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Mule
20-06-2004, 17:04
As you can see, this isn't complete, there's a lot of classes I don't know anything about and don't intend to go through all sort of forum FAQs/posts.

If you have something to add, I suggest the following way: State a question and below state the answer. If there's a question you feel should be answered in this FAQ, state it here and hopefully someone will provide the answer. This is mainly for questions and answers, tho some often asked tables can be included.

I'll be updating this as the questions and answers come in and post a new thread and version update when I see fit.

Best regards
Mule

Disclaimer: The contents of this FAQ is the work of too many people to mention, the author has just collected this information and not figured it out initially.

PvP FAQ for 1.10, v. 1.1
First, extremly useful threads and websites:
Just about all calculations known to man about D2: http://www.rpgforums.net/showthread.php?t=137779
Tabel mania, if it isn't found here, it's sure to be there: http://wirsz.phpwebhosting.com/General.htm
Weapon speeds, all you need to know when finding out how much IAS you need to reach a certain breakpoint: http://diablo2.ingame.de/tips/calcs/weaponspeed.php?lang=english

Abbreviations
PvP = Player vs. Player.
PvM = Player vs. Monster.
D2C = Diablo 2 Classic.
LoD = Lord of Destruction.
NM = Nightmare difficulty.
clvl = Character level.
slvl = Skill level.
LL = Life Leech.
ML = Mana Leech.
DR = PDR = Damage Reduction (like 30% on shaftstop).
DR = Also abbriviated for Damage Reduced by a fixed number like 5.
LR = Lightning Resistance.
CR = Cold Resistance.
FR = Fire Resistance.
PR = Poison Resistance.
Frw = r/w = Fast run/walk.
Fhr = Fast Hit Recovery.
Fbr = Fast Block Rate.
FPA = Frames per attack.
FPC = Frames per cast.
OW = Open Wounds.
DS = Deadly Strike.
CS = Critical Strike.
dmg = Damage.
ITD = Ignore Targets Defense.
IAS = Increased Attack Speed.
NPC = Non Player Character, i.e Akara or Charsi.
aka = Also Known As.
WW = Whirl Wind (barbarian skill).
WW = Also used for Werewolf.
BO = Battle Orders (barbarian skill).
FFA = Free For All, duelling were everyone can participate and usually without any rules.
Pubbies = Public duelling games, mostly FFA.
BM = Bad manners, e.g. something you shouldn't do.

General questions
What is the PvP penalty?
The amount (almost) any damage is reduced to when used on another player.
It is 17% or roughly equal to 1/6th.

What's the base speed of my weapon?
Base speeds for weapons can be found at http://www.battle.net/diablo2exp/items/weaponsandarmor.shtml

What's the PDR limit?
In 1.10 it's 50%. Going high will only help you counter "magical" effects like Amplify damage.

Does Ignore Targets Defense work in PvP?
No.

What are breakpoints?
The game runs at a set speed, 25 times a second something can happen. If you for instance have 37% FCR (a sorc specific casting breakpoint) on a sorc, you can cast some spells at using only 10 of these 25 frames, meaning you can cast the spell 2.5 times a second. Of course you can't do half a cast, so round it up and use a bit over one second to cast 3 times.

Does life- and mana leech work in PvP?
Yes, but at an extremly reduced rate. You now only leech from the amount of damage you do, so say you do 1000 damage to another player, this is by penalty reduced to 170, if you leech 10% of this you'd recieve 17 life. However, testing with extremly high leech characters (100%+) has shown it is even some factor lower, so you don't even recieve the 17 life. This makes leech in general more or less pointless.

What's the issue with ed/max and ed/min jewels?
The short story is they don't work as good as plain ed jewels. The calculations and comparison with 1.09 and 1.10 damage as posted by ToThePoint:

Heres a made up example of a barb in 1.09 (made up rough numbers and yes 40/15s just for calculations)

Gear:
Weapon 150-300
Charms 120 max (40 +3max damage charms).
4 sock armor, helm,shield totalling 6 ed/max = 240ed 90max
190str, 290% from skills

1.09 damage:
min= 150*(100+190+290+240)/100=1230
max = (300+120+90)*(100+190+290+240)/100=4182

1.10 damage
min=same = 1230
max = (300+120+90)*(100+190+290+0)/100 = 2958 = a huge drop

Compare it to plain 40ed jewels in 1.10
min = same = 1230
max = (300+120+no max this time as plain jewels)*(100+190+290+240)= 3444 = better than perfect ed/max = insanity.

