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KaUgA
29-06-2004, 16:05
Hey guys, I'm making thinking about making a new barb and have a few questions. My first char was a spear barb with ww, it was fun, but i didn't play with him past lvl 76 or so. I recently found all of ik set except for the armor and have decided to make another. Here are my problems.

1) I found Hellslayer the other day, and for muling sake, put it on my barb. I checked his dmg for sh*ts and giggles and noticed he did 1k-2.3k dmg with the axe, he doens't have a single point in axe mastery. I don't know if I should go with an IK/Windhammer barb or use axes. I really get sick of all the maul barbs, but they are made so often because of the good results. What weapon should I use, Hellslayer or Ik Maul/Windhammer.
2)I don't have IK armor, should I wait until I find it or just screw it and make the barb using elite unique armor (Valor, Bane, etc.).
3) What would an ideal equiptment be, pretty much asking about rings and ammy.
4) Is there any reason I shouldn't make a barb because I don't have the full IK set?

The barb is still a while from being made, but any help is appreciated.

US East *Kauuga

Halciet
29-06-2004, 17:06
Well, the problem with hellslower is just that - it's so slow, it's hard to make use of it on a barb, since they're so IAS dependent. It's a bit better on the likes of a fury druid. That's not to say that axes suck, of course; as everyone around here knows, I'm the resident axe fanatic. They make the absolute best 1h weapons.

Personally, I'm not overly impressed with the IK set. It's very nice, just not as powerful as it could be, due to the limitations of the weapon (it has 1h weapon damage ranges and won't let you have a shield). The best barbs are generally made up of a combination of unique and runeword pieces, though certain set items, like the IK Gloves/Belt, are actually very nice.

IK armor is rather cheap though, so you could probably get one for an um rune or so, incase you just wanted to complete the set and try it out. Make sure it either has 601 defense un-identified or 1001 identified, else it's the 1.09 version.

As for ideal equipment, it totally depends on the build, though a general rule of thumb is that Arreat's is the best overall helm, Storm the best shield, and then other items like BotD, Verdungo's, and either Gores or War Travs fill in the other slots. Armor is subjective based on the template, as are gloves, amulet, and rings. You're generally looking at either angelic set jewelry or twin ravens/highlord's wrath, Enigma/Steel Carapace/Stone/Duress/Chains of Honor, and 20% ias gloves/Drac's (non-whirlers)/Steelrends(whirlers) to finish off.

-Hal

KaUgA
29-06-2004, 18:16
Thanks for the info Hal, but im still kind of stuck on hellslower. I guess I don't see why Barb, while using WW, are so IAS dependent. Maybe it is because I just made a spear barb, but I really do not have any clue why IAS is so important. I've heard its because "More speed = more hits = more leach and damage" I understand this, but if you do more dmg at a slower pace won't it even out? I mean lvl 76 doing 2.3k dmg without even having axe mastery maxed really says something for the HellSlayer.
One last Question:
Im wondering how Barbs, good Barbs, compensate for 2h weapons. Do they wear armor with more DMG reduce? I recently found a belt which converted 50% of Dmg taken to mana, if I have enough mana leach I don't see how this belt could be beat. I could then trade for shaftstop and other dmg reduced equiptment. Is this the right train of thought for 2h weapon barbs?

PS. I'm probablly going to use Hellslayer no matter what, I just like it a lot.

Herald of Doom
29-06-2004, 18:23
Thanks for the info Hal, but im still kind of stuck on hellslower. I guess I don't see why Barb, while using WW, are so IAS dependent. Maybe it is because I just made a spear barb, but I really do not have any clue why IAS is so important. I've heard its because "More speed = more hits = more leach and damage" I understand this, but if you do more dmg at a slower pace won't it even out? I mean lvl 76 doing 2.3k dmg without even having axe mastery maxed really says something for the HellSlayer.
One last Question:
Im wondering how Barbs, good Barbs, compensate for 2h weapons. Do they wear armor with more DMG reduce? I recently found a belt which converted 50% of Dmg taken to mana, if I have enough mana leach I don't see how this belt could be beat. I could then trade for shaftstop and other dmg reduced equiptment. Is this the right train of thought for 2h weapon barbs?

PS. I'm probablly going to use Hellslayer no matter what, I just like it a lot.
Dmg to mana= damage you recieve still takes down your life, but a % of that loss is returned to you as mana. You do not prevent any damage, you simply get some mana back based on the damage you receive.

