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galzohar
31-07-2004, 15:41
Intro
This is a guide to a PvM FA/MS Bowazon build based on my experience. This build was being very effective, eaching top 400 at lvl85 (where I got tired of the many, repetitive baal runs) during the first ladder season. This build should have no trouble with any cold OR physical immuned monster, and may be able to kill monsters immune to both.

This character is based on relatively low defensive abilities, so it means u need to control her well in order not to die.

Javelin & Spear Tree:
Nothing. You're a bowazon. You can, however, put 1 point in lightning javelin for the 100% conversion to lightning damage, if u have a good javelin, to deal with cold+physical immunes.
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0-2 points total

Bow/Crossbow skills:
MS: 10-20 points
Freezing arrow + Cold arrow: 20+20=40 points
Guided arrow: 1
Magic arrow:1
Ice arrow:1
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43-53 points total

Passive & Magic Tree (46 skill points)
Critical strike: 10-20
Penetrate: 5-20
Rest: 1 (8 total)
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23-48 points total

Total 66-107 points. That means the last things you should max (from latest to earliest):
last few points in MS
last few points in crit/penetrate
lvls 10-15 in penetrate
lvls 10-15 in MS/crit

Skill details:

Critical Strike is very important. CS has diminishing returns, yet if u have the points at higher levels u can pump it beyond 10 and even max it, as every % of chance to double damage would be equivalent to several points in dex, especially if you have high dex. CS will help you mostly with MS, but will also increace the physical damage part of freezing arrow.

Penetrate IMO is important, at least for MS. With max penetrate I got a good chance to hit monsters, and hitting more means more damage with MS. With FA, however, I could have managed with way less than max penetrate, since it already adds some AR bonus. With both maxed, my FA did have a great chance to hit, but wasn't worth the max penetrate. If you can't get at least 8k MS AR without maxing penetrate, you should max it. Of course, take a careful look at what items that add to AR are likely to be at your reach before maxing it.

Piercing is very important. However, with 1 point u can quite easily attain max piercing, which is 95% chance.
Best way is to use razortail belt, which gives 33% piercing. That means you need to have 95-33=62% chance, which u get with lvl7 pierce. That's +6 to all or to passive/magic skills.
Another alternative is to use kuko unique bow, which gives 50% pierce. That requires you to get 95-50=45% from the skill, which means lvl4 - only +3 skills.
Last option is razortail+kuko, which requires no +skills at all. However, as you'll see later, you're very likely to have at least a few +skills, or at least +passive/magic skills.

Defensive passives:
Some people would say you should put more than 1 point in dodge/avoid/evade/valk, but I say it's a waste to put points in skills that have diminishing returns, only require a few points, and can all be boosted by 1 point (along with pierce, crit and penetrate) with just +1 to passive/magic skills. Don't forget that to get away with lvl1 pierce you already try to get +6 to that tree.

Freezing arrow is your main attack. It does significant AOE cold damage and freezes your monsters, especially if you line them up with a good % chance to pierce. Ice arrow, however, does not add any damage, and only adds a small bonus to the freeze duration, which can be easily increaced with items rather than wasting 19 skill points.

Multiple shot is your secondary attack, for cold immunes, leeching and off-screen shooting. If there are enough monsters, especially if some are off-screen, with good AR and with reasonable life/mana leech, multiple shot will leech significantly more life and mana than freezing arrow, so it can be used for that too. Also if you're afraid of getting close to monsters, or want to hit monsters before even triggering them, you can also use this skill. However, the main use of this skill is against cold immunes, as freezing arrow does more damage to most monster packs.

Guided arrow is a useful utility skill for killing monsters around corners (especially LEBs) and for killing bosses who are cold immunes or when your freezing arrow doesn't leech enough mana from them and u don't want or can't use mana potions at the moment. Only 1 point becaue we already have high mana leech for freezing arrow and the damage increace is really small. Besides, we don't use this skill often.

