View Full Version : what is the best 1 handed weapon for a melee mencer
what is the best 1 handed weapon for a melee mencer?
gotta use the shield(homoculus) in hell.. i am thinking about beast...but what is the best possible weapon to socket??
or maybe use beast for iron golem :thumbsup: ??
also, is maxing the raise skele and SM a good idea for meleemancer? or should i better put points in to poison dagger( coz chance to hit is now in the 60s :rant: )
gvandale
19-07-2004, 18:05
what is the best 1 handed weapon for a melee mencer?
gotta use the shield(homoculus) in hell.. i am thinking about beast...but what is the best possible weapon to socket??
or maybe use beast for iron golem :thumbsup: ??
also, is maxing the raise skele and SM a good idea for meleemancer? or should i better put points in to poison dagger( coz chance to hit is now in the 60s :rant: )
READ THE DAMN GUIDES (http://www.rpgforums.net/showthread.php?t=214163)
g
Mad Mantis
19-07-2004, 21:28
Gear is not yet discussed and it depends on the rest of your build and wealth.
A Beast is a fantastic weapon for a Meleemancer and it covers up some weaknesses, but it is very expensive. Saying that it is the best is something I would not do as there are some other choices and it all depends on personal preference.
You might want to take a look at the classics such as Lightsaber or a nice Azurewrath. You could even take a look at Doom and BotD.
gvandale
19-07-2004, 21:31
Gear is not yet discussed and it depends on the rest of your build and wealth.
You wrote it, why don't you know about the gear selection? (http://www.rpgforums.net/showpost.php?p=2180385&postcount=2)
Mad Mantis
19-07-2004, 21:50
Well, I was kinda assuming that he wanted a chart with the "best" gear for the "best" level. But you are right. Drink? :drink:
gvandale
19-07-2004, 21:59
:drink:
between old friends? how could I say no?
g
what about an Rune Master
Ettin Axe
One-Hand Damage: (105-122) To (211-244) (158-183 Avg)
Required Level: 72
Required Strength: 145
Required Dexterity: 45
Durability: 24
Weapon Speed: [10]
+220-270% Enhanced Damage (varies)
+5% To Maximum Cold Resist
Cannot Be Frozen
Socketed (3-5) (varies)
(Ladder Only)
(Only Spawns In Patch 1.10 or later)
and plug in some X ed /15 to reach some break points??
how many will be needed?
Mad Mantis
22-07-2004, 17:07
IAS Tables (http://diablo2.ingame.de/tips/calcs/weaponspeed.php?lang=english). You would need about 54% to reach some acceptable speeds. But the secondary mods aren't that great.
http://www.rpgforums.net/showthread.php?t=213394
That is a link to another meleemancer guide. Not as long winded as the other, but it provides a good and reasonably cheap gear setup and presents a slightly different route than mantis's.
i am thinkning about the ettin axe becoz it may make the best one hand dmg?
or did i miss some other better ones?
gvandale
23-07-2004, 21:43
Not as in depth as the other
fixed
g
Dragonmaster
23-07-2004, 23:08
I was going to say the exact freaking thing g
gvandale
23-07-2004, 23:53
I was going to say the exact freaking thing g
do i ever miss anything?
:bow:
UndeadBehlial
23-07-2004, 23:56
poison dagger and Blackbogs Cinquedas. I have a Hel'd ond if you'd like ta trade :D
gvandale
24-07-2004, 00:16
if you'd like ta trade :D
move it to the trade forums spanky!
g
Mad Mantis
24-07-2004, 14:33
i am thinkning about the ettin axe becoz it may make the best one hand dmg?
or did i miss some other better ones?
There are better weapons out there. The Ettin has some nice damage, but the secondary mods aren't too hot.
i might be totally out, but i'd go with fleshripper+poison dagger personally... :scratch:
Mad Mantis
24-07-2004, 17:29
That is a great combo if you don't mind using daggers.
No I meant what I said gvandale. I don't mean in any way to attack mantis's guide because it is good. But I think it is too long. By the time I finished reading it I forgot what was stated in the first 2/3 of it and and had to re-read. I just think that he could have had the same ammount of info in a more compact form. My personal preference is guides as short as possible. And I still think uncreativerealy's guide is good. There could have been more explanation but I don't see anything vital to a meleemancer that wasnt in his. But I don't mean to argue I just dont appreciate you editing a quote of mine. Why would I say somethign if thats not how I intended it?
And to be slightly on topic. I also disagree with a choice of the ettin axe. A poison dagger necro with fleshripper should be a nice route though.
I've seen quite a few guides longer then MM's guide, try reading the pit runner guide O_O.
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