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electricblue
19-07-2004, 06:09
this is to be a part of my summoner guide, but I think I should publish this before the launch of the guide since people keep asking questions about the creeper.

here is the url:

www.geocities.com/welett/creeper.htm

comments, inputs?

Tor
19-07-2004, 06:12
thats really interesting

Zabo
19-07-2004, 06:17
Very interesting especially the tables, with how much the poison damage scales per mat. A shame that's with 0 res though and a level 50 creeper, but i do see some possibilities.

electricblue
19-07-2004, 06:21
multiply the numbers with about 4 to find PvM damages. I can take shenk & eldricht & their gang with lvl 20 ish creeper

Zabo
19-07-2004, 06:23
Oh I believe that, it would be even more interesting to test that in say the cow level. assuming of course the vine could survive.

Also say if there was a second druid with another poison creeper, would the mats be able to spawn on the same creature?

mepersoner
19-07-2004, 06:25
I figured it had something to do with the mats. The first thing that came to mind when Electric said the damage is much higher than listed was volcano.

Tor
19-07-2004, 06:27
or get a bunch of nubbies to use carrion wind charges?

electricblue
19-07-2004, 07:13
it can kill cows also, just make yourself followed by about 200 cows and shockwave them to death.
high level creeper is adviced, though

Salo
19-07-2004, 08:07
it can kill cows also, just make yourself followed by about 200 cows and shockwave them to death.
high level creeper is adviced, though


now im going to go to sleep in a sec.... but....

I have to ask: Is this true? it wouldnt be hard to test, I mean, anything damage wise above what is listed would make me believe all of this.

very impressed by this webpage :) not by creeper, i knew it was very useful, just not how or why exactly.

It gives one thing now to suggest, that spaming creeper is a solid damage dealing technique. its death leaves a matt right?

I wonder what the best way to make sure its a big mat that is left?

well he never really dies, he just gets re-born :) I like to think that all of my summons never die, they just fluf away. creeper is the only one that looks a bit deadish once recast. sounds unhappy too :(

Mage-Scholar
19-07-2004, 09:57
I hope you won't mind me answering by numbers. This is based off some of my own experience and from what I read from electricblue.

1. It must be true, I was just trying it out, and I see most of the things electricblue pointed out. In Act 1, one Fallen would take a few seconds to die. When there were multiple Fallens, they would drop instantaneously. In Act 4, I noticed that Doom Knights would sometimes lose HP faster than usual. I'm not sure if I saw things right, but these "sweet spots" look much thicker. Also when I died near Act 4's town's entrance, sometimes the creeper would attack the enemy several times whenever there was already a mat. It was a Venom Lord and its life would drop faster. Also a lone corpulent was attacking. The Vine attacked it a few times and it died. When I met another lone corpulent, it didn't die as fast when attacked with one mat. Then again, the poison could've done the high damage...

2. Poison Creeper will be useful in softening large crowds. If you meet a lot of enemies, PC will create a stronger poison making them easier to kill. (Is this correct?). Or you could make them walk over the mat several times to kill them.

3. When Poison Creeper dies from another one being summoned, it doesn't leave a mat. Instead, it explodes leaving it's poor little carcass...

4. Based off Electricblue's research, when multiple enemies are together, the creeper will create a larger mat to hit as many as possible (someone check me on this.)

5. No, I don't think the vine is "reborn". It's dead and leaking out plant sap! It shouldn't be hard for a druid to just pull another vine out of the earth.

electricblue
19-07-2004, 15:51
these are all test results, cows are also so.

one thing, I am not exactly sure about mat radius, it may be always constant.

the main damage dealer is not poison creeper, it is the mat

strategies will be coming soon

Salo
19-07-2004, 15:59
these are all test results, cows are also so.

one thing, I am not exactly sure about mat radius, it may be always constant.

the main damage dealer is not poison creeper, it is the mat

strategies will be coming soon

hm yeah interesting. the level of the creeper keeps the mats around longer though you say ? thats really worth it then as it makes it much more probable that mat's get layered.

thanks for answering, most people do not and just speculate.

