View Full Version : My Mojomancer Theory
RabidWaffle
15-06-2004, 04:10
Useing my bad logic I have deduced that for a mojomance to be able to solo he needs a lot of luck and skill... I mean try... try to make one... at the very least its a challange
I dont get the build.. What are the point placements?
They are alot of fun, I had one back in .09. Oh, but they didn't call them mojomancers, they had another name, one that is still used today...The Curse *****. Good luck and have fun.
I dont get the build.. What are the point placements?
Unless I'm mistaken, certain Curses as well as Bone Armor and its synergies.
Mad Mantis
15-06-2004, 11:00
The old 1.09 Set-Up was:
Maxed BA, maxed IM, At least level 8 Attract and At least level 10 Decrep. Then you put one point in all curses and add points to DV and Confuse.
This build relied on IM working rather well on monsters. Nowadays it will be much more difficult, since IM is no longer as effective.
schattenjager29
16-06-2004, 05:30
Maxed IM, maxed Patience?
Mad Mantis
16-06-2004, 12:16
It didn't used to be that way in 1.09. Then IM was actually effective. Nowadays a Moon Lord needs to hit something 48 times...
Garouken
17-06-2004, 01:08
I've decided to make a new Mojomancer using all the curses, especially IM and attract, and just because it's impossible to do without, Bone Spirit. I'm playing hardcore however so it'll be interesting to see if I make it that far. I might max out CE too, but I'm not sure.
I think it's still a viable build, and it is possible to solo with it once you pass a certain level.
Mad Mantis
17-06-2004, 12:56
Nice to see that you are willing to give it a go. But seeing as how you are spreading your points very thin, I would say that the build is doomed.
Do let us know how things turn out. Maybe we can work with the info to make a better build.
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.