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Egregious
12-06-2004, 09:10
First, is a magic find summoning necro a viable build? If so, is there a guide for it anywhere?

I would like to know:

1) How do you get the kills to have the bodies for your minions?

2) Where is the best place to go for MF with your minions once you have them?

3) Do I need a golem, and if so what kind?

4) Should I max Bone Armor?

5) Goodness gratious skill points would seem to be very thin lol.

Any help would be appreciated.

PS I will have no problem having AT LEAST 500 MF. :)

thanks

Blackstream
12-06-2004, 10:35
Pretty much take what you know about summoning necros and most of your questions apply to the mf summoner.

To get your opening kills, take your merc to act 1 and down some fallen.

As for golem, most people here like clay I believe, for the slow (and if you do bosses, that'll help a lot, along with decrep). Fire is good too I hear.

As for maxing bone armor, I personally wouldn't. You've got about 20+ body shields.. do you really need more protection? At any rate, if you want a better bone shield, pump a synergy instead, because each point of synergy gives +15 bone armor and each point of bone armor gives +10. You could also just pop on marrow walks as long as you don't have any points in bone prison and get a 515 bone armor for a total of 1 skill point invested. Some people think that's a bug and bm, but hey, whatever works.

As for how to get lots of skills, that honestly shouldn't be much of a problem to figure out. But I'll let someone richer and better than I handle that.

darcho420
12-06-2004, 10:44
I magic find on occasion with my summon necro.

1) I use a might merc. I go to cold plains or blood moore and have him kill some monsters so I can raise about 10 skeletons.

2) I like to mf the following places: shenk/eldritch, the pit, travincal, meph, pindle, ancient tunnels, maggot lair lvl 3, and the river of flame (but nowhere where there is IM)

3) Golems are always nice. Heh, For my army I treat the necro as the general, my merc and golem are the leutenants. I use an Iron golem, because I like him to tank and because he can be pretty good with some items. i would recomend a blood golem. But clay and fire are great too. The reason i don't like the blood golem for this build is because if he is hit too much you will die with him or come closer to death, and losing an army and a merc is a major downer.

4)Dont max bone armor, but it isnt bad to put some points into. I believe my necro has... 1 point in bone armor. I let the plus skills from my gear boost it up higher.

5) skill points: this is how i have it set up... if memory serves me right.

Summon tree:

skeleton mastery - 20
skeleton warrior - 15
skeleton mages - 15
revives - 5
clay golem - 1
blood golem - 1
iron golem - 5
golem mastery - 5
summon resist - 10

Curse tree:

1 point in all curses except the three on the left hand side (dim vison, confuse and attract)

Psn/Bone tree:

1 point in all skills except psn skills (and no point in bone wall if you use that marrow walk bug thing)


As for my gear when i MF:

Helm: shako with p topaz
Armor: enigma (this makes MF so much more viable with a summoner)
Ammy: maras
rings: 30% magic mf rings
boots: war travs
wep: gull dagger
sheild: homunculus
gloves: chance guard
belt: goldwrap

In my inventory i have 7 summoner charms which help out a lot. My summoning skills get about 15 skills added to em with this setup.

Overall he has a good amount of MF and my army stays strong when i get rid of my real gear. The merc plays a big part in this army as he is your strongest assualt, while your golem is to distract and tank, and the skeles just do their thing. My bone spirit and spear do about 900dmg and 700 dmg, respectively, so i use these from time to time to quicken the process on phys immunes. Corpse explosion is always a great killer too once you have a full army. Let me know how it turns out for you and I hope that me telling you my experience with MF summoners helps you out.

Sammorai
12-06-2004, 14:03
Dharko, you mean dont put any points in bone prison for marrowalk right? i thought wall was ok but prison wasnt since thats the charge on the boots.

Aerath
12-06-2004, 14:55
Dharko, you mean dont put any points in bone prison for marrowalk right? i thought wall was ok but prison wasnt since thats the charge on the boots.

Correct =]

darcho420
12-06-2004, 15:29
Yes, my mistake. I meant Bone Prison. Although prison can be a useful skill for the teleporting summoner. Tele onto a enemy, run away while you army attack, then cast prison to keep the enemy beside your minion mass....

AdunaCCDanimoth
12-06-2004, 15:44
There is a guide called the Fishymancer which is a summon MFer. Its pretty good and I recommend it.

Dragonmaster
12-06-2004, 20:41
Yes the fishymancer seems to be exactly what you are looking for. It is pretty indepth too, I'm sure all of your questions are covered in in.

Sephiroth[TR]
12-06-2004, 20:52
best way to get corps is pindle.. just revive his minions :D

Egregious
12-06-2004, 22:19
']best way to get corps is pindle.. just revive his minions :D

Whoa!! DOH! Why didnt I think of that lol :) :) :)

Slipin
13-06-2004, 10:38
Because someone else did :p. I love the pits and find all my whites, socketing, and charms there, but I don't have the best luck for uniques.

Glenn Cain
13-06-2004, 17:34
how about rune?
what total lvl do you have in you guyz have in skele and stuff?
whats your total defense?
i'm taking a long time to take things down, sometimes my army juz crumple away, frustrating...

snøvs
13-06-2004, 18:35
I maxed Skeleton Mastery and both Skelly Warriors and Mages. Two points in Clay Golem(should be one propably) and one for Golem Mastery(preq) and one in Summon Resist.