well, i have my mang songs but I do not have a my delirium poison creeper hat. I wish i did! however, it seems that this is a tall order still. cant find +3 creeper on a hat that has 3 or could get 3 from quest. non-ladder, wouldnt want to mess with ladder as im just using HCL uswest and not sc, wouldnt want to try and aquire all that in hcl

electricblue
19-07-2004, 16:14
you really dont need lvl 50 creeper.
I can run the pit with a 35 one in about 10 mins

IntemptestaNox
19-07-2004, 17:42
I had a level 45 Creeper in Season 1. First of all, the mat effect does work as well as it sounds-if you herd the monsters into groups of at least 10, they'll die in a very short time. This works well in pre-herded areas (Cow Level, Chaos Sanctuary, Unique monster packs, etc.). The level 45 Creeper could even take care of PI's in Hell, if they were in packs.

Mage-Scholar:

1. More mats = more damage.
2. This is more-or-less true. However, the mats don't always infect enemies on contact. It seems like there is a cool-down time for them, as I've had enemies walk across mats created for 10 monsters and emerge unscathed.
3. Correct.
4. Correct.
5. I don't see why it would be reborn. Its corpse (which is leaking out sap) remains on the ground, and I doubt it has a spirit. It wouldn't be pulled out of the ground, though...just summoned.

Nice job with the research, blue.

Oh, and the Creeper helms don't seem to drop as often as the others (of course, this is probably luck). I did have a +3 Creeper, +1 (or +2) Druid skills helm, at some point, but I think I sold it...

QuickShifter
19-07-2004, 21:12
This sounds fascinating indeed! A new strategy when i thought that everything had already been tested.

An important question should be if rabies and the poison from the creeper mats stack or overide each other?

If they stack, then the carrion ring may not be the only strategically correct equipment for a rabies druid. If so then I will be making a rabies druid asap.

lextalionis
19-07-2004, 21:56
How often do you recast Creeper? Only when he dies or to "reaim" him

inkanddagger
19-07-2004, 23:00
so, if i read that chart right, the creeper is doing nearly 6k damage over 4 seconds to 8 players? and then 4 times that in pvm? 24k poison over 4 seconds in pvm is insane.

IntemptestaNox
19-07-2004, 23:33
Carrion sucks! Carrion sucks!

Carrion is horrible if you want to use Creeper as a damage source. It relies on charges, so you'd constantly have to repair them. Having the 20 points in Creeper is definately worth it, and you'd also benefit from +skills.

I tend to reaim Creeper, as it likes to wander off when I'm in the middle of a mob. It'll hit them, sure, but then it crawls away and ignores everything else (including the survivors, if there are any :D)

My Creeper build was fantastic, though. Creeper was my main damage source, and my Rogue took care of PI's. As I have a new-found obsession with Molten Boulder, I think I'll create something like:

20 Poison Creeper
20 Molten Boulder
20 Firestorm
20 (The other Molten Boulder synergy, heheh)

I'd have 30 points left to play with. I need to finish my new Creeper build first, though. PC's at level 19 at the moment (along with my character).

I don't think that Rabies and PC stack, by the way. Rabies "stacks" with itself, though :)

mepersoner
19-07-2004, 23:39
Rabies doesn't stack with itself.

inkanddagger
19-07-2004, 23:59
Rabies doesn't stack with itself.


I have seen rabies reinfect people without me having to even touch them.
it's noticeable on people with high life/res.

IntemptestaNox
20-07-2004, 02:29
I know that Rabies doesn't stack with itself. That's why "stack" was quoted.

I meant that Rabies doesn't override itself when used; you can continue using it on the same creature, and it won't keep resetting the poison.

As far as I know, Rabies can only reinfect someone when an infected creature comes near them. I doubt it's residual.

[EDIT] This sucks. Now, everyone will be using P. Creeper in their build, and I won't be original anymore. I was having so much fun, laughing at the constant "OMFG U NOOB" while my Creeper owned every non-PI mob in sight...bleh. I guess I'll have to use my precious Molten Boulder to be original now >.<

Give me suggestions or I CUT YOU.

inkanddagger
20-07-2004, 03:44
molten boulder/creeper hybrid is something you dont see everyday man.

i'm personally thinking of making a new shaman with armageddon, creeper and of course shockwave :D

IntemptestaNox
20-07-2004, 05:25
I was considering Shockwave and Creeper, but Werebears are ugly. If the Werewolf could use 'wave, I'd definately try. Having most of the screen unable to move while the poison works on them...tasty.