Secondly, ww works with breakpoints. If you reach a breakpoint, you get more hits in the same ww. Hellslayer is a [10] weapon, and has no ias. Even if you put a shael in it it's only -10, which is really to slow to be very effective.

HoD

Halciet
29-06-2004, 20:01
HoD pretty much covered it. You'd think that fewer hits with more damage would balance out with more hits with less, but you have to look at in the "all your eggs in one basket" approach. If you're attaking really slow, you're really relying on that one hit to get through to do anything. Smaller, quicker attacks may do a bit less, but give you more chances to hit, as well as more chances for special mods to drigger like deadly strike and open wounds.

Most barbs I know compensate for 2h weapons by no using them, hah hah. The only ones I really see used at all are BotD great poleaxes/ghost spears, which hit the max speed and range breaks, making them great for whirling, and of course the IK maul, which really isn't that great of a weapon nowadays, but the damage to undead/demons and crushing blow make up for that a lot. It's always used with the full set, of course, which provides a good number of defensive bonuses.

-Hal

KaUgA
29-06-2004, 20:38
OK, so the common idea I'm getting from you guys is "Don't use Hellslayer, it sucks and you suck." Ok, im exageratting a little bit on the last part, but still.

However, I agree with what you said about more hits = higher chance u will hit. It's like putting all your eggs in one basket kind of deal, im risking my barb because i can only hit once or twice in the time the monster can hit me alot. I dunno if what I just said even makes sense, I'm tired and a little wired here at work. But, what if I manage to have a ton of health on my barb and use damage reduction items. I don't think you said anything about shaftstop, but it doens't matter.

I still don't get it. This is how I would view my barb.
Tons of life
Not very high AR but could be through equiptment
Leaching of the damage I cause would refil me in a few hits, even with a empty bulb.
Pretty high def, I would prob use A2 Defiance merc (I just like em).
I would sit there and WW or concentrate all the monsters to death.
Battle Orders would increase my life.

So here is where I get confused.
I would do a lot of dmg
I would leach a lot, aa lloott
I would have a lot of hp
I would have a huge defence rating (Defiance, armor, the works)
-----
So why do i need to attack fast?
The monsters may hit me, but I regain all that life
Sure I wouldnt be able to pvp, but I don't like doing that anyways
Defiance would lower the chance monsters actually hit me
-----
I understand if there are a lot of monsters, i mean soloing baal on hell. But even in that regard, I don't see myself being able to solo Baal Hell at all.
------
IMHO ias only matters when you are fighting a large number of enemies with no help, which doesn't happen a lot

I'm not trying to argue, just trying to understand.
Thanks for the time to answer my questions
-*kauuga

squigipapa
29-06-2004, 20:49
The only ones I really see used at all are BotD great poleaxes/ghost spears, which hit the max speed and range breaks, making them great for whirling, and of course the IK maul, which really isn't that great of a weapon nowadays, but the damage to undead/demons and crushing blow make up for that a lot.
-Hal

Ok, I have to put in my little Champion Axe dig here.. :) it only has a range of 3, but the base speed is -10, and when made into a botd, it's an awsome whirling weapon, reaching the last ww breakpoint. I've played a lot with it.. however, on my PvP'er it'll be the elemental caster switch and a zerker/shield with be the primary weapon ...

Ok, that's it .. except .. champ axe's look sooooooo cool.. :)

KaUgA
29-06-2004, 21:37
Ok now back to the question

Halciet
29-06-2004, 22:48
For the leech statement, there are two issues with it: 1. Leech was cut back a bit (enemies have leech resistance/some are immune), and 2. You have to actually land a hit to leech. If you're swinging slowly with low ar, that's going to be a problem. Likewise, using a slow, low-range weapon with whirlwind is virtual suicide; your lack of hits will prevent you from leeching back enough mana to keep up whrilwind's costs. Furthermore, the more hits you land, the more often you'll stun/interrupt an enemy attack, and if you're attacking fast enough you can get in numerous blows before they get a chance to swing once.

On to defense: you might be able to scrape together a decent amount, but without a shield and using low-defense armors like shaftstop, you'll have a hard time building enough to get enemy chance to hit below 20-30% or so (theoretically); thus, 1 in 3-5 swings or so is going to tag you. This is a major issue when you get up against hell archers and such, where you'll be getting attacked 7-10 times a second. It's more of a problem against defense ignoring enemies, but I am a bit biased in general, being a major proponent of shields in every build.

