View Full Version : Question about ITD
Euro-Crash
01-07-2004, 00:11
Just a quickie question for you all. I plan on using a weapon that has ITD (ignore target defense). This means that my attack will pass through the target's defense regardless of how high its defensive rating may be.
Keep in mind this character will be used for PvM and not PvP. This means that this mod will be of use throughout the life-cycle of this character. My question is essentially two-fold:
-When I look at my character screen and look at the attack rating, while hovering over it what will my displayed chance to hit be? Will it display 95% for everything or will it remain at what it currently is (70-92% depending on target)?
-Does ITD benefit from a higher attack rating or is this completely unneccessary? Does a character still tend to miss even with ITD?
Euro-Crash
01-07-2004, 00:43
Just a quickie question for you all. I plan on using a weapon that has ITD (ignore target defense). This means that my attack will pass through the target's defense regardless of how high its defensive rating may be.
Keep in mind this character will be used for PvM and not PvP. This means that this mod will be of use throughout the life-cycle of this character. My question is essentially two-fold:
-When I look at my character screen and look at the attack rating, while hovering over it what will my displayed chance to hit be? Will it display 95% for everything or will it remain at what it currently is (70-92% depending on target)?
-Does ITD benefit from a higher attack rating or is this completely unneccessary? Does a character still tend to miss even with ITD?
Looks like I found the answer to my own question. It should grant a 95% chance to hit monsters (not bosses or super-uniques). Versus bosses and super-uniques attack rating may be an issue. Also, despite having a 95% chance to hit, some monsters can still block. Hmmm....still I think it would be worth it to employ the use of this modification in tandem with a MIGHT merc instead of relying on Blessed Aim.
ITD just removes defense rating from the chance to hit equation. It doesn't mean that you will have a 95% chance to hit. This means that you can still mis the hits if the monster level is higher than yours.
It does not work on champions/uniques/superuniques & bosses (you'll still need Attack rating for those)
the chance to hit display wil display the chance to hit without ITD ("normal" chance to hit)
hope that helps
Pucho
Euro-Crash
01-07-2004, 01:48
ITD just removes defense rating from the chance to hit equation. It doesn't mean that you will have a 95% chance to hit. This means that you can still mis the hits if the monster level is higher than yours.
It does not work on champions/uniques/superuniques & bosses (you'll still need Attack rating for those)
the chance to hit display wil display the chance to hit without ITD ("normal" chance to hit)
hope that helps
Pucho
I located information that is contrary to what you have said. It indicates that ITD is 95% chance to hit but some monsters can still block your attacks. It also indicates that even if you have this mod, the Attack Rating becomes an issue versus champions and bosses, which are immune to ITD.
However, according to what you are saying, I can still miss if the monsters level is higher than mine. I am level 89...there isn't anything higher, except in HELL - Diablo (90), Talic (90), Korlic (90), Mawdac (90), Baal (95), and Uber Diablo (110). Guess I won't be missing much....
this is the chance to hit formula: (from the general stategy FAQ)
Chance to hit: 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
AR = Attack Rating; alvl = Level of Attacker; dlvl = Level of Defender; DR = Defense Rating
ITD just puts a 0 in the "DR" field.you still need AR for hitting ANY monster. It will not grant a 95% chance to hit.
Guess I won't be missing much....
you will. ITD only works for normal monsters. It does not work on any champion/unique/superunique so you will need AR (more) for hitting those.
Euro-Crash
01-07-2004, 08:36
this is the chance to hit formula: (from the general stategy FAQ)
Chance to hit: 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
AR = Attack Rating; alvl = Level of Attacker; dlvl = Level of Defender; DR = Defense Rating
ITD just puts a 0 in the "DR" field.you still need AR for hitting ANY monster. It will not grant a 95% chance to hit.
you will. ITD only works for normal monsters. It does not work on any champion/unique/superunique so you will need AR (more) for hitting those.
Whatever man...I know that I don't have any problems hitting ANYTHING. So whatever....go ahead and post your formulas...which by the way is somewhat off. I calculated my chance to hit HELL DIABLO with this formula and it came out to be 92%. This is a little bit off.
When I say I won't have problems I mean it...
Whatever man...I know that I don't have any problems hitting ANYTHING. So whatever....go ahead and post your formulas...which by the way is somewhat off. I calculated my chance to hit HELL DIABLO with this formula and it came out to be 92%. This is a little bit off.
When I say I won't have problems I mean it...
Well how much AR do you have?
Liessa Wyrmbane
01-07-2004, 14:25
ITD just puts a 0 in the "DR" field.you still need AR for hitting ANY monster.
With ITD the cth formula comes down to:
cth = 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
cth = 100 * AR / (AR + 0) * 2 * alvl / (alvl + dlvl)
cth = 100 * 2 * alvl / (alvl + dlvl)
Attacker's AR won't matter at all when ITD is used (=against normal monsters).
If alvl >= dlvl then your chance to hit is always 95% (cap).
