View Full Version : Bow+Grizzly+Elemental=Hunter-what-an-ist?
Mage-Scholar
20-07-2004, 07:14
How does a huntermentalist work?
20 Grizzly
20 HoW
with elemental skills? Which ones and how well do they work?
Bob_TheMadCow
20-07-2004, 15:04
Volcano & Fissure make for a good combination for minimal skill point investment.
If you can access the Strategy Compendium (http://strategy.diabloii.net/) (which I can't right now, or I'd give you direct links) then you can check out the 1.10 fire/summons guide which should help with the skills balance, and you can also have a gander back to FenrisWulf's 1.09 Hunter guide, which though not up-to-date, is still a damned good read on the topic :thumbsup:
The way I am making my 1.1 huntermentalist is a little different then in 1.09. This time around I am maxing bear and HoW on the summons side and volcano and fissure on the elemental side. So far at lvl 65 he is in act 1 hell and me, my merc and bear are mowing things down with ease.
beo, no ravens or creepers?
beo, no ravens or creepers?
well the 1 point into raven which is now like lvl 16 with all my + skill which is good enough for me....as of now no vine. not sure if this will change but for now this set up is working.
Also in the end I will have a lvl 17 raven
+2 from silence bow
+2 from jalal
+2 if I use mara
+1 from kathos ring
+8 from summon charms
+1 from anni
so +16 to summons
no bad
i like ur setup.... think im might do some flayer jungle runs.. i really needs the + summon charms b/c i have enought + fire skills on my guy... u know whats the trade value for druid summon charms? dont think they are that expensive since not many people want them
The plain ones are not very expensive the ones with life can be I have 4 with 33 or more life and the rest are in the 20s....what realm are you on...I play east non-ladder and might have a few plain summon charms for you.
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