In what order is damage calculated?
1. PvP penalty
2. Energy Shield/Bone Armor/Cyclone armor
3. Damage reduced by #* (Physical and/or magical)
4. Resistances and/or Physical damage reduced by %**
5. Absorb by %***
6. Absorb by #****

*Fixed number reduction like from a Sol rune in armor.
**Percent reduction like 30% from Shaftstop.
***Percent like 25% from Lightsaber.
****Fixed number like 20 lightning absorb on Thundergod's Vigor belt.

It there a cap on absorb?
Yes, 40% for point 5 above, no limit on fixed number absorb.

Does Slow work in PvP?
Yes, but it now seems to slow the actual percent shown, unlike 1.09 where it seemed to lower your base speed by the percent.

How does difficulty affect PvP?
Some summoned things like Druid spirits have different properties depending on difficulty.
Leech is reduced to half in NM and Hell.
The resistance penalty in NM is 40%, 100% in Hell.

Is there lose of experience when dying in PvP?
No, you do not lose experience when killed by another player, be it directly or indirectly (for instance dying when cursed with Iron Maiden and hitting a Bone Wall).

Do items lose durability in PvP?
Yes they do, as quickly as in PvM. However, since you hit and get hit a lot less in PvP it may sometimes seem like they're not losing durability, but they do.

I heard this doesn't go for Ethereal items!
That is incorrect information, Ethereal gear also lose durability in PvP.

What does CS and DS do?
If trickered it doubles all physical damage you do, if this physical damage is somehow converted into elemental (Paladin Vengeance) or magical (Barbarian Berserk) the doubling still takes place.

Wow, I can do quadruple damage then?
No, only CS or DS can tricker on any attack. (Some have tested this to be untrue, but "only one of them" is the official story, and we're sticking to it unless solid evidence is produced).

I have 20% CS and 80% DS, why don't I always do double damage?
The numbers are checked individually, CS first, then DS, meaning you'll have 20% chance and after that 80% chance of the REMAINING 80%, hence 64%. Overall you'll have 84% chance of doing double damage. The only way to ensure double damage is by having 100% CS or DS.

What's the Anya Quest Bug?
This bug was unfortunately not fixed in 1.10. If you die once in a game, you lose the resist gained by the Anya quest. So if you had 85% resistance before, you would end up with only 55%. To get your resists back, you should simply rejoin the game or another game.

Is there a minimum for resistance?
Yes, you can never be lowered below -100% resistance to any element.

Does "damage goes to mana" work with all attacks?
No, you only recieve mana from the physical part of an attack, so for instance being hit by a fireball won't help your mana.

I have an idea for an invincible Sorceres using Energy Shield (ES)!
The idea is good enough, unfortunately it doesn't work.

Contributed by Jowy in a post:
A quick (extreme) example:
500 physical damage taken after PvP penalty, you have 95% ES.
500 * 0,05 = 25 life lost, 475 Mana lost with slvl 16 Telekinesis (important synergy for ES). (1:1 ratio)
You have 50% Damage to Mana, which gives you 13 Mana (25/2 = 12,5 rounded up to 13)
So in the end you lose 25 life, 462 Mana.

Can you still "pop" when dying?In pre-1.10 you could only have one dead body with equipment at any time, which meant if you picked up something and got killed again, you're original body with all your gear would "pop", and everyone could pick up your hardearned equipment. As of 1.10 you can have 14 bodies all with gear on them. NOTICE! If you leave the game with bodies still out, the game will only save the body with the highest "gold value".

Huh? What's "gold value"?This is the amount of gold you'd recieve from an NPC if you sold all your gear to them.

