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Live
22-06-2004, 07:00
Just curious if I made a pure orb sorc with perfect items like:
Nightwing's Veil (5/5Cld facet)
Ormus' Robes (5/5 Cld Facet)
Death's Fathom (5/5 Cld Facet)
StormShield (5/5 Cld Facet)
Magefist
Bk/SoJ/Raven/Dwarf/Wisp (Depends on who I duel)
Sandstorm Trek
Maras
And about 8 Cld Gc's and the Anni

What would the orb dmg be with its synergie and CM maxed, and would a char be able to absorb that dmg with 2x Raven Frost?

melianor
22-06-2004, 09:44
Just curious if I made a pure orb sorc with perfect items like:
Nightwing's Veil (5/5Cld facet)
Ormus' Robes (5/5 Cld Facet)
Death's Fathom (5/5 Cld Facet)
StormShield (5/5 Cld Facet)
Magefist
Bk/SoJ/Raven/Dwarf/Wisp (Depends on who I duel)
Sandstorm Trek
Maras
And about 8 Cld Gc's and the Anni

What would the orb dmg be with its synergie and CM maxed, and would a char be able to absorb that dmg with 2x Raven Frost?

I wont do the calculation here, but what you have to do is add the +xx% cold damage to the mastery (mastery%) and calculate the -xx% cold resistance all together, so you get this formula:

full damage = base damage * (1+synergy%) *(1+mastery%) *(1-(monster/playerres%-resistancesources%)

Thats the basic formula you can use in any calculations you need to do for damage. Just add all the synergy percentages, mastery%+and +xx% sources and also add the -xx% resistance sources, which also include Cold Mastery.

I dont know though if 2x Raven Frost can Absorb that. With maxed CM and depending on your +skills and the added -xx% cold resistance sources you are lookign at a very high cold resistance reduction. Absorb on the other hand is powerful aswell. Sorry i cant answer the last question, but i am not really the PvP wiz.

AndyChrono
22-06-2004, 10:38
Just curious if I made a pure orb sorc with perfect items like:
Nightwing's Veil (5/5Cld facet)
Ormus' Robes (5/5 Cld Facet)
Death's Fathom (5/5 Cld Facet)
StormShield (5/5 Cld Facet)
Magefist
Bk/SoJ/Raven/Dwarf/Wisp (Depends on who I duel)
Sandstorm Trek
Maras
And about 8 Cld Gc's and the Anni

What would the orb dmg be with its synergie and CM maxed, and would a char be able to absorb that dmg with 2x Raven Frost?

You can get around 1500-1600 Orb damage with this. 2x Ravens will cut down the damage from this significantly, but it will still hurt. However, no amount of Orb damage that is legally attainable can get through 2 ravens + blackoak.

Soepgroente
22-06-2004, 12:37
Probably only about 1300 with 8 charms. With comfortable setup you reach about 1400, then with perfect equip you can reach about 1600 I think but you lose a lot of cast rate or life/mana etc.

Live
22-06-2004, 15:32
However, no amount of Orb damage that is legally attainable can get through 2 ravens + blackoak.
Ugh, so there isnt really a point in making this sorc since I duel in pub games and doing like 1.4k dmg wont hurt cause most people use a raven frost and will always have another one handy going up against cold sorces. I thought that the char would need like over 200 cold resistance with the 2 raven frosts in order to absorb, but if the guy has 75max in hell and puts on 2 RF's then he's fine? That sucks :rant: If I'm right about the char needing the say 200 cold resistance can someone clarify this, I'm a bit confused now...how much resistance would the other guy need to have to be able to absorb?
If its just the 75 in hell, then I dont know why theres people in here still trying to make orb sorces :scratch:

Tanatus
22-06-2004, 19:47
Ugh, so there isnt really a point in making this sorc since I duel in pub games and doing like 1.4k dmg wont hurt cause most people use a raven frost and will always have another one handy going up against cold sorces. I thought that the char would need like over 200 cold resistance with the 2 raven frosts in order to absorb, but if the guy has 75max in hell and puts on 2 RF's then he's fine? That sucks :rant: If I'm right about the char needing the say 200 cold resistance can someone clarify this, I'm a bit confused now...how much resistance would the other guy need to have to be able to absorb?
If its just the 75 in hell, then I dont know why theres people in here still trying to make orb sorces :scratch:
Look Orb is great for PvM. For PvP its not good because of few things
a) short range
b) need be trageted very well
c) can be absorbed
Blizzard is bugged and first icecle cannt be absorbed. About resistances - you can stack a lot of it with GA you can get displayed resistance of 90 with high runes you can achieve 95% displayed resistance with just 4psapphire shield and 3psapphire helm you'll add to your base resistance +7X30 =210 resist to cold. Blizzard hurts so bad because of bug - but orb not bugged

NBAallstar
22-06-2004, 21:52
Do FCR effect orb and bizzard? I thought they were timed.

Tanatus
22-06-2004, 22:01
casting animation for orb somethat long so FCR definitly helps here but I am not sure how crucial FCR for blizzard based builts

Camaro
22-06-2004, 22:02
Look Orb is great for PvM. For PvP its not good because of few things
a) short range
b) need be trageted very well
c) can be absorbed
Blizzard is bugged and first icecle cannt be absorbed. About resistances - you can stack a lot of it with GA you can get displayed resistance of 90 with high runes you can achieve 95% displayed resistance with just 4psapphire shield and 3psapphire helm you'll add to your base resistance +7X30 =210 resist to cold. Blizzard hurts so bad because of bug - but orb not bugged

Can't really agree with this m8, since orb is fine in pvp. lemme explain my opinion a little.

