View Full Version : revives or skeles?
skilledlord
18-06-2004, 02:11
i'm planning to take advantage of the marrowwalks bug on a new necro i am going to make. should i spend points on skeletons, mages or revives? if so how much? and can someone explain it again? i don't want to make a mistake. thanks a lot. i am going to use a +2 marrowalks by the way. :thumbsup:
max RS, SM, and left over points into mages and CE. Revives only need 1 point as long as you have +skills.
skilledlord
18-06-2004, 02:26
max rs and ms? how would i get to have enough skill points for these?
masakerr
18-06-2004, 02:54
I don't understand your question. Do like the guy said. Concentrate on maxing Rasie Skeleton and maxing Skeleton Mastery. These are the keys to your build. As you progress you'll get +skill stuff and the ONE point in Revive will be all you need.
There are great guides in here, take a look at them.
Masa
I think he s making a boner and wants to know where to put the spare points.
I'd say,1 into revives, rest spread between RS,RM and one into minion resist probably.
skilledlord
18-06-2004, 03:31
yes, i'm making a bonenec so i plan to put points into spear, teeth, bonespirit, bonewall, and spare points into skeles/revives. i thought this was the way it was suppose to go. isn't this the way you take advantage of the bug? :scratch:
goofycaca
18-06-2004, 10:02
yes, i'm making a bonenec so i plan to put points into spear, teeth, bonespirit, bonewall, and spare points into skeles/revives. i thought this was the way it was suppose to go. isn't this the way you take advantage of the bug? :scratch:
Yes, I would suggest that you worry about your bone skills first and that should give you plenty of time to think about what you want. At some point you're going to need a couple of curses to help keep yourself alive.
Adding points to skellies and mages is nice and easy, nothing to worry about there. But you need a point in golems up to iron in order to get revives. You'll also need additional points in mastery to make your skellies stand up to attacks and a point in summon resist would be good as well. Unfortunately all of this is going to wreak havic because of how many point (even at one each) this requires.
If you're not worried about the survival rates or the mana costs then put three into each, skellies and mages. If you are more worried about temporary meat shields for sticky situations then just invest the minimum points necessary for revives.
The fact is that maxing your bone skills will leave incredibly few options for you. I would suggest revives, maybe putting 3 into the skellies and mages. This will give you access to most of the golems for shields, some skellies and revives to slow your enemies allowing you to destroy them. This will cost a minimum of 6 points and a max of 10.
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