View Full Version : The pvp penalty is NOT 1/6th
LLD-Vampire
07-07-2004, 00:04
I don't know where the idea that it is 1/6th came from but it's completly false. In the patch notepad (found in diablo II folder) under 1.09 it says
"- Changed PvP penalty for players or Hirelings attacking other players
to 1/4."
No where after that does it say changed to 1/6th.
When I kept getting near 1000 damage from my friend per bs who said his bs did 4k I couldn't figure it out. Why do all sites say it's 1/6th am I wrong or something? Patch file wrong? Or are they all just unaware?
soulesschild
07-07-2004, 00:25
physical damage is calculated and has been tested as 1/6th
magical/elemental damage is 1/4th
DragonKnight_Aka
07-07-2004, 00:56
physical damage is calculated and has been tested as 1/6th
magical/elemental damage is 1/4thOh so now u guys tell me pvp pentaly is 1/6 for physical and magic is 1/4
we should put this in the pvp forum .
10k damage
10k after pvp= 1666
1.6k after 50% damage reducded= 833
10k magic damage
10k after pvp= 2500
2.5k after (95) resist= 125
.5k after (75) resist= 625
so 1/6 for physical damage and 1/4 for element
how u guys find this out ?
Los Sin Nombre
07-07-2004, 01:01
According to people who reads game code PvP penalty is always 1/6. There is no exception.
I personally have never tested it that much, but I think that the 1/6 is true.
NBAallstar
07-07-2004, 05:48
According to people who reads game code PvP penalty is always 1/6. There is no exception.
I've always known that Elemental&Magical Dmg is 1/4. While physical dmg is 1/6. IMO they should just change everything to 1/4, so melee chars would be more effective against casters.
fugitive alien2
07-07-2004, 06:54
everything is ~1/6. it has all been tested carefully numerous times.
if magic was 1/4 maxed out hammerdins would be doing almost 4000 actual pvp damage per hammer ><
NBAallstar
07-07-2004, 06:59
everything is ~1/6. it has all been tested carefully numerous times.
if magic was 1/4 maxed out hammerdins would be doing almost 4000 actual pvp damage per hammer ><
I dunno... I'm pretty certain it's 1/4.. Damn i wish blizzard would just straight up tell us.
Isn't this easy to test? Get a few different chars and start shooting each other. Record damage each time and take into acount res and dr. Probably best to do with no dr and 0 res if possible.
Exactly, it's getting rather annoying seeing these rumor threads and "blizz said" pop up. Either prove it or stop spreading rumors.
Jayaz_Forteck
07-07-2004, 08:42
Just as we are no longer in patch version .09, the pvp penalty is no longer 1/4. It's now 17%, which is about 1/6.
Herald of Doom
07-07-2004, 09:21
Just as we are no longer in patch version .09, the pvp penalty is no longer 1/4. It's now 17%, which is about 1/6.
I'm not an expert, but "certain other forums who shall barely be named and not linked too" did some tests and it's most likely the penalty is 17%. The only one who can say the complete truth is Blizzard ofcourse, but the AB is known for it's good testing.
Herald
The PvP penalty for spells is definitely 1/6.
Here is an article I wrote in early 1.10 about Cold Mastery on another forum.
Read the simple bolded entries.
Hi.
So I see all these topics about how "FO + CM is super deadly
now, blah blah".
Here are some tests I've made about CM/PvP penalty.
First test :
Ice Blast : 91-100 damage, vs target with 0% Cold Res.
Cold Mastery : not skilled.
Damage : 16, 17, 16, 16, 17, 17, 17, 16, 16, 17.
Conclusion : PvP penalty for spells is 1/6 now.
(100/6 = 16,7)
Second test :
Ice Blast : 91-100 damage, vs target with 0% Cold Res.
Cold Mastery : 100%
Damage : 31, 32, 34, 31, 32, 32, 33, 34, 33, 33.
Conclusion : Cold Mastery can lower below 0%, even to -100%.
Now for the real test :
Ice Blast : 91-100 damage, vs target with 175% Cold Res.
Cold Mastery : 100%
Damage : 4, 2, 3, 4, 4, 4, 4, 4, 4, 4.
Arreat Summit says :
"If a target has 75% Cold Resistance and you use Skill Level 1
Cold Mastery, the target's resistance will be 75 - 75% * 0.20 = 60."
(note : I emailed the webmaster about this and it's changed to display the correct formula now)
With that formula, the result would be like this : 175 - 175 * 1 = 0.
Obviously, looking at the damage, it's MUCH lower than when my
test object had 0% Cold Res. (test 1 and 2)
The effect is : 175% CR - 100% CM = 75% CR remaining, so the Ice
Blast only does 25% damage, and the numbers support that.
Now, look at this :
175% - 100% = 75% res. That makes more sense, and it's correct.
2-4 damage * 4 = 12-16, which brings us back to our original damage.
This means that, Cold Mastery is straight subtraction, not taking
a percentage of the total, as listed by the Arreat Summit.
One more test for the heck of it:
Ice Blast : 91-100 damage, vs target with 175% Cold Res
Cold Mastery : 175%
Damage : 16, 15, 16, 16, 16, 16, 14, 15, 16, 16.
This brings up back to our original damage, as seen in test 1.
"175% CR - 175% CM = 0% CR"
This means that if the enemy has no Cold Res, your cold attack
can do up to double damage compared to 1.09, even before the Ice Bolt
synergy. But on the other hand, if they do have mass cold res (300+),
your FO will do very little damage, because it can be reduced up to
95% with CR + CR Max raising items.
This is significant for PvP, as CR needs to be capped in PvP
dueling circles.
Thanks for reading.