Is there some sort of common ruleset for duelling? (aka why don't people like me?)
No, there's no ruleset as such, Blizzard for sure haven't made any. If you duel in a league or some other group, these will usually have some rules to make the duels more fair. In public games (the ones were everybody can join) you'll also see the worst of the worst regarding fairness. Unfortunately if you want fair duels you'll most likely be forced to join a group or league. Diabloii.net has Clan Honor and various threads in the PvP forum.
Some general guidelines so people won't hate you:
- Treat others like you'd like to be treated yourself.
- Watch your language.
- Don't use bugged items or abuse bugs (like MarrowWalk).
- Watch out for certain modifiers many will consider unfair, these include but aren't limited to: Slow, huge poison, Chance to cast Life Tap or Amplify Damage.
- Don't nullify your opponents attacks, for instance overabsorbing.

What is this ranking system I've seen?
Something along the lines of: http://vip.cybercity.dk/~hcc2614/images/Ranking.jpg
This is not a feature done by Blizzard, it's on par with a hack and therefore isn't legal to use.

Which modifiers work in PvP?
Crushing blow
1/10th life taken with melee attack, 1/20th with ranged. Affected only by PDR, not PvP penalty.

Chance to cast something on striking or when struck.
Like Nova, Life Tap or Amplify Damage.

Open wounds
Goes by the following formulas (from the paladin FAQ)
Level=1-15: (9*Level+31)/256
Level=16-30: (18*Level-64)/256
Level=31-45: (27*Level-374)/256
Level=46-60: (36*Level-779)/256
Level=61-99: (45*Level-1319)/256
It runs for 8 seconds, the above numbers should be multiplied by 25 for damage per second, then 8 for the 8 seconds, finally divide it by 4 (a PvP penalty of 1/4th) if trickered by melee attack or 8 (a PvP penalty of 1/8th) if trickered by a ranged attack.
For instance a level 80 barb trickering OW with WW will do the following damage over 8 seconds:
(45 * 80 - 1319) / 256 * 25 * 8 / 4 ~= 445.
OW is extremly effective in PvP now, but some will consider it bad to overdo.

The Eth rune used to grant ITD in PvP, does it still do that?
No, it was a bug which gave the opponent -25% defence when atacked with an Eth'ed weapon. Now it gives 25% defense which is halved in PvP to 12.5%. Furthermore there rumors it doesn't lower overall defence therefore making it quite useless in PvP.


The eternally stupid and returning questions.

What's the best PvP character?
There isn't any. Some builds do better than others, but nearly all have some opponent with which they have a seriously hard time. If you ask in the individual class forums, you're sure to find someone saying their type of character is the best, but since you'll find this everywhere, it is also sure not to be the truth.

What's the best <insert item> for <insert class or build>?
There isn't any "best" here either. Most classes/builds have some de facto standard gear which is considered top notch, for instance Paladins have their class unique Herald of Zakarum shield, barbarians have Arreat's Face helm and so on. For all of them goes it's a great item for many PvP variants, but other variants will be better off with some other gear. Read a guide for the type of build you're planing to make, don't ask for the best.

What's best, Wind Druid or Necromancer?
None of them, a goods players can beat eachother with them, no matter your personal experience.

I need <insert item>, does anyone here have it?
or
I need this item valuated.
This isn't a trading forum. Go to the trading for your realm or the trade values forum.


Class specifics

Barbarian.
How much IAS do I need for WW?
For one hand weapons you need it to reach a speed of -10 or -35, this also goes for swords being used two handed.
For two hand weapons (except swords) you need it to reach -10, -30 or -60.
Therefore, if you are using Colossal Blade (base speed +5), you will need:
For 1-handed: 40% (-35-(+5)) ias on the sword to reach the maximum break
For 2-handed: 35% (-30-(+5)) as on the sword to reach second break point; or 65% (-60-(+5)) ias on the sword to reach final breakpoint.

Will IAS jewel in my helm help me Whirlwind faster?
No, IAS outside of the weapon will not help a Whirlwind speed.