My PC/MB hybrid just finished maxing PC, so I guess I'll start on the fire skills now. I need about 10 +skills, though.

SirFuxAlot
20-07-2004, 06:12
Come to think of it out of the 2 lvl 20 druids i have PC is my best skill lol... but instead of molten boulder i might try that arctic blast ill c how that goes and report it back here if u guys would like...

mepersoner
20-07-2004, 06:34
I have seen rabies reinfect people without me having to even touch them.
it's noticeable on people with high life/res.
That has nothing to do with stacking.

As for reinfecting, Rabies will always last it's duration because it cycles (give or take a second or two).

SirFuxAlot
20-07-2004, 06:37
Would Aldurs help summon or elemental i forgot...

QuickShifter
20-07-2004, 18:43
So whats the verdict?
Would it be any good to apply rabies to a group of monsters influenced by the poison mat?
Or would only one type of poison work on the monsters?

IntemptestaNox
20-07-2004, 19:58
Try using Zonfire (character editor) and SP, or use the skills on BNet if you can. The former is easier, and lag-proof. I'd answer your question, but I won't have access to D2 until Wednsday.

BipolarTemp
22-07-2004, 01:17
In electricblue's own hybrid wolf/bear guide it says rabies' poison cannot be overwritten by any other kind of poison. I assume this means it would also overwrite any poison, so creeper and rabies at once won't work, sorry to say. Still, not a bad build, in my opinion. Creeper for mobs and rabies for single enemies. Add Fury to deal with poison immunes and you're all set (damage-wise) by level 60. Just a thought.

electricblue
22-07-2004, 01:45
the highest poison rate applies if there is more than one source of poison.

if the damage rate of the creeper is higher, it will be in effect, but when the effect wears off, rabies effect will continue

soulmanz
22-07-2004, 15:40
according to crystalion at the lurker lounge if there are two or more targets for a PC mat, then the poison damage is applied per hit rather than over a duration, and this will not overwrite rabies damage.

poison will only get overwritten by a greater damage/sec, and since the creeper seems to only apply an initial "hit" of poison damage, without an attached duration.

what this means is that as long as there are two or more targets in the radius of the mat the creeper effect will be as an elemental missile rather than a poison duration, and will therefore not overwrite rabies or any other poison source. when only one target remains, poison creeper will no longer effect a target already effected by rabies or any higher damage poison source.

mepersoner
22-07-2004, 15:45
Yeah what he said. Unchosen(?) did testing and found that Poison Creeper will never overwrite another poison source.

QuickShifter
22-07-2004, 15:56
Yeah what he said. Unchosen(?) did testing and found that Poison Creeper will never overwrite another poison source.

Over at the Lurkerlounge Crystalion did the (very technical) explanation.
It seems if one wants the maximum poison damage output one should apply Both posion creeper and rabies at the same time to a large group.
Maybe the strategy for PvM rabies will have to be changed based on these findings?

soulmanz
22-07-2004, 16:13
the breakdown of the technical discussion is that all poison sources will still affect the target already affected with poison, but for a single frame only (ie the initial hit). it seems that the creeper can repeatedly 'hit' the target, so this initial hit is what does the poison damage. effectively it makes the poison become elemental type rather than poison type.

TheKbob
22-07-2004, 16:25
Bottom Line Question:

Does psn creeper kill in Hell, not just act 1 either, but true killer//support onward through act5?

~Kbob

soulmanz
22-07-2004, 17:08
i havent tested it myself, but based on the damage testing, it seems that it can kill, but would best serve as an adjuvant for another type of damage dealing. certainly on a fury wolf it could do great things.

jumbo_SHRIMP
22-07-2004, 19:05
so for a big group of monsters..."spamming" poison creeper is an effective alternative or no?


by spamming i mean casting a new one once the first has laid a mat down

phelix

Mage-Scholar
22-07-2004, 19:10
Poison Creeper doesn't seem to like attacking already poisoned creatures unless they're the only ones and the creeper has no where else to go.

For Example: Creeper gets chased into a corner. Since it can't move it, it will usually create mats over and over again, or else spin in a little circle.

