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Mert1
22-06-2004, 22:18
Introduction.

Inspired by Baranor’s Library I deciced to make one for a site in my language. But with all that work being done I thought to myself – cant I help here as well? WTF, all I did in d2 last few months was connected to LLD – so I decided to share my experiences. This article is quite long and overloaded with links as I tried to incorporate all discussions being held in d2net HC forums as well as other main d2 forums for months. Here you will find all information concerning LLD in 1.10 and I hope this will inspire you to make a char of your own and invent more effective and funny builds.



PART I GENERAL INFO

Definitions

LLD = Low Level Duelling, low level being lower than 30, 27, 24 or whatever according to different rules. Lvl < 30 brings most sense, so here all builds requiring 30+ are given separately.

PK = Player Killing. Killing HC chars with specially built chars. PK victims are normal untwinked pvm chars, they have low life and naturally try to escape if they are not total newbs. Thats why PK is all about quick kills, in 1-2 hits, otherwise the victim exits. Important is damage, life and defence is less important. PKing is often referred to as “hunting”, this requiers quite a skill to pk and usually means the PK cant be killed by a victim (can be by a PKK)

PKK= Player Killer Killing. Killing PKs with specially made chars. This is aimed at surprising PKs while on their hunt. A PKK should be able to take hits, deal good dmg oneself and look like a normal pvm char

PvP= Player vs Player = consentual duelling. Both chars should be able to take hits and deal good dmg. PKK can make good duellers, but not always. PKK is about surprising high dmg and low life opponent. In duels both players know what to expect from each other, which makes some PKKs incapable in duel. Still, many duellers try to look like another/ harmless build making them behave as true PKKs

More on PK/PKK meaning and PKK stories here:
http://www.rpgforums.net/showthread.php?t=175350
http://www.rpgforums.net/showthread.php?t=199167
http://www.rpgforums.net/showthread.php?t=206453

Why LLD?

1. LLD is fair. You wont need duped enigmas to be a decent dueller. You wont need 50 bots running either.
2. LLD is interesting. No need to level to 90 thru thousands of pointless runs and get tppked in the end. LLD char can be remade quite fast, however some builds require full rush which will be tougher then normal rushing
3. LLD is not frustrating. Yes, you will regret loss of an LLD char, but you wont need to make “ACT1 newb again gogo” – type game and lose all your wealth and effort.
4. LLD is not cheap. Some LLD items are worth dozens of sojs and not worse than 160/60 armors. However decent gear is easy affordable
5. LLD is crazy fun. Its another dimension of D2 universe and many players totally sank in it. Its about having the best knowledge of the game and can be compared to making out of a pile of rusty metal a car that will pwn latest type BMW. Its about killing a lvl 90 with lvl 20 and lvl 50 with lvl 9. With LLD you will discover another world.

How to PK

1. Find game. Best games are common “runs” (Andy, Sewers, Arcaine, Travincal, Diablo , Baal etc)
2. Join the party and check the party location. Check the high lebels, many pks died to a high lvl they hadnt noticed. Pay attention to high lvl sorcs as the party might be enchanted. One big party is better than several small ones
3. Wait till most players are in the same easy accessible location and hostile. Best is to come from another exit when the party passes by (sewers), or wp located further. Sewers are not an easy location as most people will exit immediately, they lose nothing. On the other hand, Maggots, Diablo, Meph and such are more suited for pking as many players will try to get the quest and wont exit.
4. Reach the party and pk whoever you can. If all players exit to town, wait by the tps, sometimes they came back. Or go to the next location (e.g. Viper lvl 2) and wait there. Many players are caught simple as that
5. Nice if the party decided to kill you, thats just what you want. Challenge them to a duel outside of town. Nice idea is to make them angry looking like an annoying newb (e.g. asking for wp in Ballrun when everybody is in the Throne, getting angry and hostiling). The idea is to make them think you hostiled not to pk, but out of frustration or whatever.
6. Behave politely, no need to quarrel (if its not for pk), get angry, insult or feel oneself superior. PK is minor outsmarting the opponent, not dominationg him (he has untwinked char anyway)
7. If you got an ear or everybody left / learned you pk, leave. 9/10 games you hostile you will get nothing (just as a wildcat, hope you wont die from hunger like her though)

Dont forget to create friendly ambience. Read this:
http://www.rpgforums.net/showthread.php?t=178159

How to PKK

1. Find game. Look for same game as you were a PK. Try to spot a known PK in the name list or at least see chars looking like PKs (lvl 18 palas with violent names are an example)
2. Join the party and check the party location. Check the high levels, if theres a high lvl, no PK will strike. If you see only amas and sorcs, 99% chances theres no PK there. If all the party bypassed a location suitable for PK (e.g., all went to sewers lvl 2), they are all pvmers. Look where everybody. The PK wil never go levelling with the party as all of them are built not to exceed a certain lvl. Not to mention that if anybody standing near the gate/trapdoor/south Sewers entrance (!), they are almost definitely pks.
3. Pick the fight. If you have a well known build (like a jabber), go to the location and try to be the 1st pk target. Works best when you let the party go further and when the pk comes, look like running FROM him (not TO him, this will reveal who you are). Evntually he catches you and gets a nice kick(s). If you have a special build, unusual in duelling (e.g. merc necro), no need to bother with the location. Just join the game, stand in town and drink a beer. When the PK hostiles, behave like a newb and challenge him to a duel. (lol pala, u wanna die? My skellies will pwn u, Come act 1, etc). The PK will come for an easy ear (if you knew how HARD it is to get an ear, you’d never doubt a PK accepts this present) and leaves his own instead.
4. Listen to the party praising you and laughing at the PK. Dont do it yourself, PKK is about outsmarting people, not dominating them (havent you pked yourself?)

How to duel

1. Join or make a duel game (“low lvl duels” or such) in normal difficulty. Put the fvcking level restriction on or you get swarmed by lvl 80s!
2. Check for possible scamming. 1st of all, enchant (make the opponent pass through wp to see if he is enchanted). Dont believe in enchant power? Read this:
http://www.rpgforums.net/showthread.php?t=169723
http://www.rpgforums.net/showthread.php?t=206181
3. Beware of high lvls near the exit. They like to host and try to pk you while you duelling someone else. Dont stand on the edge, you can get pked by a rogue merc or at least get your merc/golem killed. Be on alert when returning to town.
4. Pick a fight. HC duelling are all about 1 lucky hit. Potting is no BM in HC and be prepared most will use chicken as well. Thew duel is not over untill someone died. So 1 super hit wins vs 999 smaller ones by a big margin.
5. Be aware duelgames are boring and most likely you wont get any fair duels for hours. State of LLD here:
http://www.rpgforums.net/showthread.php?t=198936

OK, I want to make an LLD char. What items will I need?