Does level of War Cries like Battle Order change once you do a weapon switch decreasing or increasing your skill level for it?
Battle Orders and other defensive war cries stay on based on the items they were cast with. For instance, if your BO level is 20 with your Sword/Shield, but on your weapon switch you have 2 Spears each with +3 to war cries, then to cast a BO, switch to the spears, cast BO, and then, if you switch back to Sword/Shield, your BO will stay at level 26.

Can't I just use Call to Arms runeword with +6 Battle Orders?
No, since BO is a native barb skill, it is limited to +3 even if your weapon grants +4 or more.

I've heard Warcry barbs are cool, how much FCR do I need for them?
The break points are:
0% - 13 FPC
9% - 12 FPC
20% - 11 FPC
37% - 10 FPC
63% - 9 FPC
105% - 8 FPC
200% - 7 FPC
Yes, these are the same as they are for sorcs.

Paladin
For extremly valuable information about paladins, see the paladin specific FAQ at http://strategy.diabloii.net/news.php?id=539

What's the beef with the Redeemer?
As one of the few weapons The Redeemer has a modifier called "Damage +60-120". This special (notice, not "adds 60-120 damage") modifier isn't affected by PvP penalty and furthermore works with Smite.

(Following is taken from the Paladin FAQ as quick reference)

The Fast Cast Rate breakpoints are the following
0% fcr - 15 frames
9% fcr - 14 frames
18% fcr - 13 frames
30% fcr - 12 frames
48% fcr - 11 frames
75% fcr - 10 frames
125% fcr - 9 frames

Regarding Fast Block Rate

Without Holy Shield:
0% fbr - 5 frames
13% fbr - 4 frames
32% fbr - 3 frames
86% fbr - 2 frames
600% fbr - 1 frame

With Holy Shield
0% fbr - 2 frames
86% fbr - 1 frame

Fast Hit Recovery
0% fhr - 9 frames
7% fhr - 8 frames
15% fhr - 7 frames
27% fhr - 6 frames
48% fhr - 5 frames
86% fhr - 4 frames
200% fhr - 3 frames

If you're not wielding spears or staves, else it'll be slower

0% fhr - 13 frames
3% fhr - 12 frames
7% fhr - 11 frames
13% fhr - 10 frames
20% fhr - 9 frames
32% fhr - 8 frames
48% fhr - 7 frames
75% fhr - 6 frames
120% fhr - 5 frames
280% fhr - 4 frames


Sorceres

How does Cold Mastery (CM) work in PvP?
The same way as in PvM, it reduces the opponents cold resistance (CR) by the amount granted by the skill.
For instance, SammySorc has enough +cold skills gear to let her reduce the opponents CR with 200%. In a duelling game in Hell she faces a barb with exactly 75% CR. When he is hit by Sammy's cold spells, he's effective CR will be -100% (minimum cap) making Sammy's spell do double damage.
The barb now puts on some gear and charms giving him 150% more CR. Next hit from Sammy he'll have:
225% - 200% = 25% CR.

Is it worth maxing CM?
It basically depends on how much CR your opponent is able to get. For absolutly most cold oriented sorcs it's highly recommended.

Aren't sorcs outplayed with all the absorb and overresisting?
They can be. However should you be in a game where you can't hurt the opponent, you could choose either another build with multiple attacks or simply find a place where they play more fair.

How many stat points should I put in Vitality and/or Energy?
This is highly gear and opponent dependent, and even more on if you're using Energy Shield (ES). The general consensus is that you should at least spread them out if using ES, but in some cases you can also get away with pure Energy or Vitality. You'll have to ask in the forum with your specific build and gear.