I'll start off that no elemental caster can win against over absorbing, why would you even bother to try?
Then the resist, if you have maxed coldmastery with you setup that would net you around -225 cold res, thats ALOT. And if you duel pubby thats in hell mode so thats -325 res cold. So a player need 325 + 75 = 400 cold res to get @ 75 res in hell, and im not even counting the facets.

Second, you state that orb has a short range and needs to be tragetted very well. Well thats simply not true, ok it needs some practice to get the hang of it, but orb fills the entire screen with shards so aiming aint that hard. Ofc targeting can be hard if you want maximun dmg (then try to get the orb to explode right behind the target for most hits) but you you're playing on safe you wont take time to aim your orb.

And since your in pubby I could suggest the Doom runeword in a one hand weapon, 2 skills up to -50 extra cold res and holyfreeze aura. Thats one sweet package. All though it costs you some cast rate, skills and +cold dmg its still nice in pubby.

I hope this helps you to choose to make an orb sorc and not a blizz one since those are boring (imho that is)

regards
:drink:
Cammy

Live
22-06-2004, 22:55
Then the resist, if you have maxed coldmastery with you setup that would net you around -225 cold res, thats ALOT. And if you duel pubby thats in hell mode so thats -325 res cold. So a player need 325 + 75 = 400 cold res to get @ 75 res in hell, and im not even counting the facets.
So if the player only has 75res in hell but no more and puts on 2 Raven frosts, is he still able to absorb the orb? or will he need the 400 cold res to be able to absorb it? :scratch:

Tanatus
23-06-2004, 00:36
Let me elaborate it a little bit more...
Theoretically orb can do hell a lot damage on single target. I am disagree on melianor way of targeting - I got always better results aim from ~1/3 screen in front of target under angle of 45 degree toward target. Problem comes from absorbance side
2 Raven = 40% cold absorb
with best set up cold sorc can achieve ~325% cold resist piercing
as I mention sheild+helm+anya quest will net ~240% resist to cold. I might guess that many use mara or any other sort resist all ammi (270 resist now). Casters might add wizardspike 75% more (345%) while melee will get some from the armor (COH ~65%) which will lead to 335%. Probably ppl will have some extra resistance trough charms. In other words even after piercing resistance with CM ppl still will have some residual resistance remain (10-40% at very least). But lets say 0% for simplicity. Displayed blizzard damage with all perks I'd expect would be around 10-12k will after 6X PvP reduction will end up with ~2K per icecle which after absorb (assuming first icecle miss target) reduced futher down ~400 damage with average 3Khp of duelers its still notable damage. Problem comes if someone manage to stack resistance - say at 50% resudual resistance you'll end up with 200 damage per 12k displayed blizzard
Now look on orb 1200 per spike will end up after absorb with 240 damage per spike unless resistance comes into play
Nowdays duels very fast and if you cannt kill within 2-3 orbs you'll lose (same about blizzard). Winders do ~500 damage per tornado in PvP (assuming 6X PvP reduction and 50% PDR). Hammerdins do ~1.7-2.5k per hammer (also after PvP reduction).

Camaro
23-06-2004, 14:03
I wasn't entirely clear with explanation so thank you tanatus for elaborating me,

Then you say 2 things in your post, 1 you need to kill fast else you would lose and that mostp players have 450 cold res in hell.

I dont think thats quite true, speacially not in pubby. Since ppl cant use a gear setup vs. one player since pubby = mass chaos most of the time. Then when sacraficing your helm and armor to cold res all of their other mods will greatly lose in power (read spells, other res, skills, life/mana). So it will take longer to kill you in return.

As for the second statement about speed, since a blizz sorc will need al her skills in the cold tree they wont have any backup or an other skill. And orb sorc can go the energy shield route or get a backup skill. And thus raising the orb sorc's chance to survive longer.

Cammy

melianor
23-06-2004, 15:06
I am disagree on melianor way of targeting - I got always better results aim from ~1/3 screen in front of target under angle of 45 degree toward target.

I never said anything about Frozen orb aiming, since i am not even any kind of PvP player. Just commented on the possible Orb damage.
So no reason to disagreeing ;) :teeth:

AndyChrono
24-06-2004, 07:43
Look. With just 2 ravens on, you will still do decent damage to your opponent. Only hardcore absorbers walk around with 400%+ cold resist, so usually your average opponent will only have 2 ravens and negative resists after cold mastery. Orb can certainly do good damage to a person just using two ravens.

However, 2 ravens + Blackoak Luna will mean they heal from your orb REGARDLESS of their resistances. There is no orb damage that is legally achievable in LOD that can get around this. You need over 2k damage orb before cold mastery which just isn't possible.

The whole idea that Blizzard is bugged in that the first spike is unabsorbable is not really a bug, but part of how absorb works. The first orb shard that hits is also not absorbed, its just that since Blizzard does 10x the damage of orb that you notice it far more with blizzard than orb.