Equipment
I'll try to avoid specific items wherever possible.
Stats you want to look for:
+skills, especially all or passive/magic skills. A higher bonus to passive/magic is always better than +all skills if pierce is under lvl7. If it's already lvl7, though, +2 all skills would probably be better than +3 passives, as well as +1 all probably better than +2 passive, but +3 passives is probably better than +1 all. Don't forget passives add much to your survival, while +bow only add a bit of damage to FA, tiny damage and mana cost reduction to GA and 1 arrow to MS.
+cold damage, especially on small charms. Each second of cold damage adds the same amount to freezing arrow. With 4 cold damage small charms you can get a freezing of (4+2)/4=1.5 seconds in hell difficulty. Look at the arreat summit for the cold duration found on every item.
Mana and life steal, in order to keep using your skills and staying alive. Not much life steal is needed, as you need to keep yourself out of harm's way. With good damage and AR 12% mana steal can be sufficient, while with lower damage and AR even 20% may not be enough for FA.
IAS - 90% breakpoint for [10] bows and 70% breakpoint for [-10] bows pays off the most IMO - it doesn't require nearly as much sacrifice as 145/150 for [10]/[-10] bows and gives very good speed.
+% cold damage and -% enemy cold resist. Only effective sources for this I can think of is the elite unique helm that does that and cold facet jewels, as well as mavina's set.
+AR helps you hit monsters, and if you have enough of it, it may save you points in penetrate.
+dex adds a little AR and a little damage, so it's good but not as useful as other stuff, since u can't get lots of dex from items.
Resists, +life - always good to have, but not as important as the other stuff u need, since you're supposed to keep yourself safe.

Weapon:
Socket(s) - ED/IAS jewel is ultimate. I usually prefer an ED jewel over a shael since u can only increace the weapon damage from ED% on the weapon while IAS can be gotten from sockets in armor/helm and from gloves.
Lycander's Aim: Probably the ultimate weapon, topped only by windforce. Maybe. Of course upgrading it to elite is very important.
Windforce - Less freezing arrow damage but much more physical damage with both the arrow hit of freezing arrow damage and MS/GA. Requires more STR.
Kuko - requires less points in pierce and easier to get, requires much less STR even as elite, but does significantly less physical damage and less +skills.
Other high damage/fast/+skill bows can be good alternatives. Imbuing a matriachal bow (a low quality would work just as well, only Clvl matters) at high enough Clvl (usually if u can find one you're high enough as well) has a chance to yield a decent weapon, along with a tiny chance of yielding an incredible weapon. Pick up all rare bows in case they get very good mods so u can upgrade them later to elite.

Alt Weapon:
Either high damage javelin with high physical damage for CI+PI (with lightning bolt) along with a resist shield with reasonable block (your dex will probably make it 75% anyway) is 1 way to go.
Another way to go is MF items, good combo is gull dagger with rhyme or better MF shield, and switch to it when ur last GA is on its way to kill a boss.

Helm
The unique help that gives +2 skills and +% cold damage is probably the best. If not, helms with other useful mods (especially +skills) work. Socket with cold facet jewel or IAS jewel if u need it to reach the breakpoint, though I didn't need it there.
Another option is IAS helm, preferably with +life, but I find it better to get IAS from armor. You may need an IAS helm though, for some equipment combos.

Belt
Razortail is ultimate. If you can't get that just get one with as many of the useful mods I listed.

Gloves
Ultimate would be crafted 6% ll 3% ml 20% IAS +2 passive/magic gloves with resist(s) or +life. Of course gloves with some of these mods can still beat the unique/set gloves available, like laying off hands and sander's gloves, or sigon gloves combined with sigon boots.

Boots
FRW and the other useful mods is basically what you want here.

Armor
60% IAS +life armor, or just 60% IAS armor (very easy to get) is what I recommend to easily reach the 90% breakpoint.
If you have another way to reach it you can use an armor with the useful mods I listed above, socket with facet jewel(s) or IAS.

Amulet
Again, the useful mods. Amulet is one of the best places to get +skills and mana leech.

Rings
Raven Frost is a must imo. The Cannot Be Frozen, and Cold Absorb and +cold damage mods, the +dex, the AR and mana are all very useful mods. It’s just great all around.
Bul katho's is also a great ring, though life steal is a little low on that.
Rings are also a good source for life steal, and reasonable source for mana steal. If you're not using bul katho's, at least 1 of the rings should have high life steal, as that'll possibly be your only life steal source.

Charms:
The useful mods listed above. Cold damage (small only), +skills, +life and resist charms pay off the most.

Merc:
I like no mercs since they die so easily in hell, but if u think u can keep 1 alive, might for killing cold immunes faster or holy freeze to slow them down from reaching you is probably most useful. Might is more party friendly than holy freeze, leeches more life, but takes more damage and usually dies faster too, especially against monsters that u can't leech from.

Stats

Strength: Minimum to use equipment. 108 for upgraded lycander's or 138 for WF IIRC. I don't recommend putting more points to use items that aren't a weapon. If u go with kuko u need really low str. Take advantage of you bow's str req to use those points in dex.