Important sorc tables:
Faster Cast Rate breakpoints
0% - 13 FPC
9% - 12 FPC
20% - 11 FPC
37% - 10 FPC
63% - 9 FPC
105% - 8 FPC
200% - 7 FPC

If you're using Lightning or Chain Lightning, the tables are as following
0% - 19 FPC
7% - 18 FPC
15% - 17 FPC
23% - 16 FPC
37% - 15 FPC
52% - 14 FPC
78% - 13 FPC
117% - 12 FPC
193% - 11 FPC

Faster Hit Recovery breakpoints
0% - 15 Frames
5% - 14 Frames
9% - 13 Frames
14% - 12 Frames
20% - 11 Frames
30% - 10 Frames
42% - 9 Frames
60% - 8 Frames
86% - 7 Frames
142% - 6 Frames
280% - 5 Frames

Faster Block Rate breakpoints
0% - 9 Frames
7% - 8 Frames
15% - 7 Frames
27% - 6 Frames
48% - 5 Frames
86% - 4 Frames

Assassin

Assassins Kick damage
MinDamage= (str + dex - 20) / 4 * (100 + skill_bonus) / 100 + BootMinDam * (100 + (str * StrBonus / 100) + skill_bonus + non_weapon ED) / 100
MaxDamage=(str + dex - 20) / 3 * (100 + skill_bonus) / 100 + BootMaxDam * (100 + (str * StrBonus / 100) + skill_bonus + non_weapon ED) / 100

"str bonus" always = 120
"skill bonus" = the ed% from examples such as: dragon talon, claw mastery, tiger strike.. (when applicable)

What range are claws?
They used to be range 1, now they're range 2.

I hear claw/weapon block is awesome now, how come?
It was thought to be awesome, but that's changed. Weapon block won't block at all if you're moving, this includes walking. When standing still it will however block all sorts of attacks including Bone Spirit, Fireball and Guide Arrow.

Does Venom work with ranged attacks?
Yes it does.

Does -resist and +elemental damage work with traps?
No, traps are considered minions, so gear doesn't affect them even if the character screen says otherwise.

Paladin

How does Conviction work in PvP?
Rather simple actually. Your opponent has some amount of resistance, say 150%, if you have slvl 20 conviction which lowers resistance by 125%, the opponent will have only 25% resistance towards certain elements. Besides this there's the difficulty penalty so in Normal it'd be 25%, -15% in Nightmare and finally -100% in Hell. A player can never have less than -100% resistance on any difficulty.
What resistances does Conviction lower?
Only elemental, that is Fire, Lightning and Cold. It does not lower poison and magic resistance.

Formulars
Blocking.
Total Blocking = (Blocking * (Dexterity - 15)) / (Character Level * 2)
Blocking = A total of the Blocking on all of your items.

LordDrift
20-06-2004, 20:59
nice job sticky

dkay
21-06-2004, 07:46
edit: haha its already stickied ^^

Mule
21-06-2004, 08:38
No, this is the updated version including comments and corrections from the former one. The former should be unstuck and this one put in it place, BB will get around to it I'm sure :)

Soepgroente
21-06-2004, 11:38
I think pvp penalties ought to be tested more. Poison nova was tested at 25% by me for example.

Hyb!
21-06-2004, 18:36
I Think PvP penalty for elemental is 1/4.

I read this in soulsschild pvp bonemancer guide

Soulsschild Rules :thumbsup:

Ragnarod
24-06-2004, 17:06
The info about the added damage from the Redeemer (which is gotten from the Paladin FAQ I wrote) isn't accurate, I should try to update it with the correct info. In fact, what happens is that the +60-120 damage is added to the shield base damage (in the same way as holy shield), and is thus further enhanced by ed from Smite, Fanaticism, Strength and ED jewels outside your weapon. The final result is that it adds more than the damage listed, even after the PvP penalty and DR

ToThePoint
25-06-2004, 19:07
Just tested elemental, magic and physical damages with MortIIs
By my calcs, all were 1/6th damage taken.
Was able to predict char screen damage from life lost in a single attack so seems good enough to me.

Mule
25-06-2004, 19:18
That's the same thing I've been reading at other forums. I'll add something like "this also goes for elemental attacks".
Great with some testing stuff.

dkay
29-06-2004, 06:00
so is it offical that elemental is taken at 1/4?

Mule
29-06-2004, 07:55
Erhhh no, what posts here gave you that idea?

DragonKnight_Aka
29-06-2004, 08:21
all I gotta say is W00T thier it is
:clap: good job

Soepgroente
29-06-2004, 12:57
I'm not speaking for all elemental attacks, i just tested poison nova ;)

Maybe we forgot the fact that you get PLreduction from resistance?