When it does the "missle hit", which damage does it do? The one indicated, or a fraction of some sort?

Salo
23-07-2004, 01:07
so for a big group of monsters..."spamming" poison creeper is an effective alternative or no?


by spamming i mean casting a new one once the first has laid a mat down

phelix

yes it is, but only a few. he knows much about the battlefield. so let him be after a few chucks.

Mage-Scholar
23-07-2004, 03:37
Chucks? It takes that much energy just to slither around in front of the player and make a some brown stuff on the screen?

Dimoak
23-07-2004, 04:11
Interesting. I doubt I'll be using one anytime soon though, and if I made rabies I'd use carrion.

electricblue
23-07-2004, 05:14
* highest poison rate is applied for its duration. this is a rule of the game.
*8 mins to run pits & 15-20 mins to do hell cows with just poison creeper.
*read the link again, the questions about the damage are answered there.

Mage-Scholar
23-07-2004, 07:49
So Poison Creeper is viable in Hell (not for Poison Immunes of course)?

If you were to use a merc in conjunction with PC, would Act 2 HF merc be best? Slows down enemeis so they stay on the mat longer.

OT: How do you make those smileys and stuff?

Atrocitas
23-07-2004, 16:19
1. Yes.
2. HF will slow them down and make them stay on the mats, provided they were on the mats in the first place. HF will slow the single monsters too much for you to be able to herd them into packs, and PC won't do enough damage.
3. See the thing to the right of your post box, when you click on "reply"? Click on the one you want.

Parapsycho
23-07-2004, 19:25
One strategy I use alot is to combine Ravens with PC. At lvl 16, ravens have a 100% chance to blind monsters at your level, which is really nice, because it keeps them on the mats....

Atrocitas
23-07-2004, 21:19
I really want to make a Falconer (although this is with Raven) build, but I don't think I have the equipment to make it work. It seems to need a good amount of +skills.

TheKbob
23-07-2004, 23:12
So would this build be possible:

Summon
20 Carrion Vine
1 Oak Sage

Shapeshift
-None-

Elemental
20 Fissure
20 Firestorm
20 Volcano
Rest to MB

~Kbob

Mage-Scholar
23-07-2004, 23:25
In my opinion, it looks good.

Parapsycho
23-07-2004, 23:44
I really want to make a Falconer (although this is with Raven) build, but I don't think I have the equipment to make it work. It seems to need a good amount of +skills.

It depends what you want the ravens for. If you are using them as your primary attack, then yeah, you need lots of +gear. If you are using them for blind, you only need to get them to level 16, i beleive.
Does anyone know if ravens blind higher level monsters with higher skill levels?

TheKbob
24-07-2004, 00:07
In my opinion, it looks good.

Would it do better than just a pure fire?

BTW, here is my gear as of now and I plan on max block:

Ravenlore
Uped Um Magi
Stormshield
Islestrike
Magefist
Ravenfrost
XXXX belt
XXXX Boots
XXXX 2nd Ring
+2 elemental, +54 life, +15 mana, Teleport charges ammy

I'm still working for more items. Could you suggest some boots maybe and a belt (besides Arachs :cheesy: )

~Kbob

soulmanz
24-07-2004, 08:29
When it does the "missle hit", which damage does it do? The one indicated, or a fraction of some sort?

it is a bit tough to work out, i have been trying to do calcs but the upper limit to missile number is unkown so all the tests at slvl 20+ are unable to work accurately. it seems about 10 missiles though, in which case the damage done is PC Damage/4 (sec)/ 25 (frames). Each missile will do this damage every frame as long as 2 mosters are in the 3 radius.

so if there are 10 missiles, the PC will do 10*damage to each monster in the radius per mat. If you stack mats multiply the damage again.

Mage-Scholar
24-07-2004, 08:55
A lvl. 20 creeper does around 85 or so damage. I'll just use 85 as the test number. That would make 85/4/25. Which leads to .85!!! Multiplied by the # of missles a lvl. 20 creeper has (you used a higher creeper? Must be less than 10), and it doesn't look like much. On the other hand, when you look at it in the game, it seems to do a lot of damage.