Don't get me wrong, I used to think one huge-damage weapon was a great idea, but I came to see that speed and accuracy outweigh brute force...kinda like the opening scene of Troy. I have a few hellslayers laying around that I wish I could use so bad, including an old ethereal one, but it's all for naught...I found them too slow even for my druid =/

By all means try it though if you'd like, and see how you do. If you had a lot of IAS gear, it might be somewhat useful for a conc or berserk build, but you won't do too well with whirlwind.

-Hal

Herald of Doom
29-06-2004, 22:56
Ok now back to the question
Look, by going two handed you lose the blocking. You can make up for that by doing lots of dmg, and *how* do you get lots of dmg? High dmg weapon that hits a lot. With Hellslayer you would get like 1 hit where faster weapons would get 2-3 hits. Can your Hellslayer do double the dmg the fast weapons can? Perhaps, if your fast weapons aren't to good. But what if Hellslayer misses that one time? Or what if you encounter larger groups (70% of the monsters comes with 4 or more) ? Let's give an example.

Hellslayer does 100 dmg.
My -35 speed sword does onehanded dmg of 60.

hellslayer hits once= 100 dmg
sword hits 3 times= 180 dmg

hellslayer misses= 0 dmg
swords misse once= 120 dmg or twice=60

So, your dmg is a lot higher than with hellslayer. Now if you count stuff like critical strike, ow, deadly, this all gets a lot higher chance with the sword. So it might as well be 200 dmg for hellslayer and 360 for the sword. In short, Hellslayer sucks for ww. If it had a better range or was faster than it might be a good idea (like squigi'sbotd)

Herald

Croup
29-06-2004, 23:31
So here is where I get confused.
I would do a lot of dmg
I would leach a lot, aa lloott
I would have a lot of hp
I would have a huge defence rating (Defiance, armor, the works)
-----
So why do i need to attack fast?
The monsters may hit me, but I regain all that life
Sure I wouldnt be able to pvp, but I don't like doing that anyways
Defiance would lower the chance monsters actually hit me
-----
I understand if there are a lot of monsters, i mean soloing baal on hell. But even in that regard, I don't see myself being able to solo Baal Hell at all.
------
IMHO ias only matters when you are fighting a large number of enemies with no help, which doesn't happen a lot

I'm not trying to argue, just trying to understand.
Thanks for the time to answer my questions
-*kauuga

Hal kinda took care of this already, but I'll chime in as well:

The problem with attacking slow and having suspect AR is that you might not hit when your attack goes through. Meaning, you won't get to use the leech that you're depending on and you'll get hit more because you aren't interrupting enemy attacks. Add to this that leech was nerfed in 1.10 as Hal mentioned, and you're relying on just a few attacks to keep you alive and do damage when they might not actually hit your enemies.

This is really going to hurt you when you go up against extra fast or fanaticism enemies that will hit you several times before you even get a chance to swing again, let alone hit. If you don't get your hits in, your huge damage doesn't mean much and neither does your huge leech. Defense will obviously help, but that alone will not make you so invulnerable that you won't get hit while swinging so slowly.

Your way would still work in PvM. Most builds that aren't entirely screw up will work to some extent in PvM. But it won't work nearly as well as it could if you went with a faster weapon. Faster weapon = more chances to hit = more chances to leech = more chances to interrupt an enemy attack. Your character need not be build around speed, but should at least hit the last BP for WW so that you don't lose killing power unnecessarily.

I guess that's the main point. Your way will work, but you're giving up pursuing a better way for no apparent reason.

EDIT: I completely forgot to add in the fact that Deadly Strike, Open Wounds, Crushing Blow and those kinds of mods (even Static Field as found on Crescent Moon weapons) will have much more of a chance to occur when you use a faster weapon to get mulitiple hits. That alone should make you want to switch to faster weapons.

squigipapa
30-06-2004, 00:07
@Kauga, See, I don't think anyone is saying that if you build a 2 hander barb you'll suck. Far from it.. I have a 2 hander and he rocks.. PvM, if played right. gotta war cry to stun, howl when you get mobbed etc. Could you build a tougher barb than my 2 hander? Ya of course. Could you build a faster killer than my 2 hander? again, ya of course. Are you generally better off with a shield than without? Ya, for sure.. however, if you don't have one .. will you die every 10 seconds.. no, will it take you 15 minutes to kill a quill rat in the blood moore in hell? No.