One in all preq's for Decrep, and one in Decrep of course. I find that I'm doing quite well.

I have been very lucky with both generous players and MFing. Currently using Arm of Leoric, Marrowwalk, Skullders, Some helm with +1 skill, and a preserved head with +3 summon tree, Chance Guards, Goldwrap, and a +1 skills amu. Rings have low mf.


EDIT: And a Might Merc of course, currently lvling him, until he can use Tals mask and Bonehew.

GordusMxus
13-06-2004, 19:49
Ive found my necro to be the most pleasant way to mf in the game. He uses the usual mf stuff, Skullders w/Ptopaz, Shako w/Ptopaz, gull, rhyme rune shield, chanceguards, and could use goldwrap or war travs. However, for safety reasons he now uses Credendum belt and Marrowwalk boots. Absolutely use the marrow bug for no other reason than to get your bone armor to godly absorbtion rates. I waited a long time with no points in bone prison until I got a pair and it was a HUGE upgrade in several areas.

Also get a good summon amulet, mine is a blue +3 Golemlord, and I have 3 summmon charms making a total of 10 skels, 8 mages, 15 revives, and a lvl19 fire golem possible at lvl 90. This is enough to deal with the largest swarms.

My merc is NM A2 thorns merc with eth boneweave armor w/25 resist all, Gaze helm, amn-ethed Hone Sundan yari. The Hone is essential to take down big bosses efficiently. He has 69 resists with this setup, full 75 with a Tal helm.
The other big factor is resists- I normally run around with negative resists- I use a wizspike on switch w/ Humonculous when the gloams come out or when playing in a party. I get full resists with this setup, I do carry elem small charms to max it. I have a wisp projector ring which gives +15 lightning absorb, but it is still painful. The other big problem is spearcats- those damned spears cut right thru my buffed bone armor and really hurt making for painful Shenk runs. Dim vision helps a lot but the going gets slow when lots of them are around.

One other monster worth fearing- sometimes the pits will spawn a unique Rogue archer and crew that just tears up my army in a matter of seconds- I don't remember her attributes- I think she had this misty purplish aura?. It was hopeless to lead my rebuilt army towards her in a classic attack they were wiped out again- I finally had to "dogpile" her---teleport a third army of around 20 minions right on top of her, using claygolem and decrep, and spam bone spirit in order to go collect my numerous corpses. This chick is godlyscary and made me think all I know was somehow wrong.

So, in summary, now running around 350 mf with this setup, but can go up to nearly 500 with other rings, amy, belt, boots. However, things get dicey at this level in hell, and its not worth losing exp by dying.
Its fun, really fun, and Ive gone from poor to upper middle class doing it.

uncreativereally
14-06-2004, 07:16
However, for safety reasons he now uses Credendum belt and Marrowwalk boots. Absolutely use the marrow bug for no other reason than to get your bone armor to godly absorbtion rates.

My merc is NM A2 thorns merc with eth boneweave armor w/25 resist all, Gaze helm, amn-ethed Hone Sundan yari. The Hone is essential to take down big bosses efficiently. He has 69 resists with this setup, full 75 with a Tal helm.

The other big problem is spearcats- those damned spears cut right thru my buffed bone armor and really hurt making for painful Shenk runs. Dim vision helps a lot but the going gets slow when lots of them are around.

One other monster worth fearing- sometimes the pits will spawn a unique Rogue archer and crew that just tears up my army in a matter of seconds- I don't remember her attributes- I think she had this misty purplish aura?.

So, in summary, now running around 350 mf with this setup, but can go up to nearly 500 with other rings, amy, belt, boots. However, things get dicey at this level in hell, and its not worth losing exp by dying.
Its fun, really fun, and Ive gone from poor to upper middle class doing it.
Why do you need Marrowwalk and Credendum. Marrowwalks really aren't needed my mf necro doesnt even use bone armor because i don't need it.

Always use a might merc. Thorns mercs do very little to help you.

DV or Confusion make spearcats so weak that you don't even have to fear them. when your army starts attacking a few of the spearcats cast amp on them so that most still have DV or Confusion on them still.

Unique archers really are not a danger. I've run into the worst possible archer packs(3 unique packs might, fanat, and holy frezze aruas 2 packs stone skin) and only lost 3 or 4 skeletons.

The 500% mf break point is a must. Even with full mf gear a summon necro shouldn't have any problems other than Oblivion Knights.

CEG
14-06-2004, 08:04
Why do you need Marrowwalk and Credendum. Marrowwalks really aren't needed my mf necro doesnt even use bone armor because i don't need it.

Always use a might merc. Thorns mercs do very little to help you.

DV or Confusion make spearcats so weak that you don't even have to fear them. when your army starts attacking a few of the spearcats cast amp on them so that most still have DV or Confusion on them still.

Unique archers really are not a danger. I've run into the worst possible archer packs(3 unique packs might, fanat, and holy frezze aruas 2 packs stone skin) and only lost 3 or 4 skeletons.

The 500% mf break point is a must. Even with full mf gear a summon necro shouldn't have any problems other than Oblivion Knights.

Damn you, I wanted to say all that.

Anyways, a mf necro should have no problem in almost every area of the game in full mf gear. Only problems are Chaos sanc (iron maiden) and the areas with gloams (full mf gear puts you in - resists). But even gloams arn't that much of a challenge. Your army can take them and you just gotta keep out of the lightning.