Oh I forgot, wouldn't it the damage be based off what mat size is made? So wouldn't it be the poison mat damage that you use? After some calculations, it seems that it does some useful damage, per frame I think.

I noticed that any build would work well with PC as PC is viable on its own, mixing it with another viable build would be deadly. So why not do something different? Such as the 'Useless Build'? All of those skills you never used placed together. You max Twister, Raven, and PC. PC poisons, Ravens blind and distract, Twister is used to maximize the time enemies stand on the mat. If you want, throw in Arctic Blast to make it easier by chilling! Four skills no one likes placed together to create an apparently (not-so) devastating force!

Ok I'm joking, but thinks it will work well (might try it myself...maybe now).

soulmanz
24-07-2004, 09:06
sorry, you misinterprated, you forgot that the missiles hit each frame, effectively cancelling the 25 in the calc.

i only put the actual calc in as many people like seeing how things work. effectively the calc shows that each missile does 1 frame worth of damage in one frame. This is exactly as it should be, but the bug is that if there is more than one monster in the area, instead of just one missile creating a poison effect, the missiles keep hitting, doing the same damage per frame as the poison would. as there is more than one missile, there is a multiple of normal damage.

so damage equals pc damage * number of missiles. no of missiles = 3 + slvl up to a cap. Cap is unknown, 10 seems right, some people have said 12.

so at 20, assuming 10 missiles, damage is not 85 over 4, it is 850

edit: as for the other skills, most would be bad. twister, arctic and ravens all stop monsters moving. poison creeper only works if they are in very close packs. unless they are already bunched when you chill,stun,blind them, the damage will be the normal 85/4 secs! a better alternative would be a grizzly, as a single girzzly gets mobbed really easy, which creates a big bunch.

Mage-Scholar
24-07-2004, 09:34
edit: as for the other skills, most would be bad. twister, arctic and ravens all stop monsters moving. poison creeper only works if they are in very close packs. unless they are already bunched when you chill,stun,blind them, the damage will be the normal 85/4 secs! a better alternative would be a grizzly, as a single girzzly gets mobbed really easy, which creates a big bunch.

Hence the name is the useless build!

But that is interesting. When I saw the formula, I thought (PC damage/4/25)*# of missles=Damage per frame. From yours, that means 850 damage per frame? (How long is a frame? Fraction of a second or more or less 2?)

soulmanz
25-07-2004, 08:59
not sure about your question, but no, it is not 850 damage per frame. A frame is 1/25th of a second. Sorry if i was unclear again.

like i said, the calc shows damage per frame, which you then multiply by 25 to get damage/second. What i meant was that the two 25s cancel out, so simply by dividing by four and multiplying by #missiles, you will get damage per second.

for a 85/4sec PC damage (slvl20) that would mean around 210/sec (85*10/4).

hope that clears it up.

IntemptestaNox
25-07-2004, 17:35
Doesn't anyone listen the first time? "Hurricane slows enemies-Creeper won't make the ubermats-don't use Hurricane".

"How about Arctic Blast?" ARGH!

Mage-Scholar
25-07-2004, 23:12
not sure about your question, but no, it is not 850 damage per frame. A frame is 1/25th of a second. Sorry if i was unclear again.

like i said, the calc shows damage per frame, which you then multiply by 25 to get damage/second. What i meant was that the two 25s cancel out, so simply by dividing by four and multiplying by #missiles, you will get damage per second.

for a 85/4sec PC damage (slvl20) that would mean around 210/sec (85*10/4).

hope that clears it up.

Ok, I get it now. But with that knowledge in mind, I will go play diablo and become the champion duelist by PKing them while they're confused. (J/K)

Parapsycho
26-07-2004, 03:33
If you could find a way to give your druid "attract", he would totaly own. Or maybe give a necro a carrion ring?

Mage-Scholar
26-07-2004, 04:15
If you could find a way to give your druid "attract", he would totaly own. Or maybe give a necro a carrion ring?

Attract Charges...but that would be expensive. Unless you carry tons of Ort runes with you. If I ever level my necro I could give it a try (I have carrion and +Attract wand).

What strategies do you use for PC? Mine revolves around summoning Carrion Vine, gathering enemies, then summoning PC in the center of the group. Then trying to keep them in by circling or tanking. I just thought of this, but could you use Terror on enemies to place them into a corner, then cast a PC by them to make a poison mat?