Dexterity: Every point you can spare. More dex = more damage and more AR, and more AR also means somewhat (because it's only +5 per point) more damage.

Vitality: Minimum required to stay alive. The better you play, the less lag you have, and the better items (especially life and resists) - the less you need here, which means more points in dex.

Energy: None. Some +mana and +mana per level is enough when using mana potions against the occasional PIs and unleechables. Getting lots of points here will still not be enough to maintain mana against those monsters anyway.

Some playing techniques:
Fire a FA to freeze the monsters, then position yourself in the best spot that'll hit as many monsters as possible with pierce. That's why you need long freeze duration (2 seconds or more is good). If you don't have that much by the time u reach the good position monsters will unfreeze so after u refreeze them you'll have to move a bit to the side to line it up he best possible way again. Once the monsters are frozen and you lined them up, shoot them to death! If there are multiple packs, you have fast enough attack and long enough freeze duration, but can't line the 2 packs up, u can alternate between them, keeping both frozen.
If you know there are enemies in a specific spot off-screen, you can use multiple shot to attack them. If you see you're gaining life and mana, it means you're hitting them.
Valk/decoy - make sure u cast those in front of you, especially against cold immunes since u can't freeze them. You do need decoy since valk won't have incredible HPs but has a cooldown, while u can cast decoy as often as you want. Still putting 1 point in each should do with some +skills and recasting, not to mention freezing the monsters.
Another trick I use is to do the last hit of a boss with guided arrow, then switch to MF gear on weapon switch when the arrow is on its way, to get additional 125% or even more if u have better MF items.

Alternative build - full mavina set:
With this u can't use razortail, so u need to max pierce. That means you'll have less points in multi, penetrate and crit, as well as lower base physical damage. Also getting 90% IAS means either putting shael in bow, which would further lower your physical damage compared to an ED jewel, or IAS jewels in both armor and helm. Shael in bow gives u significantly more cold damage with facet jewels in armor and helm, while ED would help with the already-quite-low physical damage. An option is to make up for low penetrate and physical damage with damage/ar small charms.
The huge advantage of using this set, however, is HUGE bonuses to cold damage, even though you can't go much beyond 85% chance to pierce.

Hope this guide helps,
-GalZohar

galzohar
05-08-2004, 09:21
bumperismist

galzohar
14-08-2004, 00:03
Just one more bump... I think.

L_Clan_Dalamar
14-08-2004, 18:12
nice guide

im making one with mavina set in hc since mavina set is alot cheaper then wf and stuff and i basically can make it :p

ms seems better to me compared to strafe for hc cuz of the strafe lock thing i just hope it works im thinkin of somthing like this

8 ms base (13 with skills should be enuf?)
20 freezing arrow
20 cold arrow
17 valk after +skills (12)
10 penetrate (mavina set gives ALOT of ar which is cool imo)
10 or so pierce (remeaining pts go here and passives)
1 into each of the passive skills

how do u think this would do? my rings will probably be ravenfrost and some rare ring and my amu will be crescent moon or a highlords if i can trade for one :P

Classics
14-08-2004, 21:03
8 ms base (13 with skills should be enuf?) - L_ClanLDalamar

My Classic Zon has level 5 Multishot with no +skills. It's good enough for me, but it may require a bit more aim (skill) to use rather then blasting 14 arrows around.

galzohar
14-08-2004, 21:20
The more arrows you shoot, the more arrows will try to hit the target, and therefore helps make up for low AR, or simply increace your chance to hit even more.
As for pierce, I don't know about hardcore, but in softcore I would max it. If you can manage with lower level valk, especially if u use passive/magic charms to increace dodge/avoid/evade (especially in hardcore).
One problem with mavina set is low physical damage against cold immunes - using a more powerful physical damage setup (say, lycander's aim or some other upgraded excep uniq bows) would still have a little hard time against cold immunes. If you get enough AR from items, and have enough +pasive/magic charms to get the AR I listed in the guide (several thousands is minimum), u may move points from penetrate to crit.
Bottom line is, u must understand that pumping valk significantly reduces your physical damage, and if u don't max pierce, also reduces your cold damage. Another problem with the set is that u cannot use razortail.
One more problem is the IAS - if u want ED in bow to help with the low phy dmg problem, you have to socket IAS in both armor and helm, or use an IAS (no leech) amulet.
The one, HUGE advantage of the set, though, is that it gives much higher cold damage than you'd have without it, although you can get sufficient cold damage without it. Another small advantage is the resists u get from it, which is very helpful in hardcore I guess.

