View Full Version : Marrowwalk bug still work in new ladder season?
mike20599
20-07-2004, 16:16
I guess if it hasn't been fixed now, then it won't be fixed ever. Which is good really.
EuroJamie
20-07-2004, 16:35
I've seen a few posts confirming that it still works, although I've yet to find Sanders Riprap, let alone a pair of Marrows *sighs wistfully*
It's not a bug, it's a feature.
One of my 'official' sore spots now. :grrr:
-Patsy
"Supercalifragilisticexpealidocious: The status of a Middle-East ruler who has become increasingly disliked by his country's populace." (http://www.mewantcolorback.com)
Dragonmaster
20-07-2004, 18:37
Feature? Am I missing something? Or am I just being dense, I did sorta just wake up. Unless they've said otherwise I'm still hoping for a fix.
Feature? Am I missing something? Or am I just being dense, I did sorta just wake up. Unless they've said otherwise I'm still hoping for a fix.
Unless Buzzard 'repairs' the synergies/bugs given by other items as well, it's a feature. There was another thread that commented on this very same thing and I had asked to be proven right or wrong on the matter, namely if Marrowwalks was the ONLY item that yielded such a synergy. There have been replies citing two other examples, ergo there are a lot of 'bugs', or this is simply one of many *features* that items can have.
I refuse to have a double-standard apply.
-Patsy
"When does the hurting.. stop?" (http://www.aaaaahcolor.com)
Well, I believe it WAS a bug, but when bugs make it through a few server-side patches with no indication that they'll be fixed, it is rightly a feature (thank you Microsoft for showing us the way to call bugs features :) ).
Guided Arrow pierced through 6 versions (1.08, 1.09ga and abc and d), As did the Barbarian/Assassin weapon mastery bug.
Early in 1.10, I was adamant about calling this skill bug a bug... but at least I can now justify myself and call it a feature, and get off my high horse ;o)
Dragonmaster
20-07-2004, 18:48
ah, makes more sense now, personally I'd lean more towards lots of bugs though ;)
is there even going to be a 1.11? I'd expect if they were going to fix it, they'd fix it then.
:thumbsup:
I agree, Gen.
Whenever there is something that is purely single-skill oriented like that GA bug or the IBS, yes, el buggo grande.
It's just the 'X-skill #charges' synergy effect that is called a 'bug' that bothers me. If Necromancers get nerfed again with the Marrowwalks synergy removed, then do it to *all* of the items with charges that yield synergies, rings, armour, boots, gloves... any and every thing.
-Patsy
"Picky.. picky.. picky" (http://www.wherewhowhathappenedtocolor.com)
EuroJamie
20-07-2004, 18:54
when bugs make it through a few server-side patches with no indication that they'll be fixed, it is rightly a feature (thank you Microsoft for showing us the way to call bugs features :) ).
Does this mean I can refer to those unpatched WinXP gaps as a "security ventilation feature"? :surprise:
Necrochild313
20-07-2004, 19:06
Does this mean I can refer to those unpatched WinXP gaps as a "security ventilation feature"? :surprise:
LMAO
Lets not forget that the pdagger bug has existed through all of those versions and more.
Mad Mantis
20-07-2004, 22:43
It's not a bug, it's a feature.
It is still a bug. Not the fact that it gives synergies, but that it gives 33 of them and that the bug disappears with points in Bone Prison and when the charges run out. That is what is buggy about it, not the fact that it gives synergies.
darcho420
20-07-2004, 23:14
This "feature" does work. It is moreso a feature then a bug, for when this feature is used the character cannot cast bone prison. So its like: more dmg and no prison (with feature) versus, less dmg and prison (without feature). Prison can be a useful tool, but bone wall can be just as effective just slower.
Dragonmaster
20-07-2004, 23:59
One way or the other this is almost surely a bug. Either entirely or as mm said. I don't think totally barring you from investing in prison is bliz's idea, or if it was it was a ****ty one.
RealityThreek
21-07-2004, 01:58
Bug or feature, it's in the game and people will surely use it. It's always loathsome to use bugs to one's advantage, but it does make for good hybrids like the summon/bonemancer. And I think Carrion Wind or whatever is almost considered to be mandatory for a rabies/fury werewolf.