It depends on what you want .. and how you want to play.. With the choices given in your original question, I would personally use the IK maul, if you can socket it with at least another 30%IAS. I would also try to get as many of the other IK pieces as you can, because honestly, useing the maul only really shines when using the rest of the set.

I have an IK barb, I never die with him, he's tough as nails.. I can solo any part of the game .. I diden't make him because he's the most powerful barb that can be made.. I made him because I like the set.. if you're playing PvM only I woulden't really worry about it.. Just try things out and have fun with it.. :)

KaUgA
30-06-2004, 16:13
thanks squiq
That's what i generally look for in a character, the fun factor. Right now I have a firesorc, not the best build, but by far the most fun. With my merc by myside I run pits//countess//andy//mausoleum//meph in a single hell game. I hope this barb will bring me as much fun as my sorc. I have every piece of IK except for the armor, which is pretty hard to find I hear. I don't know, I guess IK maul will become my weapon because I have almost the entire set. I just feel like the axe would be cool, I like doing stuff different. Plus I love doing tons of dmg, thats pretty much the only thing I look at. Not extremly out of the ordinary, no potion throwing barbs, but something that's a little less ordinary. I keep hearing about the Angelic combo, ring + ammy I think, what would the mods be when equipped? What are good ideas to socket in a IK helm? I was leaning towards some kind of leach item which could be socketed, but I don't know any. I also was wondering if I could use poison charms to increase dmg, add a lot of poison dmg with charms, use poison facet, would this help or just become a waste as my Barb gets older?

Thanks guys, I really appreciate your input and it has been extremly helpful.
US EAST *kauuga

squigipapa
30-06-2004, 18:08
thanks squiq
That's what i generally look for in a character, the fun factor. Right now I have a firesorc, not the best build, but by far the most fun. With my merc by myside I run pits//countess//andy//mausoleum//meph in a single hell game. I hope this barb will bring me as much fun as my sorc. I have every piece of IK except for the armor, which is pretty hard to find I hear. I don't know, I guess IK maul will become my weapon because I have almost the entire set. I just feel like the axe would be cool, I like doing stuff different. Plus I love doing tons of dmg, thats pretty much the only thing I look at. Not extremly out of the ordinary, no potion throwing barbs, but something that's a little less ordinary. I keep hearing about the Angelic combo, ring + ammy I think, what would the mods be when equipped? What are good ideas to socket in a IK helm? I was leaning towards some kind of leach item which could be socketed, but I don't know any. I also was wondering if I could use poison charms to increase dmg, add a lot of poison dmg with charms, use poison facet, would this help or just become a waste as my Barb gets older?

Thanks guys, I really appreciate your input and it has been extremly helpful.
US EAST *kauuga

Ok, so for the first point. You like doing a lot of damage. You have to look at it this way, I'll just make an example here, these numbers are not the actual ones, just examples.

Lets say that your weapon is 20%IAS away from the final ww breakpoint. Lets say that without that 20%ias, you could insert either a shael or a 40/15IAS. The shael would let you reach the breakpoint, while the 40/15 won't. let's say you do 1000 avrage damage per hit and you hit 3 times per whirl, for a total of 3000 dmg per whirl. Lets say by adding the 40/15 in you bring your damage up to 1200, but not reaching the breakpoint, you'll still only hit 3 times per whirl. doing 3600 dmg per whirl. If you go shael instead, you'd still only do 1000 dmg per hit, but you'd hit 5 times instead of 3, meaning you'd be doing 5000 dmg per whirl with a shael, as opposed to 3600 with the 40/15. So basically it's much better to give up displayed damage in order to reach the next ww breakpoint, because even if the displayed damage is 600 less, you'd actually be doing 2400 more.

As for the angelic combo. It gives a boat load of AR. When you wear a ring+the amulet, the ring gets a partial set bonus of xxAR/character level.
if you wear a second ring, you get this partial bonus twice. This adds a massive amount of AR at higher levels.

What to socket in the helm: If you're planning on mf'ing then 2 perfect topaz's would probably be the best, it'll add to the MF that the helm already has. for regular combat, hold off on the socketing until the barb is fairly mature, and try to socket for anything you're lacking. without the armor I believe that a couple of your resists may be lacking, however if you're planning on trying to aquire the armor, perhaps some life/FHR, etc.