L_Clan_Dalamar
14-08-2004, 22:18
hey thx for the answer

well the best part of the mavina set is that it gives a fairly descent amount of res like u said... which is absoulately essential for hc and since i cant afford things like chain of honor or other res sources i like that point of the set... the defence is also not bad. i nvr make chars without max res anymore :p

about the valk i think it is quite essential to have lvl 17 valk for tanking really. Especially cuz i dont have a reapers toll to give to my merc to let him do all the tanking. I guess i might pull the penetrate a lil lower (around 5 base) and get some ar charms and the mavina sets ar bonus is already ok. so ill get pierce to 15 which will get to 20 with mavina set bonuses or even 21 since i ve a passive skiller. ill be using most of my inventory for life charms and to get my resists to max. I could also pull the ms to 5 and put 4 pts into critical strike. What do u think?

i dont wanna complete destruction machine like a sorc or anything, just a char i can play and kill descently while having fun. If i can get more elite items later maybe ill switch to wf and stuff. the basic question is can i kill at all with this setup or should i trade the set for some hammerdin items :P

galzohar
15-08-2004, 07:51
Every % in pierce = a lot more damage.
Also reducing multishot further is probably a really bad idea, and reducing penetrate is risky as I'm not sure exactly how much AR you're going to have, u should check on that. 8k multi AR is normal.
Are you sure you HAVE to get lvl17 valk?

L_Clan_Dalamar
15-08-2004, 09:58
Every % in pierce = a lot more damage.
Also reducing multishot further is probably a really bad idea, and reducing penetrate is risky as I'm not sure exactly how much AR you're going to have, u should check on that. 8k multi AR is normal.
Are you sure you HAVE to get lvl17 valk?


tbh i dunno :P but i had a lvl 17 valk with my javazon in the last ladder season and she tanked pretty good, what level would be ok do you think? I can recast it and all but i dont want her to die in 2 arrows in hell.

i could reduce it to 7 and get to 12 to get most of her rare items.
I was also looking at the pierce table, wouldnt 16 with + skills be enough? the diminishing returns really kick in after that.

Also isntead of putting too many pts into penetrate, how about using a blessed aim merc?

Shanksie1337
15-08-2004, 21:46
I really wouldn't max peirce on any build as the diminishing returns are too much.

lvl 10 = 71%
lvl 15 = 80%
lvl 20 = 85%
lvl 25 = 89%

with +5 P&M from Mav's set i'd probably only spend 10 points and have 15 with the +skills taking me up to 80% ctp. This frees up 10 skill points that imho would be better spent elsewhere.

Geralcik
15-08-2004, 22:39
I played this build last season (hardcore) and it's definitely viable, though has some problems with cold immunes (slooow killing speed). I used Mavina's set, cause it's great for its price. As pointed out, it enables you to have maxed resists in hell. Socket armor and helm with facets and it shines :)

As far as skill distribution is concerned, I had only one point in penetrate, a couple in pierce, about 10 in critical, valk at 17 with skills, about 10 in multi, maxed freezing and cold arrow and rest into defensive passives (got her to level 89). Only thing I might have done differently is putting more into pierce, which is however a bit risky, as defensive passives and high valk save your butt on a regular basis in hc ;)

Anyhow, a good build, and a good guide.

galzohar
20-08-2004, 15:28
If u want more defensive passives, get charms, as it's may more point-efficient. As for the difference between 85% and 89%, it's far from insignificant.
Same goes for crit above lvl10, especially if u complain about killing speed of cold immunes.
If there aren't multiple cold immuned monsters, use ur lvl1 guided arrow. Also putting ED in ur weapon and getting 90% IAS from the rest of the gear would help there. Facet jewels would buff ur cold damage further, but that element is already very high, while u lack physical damage if u use them (they force shael in weapon IIRC which prevents putting ED in it).
As for valk, I think you should leave that desicion for the later levels. I managed softcore hell with 1 point in it, and I didn't have any passive charms, which u probably want anyway to boost ur defensive passives in hardcore. I did have +6 passives though to get 95% pierce with razortail and 1 point in pierce.
Merc - blessed aim makes you rely on him - he's either hardly helpful or a *must* have, either way he's a bad choice, as mercs tend to die, and u won't ALWAYS be able to res them. Might would be better, to help a lot killing cold immunes (still doesn't make u not want ED socketed in your weapon). Again, he can die, but u CAN live without him. Personally I didn't get 1 because I didn't have the time to level him up and get him items while racing for the ladder, as well as doubting his ability to survive in hell even if I do get him good items.