Euro-Crash
01-07-2004, 19:11
With ITD the cth formula comes down to:
cth = 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
cth = 100 * AR / (AR + 0) * 2 * alvl / (alvl + dlvl)
cth = 100 * 2 * alvl / (alvl + dlvl)
Attacker's AR won't matter at all when ITD is used (=against normal monsters).
If alvl >= dlvl then your chance to hit is always 95% (cap).
This is what I was trying to tell him. If I use this formula to calculate my chance to hit HELL DIABLO I get:
(100*5731/5731+543)*2*(89/89+90)
(573100/6274)*2*(.50)
91*2*(.50) = 91 <----- This is incorrect!
This is what I was trying to tell him. If I use this formula to calculate my chance to hit HELL DIABLO I get:
(100*5731/5731+543)*2*(89/89+90)
(573100/6274)*2*(.50)
91*2*(.50) = 91 <----- This is incorrect!
If you actually used the formula correctly, you'd get:
100 * 5731 / (5731 + 2534) * 2 * 89 / (89 + 94) which is 67.44604114, which is correct.
Euro-Crash
01-07-2004, 20:37
If you actually used the formula correctly, you'd get:
100 * 5731 / (5731 + 2534) * 2 * 89 / (89 + 94) which is 67.44604114, which is correct.
I did use the formula correctly. There is not a problem with my computation. The problem comes from the values used. The site I checked indicated a lower DR for Diablo as well as a lower level. It indicated that Diablo in HELL had a DR of 543 and a clvl of 90.
Using these values the result is exactly what I calculated...thus, with the values I obtained I used the formula correctly. The problem does not lie in the computation of chance to hit, but rather in the procurement of the proper values for the computation of said chance. Doing additional research, I located the numbers that you used.
It is not a question of using the formula correctly...if you are going to criticize me, at least criticize me for the correct offense. That being said, a 67% (2/3) chance to hit HELL DIABLO is not what I would consider a bad thing.
Euro-Crash
01-07-2004, 23:43
If you actually used the formula correctly, you'd get:
100 * 5731 / (5731 + 2534) * 2 * 89 / (89 + 94) which is 67.44604114, which is correct.
And another thing, though ITD does not work on bosses -33% Target Defense does. This means the above equation should read:
573100/5731 +(2534-2534(.33))*2*89/(89+94)
(573100/7429)*2*(.49)
154(.49) = 75%
What exactly is wrong with this number?
-% def is halved against champions/uniques/bosses
Euro-Crash
02-07-2004, 01:53
-% def is halved against champions/uniques/bosses
Boy oh boy man...just one minor detail after another. WOW! This means the formula now looks like this:
573100/5731 +(2534-2534(.165))*2*89/(89+94)
(573100/7847)*2*(.49)
146(.49) = 71%
And the problem with this number is?
I really don't know why there is a problem with your chance to hit. I'm just giving some facts.
maybe I misunderstood you (or you misunderstood me) you will miss sometimes, regardless your ITD because you will need AR to hit champ/uniques/bosses. A 71% cth hell diablo is pretty low. I've guardianed a zealot last week (lvl83)with a cth (hell diablo) of 75% and still, It took ages to kill him. Remember that the monsters can still block, regardless of (even a 95%) chance to hit, and I believe hell diablo can block 50% of your attacks.
Euro-Crash
02-07-2004, 21:04
I really don't know why there is a problem with your chance to hit. I'm just giving some facts.
maybe I misunderstood you (or you misunderstood me) you will miss sometimes, regardless your ITD because you will need AR to hit champ/uniques/bosses. A 71% cth hell diablo is pretty low. I've guardianed a zealot last week (lvl83)with a cth (hell diablo) of 75% and still, It took ages to kill him. Remember that the monsters can still block, regardless of (even a 95%) chance to hit, and I believe hell diablo can block 50% of your attacks.
Hell Diablo Falls very quickly...and UBER falls quickly as WELL. I am experimenting with a mercenary change at the moment to determine if a Blessed Aim Merc is more worthwhile than a MIGHT mercenary. At the moment, I am enjoying the increase in physical damage, but we shall see what pays off more. I really dont have an issue re-leveling a merc...it is tedious, but it can be done.
Do YOU have any thoughts on what might be better? BA or MIGHT merc? What is your opinion?
IMO, if hell (& uber) diablo already falls very quickly, why change mercenary?
ps: whats your damage output?
Euro-Crash
02-07-2004, 22:27
IMO, if hell (& uber) diablo already falls very quickly, why change mercenary?
ps: whats your damage output?
Well, here is the issue I am having. I have 83% crushing blow and level 36 Holy Freeze with maxed synergies (BTW I am looking for 4 Captain's GCs to push this to lvl 40). Diablo, Uber, Ancients, Baal fall quickly with Blessed Aim.
Since I switched mercs, I have been leveling him in NM BAAL RUNS and HELL PIT RUNS. I have run the ancients and noticed an increase in my time to defeat them. I am wondering if I should have kept the Blessed Aim mercenary.
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