Ever see those videos of the guy beating.. I think it was Megaman 2.. in like 35mins? He used bugs all throughout, but it was still damn impressive.
jumbo_SHRIMP
21-07-2004, 02:17
it could be 1 bug in the code...i mean prolly the actual object that is a charged skill has a flaw, thus all charged objects would have said flaw...
anyway another way necros can take advantage of the feature...is
Venom 3 Socket Weapons Tal + Dol + Mal Hit Causes Monster To Flee 25%
Prevent Monster Heal
Ignore Target's Defense
7% Mana Stolen Per Hit
Level 15 Poison Explosion (27 Charges)
Level 13 Poison Nova (11 Charges)
+273 Poison Damage Over 6 seconds
that means you can have only 20 skill points invested(however many you want really) and you will get a 70% synergized poison dagger(still +660% enhanced damage)...it has prevent monster heal and has itd...nice lil bonuses...it also leeches enough to keep you going at higher levels
this, matched with the marrowalk bug(feature) in conjunction with bone armor and bone wall maxed... you can have a fully(over fully) synergized bone armor and a nicely synergized poison dagger for a meager 40 point investment...maybe this could help daggermancers? or daggermancer hybrids(still have plent of points for spear and spirit after all)
just a thought
phelix
I still stand on my belief that it is a bug. Now what I never understood was why people thought the GA/pierce thing was a bug. Did blizzard ever actually say it was a bug? As far as I can tell it worked exactly like the skill description sounded.
Dragonmaster
21-07-2004, 02:49
not a terrible idea, you could make an interesting build with that. Like those droods who use carrion for 20 point poison droods. Too bad I'm a stickler for bugs or I'd prolly give it a shot.
Soepgroente
21-07-2004, 02:59
I still stand on my belief that it is a bug. Now what I never understood was why people thought the GA/pierce thing was a bug. Did blizzard ever actually say it was a bug? As far as I can tell it worked exactly like the skill description sounded.
I think it was supposed to pierce to the next target.
darcho420
21-07-2004, 05:06
You could use metal grid to get lvl 21 iron golem synergy, and have blood moon on weapon switch for when you cast clay golem... give it a life and defense boost.
What is this marrowalk bug thing that you guys are talking about, can anyone help me out here? Thanks.
dekarclad
23-07-2004, 01:46
Bug or feature, it's in the game and people will surely use it. It's always loathsome to use bugs to one's advantage, but it does make for good hybrids like the summon/bonemancer. And I think Carrion Wind or whatever is almost considered to be mandatory for a rabies/fury werewolf.
Ever see those videos of the guy beating.. I think it was Megaman 2.. in like 35mins? He used bugs all throughout, but it was still damn impressive.
I saw a video of a guy beating Mario 3 in less than 10 minutes, if that's what you're talking about. The site is.. um.. I forgot.
I saw a video of a guy beating Mario 3 in less than 10 minutes, if that's what you're talking about. The site is.. um.. I forgot.
It's hrad to believe that it's real, is it true?
I have some backup for Patsy's thinking that Marrows are a feature and not a bug.
Just look at the unique wand Boneshade:
+(4-5) to Teeth (Necromancer Only)
+(4-5) to Bone Armor (Necromancer Only)
+(2-3) to Bone Spear (Necromancer Only)
+(1-2) to Bone Spirit (Necromancer Only)
+(2-3) to Bone Wall (Necromancer Only)
It is the perfect wand for Bone necros, and it adds nothing to Bone prison! You can use this _with_ Marrows and not lose the syngery bonus.
Now tell me if this is not on purpose?
:thumbsup:
What is this marrowalk bug thing that you guys are talking about, can anyone help me out here? Thanks.
Alex Kerensky
23-07-2004, 21:00
The Marrowwalk bug is something that gives you a +33 skill-synergy bonus to Bone Armor, Wall, Spear, Teeth, and Spirit. You use it by equipping the boots but having no points set into Bone Prison. The game reads the Level 33 Bone Prison charges as a natural +33 skill points into the actual skill, thus netting you the synergy bonus.
Blackmoore
23-07-2004, 23:08
I saw a video of a guy beating Mario 3 in less than 10 minutes, if that's what you're talking about. The site is.. um.. I forgot.
Hm..I got the link. I'll give it to you if you still want it.
The Marrowwalk bug is something that gives you a +33 skill-synergy bonus to Bone Armor, Wall, Spear, Teeth, and Spirit. You use it by equipping the boots but having no points set into Bone Prison. The game reads the Level 33 Bone Prison charges as a natural +33 skill points into the actual skill, thus netting you the synergy bonus.