Dimoak
29-06-2004, 13:03
The short story is they don't work as good as plain ed jewels
As well.

My only comment.
By the way, would you mind explaining just how ed/max jewels are bugged? I never really understood it. Are they bugged, or is it a calculation thing? It seems to me that adding max damage can't legitly LOWER your damage.

Mule
29-06-2004, 17:26
Define "bugged"?
There's a calculation showing how they don't work, that should be enough, otherwise you'll have to settle with "don't use ed/max or ed/min in anything but weapons". For this is seems the jewels themselves are fine, the calculations done by the game, for making up the damage, isn't.

ToThePoint
02-07-2004, 17:19
The test i did was on poison nova also and got approx 1/6th.

Just retested 3 times now and heres numbers - no rep life or magic damage reduce etc on test dummy
Necro lvl 42 pn 1pt in 2 synergies and trangs 25% (checked out to be same without gloves but no numbers kept)
listed damage = 1865-1916

dummy1 :
75 res
3110 life
30 novas later = 634 life
average nova damage = (3119-634)/30 = 82.5

working back using 1/6th:
damage dealt = average dam / pvp penalty / taken due to res
so damage dealt = 82.5 / (1/6) / 0.25 = 1988

dummy2:
90 res
1621 life
30 novas later = 642 life
average nova damage = 33.6
working back = 1958

dummy3:
36res
1624life
5 novas later = 595 life
average nova damage = 205.8
working back = 1929

So looks like close to 1/6th, but not actually 1/6th as 30 novas is pretty decent size and should give within the range although no averages were.
Using average of listed and average nova damages a pvp penalty of 17.4% for the 'experiment' was obtained, which is close enough to 1/6th, 17% etc for me.

soep, would be interested to see your numbers and how yuo tested though.

Mule
07-07-2004, 21:08
This post is just for FAQ to remember as future reference on the PvP penalty for elemental being just like everything else: http://www.rpgforums.net/showpost.php?p=2227417&postcount=12

Fremen°
15-08-2004, 18:17
im new to the game, and ive looked around, and you guys dont mention "chicken" and "god" or whatever those are....can someone explain?

Mule
16-08-2004, 08:43
I wont include those in a FAQ, they're hacks helping lousy players with terrible morals get by. Basically they're hacks used by scriptkiddies who are too dumb to play diablo, depending on which script they make them almost invincible.

Fremen°
16-08-2004, 18:12
;)
hacks they are then

Mule
10-09-2004, 16:07
This FAQ will not be updated by me anymore.

rikstaker
02-05-2005, 14:54
Does "damage goes to mana" work with all attacks?
No, you only recieve mana from the physical part of an attack, so for instance being hit by a fireball won't help your mana.

In addition to all physical attacks all magical attacks & elemental attacks except area of effect spells & timed dmg works with DTM.

I did some testing long ago.


Damage that goes to mana:

All physical attacks-from players or monsters including flayer darts
Normal/fire/cold/ice/magic arrow-from all archers(demon rogues & skellies)
Fire/Lightning/Ice bolt-Horror/skelly mage
Bone spear from Necros/vipers
Fire spear from demon imps
Bright orange/red magic ball thing from temptress
Gloam Lightning..(lightning attack only-melee attack is manaburn)

Damage that doesnt go to mana:

Hydra- sorcs/council members
Blizzard-sorcs/heirophant
Firewall-sorcs/lords
Meteor-sorcs/lords
Lightning-sorcs/heirophant
Inferno-sorcs/shamans,venom lords
Arctic blast-druids/frozen scourges
Fireball-sorcs/Ghoul lords (Arcane,durance)
W. keep suicide minions.
Rik

Gibberling
15-08-2005, 17:02
if BvC = barbarian vs caster
and BvB = barbarian vs barbarian

than does BvA = barbarian vs amozan?

HandofElysium
15-08-2005, 19:39
if BvC = barbarian vs caster
and BvB = barbarian vs barbarian

than does BvA = barbarian vs amozan?


ALL..........................

YALL