The pvp penalty for physical and magical damage is 17%. Period. I haven't tested elemental damage personally, but by judging the damage I recieve my conclusion is that 17% applies there too. The 1/4 elemental crap was probably a rumor created by someone not aware of that the anya bug still isn't fixed.
LLD-Vampire
07-07-2004, 20:24
The pvp penalty for physical and magical damage is 17%. Period. I haven't tested elemental damage personally, but by judging the damage I recieve my conclusion is that 17% applies there too. The 1/4 elemental crap was probably a rumor created by someone not aware of that the anya bug still isn't fixed.
.... no it's not a RUMOR it's in the patch file you know the one that BLIZZARD says everything that THEY changed.
In .09 it says it then in 1.10 it doesn't say they switched it back to 17%.
Christ people.... go read it for yourself....
The 1/4 elemental crap was probably a rumor created by someone not aware of that the anya bug still isn't fixed.
Or by someone only reading README files and conclude they're the gawd given truth in a buggy game like D2.
I assume the next thing will be: "But oh, it's for magical then!". No, I just tried that out.
BS dmg: 2254-2424
Avg: 2339
Expected PvP: 397
Max PvP: 412
Min PvP: 383
Start life on subject: 1396
The following is how much life was left after a BS shot, the negative number afte that is how much life was lost.
1000 -396
595 -405
207 -388
1016 -380
635 -381
252 -383
990 -406
608 -382
206 -402
997 -399
617 -380
237 -380
It shows every shot was within the 17% area, although some were even lower, no clue why, but I expect it to be due to the Blizzard way of treating integers.
Now Mr LLD, if you want to keep spreading your false rumors, go test them first and don't come running here with speculated lies, based on what you read in a text file.
ToThePoint
07-07-2004, 21:37
i tested it to be ~1/6th for all elemental and magic types as well as physical.
when i asked blizz to reconnect a char of mine i mentioned ed/max bug and they said they weren't aware of any bug.
Obviously blizz are trustworthy - btw ladder resets soon!
DragonKnight_Aka
07-07-2004, 21:54
COME ON PEOPLE WHICH IS IT 1/4 OR 1/6 THIS IS MESSIN' UP HOW MUCH DAMAGE I CAN TAKE OR DO TO A CHAR :rant:
ToThePoint
07-07-2004, 22:18
its 1/6th and easy to test!
get a character with a skill which has a reasonably tight damage range . eg poison nova, bs etc.
get a character with no replenish or magic damage reduced or damage reduced gear and known res.
if damage on screen is 1000 and res is 50% then it would do 500 before pvp penalty.
if the character takes 125 (500/4) then its 1/4
if the character takes ~80 then its 1/6th
The difference in numbers is big enough to check very quickly and very easily.
One of the easiest ways is below.
Char 1 - damage dealer : 2000 foh damage is enough for an easy test. (no -res from facets)
Char 2 - punch bag who will be attacked once for the test. Have 75% res lightning.
Char 1 hits Char 2 with no conviction aura.
char 2 checks life lost:
life lost x4 = damage before res after pvp penalty.
Take that number and multiply by 4 and 6 (for 1/4 and 1/6th penalties) whichever matches the char screen best is the pvp penalty.
(damage taken x4x6 will equal char screen as penalty is 1/6th)
LLD-Vampire
08-07-2004, 03:45
Now Mr LLD, if you want to keep spreading your false rumors, go test them first and don't come running here with speculated lies, based on what you read in a text file.
Yes Mule your onto me it's my diabolical plan to spread the rumor that it is 1/4th instead of 1/6th. And it would have worked if it wasn't for you pesky kids!
The name was just to make sure people looked, a lot more people will look if I am telling them they are wrong. But in what I said I was just asking if the notepad was wrong. Is it my fault blizzard can't correctly tell what they changed in a patch...
Baltozer
08-07-2004, 06:04
Bring back Carrion Horn and 1/2 pvp!!!1111
The name was just to make sure people looked, a lot more people will look if I am telling them they are wrong. But in what I said I was just asking if the notepad was wrong. Is it my fault blizzard can't correctly tell what they changed in a patch...
And that wasn't really intelligent. Now we have a subject clearly stating the penalty is 1/4, people comparable to yourself will drop by and see that, then run off keeping the rumor intact. This will again lead to more comming here asking the same stupid question as we all know, no matter how concise the FAQ is, many won't read it. So due to your own inability to act intelligently, you've now made the forum and it's inhabitants look dumber than usual.
Okay, the answer I believe would be to get about 99-100 damage on open bnet (edit items, whatever it takes) and hit a char with no shield, life regen, defense, or DR, say, 50 times, and check damage. Anything over 17 means it's not what we think it is.
Same thing would be possible with elemental, im not sure how to get damage that exact though. I'd have to think of spell lists.
mepersoner
08-07-2004, 11:58
The p v p damage is 17%. People say 1/6 because it's a close approximation. 1/4 was left behind in 1.09.
On a side note, I believe this has been mentioned before, and I'll say now what I said then. Blizzard is wrong.
LLD-Vampire
08-07-2004, 20:14
And that wasn't really intelligent. Now we have a subject clearly stating the penalty is 1/4, people comparable to yourself will drop by and see that, then run off keeping the rumor intact. This will again lead to more comming here asking the same stupid question as we all know, no matter how concise the FAQ is, many won't read it. So due to your own inability to act intelligently, you've now made the forum and it's inhabitants look dumber than usual.
ACTUALLY The subject CLEARLY states that it isn't 1/6th how can they spread the rumor that it is 1/4th if they don't read the thread to find out what I (and blizzard) says it is.
Someone can just go ahead and delete or close this thread.
Module88
12-07-2004, 03:52
Hammers certainly do 1/6 damage. My 14k hammers didn't kill Food's pally in one hit. He certainly doesn't have more than 3000 life at that.
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