View Full Version : Best character to kill Gloams?
OK, last night I lost my new ladder sorc to NM boss gloam pack + some champs in WS. Fanat, a few other mods. Whatever. I know it was my own fault. I also know how to beat them with most characters. But it got me wondering: what would be the all-time best gloam/black soul killer?
The "rules" to query:
(1) must be able to play completely untwinked. Anyone can kill them with dual wisp projectors and a SS. I did not say naked , just no high level items.
(2) No bug usage.
(3) Must be able to do it in a large MP game.
(4) No MH, chickens, etc. This is how the game is played, you pansies.
My thinking is to make a hydra sorc, but nobody seems to want to play with her. :(
edit: it doesnt have to be a sorc, I just like playing sorcs most. If you have to suggest the hammers, I suppose for this purpose its OK ... ;)
xeyloderixed
14-07-2004, 20:59
both blizz and fball work fairly well, although i like fball better. both have good range, but fball can actually hit stray ones off your screen. the thing is, though, blizz is more useful all around than fball (mfing/rushing/etc).
hmm, as for the safest, it HAS to be a dim vision nec, most commonly utilized in bone necs. i had a bone nec with lvl 17 dm after skills; gloams stopped for a full 6 or so seconds.
i thought this would be obvious. Anyone with runes for Nef Tir.
Other than that, i think a dtalon or dtail assn takes them out easiest runner up being blade fury assn. I would say trapsin but you need heavy fireblast dmg to kill them effectively. assasins have the same skill that owns other ranged, that being cloak of shadows.
next would be a skilled necro with liberal use of dim vision. Thats about it.
CoonerTheRed
14-07-2004, 21:46
my zerk barb has no problems, thanks to taunt and good resists/high life. Works best when playing with others, but taunt makes them stop shooting and start floating to you... get em close then war-cry them and start killing.
MoUsE_WiZ
14-07-2004, 21:46
A holy freezer with AmnTir (or whatever strength is) in a fast weapon, with 20 points in Resist Lightning, and probably holy shock as well (for things that aren't gloams), or if you want to be popular, conviction works too.
Oh, and a point in zeal.
dim vision necro.
Possibly an enchanted bowazon with multishot/strafe/explodingarrow/freezing arrow would do ok, but you'd need a high lvl enchant (1500+ damage or preferably higher).
there are many things that can kill Gloams they have very low life compared to thier damage output. Most barbs can smoke them in a hit or two some with other melee guys but many times they have to worry abotu IM. Zons especially with freezing arrow devestate them, any cold sorc that can take the hits kill em fast, same as fire sorcs. I use to kill em wiht my small fire damage with my Trapper, just get one or two dead and DS the rest.
i think the key is just being able to take the hits. A teleporter needs to have more than maxed Light, or some absorb. FCR and FHR are big in this situation also. If you lack in either you can get stuck in the firing zone. Also many teleporters are afraind to teleport right too Baal and frankly stpping by the stairs is more dangerous. Best way to enter that room is to instantly teleport somewhere and then find a safe spot for a portal. i useually went to main room and check for a clear corner and if that didnt work i checked the other corners. BTW, I never had any absorb but I had extra LR and 63% FCR and 30 FHR.
Anyone with runes for Nef Tir.
I had to look it up, lol.
Nef + Tir = "Nadir"
2 socket helms
+50% Enhanced Defense
+10 Defense
+30 Defense vs. Missile
Level 13 Cloak of Shadows (9 Charges)
+2 To Mana After Each Kill
+5 To Strength
-33% Extra Gold From Monsters
-3 To Light Radius
Good idea. Does the cloak of shadows disappear when you un-equip the helm? Or does it stay with you? I was thinking it might help my sorc tele more safely but that I might like a different helm after casting cloak.
I had to look it up, lol.
Nef + Tir = "Nadir"
2 socket helms
+50% Enhanced Defense
+10 Defense
+30 Defense vs. Missile
Level 13 Cloak of Shadows (9 Charges)
+2 To Mana After Each Kill
+5 To Strength
-33% Extra Gold From Monsters
-3 To Light Radius
Good idea. Does the cloak of shadows disappear when you un-equip the helm? Or does it stay with you? I was thinking it might help my sorc tele more safely but that I might like a different helm after casting cloak.
the helmet is pretty nominal to be honest, im sure the cloak stays but toggling the helmet ever 5 seconds wouldnt be really reasonable. imo cloak is the best way to kill and survive gloams and any other difficult monster imo.
Afro AmeriZON
14-07-2004, 22:08
Melee enchantress with maxed light res and a t-gods. You won't get touched.
Melee enchantress with maxed light res and a t-gods. You won't get touched.
All pretty good answers, especially the Nadir, which I hadn't thought of. It does seem like a bit of a pain to swap it out for your more usefull helmet just to do that. But the T-gods, well, that's approaching what I would consider somewhat twinked/rich for the new economy (at least for me; thus far I have managed to get 2 characters to hell on totally crap gear : sorc & LS trapsin).
CoS for the trapsin has been a staple, but I like the idea of using it on other characters.
