'gods or a wisp vs. a trapper all the time. As will sorcs and other trappers. You say the best assassins don't use any absorb? So kickers and WW assassins don't use any absorb at all against a 9K trap? Not likely. One absorb per element has been standard practice since early 1.09 and there is nothing wrong with that AT ALL.
I don't use absorb vs 9k Traps :) But 10-12k+? Pffft, nt, I'll stick with my T-Gods. If you think about it, using no absorb is good practice since you can kick them across moor using it, if you can beat them w/o using it.
AvatarMyth
01-08-2004, 01:25
well i dont know y you would get fireblast as a seoundary skill its very very very hard to aim and doesnt do a great amount o damage... Though a secondary damaging skill is very useful...
Kicker/Trapper Hybrid
20 LS
20 CBS
20 DS
20 SW (Option A)
20 Dtalon
20 Venom (Option B)
And of course 1 point in MB
(mine went to venom for dmg)
Equiptment:
Helm-Orphans Helm (Gilliams Face?) or Crown of Ages
Ammy- Maras Preferably or Highlords
Weapon- Hoto/ CTA and/or Fury* on switch
Shield- Stormshield is popular but I use sanctuary( ko+ko+mal)
Boots- Upgraded Gores or Shadow Dancers
Armour- CoH is a great armour, bramble for poison damage if you like.
gloves- magefist/dracs
rings- ravenfrost/ **
Belt- T-gods or arachnids (both if u can afford)
* The reason for Fury(malice will also work) is when kicking for open wounds.
**Natures Peace/Dwarfstar/SoJ/ Whisp (Whisp is for life dont use tgods and whisps against other trappers it really just is an *** hole thing to do... unlessthe assn is being a biatch then they need a good spanking :uhhuh:)
This is my setup... i also have a blackhorns face for uber trappers but i raely use it unless they r *** holes.
in your stash you will need at least 10 trap ammys to get decent trap damage with this build. i have 5-7k depending on gear.
multiple resist/life charms r nice to have.
this is a very experimental build but it works very nicely
Oh, yeah, Shadow Dancers are better than Treks. Especially if your hoto/ss.
Speederländer
01-08-2004, 01:28
I don't use absorb vs 9k Traps :) But 10-12k+? Pffft, nt, I'll stick with my T-Gods. If you think about it, using no absorb is good practice since you can kick them across moor using it, if you can beat them w/o using it.
9K traps with 75 res is nt.
I can't wear guardian angel because my kicker build is built around teleport from enigma. Ever try standing in the middle of 5x 9K traps with MB swirlies trying to kick with nothing but 75% res? It's a no go. My point is that wearing a simple T'gods is not only common practice, it's common sense, esp. for most (perhaps not all) melee.
AvatarMyth
01-08-2004, 01:33
9K traps with 75 res is nt.
I can't wear guardian angel because my kicker build is built around teleport from enigma. Ever try standing in the middle of 5x 9K traps with MB swirlies trying to kick with nothing but 75% res? It's a no go. My point is that wearing a simple T'gods is not only common practice, it's common sense, esp. for most (perhaps not all) melee.
y does ur kicker use enigma when he can simply Dflight? enigma sucks as a kicker armour.
9K traps with 75 res is nt.
I can't wear guardian angel because my kicker build is built around teleport from enigma. Ever try standing in the middle of 5x 9K traps with MB swirlies trying to kick with nothing but 75% res? It's a no go. My point is that wearing a simple T'gods is not only common practice, it's common sense, esp. for most (perhaps not all) melee.
Of course bathing in 5 x 9k dmg traps repeatedly with MB will result in a severly scathed butt. That's where dueling tactics come in, and as I've mentioned before, I am not pure kicker. I am a WW/Kick/MB build. However, if I were to kick to death a trapper [which I sometimes do], I would ''trap the trapper'' and stun her in my traps, and give her a taste of her own medicine.