Thanks for the answer! :)
goofycaca
24-07-2004, 11:20
The Marrowwalk bug is something that gives you a +33 skill-synergy bonus to Bone Armor, Wall, Spear, Teeth, and Spirit. You use it by equipping the boots but having no points set into Bone Prison. The game reads the Level 33 Bone Prison charges as a natural +33 skill points into the actual skill, thus netting you the synergy bonus.
This explanation is not entirely correct. There is no way to get a level 33 natural synergy. A natural synergy would be capped at 20 which is the most that you can get with natural skill points.
But it is accurate enough to get the point across.
It is my belief that the Marrow walk phenomenon is a feature instead of a bug. Some have used the read me file to refute it, unfortunately it does not state anything about synergies being given by charged items so therefore does not clarify or dispute the topic.
As for the boneshade wand being intended to be used in conjunction with the Marrows, that's a new one on me. I don't think it should be used as evidence though, sounds like coincidence to me.
Dragonmaster
24-07-2004, 21:07
Even if it is supposed to give you the 33 synergy, don't you think that the fact that it stops working when you put points into prison is a bug? I think whichever way it is supposed to work it is a bug. Could be wrong though
6soulkeeper6
24-07-2004, 22:35
I think it still does work because there is no way that by putting 1 skill in bone armor that i have 610 Dmg. Absorb and i wear marrows
Mop makes a good point. I suppose I don't really need to post, but I'm in the mood. Boneshade and Marrows were introduced simultaneously, as was this glitch with charges (unless it was around before, I don't remember). They compliment eachother perfectly. Plus, in my opinion anyway, losing prison is quite a penalty for any bone necro. It is probably my second most used skill next to spear. Glitch or not, the Marrow bug definitely isn't all good.
I just like to hear myself... type.
I have some backup for Patsy's thinking that Marrows are a feature and not a bug.
Just look at the unique wand Boneshade:
+(4-5) to Teeth (Necromancer Only)
+(4-5) to Bone Armor (Necromancer Only)
+(2-3) to Bone Spear (Necromancer Only)
+(1-2) to Bone Spirit (Necromancer Only)
+(2-3) to Bone Wall (Necromancer Only)
It is the perfect wand for Bone necros, and it adds nothing to Bone prison! You can use this _with_ Marrows and not lose the syngery bonus.
Now tell me if this is not on purpose?
:thumbsup:
Why would anyone use this anyways when making a white wand is so easy ? :scratch:
goofycaca
25-07-2004, 08:51
Even if it is supposed to give you the 33 synergy, don't you think that the fact that it stops working when you put points into prison is a bug? I think whichever way it is supposed to work it is a bug. Could be wrong though
Not at all. Natural skills automatically override charged items. It is not like a plus skill inwhich additional points help. A charged item level is set and does not change. Synergies automatically account for natural skill points, if none exist it then looks for charged items. If no natural skills or charged items exist then no synergy bonuses are awarded.
The way that I am reading your comment is that in order for it to be a feature then the level 33 bone prison should ADD to any natural skill points placed into bone prison. That sound more like a pluss skill than a charged item and more like a bug then the original issue.
RealityThreek
25-07-2004, 20:37
I saw a video of a guy beating Mario 3 in less than 10 minutes, if that's what you're talking about. The site is.. um.. I forgot.
That same guy also did a video of beating Megaman 2. I mentioned this one instead of the Mario 3 one, only because he used bugs excessively throughout the video. :P
Clearly since it aint fixed by now it's a feature.. lalala :)
euhm i have a question
i've put nothing in bone prison
and just traded marrowwalks with someone
for the bug offcours
but it doesn't work:/
anyone knows what i'm doing wrong?
o yes btw : i have rare items that gives +skills to bone prison , however if i put those off , the bug still won't work
bb, gehawk
euhm i have a question
i've put nothing in bone prison
and just traded marrowwalks with someone
for the bug offcours
but it doesn't work:/
anyone knows what i'm doing wrong?
o yes btw : i have rare items that gives +skills to bone prison , however if i put those off , the bug still won't work
bb, gehawk
Ayup, better check *everything* that you're wearing. Something is giving you that skill and/or there's a point into that skill that is coming from somewhere.
I hoadiebagged myself like that once. Too bad, the rare wand was pretty good, too, but I had to ditch it if I wanted that synergy.
-Patsy
"We'll just have to settle this standoff with another jerky-eating contest." (http://waaaahcolorcolorcolorcolor.com)
eumh weird:ss
i took off hole my eq and the marrowwalk still won't work
what good it be :rant:
edit : it works after all :yep:
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