1. Jewels and charms.

Yes, LLD is all about them. Otherwise how would you get life and dmg high enough? 90% builds wont be able to kill without jewels and the rest wont need them, but will need charms.
Usual jewels are:
- 9 to max dmg (lvl 8 req)
- 15 to max dmg (lvl 18 req)
- 20 ED (lvl 9 req)
Perfect or 1 dmg less will do (e.g. 14 max and 15 max), but not less. You put quite an effort into building LLD char – why spoil it with faulty jewels? However you can keep even 11 maxers and make test PvPers with them
Rare jewel can get up to 4 mods. The godly ones for lvl 9 are 8-14/-15 reqs or 14 max/20 ED. For lvl 18 its 20 max/20ED. 20 ED/-15 reqs are valuable as well. The 1st jewel is as rare as 40/15.
ED/max jewels are bugged outside of weapon, think twice. 6 str in ED or max jewel will be nice as well.
More on jewels here:
http://www.rpgforums.net/showthread.php?t=186440
http://www.rpgforums.net/showthread.php?t=196913
http://www.diabloworld.com/forums/showthread.php?t=57135
http://www.rpgforums.net/showthread.php?t=174484&highlight=enhanced+jewels
http://www.rpgforums.net/showthread.php?t=203893

Usual charms are:
- 15 life lc (9 lvl req) – only source of life for lvl 9 char
- 20-24 life gc (14 and 21 lvl req) – not bad if theres nothing else
- 10 life sc (14 lvl req) – best for 14-16 char
- 15 life sc (17 lvl req) – absolute best, any 18+ lvl will need them
- cold dmg sc (10 lvl req) – cheap, but very useful
- 5 stats lc (13 lvl req) – for some builds better than life charms, cheap substitute for them
- FHR chams (any type) – some builds need this
- FRW charms (any type) – same, especially useful for PK
- Max dmg charms (10 max gc adn 6 max lc – 21 lvl req) – so good!
10 max/ 20 life gc in trade will bring you at least a high rune.
I advice to keep all life and dmg charms and a good amount of the rest

2. Materials:

- gems – collect all rubies normal and flawless quality.A few Flawless ametists, topazzes, emeralds will be handy as well
- runes. Need an amount of 1-10 runes (up to Thul) and keep all runes from Amn. They will be useful
- normal armors. Here you will need Gothic/Ancient plates (only ethereal), all 3 socketed helms and pally shields with built-in 6x ED. May pay attention to necro heads, barb and druid helpms, they can have very nice mods
- ethereal normal weapons. Notably Flail, War axe, Knout, Lance, Martel, Partizan and sometimes Pike/War Javelin/Harpoon
Armors and weapons you will have to socket (or find with max sockets already). Max sockets items can have:
- Helms – 3 (only Masks, Crowns, Great helms, Class-specific)
- Mentioned armors, pally shields – 4
- Flail, Knout, Partizan – 5
- War axe, Pike – 6
- Lance, Martel – 6, but you will need 5 ! (for Honor runeword)
If you find them already socketed, bear in mind in Normal max sockets - 3, in NM – 4. Somehow 3 sockets helms dont spawn in Normal either.
If you use Larzuk quest, you will need to check lvl of the location where you found the item.
Heres the table of max sockets you can get for each lvl:
http://www.diabloii.net/items/sockets-list.shtml
And the location lvls:
http://www.theamazonbasin.com/d2/forums/index.php?showtopic=33345
Bosses have 3 lvls more than the location lvl.
IF you read attentively, you see a problem in getting 5 socketed martels/lances. They get either 4 or 6 sockets from Larzuk and can be found with 5 only in Hell. Moreover, axes cannot get 5 sockets ether as exceptional versions are too high to get dropped in Normal. So, Partizans and Knouts are our only friends, they always get 5 sockets if found in the right place
Another possibility is try socketing formula (perf ametist + amn + ral + item), but the chance to get 5 is 1/6.


3. Magic items - Useful [needed for a special build only]

- boots : Cow King’s (ck), Sanders, [Vidalas, Treads, Hotspur, Hsarus, Goblins, Sigons, good rare War boots]
- belts: String (soe), Deaths, rare with life/str
- gloves: Bloodfists, Clegs, Deaths, [sigons, +2 java 10 ias lvl 30]
- armor: Viper, Twitch
- helm: Peasants, [Biggins]
- shield: Pelta, Umbral Disc
- weapons: Clegs, Bonesnap, Steeldriver [Rogue’s Bow, Jade, , Generals, Hell Plague, Gravenspine, Umes, Iro, , eth Ariocs needle]
- rings: rare lvl 9, Angelic, soj
- ammy: rare lvl 9, Angelic, [+2 certan skills lvl 30]


Getting the items

1. Cows

The easiest way to get most LLD items seems clearing the cow level on Normal and NM difficluty. 1st more monsters = more drops, you get a lot a chams/jewels, 2nd you get all needed materials, 3rd you get all needed low lvl items, 4th you wont need much MF.

LF javazon seems the best cow killer in game and she doesnt require good items. Java is also nice as she cannot accidentally kill the Cow King, as he is lightning immune

Stats: str for items, dex for max block, rest in life
Skills: max LF, 17+ pierce, 40%+ dodging skills, rest goes in Valk and synergies for LF

- Normal cows java:

1. Shop mana per kill throwing spear in act 4/5 and BsoD in act 2
2. Make 3 perfect topazzes mask
3. Rest is up to you, try to get more MF, life and str. Nice will be Wealth in a Breast plate, Tancred amu + boots, life/str belt, MF gloves and boots, Manald ring, Rhyme instead of BSoD
The java kills all visible cows in one throw of LF and never runs out of mana. Only needs to be in NM. With this java you get most of your 9 max, 15 max and 20 ED jewels as well as 15 life large charms and 10 life smalls. Most likely you will get all low lvl items as well.

- NM cows java

Here you will need better items as you can easily die and will lack killing speed. My java uses the following:
1. Titans
2. Witstans with 3 mana per kill jewel
3. Shaft
4. Shako
5. Verdungos
6. Dracs (thats for 10 life per kill and Life Tap for the Merc)
7. CK boots
8. Manald, Raven frost, +2 skills and life ammy
Merc uses Upped Skullders, Reapers and Gaze. Merc can be Defience or HF for more safety, but less killing speed. Valk is maxed
This is by no means the best setup for a java, check experts advice here:
https://webspace.utexas.edu/kusumava/java
http://www.theamazonbasin.com/d2/forums/index.php?showtopic=36863
http://www.rpgforums.net/showthread.php?p=1787208
http://www.rpgforums.net/showthread.php?t=174439
With this java you get 15 life small charms, same 15 max charms, lots of runes and gems, low lvl exceptional uniques and eth exceptional weapons/armor. NM is essential to get max sockets in shields and weapons. Even Flail can get 5 sockets only if found in NM cows. However Gothic and Ancient armors can get 4 sockets if dropped in Normal cows. Another advantage of NM cows is that you get good items for trade (notably, skillers ( Combat pala with life , etc) , 7 mf charms, 20 life charms, good runes (Ist drops often btw) and good items (skullders etc). Wont get a Shako this way.