Speederländer
01-08-2004, 01:51
Of course bathing in 5 x 9k dmg traps repeatedly with MB will result in a severly scathed butt. That's where dueling tactics come in, and as I've mentioned before, I am not pure kicker. I am a WW/Kick/MB build. However, if I were to kick to death a trapper [which I sometimes do], I would ''trap the trapper'' and stun her in my traps, and give her a taste of her own medicine.
Yes, I know how it's done. Unfortunately a good trapper will have enough fhr to get off traps even though you are stunning her. In any event, a t'gods has been common practice on west since I was in gimmeitam at the beginning and continues even into clan honor, arguably the most balanced dueling league out there now, even though I rarely play it because tele is so essential to my build.
Speederländer
01-08-2004, 01:55
y does ur kicker use enigma when he can simply Dflight? enigma sucks as a kicker armour.
Not if you want to win vs. the best. DF SUCKS as a skill in 1.10. It misfires and is buggy and cannot be depended on. In 1.09 it was great, in 1.10 it blows. The mobility of enigma with fast cast is FAR superior to ANY other armor for a mage-slaying kicker. The additional fact of approximately 66 strength, 8% DR, +2 skills, and 5% max life boost makes it an outstanding armor for a kicker.
AvatarMyth
01-08-2004, 01:57
Yes, I know how it's done. Unfortunately a good trapper will have enough fhr to get off traps even though you are stunning her. In any event, a t'gods has been common practice on west since I was in gimmeitam at the beginning and continues even into clan honor, arguably the most balanced dueling league out there now, even though I rarely play it because tele is so essential to my build.
Dflight is alittle buggy sure but you sacrafice alot to use enigma which you REALLY dont need to. id rather be using dflight which may only go off 7 times outa ten but it still does the job... Guardian angel for max resists and CoH for +65 resists r IMO much better options. but yes enigma can work... it obviously does for you.
Speederländer
01-08-2004, 02:00
OK A) Why dont you use dflight... just is better than sacraficing yourself to be premanently chained toenigma wich btw is not a kicker armour!
Don't lecture me about what is and isn't a kicker armor. I already indicated why DF is not dependable and why enigma is preferable.
OK A) Why dont you use dflight... just is better than sacraficing yourself to be premanently chained to enigma wich btw is not a kicker armour!
B) all trappers have a weakness, some play deffensive and some play agressive. soo eventually if u watch them duel you can figure out how to
$@%! em up.
A) im sure he uses dflight, but have u listened or even USED dflight in 1.1? and how is enigma not a kicker armour any more or less than say, coh
AvatarMyth
01-08-2004, 02:05
yall get ur posts in right before i do so i dont seem to see it but i did change it to be more fitting to what you said i just posted right after you did and didnt see it but i wasnt trying to lecture you, your post just wasnt up when i wrote mine.
allaanon
01-08-2004, 02:09
To the people who keep telling me to use claw block... it gives you 0% chance to block when your walking or running. So no, c/c sucks for pure trapper.
Speederländer
01-08-2004, 02:25
To the people who keep telling me to use claw block... it gives you 0% chance to block when your walking or running. So no, c/c sucks for pure trapper.
If you use teleport to move around, then you always have 60% block. It's simply a matter of how you choose to get from point A to point B.
allaanon
01-08-2004, 02:36
That would simply be a point of not having jah/ber :) Gonna be hard to get for legit players on ladder for awhile.
Speederländer
01-08-2004, 03:06
That would simply be a point of not having jah/ber :) Gonna be hard to get for legit players on ladder for awhile.
I speak for non-ladder in all my current PvP commentary as that is what I play. Ladder is a whole different story for now.
I speak for non-ladder in all my current PvP commentary as that is what I play. Ladder is a whole different story for now.
You lose too much FCR going dual claw. FCR is just as important as LS dmg, because you need to keep people stunned with mindblast and tele fast.
Speederländer
01-08-2004, 03:34
You lose too much FCR going dual claw. FCR is just as important as LS dmg, because you need to keep people stunned with mindblast and tele fast.
I don't advocate dual claws for trappers, I'm just working within the parameters of the discussion. I have always gone spike/storm so I can get the 65 fcr break with only the addition of 20 fc gloves.
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