PDA

View Full Version : A possible way for a melee chars to beat Hammerin's



DragonKnight_Aka
27-06-2004, 09:22
when I made my smite / charge pally I though he would neva be able to be hammerin' unless the hammerin' sucked. Well I duel some for the hell of and by surpise it is posslibe to beat 1 just gonna be real careful. I figured that magic hammers don't really go no far then 1 screen and also I though of magic hammers as a mary go round or swirl ( I ain't the best speller ) the best time to go in is when the hammers aren't near him ( easy for a barb with leap attack ) but for a pally not so easy cuz if u was to charge in u could get hit by 1 of these hammers. The best way has work for me is to let them chase me some then turn around charge and smite. I haven't got any hammerin' to teleport on me tho

Phyrexial
27-06-2004, 23:47
If you're on ladder, you could try putting on a Widowmaker. Not sure how well that would work, but its an idea I was throwing around.

Or you could make a v/t. FoH them from a distance. :)

luis19
28-06-2004, 05:03
with barbs u can just tele on top of them and ww south.
or let them tele on u and if ur fast enough u can ww south before they get a hammer off

and with a zealer, if u can get in their blindspot u can prolly kill

dkay
28-06-2004, 05:16
when i used my pure smiter, id always playa little defensive. run south and let the hammerdin try to tele next to u. when the oppertunity comes, smite him while hes on top of u. the hammers start from above his head and circle around in an outward direction so if ur RIGHT next to him and below him then u shouldnt have any trouble smiting him away. ive never made a barb for ladder so i cannot help u if ur a barb, but since ur a smiter u should have no trouble. dont charge against smiters, just play defensively and always stay under him

fugitive alien2
28-06-2004, 05:32
If you're on ladder, you could try putting on a Widowmaker. Not sure how well that would work, but its an idea I was throwing around.

main problem is since you'll have to shoot and run to avoid getting tele-hammered you're vulnerable if the hammerdin has a charge switch, which good hammerdins should have for zons anyway.

on the other hand a fast weapon-switching barb with widowmaker (would also need stacked ds and/or ow) will be an interesting challenge for hammerdins. i can't wait - get one blobsy :thumbsup:

handofg0d
28-06-2004, 07:18
Melee vs. hammerdin is pointless, purely because it takes you multiple hits to kill him while he will kill you for sure with 1-2 hits.

Now vs. a pure smiter, what if he casts 1-2 hamers, takes a small step then casts another 2 hammers etc. repeat such that there are overlapping hammer fields.

As for running away, well yes you can probably run a lot but that is pointless.

Joe_smith
28-06-2004, 08:16
main problem is since you'll have to shoot and run to avoid getting tele-hammered you're vulnerable if the hammerdin has a charge switch, which good hammerdins should have for zons anyway.

on the other hand a fast weapon-switching barb with widowmaker (would also need stacked ds and/or ow) will be an interesting challenge for hammerdins. i can't wait - get one blobsy :thumbsup:

not everyone can use a hammerdin as well as you and most people are just to cheap to even try anything that requires the slightest amount of thinking. 95% of all hammerdins are dumb as bells and i can kill them with 30 damage wc java. ( i have no ed ias,mastery, or double throw or poison)
also i wanna duel ur hammerdin with barb too when you wanna duel?we can set one up.

Joe_smith
28-06-2004, 08:18
with barbs u can just tele on top of them and ww south.
or let them tele on u and if ur fast enough u can ww south before they get a hammer off

and with a zealer, if u can get in their blindspot u can prolly kill

actually i've done that before and i died right away. don't land right on top of a hammerdin or u'll die cuz that's where their hammers come out.

and barbs with widow maker arent' exactly pure melee we are talking about hybrids then.

D1ce
28-06-2004, 15:01
My WW/Kick Asn takes care of hammerdins pretty good.