How to play with the java:

1. Log in with lvl 1 char and look for “run” games (Baals are best as they are fast and make you kill fast too, not wasting much time)
2. Copy game name (Ctrl-C)
3. Quickly log with the java and paste the game name (Ctrl-V) or create next game. Last is useful for those newby runs where Cain is not rescued.
4. By any means dont kill the king, you will spoil your java with that. Dont join cow games as party members may kill the king. For the same reason dont party up. Beware of tppkers, sometimes they come in cows to tppk you.
5. Why cant you run cows in private games? Drops will be worse. You will need at least 4 people in game for good drops, reduces no-drop chances (http://www.theamazonbasin.com/d2/forums/index.php?showtopic=20130 )

I advice having 2 javas – one for Normal and one for NM. This way you can replace NM java if she dies and most important, will be able to see NM games with your Normal java (makes a chain: mule – N java – NM java)

Java is nice for finding one of the best items for LLD: ck boots. The boots can only drop in Cow level. More on Ck boots odds here:
http://www.rpgforums.net/showthread.php?t=192947 ck boots finding

2. Shopping

Some items can be shopped from NPC in game. These are:

- 3 socketed breastplates, Act 2 Fara
- any spears, act 4/5 Hratly/Malah
- BsoD (Bone Shield of Deflecting), act 2 Drognan
- Scepters/Staves/Wands, act 3 Ormus, act 1 Akara

More on shopping here:
http://www.rpgforums.net/showthread.php?t=202162
http://www.rpgforums.net/showthread.php?t=196553
http://www.rpgforums.net/showthread.php?t=166219

3. Runewords

Useful Runewords:
- Honor (27) – best weapon at that lvl
- Rhyme (29) – best shield at that lvl
- Strength (25) – for a special build
- Malice (15) – for a special build
- Leaf (19) – for a special build
http://www.battle.net/diablo2exp/items/runewords.shtml

4. Imbue

Imbuing may be the only way to get some items. These are notably throwing weapons. Throw barb will be weak without nice rare ethereal War Javelins/Harpoons, same with Jabber zon. Imbue is more complicated thatn it used to be, so the old imbue guide can no more be used. Instead, look here and directly follow the four steps:
http://www.rpgforums.net/showthread.php?t=182890&page=4
http://www.theamazonbasin.com/d2/forums/index.php?showtopic=35103&st=0&#entry439615
http://www.rpgforums.net/showthread.php?t=202287

5. Cubing

Charms can be rerolled using Horadric Cube recipe (3 perfect gems) and the level will always be that of the charm, so try to get those appropriate for the affix lvl:
Check the needed affix here:
http://www.d2data.net
Then check the location here:
http://www.theamazonbasin.com/d2/forums/index.php?showtopic=33345
The charm lvl will correspond to the location lvl (if boss dropped, this lvl +3). More on charms cubing:
http://www.rpgforums.net/showthread.php?t=185105
http://www.lurkerlounge.com/forums/index.php?act=ST&f=7&t=2832&

6. Trade

Finally, if you dont find a certain item, trade for it. Here you have several options:

1. Trade channel (LOD Europe Hardcore-1, always try to get in 1, sometimes its full). Channel is good for specific items (e.g. 20 ED/ -15 reqs charms) and trading away good items (runes etc). How to spam: print your offers/needs, Ctrl-C, than Ctrl-V 2-3 times in a row (not more, you will get disconnected)
2. Trading games. These are “HC trade”, HC Trade2” and more, “Trade HC”, “Trade HC2” etc. The games are goood if you have many average items, these are hard to trade away in channel. Also you can get extremely nice deals, especially at night, when there are less people. Beware of scam though, most popular is trading gemmed Cap as a Shako (usually shows Shako, says no place, comes back and puts green cap in trade screen).
3. Trading forums. These are good for very rare items and give a certain warranty you wont be scammed. However, many items can be traded in channel for a better price
4. Your own games. These are for newby starting items you will need for LLD (e.g. Gravenspine wand), but will never get in channel unless you offer high rune for it. Make games like “N Gravenspine Wand’ etc in normal difficulty. Also names like “Offer PK jewel” usually mean 15 max.
HC trade forums:
http://www.rpgforums.net/forumdisplay.php?s=&daysprune=75&f=37
http://www.battle.net/forums/board.aspx?ForumName=d2-hardcore-trading

Also check price guides:
http://www.rpgforums.net/showthread.php?t=190989
http://www.rpgforums.net/showthread.php?t=201646

Quick price check on LLD items:

- 9 max, 20 ED jewels, 15 life charms – Lem (at least)
- 15 max 2 Lems-Pul
- with 2 mods –Um
- Ck boots – Um + Pul
- Eth Ariocs – Pul
- Ang ammy – Lem
- Viper - Pul
- Peasants – Lem (at most)
- Eth snap, steel - not sure, expensive
- Others – crap, trade them for pgs

Technical info

1. Formalae:

- pvp penalty:
Mostly 1/6 (http://www.freewebs.com/keoz/xvx.html)
Check that this penalty applies to mercs and golems as well, contrary to what people usually think. From my experince thats true.

- weapon dmg:
(weapon min + min from gear)*(ED from skills + ED from gear + bonus+100)/100
(weapon max + max from gear)*(ED from skills + ED from gear + bonus+100)/100
bonus = 1.1str/100 for mauls, dex/100 fro bows, xbows, str+dex/100 for throw weapons
For example, full rushed lvl 9 pally with eth war axe, eth gothic armor, 4 socket 65 ED Rondache and 3 socket Mask all with 9 max jewels and maxed Sacrifice/Might for the level will have the following max dmg:

(27 +9*17)*(276+120+65+60+100)/100 = 1120

http://www.hut.fi/~tgustafs/weapondamage.html

- dex needed for blocking:
needed block/block from gear*2lvl+15
needed block = mostly 75 % (max)
block from gear = block from shield + block from items that add blocking (e.g. Twitch)
For that pala dex needed is:

75/40*2*9+15 = 49

- total life
base life + life bonus*(lvl-1)+ life from quests + gear + charms + vitality points* vitality bonus
Most LLD will put all in vitality after equipping items and maxing block
with full rush will have:
55+2*(9-1)+3*20+40(Bloodfists)+300 (20 15 life gcs) = 481
Then vitality:
Needed points in str = 60(gothic) - 25(base) – (5+2+2 on jewelery) = 26
Needed points in dex = 49(max block ) – 20(base) =29
Total statpoints = 5*(9-1) + 3*5 = 55-29-26 = 0
The pally doesnt have statpoints left for vitality. Otherwise he’d get 3 life for each spare statpoint

Thus we have a Pally with 1,1k listed max dmg (187 pvp), max block and 481 life at lvl 9.