IntemptestaNox
26-07-2004, 18:51
Yes, but you don't always have a corner available. Also, doesn't Terror work by scattering the monters, instead of making them run directly away from you?

Parapsycho
26-07-2004, 22:11
What strategies do you use for PC? Mine revolves around summoning Carrion Vine, gathering enemies, then summoning PC in the center of the group. Then trying to keep them in by circling or tanking. I just thought of this, but could you use Terror on enemies to place them into a corner, then cast a PC by them to make a poison mat?

Thats a good Idea! I'll have to try it. Do the monsters attack the Carrion vine? cause i thought it tends to stay close to your druid, cause it doesnt attack...
Maybe put a single low level spirit wolf there instead.
I wish PC was easier to unsummon....

Mage-Scholar
27-07-2004, 05:19
Monsters seem to choose the closest target when they first engage. Usually Poison Creeper would poison them and run off bringing a trail of monsters away. Carrion Vine will stay close, but it follows behind so I usually become the target first (a blessing and a curse).

In parties, do people ever wonder at why the heck you're using PC? I told one guy (hammerdin) he frowned, said he wouldn't make a druid, and left. Not that I care since it's fun using it. I was actually killing things as fast as him too.

krabuk
27-07-2004, 12:06
Very interresting thread.

Due to this thread, i have started a druid on ladder europe and i'm planning on maxing PC.

The build will look like :
20 PC
5 spirit wolves
20 dires
20 grizzly
20 HoW
1 lyc
1 werebear
1 shockwave

the idea is to let my PC/minions kills while i shockwave arround...

think i should get a wand whith amp since PI will be hard :D

Voice
27-07-2004, 18:36
I was thinking on this thread ... and why wouldnt one just build a bear druid and use poison creaper instead of trying to make this a caster/summoner build.

max
lycan
bear
maul
pc
HoW
5 shockwave
1 in raven

Puts you at lvl 95 ... i always liked bears over wolf ... its just they could never kill the speed i wanted them too unless it was a fc bear .... but now with pc ... ohh the possibilities.

edit: maybe i missed the answer to this ... how does PC work in 8 player hell games?

Mage-Scholar
27-07-2004, 21:50
I was thinking on this thread ... and why wouldnt one just build a bear druid and use poison creaper instead of trying to make this a caster/summoner build.

edit: maybe i missed the answer to this ... how does PC work in 8 player hell games?




Don't know why, but I prefer casting or hand to hand combat. The only shapeshifter I would make is a Hungry shifter :D.

In my opinion, PC has problems in 8 players. Monsters are stronger which means it takes more time to kill with PC. With 8 other players, they should be dropping instantaneously anyway.

Lyrs
28-07-2004, 02:20
Does +%psn dmg like Trang's claws and bramble add to PC dmg?

Since it's a summon, i'm guessing no.

Phil
28-07-2004, 02:41
i made a poison creeper/summon grizz build the other day with pretty good gear on zonfire, and i just couldnt get the PC to kill very fast. it took me quite a long time to kill everything in the pits. maybe im missing something huge, but i dont know what i was doing wrong. anyone got any ideas?

thanks
phil

Mage-Scholar
28-07-2004, 03:30
Does +%psn dmg like Trang's claws and bramble add to PC dmg?

Since it's a summon, i'm guessing no.

You're most likely right. In reality, you're wearing the gloves and the armor, not the Poison Creeper.

made a poison creeper/summon grizz build the other day with pretty good gear on zonfire, and i just couldnt get the PC to kill very fast. it took me quite a long time to kill everything in the pits. maybe im missing something huge, but i dont know what i was doing wrong. anyone got any ideas?

thanks
phil

As electricblue mentions, more targets=more damage. PC can kill 5 creatures faster than it can against 1 or 2. Cow level is fun to clear, if no one else is killing everything in 1 second.

One question, is electricblue writing a guide on how you would use PC in certain acts or something like that?

Parapsycho
28-07-2004, 15:36
One question, is electricblue writing a guide on how you would use PC in certain acts or something like that?