Using poison charms (like 100's or 290's etc.) will drasticly increase the displayed damage for your character, however, the duration is so long, I don't actually find it to be all that effective. I always carry at least a 100, sometimes a little more, just to stop the monster healing, however, the IK maul has poison damage, so I don't even think that's necessary.

Without the armor, you won't get the last hidden bonus of the maul which is a fair amount of magic damage, this damage helps a lot with physical immunes, however, if you have a point in zerk, it's not manditory, because zerk is so much faster of a killer for PI's that's you probably just switch to it anyway.

hope this helps.

KaUgA
30-06-2004, 18:24
Squiq~
Thanks a ton, that helped, the example finally got the obsession with IAS through my skull. It makes so much more sense. Thanks for the explanation on the Angelic combo also, as well as the helmet socketing. I'm going to look for the armor before I start my barb, but it is deff going to be made. Have you any idea how I would get leach off this build? I mean two rings and ammy are both taken up as well as gloves/boots/weapon....What are your suggestions for getting leach with a setup like the one you mentioned.
US EAST *kauuga

KaUgA
30-06-2004, 19:50
"The apply the min/max fire bonus, and you have around 1108 - 6065, so averaging around 3586.6, or 3586 damage a swing. With effort, you could push down to 13 frames (75 ias), or with extreme sacrifices, 12 (109), but that's pretty much as fast as you'll be able to get it."--Hal in above post


Thats a whole lot of damage right there, a whole lot. What would an ik full set wearing barb do? Lvl 80, average char, ballpark figure?

squigipapa
30-06-2004, 21:45
Squiq~
Have you any idea how I would get leach off this build? I mean two rings and ammy are both taken up as well as gloves/boots/weapon....What are your suggestions for getting leach with a setup like the one you mentioned.
US EAST *kauuga


I don't really have any issues with leech, There is a hidden (green) bonus on the gloves, when worn with the rest of the set, you get 10% life leech when you wear 4 items in the set (including the gloves) and when you wear 5 items you get 10% mana leech. I've never really had a problem with leech, and that's really all I have. However, if you notice that you're really having problems with leech, you could take off one angelic ring and see how 1 ring + amulet does for your AR, if you still have a decent % chance to hit, then you could replace one of the angelic rings with a leech ring.

However, like I said, I've never really had any problems with leech, having only what comes with the set. Really the only time my mana pool dips down is when there's a pack of skeletons, of PI's, in cases like that I usually just drink a pot, however, you could simply look for a couple of 'leech capable' monsters nearby and conc them to fill your bulb.

If you'd like to see all of the hidden & full set bonuses the IK set will give you check here:

http://www.battle.net/diablo2exp/items/sets/sets5.shtml#immortalking

Note: The green hidden bonuses, the 2 sockets in the helm & the 2 sockets in the maul are 1.10+ mods. If you have an IK set from .09 you will not recieve any of these bonuses. (and they're really important to the success of your IK barb)

Halciet
30-06-2004, 23:06
Well, it's decent damage...you can get more than that with some of the better one-handers and gear set-ups, and still hit 9 frames without sacrificing good gear...4 frames faster than Hellslayer. Need to recheck it too though, I accidentally added base twice as I was in a hurry, so I reposted the correct total.

As for the IK full set at 80:

232 str (required for the armor), 25 mace, 23 conc, 20 bo:

232 + 200 + 180 + 148 = 760%

231 * 8.6 = 1986.6, rounding to 1986
318 * 8.6 = 2734.8, rounding to 2734

Elemental set bonuses at: 799 minimum, 1803 max;

Thus damage = 2785 - 4537, or 3661 average.

Then you have 40% crushing triggering, and against demons that's + 462-636 damage, undead + 577-795 damage.

Much better than hellslayer overall, but you still lack a shield and have to use up virtually all of your equipment spaces to get that kind of damage. Likewise, you have to keep in mind that against everything you fight in Hell, part of your damage is going to be ignored (as everything is immune to at least one of the maul's damage types).

-Hal

squigipapa
30-06-2004, 23:22
Awsome post Hal! .. Everything said is totally right on. @Kauga, you do have to realize that the IK build is a 'theme' build. There are much more powerful and safer setups than an IK barb. The reason that it's like by a lot of people is mainly because it has decent killing power, decent survivablity and is relitivly affordable. Hal's right that yes it does use up pretty much all of your equiptment slots, which is why, if you're going to build an IK barb, you pretty much have to realize from the get go, that for every piece of the set, there IS a more powerful/faster/higher defense, unique/other set/runeword counterpart.. but once you start swapping out individual parts of the set, it's no longer an IK barb, and it disrupts the balance the set has when all parts are used together.