More on LLD life and dmg here:
http://www.rpgforums.net/showthread.php?t=168685
http://www.rpgforums.net/showthread.php?t=179713

2. Jewels

ED/Max and ED/min jewels are bugged in a strange way
If theres only ED or min/max, jewels work as intended
ED/max jewels will apply ED bomus only to min dmg of the weapon
ED/min jewels will apply ED bonus only to max dmg of the weapon
More on that here:
http://www.rpgforums.net/showthread.php?t=203893
This generally means do not put ED/min or ED/max jewels outside the weapon

Besides, ED jewels work in weapons and outside it differently
In weapon they increase the BASE dmg of the weapon (same as ED from affixes)
Outside weapon they work as ED modifiers (same as ED from skills)
Thus theres a problem what jewels to use where. General rules are:
- the more base dmg of the weapon is, the better will be ED jewels as opposed to min/max ones. For example, in eth war axe (27 max dmg) 15 max will be better than 20 ED, while in eth martel (148 max dmg) 20 ED jewel will add almost 30 max dmg (and increase min dmg meanwhile) which is certainly better than 15 max from a jewel
- the more ED added from skills, the better max/min jewels will be as opposed to ED ones. This is a special issue for mercs as their ED is usually low, so that in 90% cases ED jewels will add more to the merc’s dmg than min/max jewels. On the other hand, LLD ED is usually high (you saw almost 400 ED from skills for lvl 9 pally), so taking into consideration you cant use ED/max jewels in armor, min/max ones are what most LLD chars usually use.
Sometimes a certain mix of ED and max jewels will add more dmg than a pure combination of only one type. This happens very rare, but in case you will encounter this, consult ED/max jewels calculator. Best is here: http://medlem.spray.se/doub

3. Mercs

Mercs are crucial for certain LLD chars (e.g. necros). On ifo on them here: http://diabloii.net/townsfolk/mercias

4. Durability

Most LLD wil use eth versions of weapons (for 50% more base dmg) and armors (10 less str and dex requirements). The price for that - eventually the items will break. But no need to worry, most likely your char will not survive his items. Info on durability loss here: http://www.lurkerlounge.com/forums/index.php?act=ST&f=8&t=3434&
http://www.lurkerlounge.com/forums/index.php?act=ST&f=7&t=2086&

5. Usefull info on different aspects of LLD chars:

http://d2items.com/skills.php skill planner
http://www.hut.fi/~tgustafs/hitrecovery.html
http://diablo2.ingame.de/tips/calcs/weaponspeed.php?lang=english#history german IAS calculator
http://www.rpgforums.net/showthread.php?t=208562

6. General FAQs and facts:

http://www.rpgforums.net/showthread.php?t=203893 PvP faq
http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21104 LLD faq
http://www.euro-pvp.net/index.asp?M=PVPINFO all pvp tables
http://strategy.diabloii.net/news.php?id=551 facts/formulae
http://www.rpgforums.net/showthread.php?t=188995

7. All information on items and their affixes::

http://www.d2data.net all affixes info

Mert1
22-06-2004, 22:20
PART II BUILDS

1. Ama

18-21 bow ama

Items:
- 6 socket bow with 15 max jewels, can have 6 perf emeralds bow on switch or BSoD/spear
- twitch with 15 max jewel
- helm with 3 jewels
- Sanders (ck) boots
- Angelics
- clegs or Death gloves
- Death belt

- all 15 life charms

Skills for 21:
1 guided
6-4-6 dodging skills
8 critical (or skip Evade/Avoid and put in Critical instead)
3 prereqs

Stats:
Usual (str for items, dex for block if using shield, rest vita)

Tactics and comments:
Mostly for PK in act2/3, for PKK/duels will need clegs only. Discussion:
http://www.rpgforums.net/showthread.php?t=189451
http://www.rpgforums.net/showthread.php?t=193572

18-25 Matt’s jabber

Items:
- nice eth rare War Jav//Harpoon (best is good ED, +20 max, 20 IAS essential)
- twitch with 15 max jewel
- helm with 3 jewels
- Sanders (ck) boots
- BsoD with 2 15 max jewels
- Angelics
- Death gloves
- Death belt

- all 15 life charms

Skills for 25:
6-4-6 dodging skills
13+ critical (or skip Evade/Avoid and put in Critical instead)
1+ Penetrate
Rest in Jab

Stats:
Usual (str for items, dex for block, rest vita)

Tactics and comments:
Mostly for PKK in act2/3 and duels. Pay attention this build wont kill chickeners as it relies on fast hits instead of max dmg. The ama will win most duels easy, but if she gets no ear, what is fun? Kills 2h chargers anyway. Discussion:
http://www.rpgforums.net/showthread.php?t=204957
http://www.rpgforums.net/showthread.php?t=137640
http://www.rpgforums.net/showthread.php?t=196454
http://www.rpgforums.net/showthread.php?t=197745
http://www.rpgforums.net/showthread.php?t=174484
http://www.rpgforums.net/showthread.php?t=204920
http://users.pandora.be/solartje/site/guide-lifejabzon.htm
http://www.theamazonbasin.com/d2/forums/index.php?showtopic=38766

18-30 CS ama

Items:
- IAS + skills throwing spear, war javelin or ama javelin (for 26 lvl 30 ias +1, for 30 lvl 30 IAS +2 java).
- twitch with perf ruby
- death belt + gloves + ck boots (or life belt (string at 29) and sigons boots + gloves). Thats for IAS. Otherwise 10 IAS + 2 java skills gloves (30 lvl), string and ck boots (sanders will do as well)
- 2 sojs and +2 java skills + life/stats ammy. You wont need AR anyway.
- peasants with pr
- shaeled sigon.
- all 15 life charms

Skills for lvl 30:
1-1-1 dodging skills
13 CS
19 synergies for CS

Tactics and comments:
Nice for PK (use barb tricks like guarding town gate or “my tp for exp shrine” trick). Not bad for PKK/duels. Should be 7 bolts per hit 1100 dmg each. Guess who survives that? Discussion:
http://www.rpgforums.net/showthread.php?t=190639
http://www.rpgforums.net/showthread.php?t=204802
http://www.rpgforums.net/showthread.php?t=182714

hybrid:

No comments, check here:
http://69.93.48.226/~wirsz/76legit/76Legit.php?ID=lldhybridzon
http://www.theamazonbasin.com/d2/forums/index.php?showtopic=38766

2. Assa

9 lvl

Items:
- nice eth rare Scissors Katar with 9 max jewels
- eth gothic with 4 9 max jewels
- crown with 3 jewels
- BsoD with 2 jewels
- Sigon boots, belt and gloves
- AR/str/dex/max dmg jewellery ( best would be dual 80 AR, 2 str, 1 max rings with resists and 20 AR 5 str 5 dex ammy)
- 15 life charms

Skills:
9 TS
9 Mastery
2 BoS

Stats:
Usual (str for items, dex for block, rest vita)

Tactics and comments:
Assa is PK in act2. Discussion:
http://db.gamefaqs.com/computer/doswin/file/diablo_ii_lod_low_dueling.txt
http://www.rpgforums.net/showthread.php?t=179177
http://www.rpgforums.net/showthread.php?t=189044
http://users.pandora.be/solartje/site/guide-Tsassasin.htm
http://www.rpgforums.net/showthread.php?t=204639
http://www.diabloworld.com/forums/showthread.php?t=73017
http://www.theamazonbasin.com/d2/forums/index.php?showtopic=36033
http://www.theamazonbasin.com/d2/forums/index.php?showtopic=32499
http://www.diabloii.net/strategy/x-guides/asn-lvl9pvp.php