Just WoF+MB them at their feet if they setup hammerfields or aren't super aggresive and MB them out of hammer range, then I simply run up to tyheir blind spot and kick them to death. If they don't charge out, they're toast and if they do, I repeat process. Against super aggresive ones, just cast WoF at your feet ;)

Against private duelers it's a bit more complicated but I can still win :o

luis19
28-06-2004, 19:14
actually i've done that before and i died right away. don't land right on top of a hammerdin or u'll die cuz that's where their hammers come out.

and barbs with widow maker arent' exactly pure melee we are talking about hybrids then.
the thing is most pubby hammerdins arent that good. if u have a good connection u can tele+ww faster than they can cast a hammer.

if u cant just let them tele on u and ww.
or u can try to catch them offgaurd like if they r runing

StygianApothegm
30-06-2004, 03:32
you know there is at least one item i know of that absorbs magic damage (dont remember what item though). it's like 90-120 magic absorb.

i dont know if that is enough to survive a little longer against hammers tho.

Joe_smith
30-06-2004, 09:52
the thing is most pubby hammerdins arent that good. if u have a good connection u can tele+ww faster than they can cast a hammer.

if u cant just let them tele on u and ww.
or u can try to catch them offgaurd like if they r runing

i dueled a hammerdin with my barb today i killed him twice at first with well timed long whirls and short whirls. thrid time i messed up when he was chargin away and landed on hammers and died instantly. ( my barb had 6.6k life) then i tried to kill him agian and again i died as soon as i got hit. i dont' know even he hacks or not but he casted hammers extremely fast. so i brought in my fb sorc and he started teleing away non stop and occsioanlly spamming hammers and he seemed to tele faster than my 8 fps sorc and i got impatient and got hit by a invsible hammer he left behind when he was like 5 screens ahead of me. second time i got more careful and with some extremly tele fbing locking him chasing him i finally hit him a few times and with some luck wihtout getting hit by his hammers that he left behind.

and he got pissed and went to town and 5 mins later he came out with full absorb with some weird looking stuff on him and my 20k fbs either healed him or did no damage. then i brought in blizz sorc and this time he didn't even bother coming out of town he just stood next to the entrace waiting to see me attack and see whether i was light or cold and finally i got bored and attacked someone and a few mins later he came back with just as i expected full cold absorb and my blizz did no damage to him and he said there lol which he did when he fully absorbed by fb sorc. i suspected that it was the only word he knew and his name seemed kinda no-Englishish.

then i brought in my mule zon and said absorb this biatch. and he came out with his merc and teled away at the speed of light until he was somewhere near andy. but i think he teled away so fast that he didnt' even see my guided arrows so he came back with merc and did it again and he got shot and his merc died when i shot arrows ahead of him. and he got pissed and a few mins later he came out with doom and started charging at me and i left game.

i addmit i had to give up cuz i know if i used wind druid or v/t he would never stop teleing away or show his face on my mini map. a hammerdin like this is completely impossiblte to counter. you might say necros and other hammerdins are unabsorable but i'm sure that this guy will never stop teleing away against u and will prolly use slow missles.

who_knows
01-07-2004, 03:04
i dueled a hammerdin with my barb today i killed him twice at first with well timed long whirls and short whirls. thrid time i messed up when he was chargin away and landed on hammers and died instantly. ( my barb had 6.6k life) then i tried to kill him agian and again i died as soon as i got hit. i dont' know even he hacks or not but he casted hammers extremely fast. so i brought in my fb sorc and he started teleing away non stop and occsioanlly spamming hammers and he seemed to tele faster than my 8 fps sorc and i got impatient and got hit by a invsible hammer he left behind when he was like 5 screens ahead of me. second time i got more careful and with some extremly tele fbing locking him chasing him i finally hit him a few times and with some luck wihtout getting hit by his hammers that he left behind.

and he got pissed and went to town and 5 mins later he came out with full absorb with some weird looking stuff on him and my 20k fbs either healed him or did no damage. then i brought in blizz sorc and this time he didn't even bother coming out of town he just stood next to the entrace waiting to see me attack and see whether i was light or cold and finally i got bored and attacked someone and a few mins later he came back with just as i expected full cold absorb and my blizz did no damage to him and he said there lol which he did when he fully absorbed by fb sorc. i suspected that it was the only word he knew and his name seemed kinda no-Englishish.

then i brought in my mule zon and said absorb this biatch. and he came out with his merc and teled away at the speed of light until he was somewhere near andy. but i think he teled away so fast that he didnt' even see my guided arrows so he came back with merc and did it again and he got shot and his merc died when i shot arrows ahead of him. and he got pissed and a few mins later he came out with doom and started charging at me and i left game.

i addmit i had to give up cuz i know if i used wind druid or v/t he would never stop teleing away or show his face on my mini map. a hammerdin like this is completely impossiblte to counter. you might say necros and other hammerdins are unabsorable but i'm sure that this guy will never stop teleing away against u and will prolly use slow missles.

stop chasin him.