Supposedly...

jumbo_SHRIMP
28-07-2004, 16:12
i think hand of justice would be sweet for this build...as the holy fire makes monsters come toward you...i think that would grop them nicely :D

phelix

Salo
28-07-2004, 17:18
i think hand of justice would be sweet for this build...as the holy fire makes monsters come toward you...i think that would grop them nicely :D

phelix

yeah, a fire golem would rock for such things, too bad theres no way of getting like a level 10 fire golem with 10 Gmastery on a stick :)

be kinda freaky to use HOJustice, however, it would be a great build to use a either of the area fire skills plus poison creeper and a might merc?

odd combo's that could be neat in mass areas.

I bet you'd level really fast in act1 hell

electricblue
28-07-2004, 23:10
i will publish a summoner druid guide
pc variants will be included

Mage-Scholar
29-07-2004, 02:44
i will publish a summoner druid guide
pc variants will be included

Coming to theatres near you :p!

gods_pawn
30-07-2004, 05:42
wow, interesting stuff.

well......what about Delerium on a Fury werewolf? With Confuse firing off every second, and monsters all going after each other, they kind of will group themselves together quite nicely, especially in Hell Cows, add some crushing blow for yourself.....let the Carrion Vine do it's thing.....?

Sounds like it would work?

lextalionis
30-07-2004, 05:45
wow, interesting stuff.

well......what about Delerium on a Fury werewolf? With Confuse firing off every second, and monsters all going after each other, they kind of will group themselves together quite nicely, especially in Hell Cows, add some crushing blow for yourself.....let the Carrion Vine do it's thing.....?

Sounds like it would work?

I think this is right direction to start thinking about. You would have to start thinking about a build.

det
30-07-2004, 18:05
Very interresting thread.

Due to this thread, i have started a druid on ladder europe and i'm planning on maxing PC.

The build will look like :
20 PC
5 spirit wolves
20 dires
20 grizzly
20 HoW
1 lyc
1 werebear
1 shockwave

the idea is to let my PC/minions kills while i shockwave arround...

think i should get a wand whith amp since PI will be hard :D

I am very much leaning towards this build,too. At lv 36, the only monsters that take some time to kill is Listers pack. But I currently see myself unable to get PC over lv 25. I wonder if that will be enough :scratch:

GenXCub
30-07-2004, 19:14
I think we need to restart and rename this thread to

E! True Hollywood Story: The Poison Creeper

---he started out in a poor family....

Mage-Scholar
02-08-2004, 20:16
Ya, but the main character dies everytime the druid summons a new one.

Mage-Scholar
12-08-2004, 09:30
I wonder if the Poison Creeper craze is over.

TackleDummy
12-08-2004, 20:34
How about hand of justice and then shockwave when they get near you? That seems like it would make a nice little group for the pc to go to town on.

GenXCub
12-08-2004, 20:59
think i should get a wand whith amp since PI will be hard

Um, wands with amplify damage do NOT exist, or everyone would have one (not to mention the fact that you'd have to unshift to use it).

The only item that has charges of amplify damage is the Gavel of Pain.

SnakeEye85
13-08-2004, 00:29
maybe a stupid question but does PC get bonus from OS?

Mage-Scholar
13-08-2004, 01:19
I don't think it does. I think PC is like the Ravens incapable of recieving them. Another reason could be that its underground most of the time.

Stevebo
17-05-2005, 20:49
Some of the stats given are for level 40 or so poison creeper - how do you get a level 40 creeper??

Chimaira
17-05-2005, 21:40
10x druid summoning grand charms...

Shako +2 skills
Mara's Caleidoscope +2 skills
Chains Of Honor +2 skills
Heart Of The Oak +3 skills
Arachnid Mesh +1 skills

+20 summoning skills....together with 20 hard points in Poison Creeper...There are other ways to get lvl 40 and you can even go higher :cheesy:

Popo Ezness
17-05-2005, 22:23
so will it be good in pvp? or still using charge on carrion ring will be better?

electricblue
21-12-2006, 01:39
its been a long time since this game came out, and for those seeking some fun, read this topic :)

Viktri
21-12-2006, 14:27
Some of the stats given are for level 40 or so poison creeper - how do you get a level 40 creeper??