12-18 lvl

Items:
- nice eth rare assa claws with 15 max jewels (try to get 60 max dmg one)
- eth gothic with 4 max jewels
- crown with 3 jewels
- BsoD with 2 jewels
- Bloodfists
- Death belt or str/life belt
- ck boots
- Angelics
- 15 life charms

Skills:
18 TS
1 + Mastery
2 + BoS

Stats:
Usual (str for items, dex for block, rest vita)

Tactics and comments:
Assa is PK in act2/3. Not bad for duels as well. Discussion:
http://www.rpgforums.net/showthread.php?t=183664
http://www.diabloworld.com/forums/showthread.php?t=74851
http://www.rpgforums.net/showthread.php?t=178177
http://www.rpgforums.net/showthread.php?t=166960
http://www.rpgforums.net/showthread.php?t=190363
http://www.rpgforums.net/showthread.php?t=204920
http://www.theamazonbasin.com/d2/forums/index.php?showtopic=38766

25 Sip’s kicker

Items:
- Strength assa claws
- eth gothic with 4 pr or armor with life and 3 pr
- crown with 3 pr
- BsoD with 2 Elds or Sigons
- Bloodfists
- Death belt or str/life belt
- Rare war boots
- Angelics
- 15 life charms

Skills:
20 DT
1 DF
5 + BoS
prereqs

Stats:
Usual (str for items, dex for block, rest vita)

Tactics and comments:
Extremely popular build. In any duel game you see such an assa. Usually a PKK in act2 or dueller. Beware many chickenes will exit as the assa relies on speed more than on dmg. Note that once you equipped the War boots, you will keep the dmg even if you lack str. Moreover, eth boots do not boost dmg contrary to some players think. Max charms wont increase the dmg, thats why most kickers use rubies in armor.The kicker often regarded as anti-charger build. Discussion:

http://www.rpgforums.net/showthread.php?t=139847
http://www.rpgforums.net/showthread.php?t=203394
http://strategy.diabloii.net/news.php?id=540
http://strategy.diabloii.net/news.php?id=545
http://www.rpgforums.net/showthread.php?t=178688
http://www.rpgforums.net/showthread.php?t=206955
http://www.rpgforums.net/showthread.php?t=204920


25 Titan kicker

Items:
- Strength assa claws
- eth gothic with 4 pa
- crown with 3 pa
- BsoD with 2 20 ED/str jewels
- Bloodfists
- Death belt or str/life belt
- Rare war boots
- Angelics
- 15 life charms

Skills:
20 DT
1 DF
5 + BoS
prereqs

Stats:
Unusual (dex for block, rest str)

Tactics and comments:
This build relies on str for more dmg. With perfect equip you will still have about 1k life, but 250 str as well. This will greatly increase the dmg along with 20 ED/ str jewels. The build is rare though. Discussion:
http://www.rpgforums.net/showthread.php?t=204920
http://www.theamazonbasin.com/d2/forums/index.php?showtopic=40915
http://www.rpgforums.net/showthread.php?t=178688

General kicker discussion:
http://www.rpgforums.net/showthread.php?t=178308 http://www.rpgforums.net/showthread.php?t=198533
http://www.rpgforums.net/showthread.php?t=197500
http://www.lurkerlounge.com/forums/index.php?act=ST&f=7&t=2441&
http://www.rpgforums.net/showthread.php?t=127905


3.Necro

12-15 Hobb’s merc necro

Items:
- torch of iro wand
- 3 ruby breast plate
- 3 ruby mask
- life belt
- angelics
- umbral disc
- bloodfists
- ck boots
- life charms

Merc:
- 223 dmg eth pike
- 80 ED armor
- 60 ED helm

Skills:

- 1 AD
- 2 skellies
- 2 skelly mages
- 1 clay golem
- 5 BW
- rest BA

Stats:
Usual (str for items, dex for block, rest vita)

Tactics (PKK):
1. Join run games (Sewers, Arcane)
2. Wait till somebody hosts
3. Challenge him to a duel – he comes for an easy ear
4. Get skellies, AD him and let the merc kill

Comments:
Extremely fun build and very effective too. Should have about 900 life, 200 BA and 750 merc dmg. Best for PKK and duelling, no good for PK. Discussion on the build here:
http://www.rpgforums.net/showthread.php?t=174784
http://www.rpgforums.net/showthread.php?t=204920
http://www.rpgforums.net/showthread.php?t=203275
http://www.rpgforums.net/showthread.php?t=208529

12-15 Magnus melee necro

Items:
War axe with charges of Sacrifice and 2 sockets with ED/max jewels
- 3 9 max breast plate
- 3 9 max mask
- life belt or Deaths
- angelics
- BsoD with 2 9 max jewels
- bloodfists
- ck boots
- life charms

Skills:
- 1 AD
- max BW
- rest BA

Stats:
Usual (str for items, dex for block, rest vita)

Comments:
Make a name suggesting you use skellies or teeth. Hide the war axe on switch. Nobody will expect a melee necro – the build is efficient. Best for PKK, duelling and PK. Discussion:
http://www.rpgforums.net/showthread.php?t=144709
http://www.rpgforums.net/showthread.php?t=183172
http://www.rpgforums.net/showthread.php?t=163423
http://www.rpgforums.net/showthread.php?t=210241

24-29 Rah’s telenecro

items for lvl 29:

- pesant crown with pr
- 35 12 mdr pr'ed viper. In stash 3 pr breast plate for phys builds.
- string
- gravenspine wand. On switch is staff with charges of teleport
- bloodfists
- sanders boots
- angelics
- rhyme bone shield.

Merc:
- eth Honor partizan (lance will be better, but much harder to get)
- any 4 socket plate filled with 20 ED jewels
- helm with 3 20 EDs and +5 str (needs str to equip weapon)
At 29 lvl merc deals 6xx-12xx dmg. Merc is might, should be hired in NM

Golem:
- eth Ariocs needle (150-600 dmg). Much better than any other version due to 50 DS

Skills (with setup we have + 4 skills)
- 1 AD
- 7 skellies
- 7 skelly mages ( that allows to have 5 of each type while using tele staff)
- 6 golem mastery (less mastery = less life, less life = fast death of golem and another trade for it)
- 1 IG and all prereqs to him, including Summon Resist
- 1 BA
- rest BW

Stats:
Usual (str for items, dex for block, rest vita)


Tactics:
- In game 1st go to Stony/darkwood , find carver camp and stand in the middle. Thus you make the merc turn on the aura and get corpses for skellies. Thats for normal duels, in NM this will result in unnecessary levelling . On wand switch you should have AD as active skill (hot key for it), on staff switch - teleport, so that simple pressing w changes cursing setup for tele one.
- AD
- jump
- pick up ear or go buy another Ariocs

Comments:

Best for PK, not good for duels – they will kill your golem and its not so cheap. Hunt in Normal Baalruns. Nice to annoy people and then hostile. Hopefully they come to teach you a lesson. Discussion:
http://www.rpgforums.net/showthread.php?t=185460
http://www.rpgforums.net/showthread.php?t=177925
http://www.rpgforums.net/showthread.php?t=167029
http://www.rpgforums.net/showthread.php?t=201433

4. Barb

9 basher

Items:
Clegs sword (9 max jewel)
- Eth Gothic plate (four 9 max jewels)
- Helm with 3 Bash and 3 Mastery with same 9 maxes
- Targe\rondache 65 ED with four same jewels
- Clegs gloves (maybe bloodfists)
- Death belt
- Hsarus boots
- AR/str/dex/max dmg jewellery ( best would be dual 80 AR, 2 str, 1 max rings with resists and 20 AR 5 str 5 dex ammy)
- 15 life large charms and charm with cold dmg (best will be in rare jewel in pair with 9 max)

Skills:
9 Bash
9 Mastery

Stats:
Usual (str for items, dex for block, rest vita)

Tactics and comments:
This is PK is Sewers. Weaker than Sacadin. Needs full rush. Discussion:
http://www.diabloworld.com/forums/showthread.php?t=77478

12-15 double swinger

Items:
Dual Clegs swords (9 max jewels)
- Eth Gothic plate (four 9 max jewels)
- helm with 3 DS and 3 Mastery with same 9 maxes
- Targe\rondache 65 ED with four same jewels
- Clegs gloves/ bloodfists/ deaths
- Death belt
- Angelics
- CK boots
- 15 life large charms and charm with cold dmg (best will be in rare jewel in pair with 9 max)

Skills:
15 Bash
1+ Mastery
1+ DS

Stats:
Usual (str for items, rest vita)

Tactics and comments:
PK is Sewers.No good for PKK/duels – no shield. Discussion:
http://www.rpgforums.net/showthread.php?t=179881
http://www.lurkerlounge.com/forums/index.php?act=ST&f=7&t=3797&
http://www.rpgforums.net/showthread.php?t=204920

19 Thrower

Items:
- nice eth rare War Jav (best is 130 dmg eth repl)
- Twitch with 15 max jewel
- Helm with 3 jewels, 3 Mastery and 3 DT
- Sigon gloves + boots
- Death belt
- Angelics
- 15 life charms and charm with cold dmg

Skills:
20 DS
1 DT
1 Mastery (or put more in Mastery and less in DS)

Stats:
Usual (str for items, rest vita)

Tactics and comments:
OMG, its a dueller! Always wanted to make one, give me those war javs.... No big chance as no block though. Note in 1.09 there was dual mastery bug and ¼ penalty, now its 1/6 and no bug. So dmg will be 6 times lower. Try clegs in duels, could keep those chargers away. Discussion:
http://www.rpgforums.net/showthread.php?t=209322
http://www.rpgforums.net/showthread.php?t=204920
http://69.93.48.226/~wirsz/76legit/76Legit.php?ID=PvPBarbLLDThrower

24-27 Leaper

Items:
- Honor martel or Honor Partizan or honor Knout + BsoD with 2 15 max jewels
- (eth) gothic with 4 15 max jewels
- Barb helm with 3 jewels, 3 BO, 3 LA and 3 Inc Speed
- Sanders boots
- Angelics
- Bloodfists
- Deaths or life/str belt

- all 15 life charms

Skills for 27:
10 LA
17 Leap
4 BO
1+ Mastery
2 prereqs

Stats:
Usual (str for items, rest vita)

Tactics and comments:
The barb looks like charger, but weaker, try to compensate that with higher life. Lacks shield. Can be used for PK, but duels are tempting. If you cant hit directly with LA, Shift+LA when near. Dont use concentrate, it sucks. Discussion:
http://www.froglicker.net/d2/leap.html basic leaper guide
http://www.rpgforums.net/showthread.php?t=170011
http://www.rpgforums.net/showthread.php?t=203833
http://www.rpgforums.net/showthread.php?t=198533
http://www.rpgforums.net/showthread.php?t=204920

5. Pally

9 Sacadin

Items:
- Clegs sword (9 max jewel)
- Eth Gothic plate (four 9 max jewels)
- Crown with same 9 maxes
- Targe\rondache 65 ED with four same jewels
- Clegs gloves (maybe bloodfists)
- Death belt
- Hsarus boots
- AR/str/dex/max dmg jewellery ( best would be dual 80 AR, 2 str, 1 max rings with resists and 20 AR 5 str 5 dex ammy)
- 15 life large charms and charm with cold dmg (best will be in rare jewel in pair with 9 max)

Skills:
9 Sacrifice
9 Might

Stats:
Usual (str for items, dex for block, rest vita)

Tactics and comments:
This is PK is Sewers. Make them laugh at you. Needs full rush. Discussion:
http://www.hemsida.net/mnswe/Diablo2/Hunter/hunter_start.htm
http://www.rpgforums.net/showthread.php?t=177220
http://www.rpgforums.net/showthread.php?t=178786
http://www.rpgforums.net/showthread.php?t=194185
http://www.rpgforums.net/showthread.php?t=204920
http://www.rpgforums.net/showthread.php?t=177690



12-15 Disposadin

Items:
1.3 flawless ruby mask
2. Angelics
3. Malice eth pike
4. Vidala/Threads boots
5. Bloodfists
6. Belt with str/life
7. BSoD
8. Some crappy 1h weapon for switch with shield
9. 10 grand charms disgusted by everybody, with 10-20 life 10. Small charm with cold dmg

Skills:
1 Charge
15 Might

Stats:
Usual (str for items, dex for block, rest vita)

Tactics and comments:
This is PK is act 2. Very effective and doesnt need good items. Pure disaposadin uses items you can buy at NPC. Only need 4x lvl char to shop in act 5. However, pure disposadin lacks stamina and mana (and surely life). Discussion:
http://www.rpgforums.net/showthread.php?t=184110
http://www.rpgforums.net/showthread.php?t=177843
http://www.rpgforums.net/showthread.php?t=204920


12-13 Charger

Items:
1.3 9 max mask
2. Angelics
3. Clegs with 9 max
4. Ck boots
5. Bloodfists
6. Belt with str/life or Deaths
7. heraldic shield with 4 maxes and 65 ED
8. Some crappy 1h weapon for switch with shield
9. 15 life lcs

Skills:
2 Charge
13 Might

Stats:
Usual (str for items, dex for block, rest vita)

Tactics and comments:
This is PK is act 2. Very effective. Discussion:
http://www.rpgforums.net/showthread.php?t=171732
http://db.gamefaqs.com/computer/doswin/file/diablo_ii_lod_low_dueling.txt


18 Charger

Items:
- eth war axe with 6 jewels 15 max each or Cleg sword with 15 max
- (eth) gothic with 4 same jewels
- helm with 3 jewels
- 65 ED shield (crown, aerin etc) with 4 jewels
- ck boots
- Angelics
- Bloodfists
- Deaths or life/str belt

- all 15 life charms

Skills:
1 Charge
19 Might

Stats:
Usual (str for items, dex for block, rest vita)

