View Full Version : Pdagger bug no longer for rangers?
Necrochild313
22-07-2004, 04:57
I need some others to help me test this, I was arranging for a "ranger" build and tested him in single player, and for some reason, even though my % chance to hit DISPLAYED at 95%, after much shooting I found I was only hitting at the % chance to hit with my normal attack, somewhere in the 40 percentile. I did have the poison dagger skill selected and it was redded out. In the same game I used the pdagger bug on a melee weapon and found it to still work with that.
Anyone else wish to test this out with me? I loved bownecros in 1.09, but i fear that my dream may have been "nerfed".
Ya...I'll help ya...after I cry a bit more....
I'll try to test it. It's a shame if it's true, it's not like every necromancer is running around with buriza's to exploit this bug. It's just something that makes it possible to use a bow.
I have to check out if my old level 45 necro has points in pdagger though. Have to wait till tonight.
Blizz has strange priorities...Nerf a bug thats been around forever and noone uses, yet turn there heads to every bone necro abusing marrows? This reminds me when bots were running around, and blizz fixes the grinding bug :lol:.
I would hate it because it makes my hellrack useless for me. I can't think of a different char to use it with, I want to hide behind a lot of minions :lol:
Alex Kerensky
22-07-2004, 16:01
I'm hoping the bug still works. I want to make an Amazon-Necro, just to try something different.
If the bug doesn't work, how would one raise his/her AR? What stats should I use? And what equipment? Angelic Ring and Amulet give an AR bonus, but I don't want to sacrifice to slots like that.
EuroJamie
22-07-2004, 16:07
Demon Limb on switch?
Necrochild313
22-07-2004, 18:03
Demon Limb on switch?
Excellent idea Jamie! :clap:
I was also thinking a blessed aim merc, but that would take half of the fun out of my upped buriza :hanky: (no might)
With partial angelic my CTH becomes about 70-75% in act 5 hell, which isn't horrible, but isn't great. With a blessed aim merc (lvl 60ish, so pretty low) i'm 95% through most of hell.
The build itself is pretty effective, as amp allows your bowshots to deal about the same amount of damage (in physical) that a bone necro's bone spear would deal, with might moreso. Downside is with good gear the highest practical attack rate you'll be able to achieve with any buriza is 11fpa.
jumbo_SHRIMP
22-07-2004, 18:07
the use of widow maker helps...even if you dont use the magic arrows, it still had itd, deadly strike and shoots magic arrows...then if you are still having trouble hitting, shoot guided arrows
phelix
Necrochild313
22-07-2004, 18:15
the use of widow maker helps...even if you dont use the magic arrows, it still had itd, deadly strike and shoots magic arrows...then if you are still having trouble hitting, shoot guided arrows
phelix
I've used it, the problem it's physical damage is horrible :(
Widowmaker is more of an enchantress/venomsin type of weapon
upping dex wouldn't help much I suppose?
If the pdagger doesn't work I'm not going to build a bownecro, maybe a druid or I just trade my hellrack for something else.
Demon Limb on switch?
Demon limb is good for AR but has a horrid strength requirement of 133 that mnay people forget. It is not quite so good when you have to socket it and use a Hel rune or a jewel in it so you can pick it up ;)
Necrochild313
22-07-2004, 18:29
Demon limb is good for AR but has a horrid strength requirement of 133 that mnay people forget. It is not quite so good when you have to socket it and use a Hel rune or a jewel in it so you can pick it up ;)
133 isn't that bad when your planning on using a gface :p
Alex Kerensky
22-07-2004, 19:17
Demon Limb? How does that help AR? Maybe I'm just not seeing something...
Does anyone have an extra WF they'd be willing to trade really cheap? :)
Necrochild313
22-07-2004, 19:18
Demon limb has level 20 enchant charges, chant gives a really, really nice AR bonus now.
Alex Kerensky
22-07-2004, 19:20
Oh.. Didn't know that. So, how does that work? Do I switch to Demon Limb, Enchant myself, and then switch back to my bow? Will the Enchant still work? I don't play sorceresses, so I have no idea how any of their skills work.
Necrochild313
22-07-2004, 19:31
Yes it will still work, it will give you a 218% AR bonus and the bonus will last for 672 seconds, which is 11 minutes and 12 seconds.
Oh yes, the enchant charges are level 23, goddamn numbers...
Alex Kerensky
22-07-2004, 20:06
Sweet, thanks. Any ideas how much each charge costs? And what do I do for AR when I'm below the requirement for Demon Limb?
It all sucks! :rant:
Sorry, I got pissed because I can't use the bows I wanted now. Eaglehorn could be an option right, since it has ITD, if I remember correctly. No idea how I should afford that though.
edit: and what about Witchwild String, if fires magical arrows. Do they always hit? And Demon machine with its Exploding Arrows?
gvandale
23-07-2004, 00:34
baboon: wws would suck because of the amp damage and low phys dmg.
jojeck: get an eth demon limb for the low str req.
all: also, don't forget you can double up on the angelic bonus by using 2x rings / 1x amulet. that is the roxor. my zealot used that and NEVER missed. even when he pvp'd against a higher lvl char, especially high def pal's. he still rocked askraks.
g
baboon: wws would suck because of the amp damage and low phys dmg.
g
true, but I think I was going to use amp anyway, planning on a lot of minions so decrep should not be needed. Lvl 1 amp is still as good as a higher level amp, assuming it only overrides the area it's cast on, if you know what I'm saying ;) And you could try upgrading you wws.
More on topic, I read in mad mantis meleemancer guide that you should choose pdagger before equipping the weapon. Worth testing I'd say.
I tried to test it but the difference with my necro was to small to find out (60 versus 80), but it could be a solution.
jojeck: get an eth demon limb for the low str req..
gYes that would be a great idea, and sure saves on the expensive recharge costs. A bit short term though. :lol:
Mad Mantis
23-07-2004, 02:27
Angelic Ring and Amulet give an AR bonus, but I don't want to sacrifice to slots like that.
What could be so massively important to your character that you refuse to give him AR?
Alex Kerensky
23-07-2004, 02:28
That's a very good point. I need to get out of the mindset of a spellcaster. :)
uzurpator
23-07-2004, 03:07
1.Aneglic ring + ammy
2.Toadfaelle flamme (enchant) or Demonlimb (the same)
3.Steel grand charm of something nice (120 ar + extras)
4.eth the buri/hellrack (-25%/-50% defense)
1.Aneglic ring + ammy
2.Toadfaelle flamme (enchant) or Demonlimb (the same)
3.Steel grand charm of something nice (120 ar + extras)
4.eth the buri/hellrack (-25%/-50% defense)
That last one is nice, didn't think of it. But you do have to hit something before the -25% kicks in, right?
Necrochild313
23-07-2004, 17:47
I believe it's factored in the equation, I know that my Daggermancer has an ethed fleshripper and even with a relatively low AR (only +ar item would be my raven) he can hit just about anything in hell without fail (-75% enemy defence)
EuroJamie
26-07-2004, 14:38
How did the testing for this go? I'm thinking about turning the Summoner I'm working on into a Bow Summoner with the following:
20 RS
20 SM
1 CG
1 GM
1 SR
1 AD
5 DV
1 Terror
1 Weaken
1 Decrepify
1 IM
1 LT
1 LR
1 Teeth
20 CE
20 PD
This should mean that I have a basic Fishymancer build, but get to shoot things when I get bored / want to take out a specific target. Obviously I don't want to stick 20 in PD unless the bug still works, so if you guys have any news on this, I'd appreciate it :thanks:
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.