DragonKnight_Aka
01-07-2004, 04:51
first time I saw this no one said anything so I was like ok thats cool Forgot yall too then I come back on and I see people reply so now I'm like wtf lol

I'm gonna make a smite/charge ( some points into charge ) / and foh pally but still will have a problem with wind druids only way to beat them is magic hammer but it will be to weak

back to the subject I realize smitin people with good ias make caster chars go into a lock bein' unable to attack which is *** for them but good for me. Only attacks like ww or zeal won't go in lock but a sorc tryin' to cast fireballs will. I use this against hammerin' with a weapon that dose open wounds the problem is that gettin' them close to me even hammersin with teleport can still kill me if they teleport on me

2nd Idea is to find anyone on useast I gusse I can see if they are on and we can do some testin' to see what we can find out thats all I know

DragonKnight_Aka
01-07-2004, 05:16
when i used my pure smiter, id always playa little defensive. run south and let the hammerdin try to tele next to u. when the oppertunity comes, smite him while hes on top of u. the hammers start from above his head and circle around in an outward direction so if ur RIGHT next to him and below him then u shouldnt have any trouble smiting him away. ive never made a barb for ladder so i cannot help u if ur a barb, but since ur a smiter u should have no trouble. dont charge against smiters, just play defensively and always stay under himI read that and I though mmm now I gotta find out where south is on the game and that can work with my circle ... my bad mary go round idea

luis19
03-07-2004, 06:28
south is the south u see on ur screen. imagine a compass on ur screen and u got south. just center it on the pally and there u go.
if u need a visual:

%= pally, *= south

%
*

DragonKnight_Aka
03-07-2004, 06:42
south is the south u see on ur screen. imagine a compass on ur screen and u got south. just center it on the pally and there u go.
if u need a visual:

%= pally, *= south

%
*
I see I see maybe I will do a sorta better :winner: or even kick butt

luis19
03-07-2004, 12:49
i know lol. whats really funny is that since alot of hammerdins in pubby games have no idea what they r doing, they come into the duel thinking its an auto win.
puts a smile on my face everytime when i see em die from my ww's

but that south attacking thing wont always work. an experience hammerdin wont let that happen much so ur chances of winnning vs them r slim

oncrack
03-07-2004, 16:00
Slow Smite vs Hammerdin's is instant death. Knockback, chase down, hit by his hammer he just launched.

DragonKnight_Aka
03-07-2004, 18:22
Slow Smite vs Hammerdin's is instant death. Knockback, chase down, hit by his hammer he just launched.
my smite isn't slow
I got bloodfist = 10%ias
highlords = 20%isa
razor edge = 40%ias
maxed fant = 37ias
so that is 107 if I added right

D1ce
03-07-2004, 23:52
Skill IAS and weapon IAS are calculated differently from gear IAS.

The_End
05-07-2004, 00:45
you know there is at least one item i know of that absorbs magic damage (dont remember what item though). it's like 90-120 magic absorb.

i dont know if that is enough to survive a little longer against hammers tho.

That won't help you... A hammer does a lot more damage than that... A high damage should get you killed in 1 hit or something ( Got 14k Damage on mine )

DragonKnight_Aka
05-07-2004, 03:15
That won't help you... A hammer does a lot more damage than that... A high damage should get you killed in 1 hit or something ( Got 14k Damage on mine )
Thats why u wanna try and not get hit by the hammers and I used that mary go round idea by not movin around as much agaisnt hammerin's like I said be better for me to find someone to test this out with

DragonKnight_Aka
06-07-2004, 00:18
let me see how much a 14 hammer dose

14k after pvp pently = 2333.3333 bacisally 2333
my pally has 2.5k life and can get up to 2.7klife
so 2,500 - 2,333 = 167 left after 1 hit
that means I have 2 hits before I died


dose anyone on useast nonladder have a hammerin' ?

and no I won't get killed in 1 hit thats 2 hits