Tactics and comments:
Cookie-cutter PK build. Not bad as PKK/dueller. Able to dish out some 3k dmg and have 1k life. Most 18 lvl pallies use this build and it is definitely deadly. Discussion:
http://www.rpgforums.net/showthread.php?t=208078
http://www.diabloworld.com/forums/showthread.php?t=80320
http://www.rpgforums.net/showthread.php?t=184110
http://www.rpgforums.net/showthread.php?t=196242
http://www.rpgforums.net/showthread.php?t=204920

27 Honor Charger

Items:
- honor Knout
- (eth) gothic with 4 15 max jewels
- helm with 3 jewels
- 65 ED shield (crown) with 4 jewels
- Sanders boots
- Angelics
- Bloodfists
- Deaths or life/str belt

- all 15 life charms

Skills:
9 Charge
20 Might

Stats:
Usual (str for items, dex for block, rest vita)

Tactics and comments:
Best for duelling, good for PK/PKK as well. Will kill chickeners. Chance of deadly strike on weapon makes him able to 1hit kill many opponets. Discussion:
http://www.rpgforums.net/showthread.php?t=184110
http://www.rpgforums.net/showthread.php?t=192230

29 Snap Charger

Items:
- upped good ED Bonesnap with 20 ED/15 reqs jewel. We are talking about 468 dmg weapon
- (eth) gothic with 4 15 max jewels
- helm with 3 jewels
- Sanders boots
- Angelics
- Bloodfists
- String
- all 15 life charms or 10 10 max with life

Skills:
11 Charge
20 Might

Stats:
Usual (str for items, rest vita)

Tactics and comments:
Usually for duelling, in PK will knock out high lvls. However no blocking makes him a glass cannon. Discussion:
http://www.rpgforums.net/showthread.php?t=188010
http://www.rpgforums.net/showthread.php?t=184110

16-27 Zealot

Items:
- honor Knout for lvl 27, Flail with Ith runes for 16
- twitch with 15 max (9 max) jewel
- helm with 3 jewels
- 65 ED shield with 4 jewels
- Sanders (ck) boots
- Angelics
- Death gloves
- Death belt

- all 15 life charms (larges or smalls)

Skills:
1 Charge not to let the opponent escape
1 Smite
4 Zeal
For 27 lvl 20 Might and 3 Sacrifice or the other way round, 3 might and 20 Sacrifice for better dmg, but bear in mind Might increases Charge dmg as well

Stats:
Usual (str for items, dex for block, rest vita)

Tactics and comments:
Best for duelling and PKK Charge to the opponent, Zeal him and charge-kill if he tries to get away. Pay attention this build wont kill chickeners as it relies on fast hits instead of max dmg. Discussion:
http://www.rpgforums.net/showthread.php?t=203210
http://www.rpgforums.net/showthread.php?t=187916
http://www.rpgforums.net/showthread.php?t=180964
http://www.rpgforums.net/showthread.php?t=191061
http://www.rpgforums.net/showthread.php?t=204920

27 Smiter

No comments on this build, read yourself:
http://69.93.48.226/~wirsz/76legit/76Legit.php?ID=cephlldnecro

6. Sorc

29 Fire Ball sorc

Items:
- Leaf staff or nice orb
- Magefists
- String, caster belt
- Sanders boots
- Viper
- Peasants
- sojs + rare ammy
- Visceratuant
- 15 life/10 mana charms

skills:
- 18 FB
- 1 Warmth
- 1 Fire Mastery
- 1 teleport
- 1 telekinesis
- 13 Fire bolt

Stats:
Usual (str for items, dex for block, rest vita)

Tactics and comments:
Should be good for PK, can try duelling as well (not with Leaf staff). More on the sorc:
http://www.rpgforums.net/showthread.php?t=204920
http://69.93.48.226/~wirsz/76legit/76Legit.php?ID=LLDG-Sorc

7 . Dru

20 Baranor’s Rogue bear

Items:
- Rogues bow with 15 max jewel
- eth gothic with 4 15 max jewels
- Pelt with 3 jewels and 3 Maul, Lycantropy and Wb
- Bloodfists
- Death belt
- Sanders/Ck boots
- Angelics
- 15 life charms

Skills:
9 Maul
1 +WB
rest Lycantrophy
prereqs

Stats:
Usual (str for items, rest vita)

Tactics and comments:
Build seems fun, DS and speed/ life make it good for duelling, but lacks shield again. Build:
http://www.rpgforums.net/showthread.php?t=204920

29 Shaeled Bear

Items:
- 6 shael dimensional blade/crowbill (for a 5 fpa attack)
- Bloodfists
- Bladebuckle
- Sanders boots
- eth gothic with 4 15 max jewels
- pelt with (pref) +3 WB, Lyc and Maul filled with 3 15 max jewels
- Angelics
- Rhyme bone/grim shield
- 15 life charms and 3 12 FHR charms

skills:
- Max Maul
- 1 Oak
- max lycantrophy
- rest WB

Stats:
Usual (str for items, dex for block, rest vita)

Tactics and comments:
Nice for duel, nobody will expect fast WB at this lvl and he also has high life. However, as all other fast builds he will have troubles with killing chicken users. Build:
http://69.93.48.226/~wirsz/76legit/76Legit.php?ID=LoneConspirator_werebear

8. Fun builds

Fun builds are those that are fun to use, but wont get you many ears. Here we have:
1. Poison dagger necro:
http://www.rpgforums.net/showthread.php?t=126729&page=6&pp=25
http://www.rpgforums.net/showthread.php?t=189378
2. Elemental dmg ama
http://www.rpgforums.net/showthread.php?t=189265
3. Holy shock pala
http://www.rpgforums.net/showthread.php?t=182048
http://www.rpgforums.net/showthread.php?t=179162
http://www.rpgforums.net/showthread.php?t=178545
5. Lvl 9 Summoner
http://www.rpgforums.net/showthread.php?t=179091
6. Unholy’s Kick assa
http://www.theamazonbasin.com/d2/forums/index.php?showtopic=41115
http://www.rpgforums.net/showthread.php?t=188748
http://www.rpgforums.net/showthread.php?t=185886
7. Holy fire Zealot:
http://www.rpgforums.net/showthread.php?t=171891
8. Ice blast sorc
http://www.rpgforums.net/showthread.php?t=204920
9. LLD trapper
http://69.93.48.226/~wirsz/76legit/76Legit.php?ID=Xianjatrapper
10. Untwinked PKing
http://www.rpgforums.net/showthread.php?t=169250

9. Fake builds

Fake builds are those that try to look completely different then they are. We saw:
- merc necro
- LLD melee necro
- CS ama pretending to be bower
Also possible are:
- Martel assa (has Honor Martel on switch for final hit)
- Martel charger (has Honor Martel (27) or 6 20 ED jewels Martel (25) on switch while looking a complete newb)
Do not overestimate those builds, for example mh user will see equipped item even if you dont have str for it and cant use it (wasted builds relying on invisible max dmg armors)