20 base points
3+ Helm
(Expensive helm could get 5+ (3+ PC 3 socs for dream))
3+ ammy
2+ spirit
3+ hoto
1+ belt
2+ soj/bk

10+ summoning GCs
= 20+ 3 + 3 +3 + 3 + 2 + 10 = 42 easy, with a 5+ helm you could get 45 (without CTA on switch which would be 1+)

nebux
21-12-2006, 16:46
you forget the +2 to skills from a armor

Yossarian
22-12-2006, 11:41
And the +3 torch and +1 anni.

My present build uses creeper a lot. I liked the comment I got while questing act 2 and 3 the other day with 4 other people. I was basically rushing them and one guy said "Dude what is that build? Your druid totally rocks most of the ones I play with suck."

20 griz
20 dire
20 wolverine
20 creeper
1 bear
1 maul
1 shockwave

I also use a might merc with pride so the bear or wolves rock.

Gear
Hoto/Spirit switch Beast SS
Enigma
Rare +2 summon ammy
Jalals but I'm about to get a hugely better rare one
Rest of the gear is for stats and res and the like. Got spider and a couple sojs I might add later.
torch and anni charms

olwe
14-01-2007, 02:31
I have a pvm fury wolf, current skills are:

20 fury
20 wolf
20 lyc
20 oak
1 ravens

I currently have 15 skill points, and am considering putting them all into poison creeper. With + skills items, I would probably have a level ~25 poison creeper. Would that be effective in hell difficulty? How would that handle the hell cow level? From this thread it seems that poison creeper is most effective when monsters are grouped together closely like on the cow level, but would a level ~25 creeper be strong enough to be useful?

Thanks for any info.

Bulgarian
16-01-2007, 04:32
what is a mat?

DEA
16-01-2007, 19:06
from reading, i would take it to be the kind of mat that you walk on
sorta like a welcome mat that says "die, you heathen scum"

safetypro
16-01-2007, 20:22
Interesting read.
One question that perhaps anyone who knows can answer. If I use a Carrion Wind ring with lvl 21 PC, will my plus skills actually increase the PC level to say 35 or so or will it not be affected since it is an item supplied skill?

Jary
16-01-2007, 21:11
no, the charges "is what it is", sry

Ok, I think pc is getting way overhyped here, it really isn't that effective... I have a lvl 85 summoner with lvl 48 summons, and I threw one point into it just for show, so its lvl 29. Its helpful for preventing monster heal, and that's about it, but its also slow and does weak damage and dies all the time pvm, so its not really worth basing a build off it unless you have other Pets for it to sorta hide behind 'cause it doesn't benefit from oak too.

If your talkin' bout "Killing shenk" and all, this must be solo in normal... or maybe nightmare if you have a lot of time on your hand? Carrion vine impresses me much more though, throwing one point into it you gain 10% of your life per corpse, yikes :)

Yossarian
17-01-2007, 04:20
I think it's been a little over hyped here as well. Having said that put 20 points in and get it up to lv 48 instead of 29 and you'll see a difference. I find doing say shrek that it wipes out 1/4 of a monsters life in a hit. In a busy area like cows it will do much more damage obviously however you will be recasting it a lot.

Verashiden
19-01-2007, 09:32
*steps in*

DISCOVERY

Poison Creeper IS affect by +psn dmg gear!

Tested with Brable and Trang gloves and had a lvl 27 Creeper pulling 280 dmg.

Just thought you should know.

*walks out*

Yossarian
19-01-2007, 10:07
Never checked that but that is odd. It is a minion and should not be effected. Mmm. I'll check that out in a few days. Adding 60-75% more damage could be cool.

Verashiden
19-01-2007, 22:03
Might make a nasty summoner prebuff as well. 30/30 CS, 20/20 Monarch, 20/20 Armor, 15/15 helm. That'd be a nasty creeper >.>

Karp
20-01-2007, 07:53
Might make a nasty summoner prebuff as well. 30/30 CS, 20/20 Monarch, 20/20 Armor, 15/15 helm. That'd be a nasty creeper >.>

Actually it doesn't work, unfortunately :(

It's the same as using + lighting% gear on a trap sin. The screen damage goes up only.

Verashiden
20-01-2007, 08:19
>.> Seriously?! ARGH!

And here I was thinking I was smart T-T