KaUgA
01-07-2004, 00:02
I would like to thank everyone who has participated in this post. You have been most helpful and I actually learned a few things.

So if I decide to use IK set I'm pretty much drawn into the cookie cutter build? Like a blackhole, once your in you can't get out. How is it then I see all the IK barbs in hell Baal runs, ww'ing until the break of dawn? Besides personal stats, are all these barbs played and built in the basic same exact way? I will never have enough good equiptment for a BoTd or Enigma or CoA or anyother abbreviated runword. If I want to bring my barb to hell and I have almost all of Ik's set should I just make an IK barb? God it is difficult trying to decide what barb to make, it really is.

I would like to thank everyone again

US EAST *kauuga

mstrnicegui
01-07-2004, 01:36
With an ik barb, you have 4 builds to choose from that make sense, the most typical is ww. For virtually all the builds, the best approach is enough str/dex to use equip and max vit with none into energy. So your choices:

1) WW: ik maul can hit the last ww breakpoint, which makes it a good enough choice for ww.
2) Concentrate: The bonuses of the complete set and the number of sockets you have available to you (for ias) make this a decent set for this, though it's lacking a shield and some speed as 2 handers are inherently more slow.
3) Berserk: huge magic dmg to be added to your already nice crushing blow and big elemental dmg makes this a decent build.
4) Leap Attack (Booyaka): This is more of a themed build, but IK set works for this too, and no worry about ias or attack speed with this build. Search the forums for "flying booyaka" to see a guide about this.

squigipapa
01-07-2004, 10:58
@Kauga, well, you're not forced into a cookie cutter build.. I actually diden't go cookie cutter on mine. I diden't max my mastery, I evened out Whirlwind and Conc, I have one point in polearm mastery, because I really wanted to use a polearm while I was leveling up.. (I played the game and did a few baal's but I was just having fun with it.) I also have a point in axe mastery.. because every now and then I like to ditch the IK, and pop on a CoH, BotD champion axe, Areats etc. etc. and just play around like that. So you see, my IK barb is far from perfect, I could be getting more damage than I already am .. however, I had fun building him up, I can still play around with different equiptment and be effective.. meaning I've solo'd hell baal with the ik set, as well as with the botd/coh setup .. so with a maul and an axe.. obviously I do it a little faster with the maul .. but the other setup works fine.. I find him really well rounded.. obviously I don't PvP with him .. I think build perfection is definitly more important there, but for PvM there actually is some leway..

so basically what I'm saying is .. really no, you're not stuck with the cookie cutter, and just because you mainly build for IK dosen't mean you'll never be able to try other things out..

I'll message you online sometime KaUga, we can play a little and I'll show you how he does.. :)

All Warcrys are done using 2 +3 warcry weapons (Echoing Weapons)

This is my stats and skills After I've done my warcrys, but before my merc has activated his might aura:
http://diablo.littlemonkey.ca/uploads/Stats-Skills_AftrWCs-B4Might.jpg

This is my stats and skills after warcrys, and after my merc activates his might aura:
http://diablo.littlemonkey.ca/uploads/Stats-Skills_AftrWCs-AfterMight.jpg

This is basically the same shot as the first one, before might, but with a shot of my combat skills setup on the right:
http://diablo.littlemonkey.ca/uploads/Stats-Skills_AftrWCs-B4Might_-_CmbtSklls.jpg

Taz
01-07-2004, 12:34
4) U won`t glow.

KaUgA
01-07-2004, 17:05
Squiq~
I would really enjoy playing with you sometime. I was looking at your screenshots and noticed you did a great deal of damage with only 1 point in mastery. That is exactly what I was looking for, a lot of damage. I would really enjoy playing with you sometime, I'm on US EAST with account name *kauuga. Message me if I'm ever on and you're on.

Glowing would be so cool, so cool. What is a good armor for a barb who can't make runewords and doesn't have IK? I really would like to get the IK armor but chances are I won't be able too.

Lastly, I swear to God this is my last question. Should I wait till the next ladder opens or should I just make this barb whenever?

US EAST *kauuga

squigipapa
01-07-2004, 20:56
Well, Kauga, I actually have more than one point in mace mastery.. the one point masterys that I have are polearm and axe... I'll message you next time I'm on and we'll talk.

Later.