10. Some lvl 3x builds

These are for further experience if you are not satisfied with LLD:
1. Ama
http://www.rpgforums.net/showthread.php?t=175077
2. Assa
http://www.theamazonbasin.com/d2/forums/index.php?showtopic=38598 kicker
3. Necro
http://www.theamazonbasin.com/d2/forums/index.php?showtopic=43994
http://www.rpgforums.net/showthread.php?t=184860
http://69.93.48.226/~wirsz/76legit/76Legit.php?ID=cephlldnecro
http://www.rpgforums.net/showthread.php?t=182557
http://www.rpgforums.net/showthread.php?t=204920
4. Barb
http://www.rpgforums.net/showthread.php?t=174216
http://www.rpgforums.net/showthread.php?t=177977
http://www.rpgforums.net/showthread.php?t=188786
http://www.rpgforums.net/showthread.php?t=197382
http://www.rpgforums.net/showthread.php?t=185193
5. Pally
http://www.rpgforums.net/showthread.php?t=205287
http://www.rpgforums.net/showthread.php?t=209442
6. Druid
http://www.rpgforums.net/showthread.php?t=167669
http://www.rpgforums.net/showthread.php?t=204920
http://www.rpgforums.net/showthread.php?t=166094

11. Builds comparizon


OK, which build is better? Sure theres no best build. But if you want to compare and listen to others opinions, check here:
http://www.rpgforums.net/showthread.php?t=185886
http://www.rpgforums.net/showthread.php?t=197976
http://www.rpgforums.net/showthread.php?t=203511
http://www.rpgforums.net/showthread.php?t=191083 http://www.theamazonbasin.com/d2/forums/index.php?showtopic=45304

PART III CREDITS

Links:

http://www.battle.net/forums.shtml
http://www.battle.net/diablo2exp
http://www.diabloii.net
http://www.theamazonbasin.com/d2
http://www.lurkerlounge.com
http://www.diabloworld.com/forums

http://forum.akara.ru
http://forums.ag.ru/?board=d2_main
http://www.ladder.ru/forum/index.php
http://forums.slashdot.ru

http://www.euro-pvp.net
http://users.pandora.be/solartje/site best lvl 9 site
http://69.93.48.226/~wirsz/76legit/76Legit.php?ID=lldguides LLD guides: all classes
http://students.washington.edu/akrinke/wereformadvanced.html
http://www.d2data.net

Credits:
1. Baranor for idea and inspiration .
2. Magnus for extremely fun and effective builds as well as readiness to help
3. Arto with his PKK Jabber, Sewers are much safer now
4. Hobb for his merc necro idea and advice
5. Sip for his kicker build
6. Unholy for support and nice builds
7. Zappa and D2net HC forum

Oxy
22-06-2004, 22:35
Amazing job. Keep up the good work. This deserves to be stickied + put in strategy.diabloii.net.

Unholy_VI
22-06-2004, 23:27
Changes need to be made to the dueling section:

1. Make a game with a name like EyE PwNz U.
2. Turn on chickenlife.
3. When people enter the game look at their gear with maphack.
4. If they have better gear thn you stand at the entrance to town and refuse to go out. If their gear is better then demand that they go out of town to fight. If they don't, start saying things like 'U r pwnT Nooblar!'
5. In the case that someone wants to duel you and you know they would win it's very important to try to discredit them by accusing them of cheating, duping, botting, or all three if possible.
6. An hour later when no one has dueled anyone and you are getting boread, declare yourself the best level XX dueler on B-net, call the rest of the players in the game n00bs and tell them to get a life. then quickly exit.

Go back to step 1 and repeat.

Matt
22-06-2004, 23:35
Yeah. Very good job. I saw one thing which needs editing. You listed both low level barbs as using 4 socket ed (pally only) shields. I think what you want is a BSoD. And no credit on the jabbers? :rant: (just kidding)

Mert1
22-06-2004, 23:46
yes, I've been writing that for last two days and feel totally exhausted. I copypasted some things in the end, so those ED barb shields ^^. And I still need to edit the text in my language...
Anyway I cant edit now, tried but returned in blank space, maybe text is too long.
And sure, I will add credits to the jabber experts:)

Baranor
23-06-2004, 00:14
Shall we combine our forces and make the PVP guide together? Would you be willing to copy-paste this to the PvP library?

Gremlin
23-06-2004, 00:15
Great job, really deserves a sticky :clap:

Mert1
23-06-2004, 00:29
sure Baranor
I dont see use of copiing now, but in the end will be nice combine that in 1 guide

Unholy_VI
23-06-2004, 06:03
sure Baranor
I dont see use of copiing now, but in the end will be nice combine that in 1 guide

Wow. Look at the starts!

Mr.Bogohossian
23-06-2004, 06:08
There is just one thing i gotta say. Diablo is only fun when you explore and come up/try things yourself. Its like strategy guides.... whats the fun when you already know what everything is going to be/look like???

Cleglaw_Himself
23-06-2004, 06:51
Just a quick thing about cow level.

As I understood it, if you have killed the king before, you can kill him again and it does not affect anyone who hasn't killed him, partied or not.

Only if a character who has not killed the king kills him will everyone get credit for it, partied or not.


Great guide!

Unholy_VI
23-06-2004, 07:51
There is just one thing i gotta say. Diablo is only fun when you explore and come up/try things yourself. Its like strategy guides.... whats the fun when you already know what everything is going to be/look like???

Partly this is true.

but there is another side to it. In chess for instance there is a whole library of books written disecting the proper strategy and opening sequences are analyzed by the pros up to and even past move 30 in some common openings. and yet every year at every major tournament some player comes up with an idea that totally refutes the current thinking.

Every time someone thinks they know it all in this game someone comes along and does the same thing. But someone who plays one of these chars according to the guide will have their own experiences and becuase of that they will run into difficulties and figure out ways of improving on the guide that the writer never thought of.

In this way they can be actually adding to the pool of knowlegde instead of running around re-inventing the wheel.

CreLuSioN
23-06-2004, 08:51
wow that was a long read but very well worth it nice written

Matt
23-06-2004, 16:19
I vote Mert and Baranor combine the guides, and the result is stickied and put in the strategy compendium.

Mert1
23-06-2004, 21:47
I thought over the comments and improvements, so far:
- include Inferno sorc, somehow she got lost in fun builds
- correct barbs builds with their pally shileds
- add link to FB sorc from PK library
- add exact info on cow kings hidden quest
- add to hit formula, forgot about that
- add disposadin armor
- add builds appearance section in tactics/comments - how to recognise builds (e.g. read armor and red horned mask assa or pink str assa) as well as lvls (lvl 10 cant be pvp, 24 pala is 100% snapper and such)
- add comment on kicker as she is able to bypass block due to her speed
- add clegs/ max weapon comparison in general section

I'd be honored to be Baranor's co-author keeping the format the guide is written (general section + builds section than exact stats/skills/items for each build as the current version of pk library is sometimes vague on stats). Baranor and other well known duellers (Matt, Sip, Magnus, etc) are welcomed to share their experience, nice to add short section about what number of ears to expect with each build, what hidden problems it has etc. Some funny moment maybe, such things make text alive

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