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Paladin > Please tell me which Aura to max for a Pure Charger :) der=0>
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RetroStar
04-07-2004, 10:40
I need to know which AURA to max out for my pure Charger :) I've heard the views from different people o.O
Fanaticism: Get more dmg and AR
Blessed Aim: Increase the chance to hit
Conviction: No clue why..
Holy Freeze: Slow the guy down before dealing the blow..
Which of these do you think is best for my pure Charger? :) Or if you have any other suggestions please post :)
-Primal-
04-07-2004, 14:33
Fanaticism: Get more dmg and AR
Blessed Aim: Increase the chance to hit
Conviction: No clue why..
Holy Freeze: Slow the guy down before dealing the blow..
Faba = more dmg and chance to hit(AR)
Blessed Aim = Chance to hit no dmg added
Conviction = lowwers targets resi and dmg so u do more to hit. (dont think it does anything to block though)
Holy Freeze = adds a bit dmg and slows target.
ThePunisher
04-07-2004, 18:34
Fanatacism has the largest +% to damage, and increases AR. Blessed Aim only increases AR. Conviction lowers target defense by 90% (which is ONLY good vs. nonpaladins - here's why: a paladin with holy shield will get, say, +350% to defense. You lower it by 90%, which means the paladin still gets +260% to defense. I've tested this out, and that'ts how it works.) Holy Freeze will slow things down around you, and add cold damage, but is looked down upon in some duelling circles.
If I were you, I would max fanatacism, because it gives you the best boosts to damage and it increases AR. However, I would also max Blessed Aim, because blessed aim gives a passive 5%/slvl boost to your AR (is not affected by +skills though I don't think). So you can passively increase your AR that way. Also max out vigor - a paladin charging with vigor is quite fast, and vigor is a synergy with charge. Finally max out might, because it is also a synergy. So you'll be maxing charge, might, fanatacism, blessed aim, vigor (not in that order, necessarily). Save maxing might for last, as it is the only aura which does nothing but give a synergy to charge. Ultimately this setup is likely to give you something like +2000% damage. I've heard of chargers acheiving damages of 30k (listed).
There's 1 more option, but it's more of a "niche" setup:
Beast weapon and max. Concentration. This'll turn out to give a nice bit more damage, but your AR will suffer some. Still, I doubt AR being a problem, especially if you use Steel GC's (+132 AR at best) or preferably Sharp GC's (+10 max/+76 AR at best) combined with Angelic Amu+ring(s). While leveling, melees in party will like the Conc. aura more, if there's no Hammerdin around to provide one.
Other than that, Fana is the best choice.
Soepgroente
04-07-2004, 21:12
I think vigor is the only thing to use. The damage/ar is fine anyway with maxed charge/synergies, so use something to speed you up & ensure you can hit sometime soon.
NightyNight
04-07-2004, 21:46
Conviction is -90% enemy defence at slvl 20...I think that's much more than any AR bonus in the world...though fana adds lots of dmg...so it's up to you.
RetroStar
05-07-2004, 03:09
wow thnx for all the help guys.. I think I'll go with the punisher's method.. max out both. Though I'll still need around 10 to place into Holy Shield??
ThePunisher
05-07-2004, 06:05
Ah, you're using a shield? With a pure charger, I thought perhaps you'd go with a 2 hand weapon. I would in any case have a 2 hand weapon on switch if you're doing a pure charger. My recommendation if you are using a shield is to max holy shield and ignore might. However, this will vastly reduce your damage b/c firstly you won't be using a 2 hand weapon and secondly you will have fewer points into synergies. This probably won't be an issue and having the holy shield maxed means you can use smite as a secondary attack. This is good b/c it means that if your initial charge doesn't work (ie doesn't hit and thereby knockback) you can smite your opponent backwards effectively and charge again.
BTW conviction has a relatively short radius, 13.6 yds I believe. Also it takes a few seconds to "stick" to your opponent. A charger needs to be able to come flying from nowhere and hit immediately, so even tho -90%def would be better than +AR% from fanatacism, it means you've got to sit near them for a while. Also notice that conviction reduces by 90%, but against the only characters whose defense matters (Barbarians and paladins) conviction is near useless anyway since it still leaves them having more than their original defense. Boost your AR instead.
Apologetix
05-07-2004, 06:27
just some advice.. i would use a nice big 2 handed weapon. like a eth botd gpoleaxe! those babies do huge dmg, are range 5, and look so sweet. also use vigor as your main aura. trust me on that one. i guess you could max fanat as well and switch back and forth depending on the situation (ie vigor for casters, fanat for melee) but anyway... i find the speed boost given by vigor is much more valuable than the AR and dmg provided by fanat... ar problems = angelic ring and ammy. even without fanat your dmg should be high enough to 1 hit kill most people in the public dueling system.
but yea.. vigor is so godly for pure chargers. plus i think its a synergy right?
RetroStar
05-07-2004, 07:02
Hrmm come to think of it I think i might go with a 2 hander :/ but that would waste the HOZ I just got just for this build.. :( Anyone recommend a good 2 hander? Speed on the 2 hander doesn't matter rite? I was thinking of Bonehew with 2 ED jewels in it might do :P
btw I can't afford godly stuff like BOTD :( :(
come to think of it how about a HellSlayer for the whoopin Dmg..
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