BTW, fireball isn't really such the great idea, IMO. That's just the type of sorc they recently fried...
xeyloderixed
15-07-2004, 00:12
BTW, fireball isn't really such the great idea, IMO. That's just the type of sorc they recently fried...
then its the build, not the skill. fball when fully synergized kills hell gloams in 1-2 hits
I always like Wind Druids for dealing with Gloams. Hurricane wipes them out quickly (they are low life) and the Cyclone Armor allows you to absorb a lot of damage when everything is maxed out.
ConnerMacleod
15-07-2004, 01:26
Jeez, super obvious there. FO sorc with max mastery and max synergy in a full game = piece of cake.
At least with mine, and yes, they can kill them dead untwinked... I did it on the way to Anya while others leeched the damned thing. :rant:
Jeez, super obvious there. FO sorc with max mastery and max synergy in a full game = piece of cake.
At least with mine, and yes, they can kill them dead untwinked... I did it on the way to Anya while others leeched the damned thing. :rant:
Well hmmph. I seem to have the only sorc to have died to those stupid things. Although I agree that even with max blocking and good light resists, 700 life is a little low to be hopping around like an idiot... :p
leihotikan
15-07-2004, 03:20
Avenger pala, fully synergized by ALL resistance auras (light to absorb, others to kill souls via vengeance) + some Convinction+ 1 vengeance. Its 1 hit = 1 soul dead. Immortal even with souls and huuuuge dmg. Not to mention that using Conviction aura will make every sorc/trapsin etc love you.
The only "against" is its speed, its just a little slow for me.
Oh, one more thing: he can run almost naked in hell, with those all auras at lvl 20 or 2x15+1x20 or something like that. (all res 90 with minimum set up. yeah baby, smashing! :)
CreLuSioN
15-07-2004, 10:51
killing gloams is easy just make sure u got max light res and a good amount of life my fo sorc never got problems with them (not that i teleport into any group who got fana on tho)
HAMC8112
15-07-2004, 11:13
An a2 HF merc!
I must agree with the necro using Dim Vision. Casting that on all gloams makes them stop shooting. You skeletons can then take them out.
beside the shutdown methods of CoS and dim vision, i would say cleric is the best gloam sniper when it comes to killing power. especially in situations where a pack of non-undead monsters blocks your way to the gloams, you dont have to fight your way through to remove the threat.
not that this would help you when soloing...
Max. Holy bolt + Blessed Hammer + FoH = 1 hit kill all the time.
Add some points into LR aura and there you go.
Afro AmeriZON
15-07-2004, 16:40
All pretty good answers, especially the Nadir, which I hadn't thought of. It does seem like a bit of a pain to swap it out for your more usefull helmet just to do that. But the T-gods, well, that's approaching what I would consider somewhat twinked/rich for the new economy (at least for me; thus far I have managed to get 2 characters to hell on totally crap gear : sorc & LS trapsin).
CoS for the trapsin has been a staple, but I like the idea of using it on other characters.
BTW, fireball isn't really such the great idea, IMO. That's just the type of sorc they recently fried...
oops...my bad, I thought you were playing twinked.
I also know it's early in the season but you asked so I answered.
BenRosser787
15-07-2004, 18:34
It would have to be a cleric. I've gotten my cleric up to lv 80 (Non Ladder Now) And gloams are child's play to him. If you think there are some down a hallway or such (Mainly WSK) you can hold shift and shoot a few holy bolts down. 90% of the time when you walk further down you will see gloam carcasses littering the hallway :D.
Pennywise-TC
15-07-2004, 21:20
Wind druid is a excellent choice. You got good defensive skills, Cyclone Armor and Oak Sage and you got good offensive skills, Tornada and Hurricane. Pretty easy to play untwinked to, at least after level 30 or so.
HCTwinJava
15-07-2004, 23:07
Cloak o Shadow first, a dual-claw asn runs up, kissing the naughty gloam good-bye... I think this is the *funniest* way of killing a gloam by an asn, who can blind, block, and kill it.
Most builds have a way of killing gloams. DM, taunt, confuse, terror, etc. can change their AI. Shadow, valk, decoy, mercs, bear, wolves, skellies, etc., can draw their L away from you.
A pally with max'ed LR aura and wearing GA could probably never worry about gloams. and may be the answer to the question in the fist post.
However, there may be a very funny way of killing them, but probably there doesn't exist ThE way. For most chars, I believe, the ultimte way of defeating gloams is having 75% or higher LR and play with enough caution.
Well hmmph. I seem to have the only sorc to have died to those stupid things.
No, I lost a lvl 65 enchantress using kuko in NM to them. It was two gloam/blacksoul bosspacks side-by-side, and poof, I was dead. I forget the mods but they involved spectral hit, extra strong, CE, etc, etc. After I died, I waited around, and watched a summoner necro spend about 20 minutes trying to clear out the area. He had to leave to get pots/minions about 4 or 5 times. After I saw how hard it was for him to take them out, I felt a little better (summoner necros were still THE thing back then).
So 99 percent of the time, in NM they're not a problem. But that 1% when you get multiple bosspacks with bad mods, they will kill you in a hurry.
The question isn't how to KILL gloams, thats easy - they have low resists and low life. The question is how to AVOID getting killed, presumably w/o lightning absorb. People post like lightning absorb is a standard drop from normal andy. Personally, the D2 engine is rigged to prevent me from obtaining Lightning absorb gear. Last season the ONLY thing that I ever got with LA, was blackhorns face, and IT WAS ETHEREAL. Sigh....
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