Slipin
16-06-2004, 23:17
Vitamancer vs. Blockmancer
The Bonermancer is perhaps the most widely used necro of 1.10 and for a good reason, it is not only good for PvM, but an awesome(AWESOME) PvP dueler. This is where there is controversy, to go for more life? or to go the blocking route to get higher blocking.
In this next section I will be explaining the pros and cons of both build types:
*NOTE* both builds will be treated as if they were level 85 with base str.
Also note this is with out the Act 3 tome quest.
Vitamancer
The most common type of bone necro, this path chooses Massive life over a chance to block.
Necromancers only get 1.5 life from leveling up and 2 life for each point put into vitality. this is rather low compared to the goliath that is the Barbarian how get 2/4. The most base life a Vitamancer gets is normally around 1.2k without any adds from equipment nor BO from the CTA.
lvl 85 Vitamancer:
str: base
dex: base
vita:455 (15 base + 440 from stat points)
eng: base
Life:1000-1100 (84 x 1.5)+(440 x 2)+45
(I got 1051 but then again I suck at math)
1100 is no small achievement for a necro and it gets much higher with jah'd gear, your eq, and BO.
Pros-
High life(duh).
Good against other casters.
A better public game dueler.
Cons-
No/low blocking.
One shot from a good WW barb or a Charger will take you out.
Not as effective in Clan Honor.
Not very effective against most melee characters.
Block/PDR mancer
The lesser used of the two builds, and is remotely weak against most casters, but the bane of all melee characters. It takes 192 dex to reach
max block at lvl 85 so keep that in mind. Since each point in Vita is only 2 life there will not be a HUGE life difference but you will have rather low life.
lvl 85 Block/PDRmancer
str: base
dex: 192 (more if abobe lvl 85)
vita: 258
eng: base
Life:687 more or less (again I suck at math)
Instead of using enhancing life gears and socketeers, most Block/PDR necros use PDR gear, I.E. Bers instead of Jahs.
NOTE*- Blocking is reduced to 1/3 when running.
Pros-
Very good against melee.
It can block.
Only 25% chance to die in one hit to a good WW barb or Charger :flip:
More aimed for Clan Honor dueling.
Cons-
Not an huge amount of life.
Weaker against casters.
Weaker in pubbies due to 70%+ being casters.
Public games vs. Clan Honor
Public games are just that, anyone can join, they can use any items they wish, and rarely is there such thing as manners. Also with things like Enigmas, Marrows, Curses, Stacked Poison, CTAs and other things there are rarely Melee (or atleast good ones) and roughly a 7:3 ratio of casters to melee. This is what makes Vitamancers so good for pubby dueling. While Blockmancers are still good in pubby games, a good caster can take you out in one or two shots.
Clan Honor, one of the best ideas in D2 history in my opinion, Has mannered Dueling and gets rid of many BM (bad manner) features of pubby dueling. There has to be a catch right? Well there is, CH bans many favorite Items/Skills. That means to tele-ing with enigma or stacking poison or no use of the marrow bug or CTA, not even chance to cast items are allowed. And CH cracks down HARD on necros, no marrow bug (a given) no use of decrep, Bone prison, no spamming bone wall, and they even recently took a poll about banning bone spirt(thankfully it didn't pass).
Slipin
*Disclaimer*- This is not a guide, merely a thread for the purpose of discribing the difference of the two schools of the bonemancer. All opinions and suggestions are valued.
The Bonermancer is perhaps the most widely used necro of 1.10 and for a good reason, it is not only good for PvM, but an awesome(AWESOME) PvP dueler. This is where there is controversy, to go for more life? or to go the blocking route to get higher blocking.
In this next section I will be explaining the pros and cons of both build types:
*NOTE* both builds will be treated as if they were level 85 with base str.
Also note this is with out the Act 3 tome quest.
Vitamancer
The most common type of bone necro, this path chooses Massive life over a chance to block.
Necromancers only get 1.5 life from leveling up and 2 life for each point put into vitality. this is rather low compared to the goliath that is the Barbarian how get 2/4. The most base life a Vitamancer gets is normally around 1.2k without any adds from equipment nor BO from the CTA.
lvl 85 Vitamancer:
str: base
dex: base
vita:455 (15 base + 440 from stat points)
eng: base
Life:1000-1100 (84 x 1.5)+(440 x 2)+45
(I got 1051 but then again I suck at math)
1100 is no small achievement for a necro and it gets much higher with jah'd gear, your eq, and BO.
Pros-
High life(duh).
Good against other casters.
A better public game dueler.
Cons-
No/low blocking.
One shot from a good WW barb or a Charger will take you out.
Not as effective in Clan Honor.
Not very effective against most melee characters.
Block/PDR mancer
The lesser used of the two builds, and is remotely weak against most casters, but the bane of all melee characters. It takes 192 dex to reach
max block at lvl 85 so keep that in mind. Since each point in Vita is only 2 life there will not be a HUGE life difference but you will have rather low life.
lvl 85 Block/PDRmancer
str: base
dex: 192 (more if abobe lvl 85)
vita: 258
eng: base
Life:687 more or less (again I suck at math)
Instead of using enhancing life gears and socketeers, most Block/PDR necros use PDR gear, I.E. Bers instead of Jahs.
NOTE*- Blocking is reduced to 1/3 when running.
Pros-
Very good against melee.
It can block.
Only 25% chance to die in one hit to a good WW barb or Charger :flip:
More aimed for Clan Honor dueling.
Cons-
Not an huge amount of life.
Weaker against casters.
Weaker in pubbies due to 70%+ being casters.
Public games vs. Clan Honor
Public games are just that, anyone can join, they can use any items they wish, and rarely is there such thing as manners. Also with things like Enigmas, Marrows, Curses, Stacked Poison, CTAs and other things there are rarely Melee (or atleast good ones) and roughly a 7:3 ratio of casters to melee. This is what makes Vitamancers so good for pubby dueling. While Blockmancers are still good in pubby games, a good caster can take you out in one or two shots.
Clan Honor, one of the best ideas in D2 history in my opinion, Has mannered Dueling and gets rid of many BM (bad manner) features of pubby dueling. There has to be a catch right? Well there is, CH bans many favorite Items/Skills. That means to tele-ing with enigma or stacking poison or no use of the marrow bug or CTA, not even chance to cast items are allowed. And CH cracks down HARD on necros, no marrow bug (a given) no use of decrep, Bone prison, no spamming bone wall, and they even recently took a poll about banning bone spirt(thankfully it didn't pass).
Slipin
*Disclaimer*- This is not a guide, merely a thread for the purpose of discribing the difference of the two schools of the bonemancer. All opinions and suggestions are valued.